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authorErik Reider <[email protected]>2024-02-27 18:05:58 +0100
committerGitHub <[email protected]>2024-02-27 18:05:58 +0100
commit7f0883b383b73af7bc68dcf8c2ee845c5eab5807 (patch)
treeff13a416200ac372d0ae303e5996bb9a22f819dd /include/scenefx/types/fx
parent5b6862c981eb5541888f625cd93e7775cabe06b0 (diff)
[FX Renderer] Add blur (#30)
* Initial blur implementation * Added additional blur effects from SwayFX * Simplified blur pass functions to match the other pass functions * Minor fixes * Added support for optimized blur * tinywl: Don't set decoration values every frame * Updated public blur function docs * Simplified blur buffer management * Moved ignore transparent bool into a per buffer option * Clip the scene_buffer when blur is enabled * Added back corner and shadow checks in opaque_region function * Renamed fx_render_blur_options to fx_render_blur_pass_options * Fixed nits * Removed unused fx_framebuffer_bind_wlr_fbo function * Removed wlr_scene impl. Should be moved into future PR instead * Made blur impl independent of wlr_scene * Moved shader init back into fx_renderer.c * Renamed fx_framebuffer_get_or_create_bufferless to fx_framebuffer_get_or_create_custom
Diffstat (limited to 'include/scenefx/types/fx')
-rw-r--r--include/scenefx/types/fx/blur_data.h24
1 files changed, 24 insertions, 0 deletions
diff --git a/include/scenefx/types/fx/blur_data.h b/include/scenefx/types/fx/blur_data.h
new file mode 100644
index 0000000..e6a7c29
--- /dev/null
+++ b/include/scenefx/types/fx/blur_data.h
@@ -0,0 +1,24 @@
+#ifndef TYPES_FX_BLUR_DATA_H
+#define TYPES_FX_BLUR_DATA_H
+
+#include <stdbool.h>
+#include <wlr/util/addon.h>
+
+struct blur_data {
+ int num_passes;
+ int radius;
+ float noise;
+ float brightness;
+ float contrast;
+ float saturation;
+};
+
+struct blur_data blur_data_get_default(void);
+
+bool blur_data_should_parameters_blur_effects(struct blur_data *blur_data);
+
+bool blur_data_cmp(struct blur_data *a, struct blur_data *b);
+
+int blur_data_calc_size(struct blur_data *blur_data);
+
+#endif