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authorAlexander Orzechowski <[email protected]>2022-06-25 23:25:05 -0400
committerAlexander Orzechowski <[email protected]>2022-08-14 02:38:50 -0400
commit4539c226cb796cb337023097c5aed6de3c06cdc2 (patch)
treec593f14978826ed735bd18513dc7172e02e64aad /include
parent670e92397494f6ff8d4b5266c7615909dd127329 (diff)
wlr_scene: Rework damage handling
Simplify damage handling by using our cached visibility state. Damaging can happen in one step because since we can use the old visibility state which represent what portions of the screen the scene node was. This way we can damage everything in one step after the fact.
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