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authorWilliam McKinnon <[email protected]>2024-10-25 11:14:37 -0400
committerGitHub <[email protected]>2024-10-25 11:14:37 -0400
commitd998099612f0397234910ce753859ee127ec5b45 (patch)
treee60d699901f14054ea44718b1be8fcaf7dc9f244 /include/scenefx/types/fx
parentbe5a78ac298f3b23c9955022ad35a18180a5894a (diff)
feat: add shadow_node (#66)
--------- Co-authored-by: Erik Reider <[email protected]>
Diffstat (limited to 'include/scenefx/types/fx')
-rw-r--r--include/scenefx/types/fx/shadow_data.h20
1 files changed, 0 insertions, 20 deletions
diff --git a/include/scenefx/types/fx/shadow_data.h b/include/scenefx/types/fx/shadow_data.h
deleted file mode 100644
index c307871..0000000
--- a/include/scenefx/types/fx/shadow_data.h
+++ /dev/null
@@ -1,20 +0,0 @@
-#ifndef TYPES_DECORATION_DATA
-#define TYPES_DECORATION_DATA
-
-#include <stdbool.h>
-#include <wlr/util/addon.h>
-#include <wlr/render/pass.h>
-
-struct shadow_data {
- bool enabled;
- struct wlr_render_color color;
- float blur_sigma;
- float offset_x;
- float offset_y;
-};
-
-struct shadow_data shadow_data_get_default(void);
-
-bool scene_buffer_has_shadow(struct shadow_data *data);
-
-#endif