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authorWilliam McKinnon <[email protected]>2024-09-18 06:38:01 -0400
committerGitHub <[email protected]>2024-09-18 12:38:01 +0200
commit9b30e2d5e97c455d5a8c0e6b5e37ce50a4e3db81 (patch)
treef88ad21157e183084999c408a82a9c3a6e280539 /include/render/pass.h
parentb05b1732f4e8423145cb2f9e84a6d43e28c26557 (diff)
feat: removed stencil from shadow rendering (#61)
* removed stencil from shadow rendering * removed the rest of the stencil mask * fix * Don't render inner region of shadow --------- Co-authored-by: Erik Reider <[email protected]>
Diffstat (limited to 'include/render/pass.h')
-rw-r--r--include/render/pass.h13
1 files changed, 0 insertions, 13 deletions
diff --git a/include/render/pass.h b/include/render/pass.h
index e7564fd..0ee9550 100644
--- a/include/render/pass.h
+++ b/include/render/pass.h
@@ -13,17 +13,4 @@ struct fx_render_texture_options fx_render_texture_options_default(
struct fx_render_rect_options fx_render_rect_options_default(
const struct wlr_render_rect_options *base);
-struct fx_render_stencil_box_options {
- struct wlr_box box;
- /* Clip region, leave NULL to disable clipping */
- const pixman_region32_t *clip;
- int corner_radius;
-};
-
-/**
- * Render a stencil mask.
- */
-void fx_render_pass_add_stencil_mask(struct fx_gles_render_pass *pass,
- const struct fx_render_stencil_box_options *options);
-
#endif