diff options
author | Kenny Levinsen <[email protected]> | 2022-01-09 23:48:24 +0100 |
---|---|---|
committer | Kenny Levinsen <[email protected]> | 2022-02-01 13:31:26 +0100 |
commit | 35b3b273b93de057c4976527547dbfab46e64fee (patch) | |
tree | f919ea2580150f3c9c8fdc4328b7dfdd6bdd4e79 /layer_shell_v1.c | |
parent | ba83a3197660df5340c303c02d55e3cd31a3f501 (diff) |
scene: Add layer_shell_v1 helper
This helper behaves similar to the xdg_shell helper, and additionally
provides a little assistance for positioning and exclusive_zone
management.
Diffstat (limited to 'layer_shell_v1.c')
-rw-r--r-- | layer_shell_v1.c | 183 |
1 files changed, 183 insertions, 0 deletions
diff --git a/layer_shell_v1.c b/layer_shell_v1.c new file mode 100644 index 0000000..1c2b6e4 --- /dev/null +++ b/layer_shell_v1.c @@ -0,0 +1,183 @@ +#include <stdlib.h> +#include <wlr/types/wlr_scene.h> +#include <wlr/types/wlr_layer_shell_v1.h> + +static void scene_layer_surface_handle_tree_destroy( + struct wl_listener *listener, void *data) { + struct wlr_scene_layer_surface_v1 *scene_layer_surface = + wl_container_of(listener, scene_layer_surface, tree_destroy); + // tree and surface_node will be cleaned up by scene_node_finish + wl_list_remove(&scene_layer_surface->tree_destroy.link); + wl_list_remove(&scene_layer_surface->layer_surface_destroy.link); + wl_list_remove(&scene_layer_surface->layer_surface_map.link); + wl_list_remove(&scene_layer_surface->layer_surface_unmap.link); + free(scene_layer_surface); +} + +static void scene_layer_surface_handle_layer_surface_destroy( + struct wl_listener *listener, void *data) { + struct wlr_scene_layer_surface_v1 *scene_layer_surface = + wl_container_of(listener, scene_layer_surface, layer_surface_destroy); + wlr_scene_node_destroy(scene_layer_surface->node); +} + +static void scene_layer_surface_handle_layer_surface_map( + struct wl_listener *listener, void *data) { + struct wlr_scene_layer_surface_v1 *scene_layer_surface = + wl_container_of(listener, scene_layer_surface, layer_surface_map); + wlr_scene_node_set_enabled(scene_layer_surface->node, true); +} + +static void scene_layer_surface_handle_layer_surface_unmap( + struct wl_listener *listener, void *data) { + struct wlr_scene_layer_surface_v1 *scene_layer_surface = + wl_container_of(listener, scene_layer_surface, layer_surface_unmap); + wlr_scene_node_set_enabled(scene_layer_surface->node, false); +} + +static void layer_surface_exclusive_zone( + struct wlr_layer_surface_v1_state *state, + struct wlr_box *usable_area) { + switch (state->anchor) { + case (ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | + ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | + ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT): + // Anchor top + usable_area->y += state->exclusive_zone + state->margin.top; + usable_area->height -= state->exclusive_zone + state->margin.top; + break; + case (ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM | + ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | + ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT): + // Anchor bottom + usable_area->height -= state->exclusive_zone + state->margin.bottom; + break; + case (ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | + ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM | + ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT): + // Anchor left + usable_area->x += state->exclusive_zone + state->margin.left; + usable_area->width -= state->exclusive_zone + state->margin.left; + break; + case (ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | + ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM | + ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT): // Anchor right + // Anchor right + usable_area->width -= state->exclusive_zone + state->margin.right; + break; + } +} + +void wlr_scene_layer_surface_v1_configure( + struct wlr_scene_layer_surface_v1 *scene_layer_surface, + const struct wlr_box *full_area, struct wlr_box *usable_area) { + struct wlr_layer_surface_v1 *layer_surface = + scene_layer_surface->layer_surface; + struct wlr_layer_surface_v1_state *state = &layer_surface->current; + + // If the exclusive zone is set to -1, the layer surface will use the + // full area of the output, otherwise it is constrained to the + // remaining usable area. + struct wlr_box bounds; + if (state->exclusive_zone == -1) { + bounds = *full_area; + } else { + bounds = *usable_area; + } + + struct wlr_box box = { + .width = state->desired_width, + .height = state->desired_height, + }; + + // Horizontal positioning + if (box.width == 0) { + box.x = bounds.x + state->margin.left; + box.width = bounds.width - + state->margin.left + state->margin.right; + } else if (state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT && + state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT) { + box.x = bounds.x + bounds.width/2 -box.width/2; + } else if (state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT) { + box.x = bounds.x + state->margin.left; + } else if (state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT) { + box.x = bounds.x + bounds.width - box.width - state->margin.right; + } else { + box.x = bounds.x + bounds.width/2 - box.width/2; + } + + // Vertical positioning + if (box.height == 0) { + box.y = bounds.y + state->margin.top; + box.height = bounds.height - + state->margin.top + state->margin.bottom; + } else if (state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP && + state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM) { + box.y = bounds.y + bounds.height/2 - box.height/2; + } else if (state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP) { + box.y = bounds.y + state->margin.top; + } else if (state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM) { + box.y = bounds.y + bounds.height - box.height - state->margin.bottom; + } else { + box.y = bounds.y + bounds.height/2 - box.height/2; + } + + wlr_scene_node_set_position(scene_layer_surface->node, box.x, box.y); + wlr_layer_surface_v1_configure(layer_surface, box.width, box.height); + + if (state->exclusive_zone > 0) { + layer_surface_exclusive_zone(state, usable_area); + } +} + +struct wlr_scene_layer_surface_v1 *wlr_scene_layer_surface_v1_create( + struct wlr_scene_node *parent, + struct wlr_layer_surface_v1 *layer_surface) { + struct wlr_scene_layer_surface_v1 *scene_layer_surface = + calloc(1, sizeof(*scene_layer_surface)); + if (scene_layer_surface == NULL) { + return NULL; + } + + scene_layer_surface->layer_surface = layer_surface; + + struct wlr_scene_tree *tree = wlr_scene_tree_create(parent); + if (tree == NULL) { + free(scene_layer_surface); + return NULL; + } + scene_layer_surface->node = &tree->node; + + struct wlr_scene_node *surface_node = wlr_scene_subsurface_tree_create( + scene_layer_surface->node, layer_surface->surface); + if (surface_node == NULL) { + wlr_scene_node_destroy(scene_layer_surface->node); + free(scene_layer_surface); + return NULL; + } + + scene_layer_surface->tree_destroy.notify = + scene_layer_surface_handle_tree_destroy; + wl_signal_add(&scene_layer_surface->node->events.destroy, + &scene_layer_surface->tree_destroy); + + scene_layer_surface->layer_surface_destroy.notify = + scene_layer_surface_handle_layer_surface_destroy; + wl_signal_add(&layer_surface->events.destroy, + &scene_layer_surface->layer_surface_destroy); + + scene_layer_surface->layer_surface_map.notify = + scene_layer_surface_handle_layer_surface_map; + wl_signal_add(&layer_surface->events.map, + &scene_layer_surface->layer_surface_map); + + scene_layer_surface->layer_surface_unmap.notify = + scene_layer_surface_handle_layer_surface_unmap; + wl_signal_add(&layer_surface->events.unmap, + &scene_layer_surface->layer_surface_unmap); + + wlr_scene_node_set_enabled(scene_layer_surface->node, + layer_surface->mapped); + + return scene_layer_surface; +} |