summaryrefslogtreecommitdiff
path: root/include/render/pass.h
diff options
context:
space:
mode:
authorErik Reider <[email protected]>2024-02-27 18:05:58 +0100
committerGitHub <[email protected]>2024-02-27 18:05:58 +0100
commit7f0883b383b73af7bc68dcf8c2ee845c5eab5807 (patch)
treeff13a416200ac372d0ae303e5996bb9a22f819dd /include/render/pass.h
parent5b6862c981eb5541888f625cd93e7775cabe06b0 (diff)
[FX Renderer] Add blur (#30)
* Initial blur implementation * Added additional blur effects from SwayFX * Simplified blur pass functions to match the other pass functions * Minor fixes * Added support for optimized blur * tinywl: Don't set decoration values every frame * Updated public blur function docs * Simplified blur buffer management * Moved ignore transparent bool into a per buffer option * Clip the scene_buffer when blur is enabled * Added back corner and shadow checks in opaque_region function * Renamed fx_render_blur_options to fx_render_blur_pass_options * Fixed nits * Removed unused fx_framebuffer_bind_wlr_fbo function * Removed wlr_scene impl. Should be moved into future PR instead * Made blur impl independent of wlr_scene * Moved shader init back into fx_renderer.c * Renamed fx_framebuffer_get_or_create_bufferless to fx_framebuffer_get_or_create_custom
Diffstat (limited to 'include/render/pass.h')
-rw-r--r--include/render/pass.h36
1 files changed, 34 insertions, 2 deletions
diff --git a/include/render/pass.h b/include/render/pass.h
index 52666fe..db33ff6 100644
--- a/include/render/pass.h
+++ b/include/render/pass.h
@@ -20,14 +20,16 @@ struct fx_gles_render_pass {
* Callers must call wlr_render_pass_submit() once they are done with the
* render pass.
*/
-struct fx_gles_render_pass *fx_renderer_begin_buffer_pass(struct wlr_renderer *renderer,
- struct wlr_buffer *buffer, const struct wlr_buffer_pass_options *options);
+struct fx_gles_render_pass *fx_renderer_begin_buffer_pass(struct wlr_renderer *wlr_renderer,
+ struct wlr_buffer *wlr_buffer, struct wlr_output *output,
+ const struct wlr_buffer_pass_options *options);
struct fx_render_texture_options {
struct wlr_render_texture_options base;
float scale;
struct wlr_box *clip_box; // Used to clip csd. Ignored if NULL
int corner_radius;
+ bool discard_transparent;
};
struct fx_render_texture_options fx_render_texture_options_default(
@@ -41,6 +43,17 @@ struct fx_render_rect_options {
struct fx_render_rect_options fx_render_rect_options_default(
const struct wlr_render_rect_options *base);
+struct fx_render_blur_pass_options {
+ struct fx_render_texture_options tex_options;
+ pixman_region32_t *opaque_region;
+ struct wlr_output *output;
+ struct wlr_box monitor_box;
+ struct fx_framebuffer *current_buffer;
+ struct blur_data *blur_data;
+ bool use_optimized_blur;
+ bool ignore_transparent;
+};
+
/**
* Render a fx texture.
*/
@@ -66,4 +79,23 @@ void fx_render_pass_add_box_shadow(struct fx_gles_render_pass *pass,
const struct fx_render_rect_options *fx_options,
int corner_radius, struct shadow_data *shadow_data);
+/**
+ * Render blur.
+ */
+void fx_render_pass_add_blur(struct fx_gles_render_pass *pass,
+ struct fx_render_blur_pass_options *fx_options);
+
+/**
+ * Render optimized blur.
+ */
+void fx_render_pass_add_optimized_blur(struct fx_gles_render_pass *pass,
+ struct fx_render_blur_pass_options *fx_options);
+
+/**
+ * Render from one buffer to another
+ */
+void fx_renderer_read_to_buffer(struct fx_gles_render_pass *pass,
+ pixman_region32_t *region, struct fx_framebuffer *dst_buffer,
+ struct fx_framebuffer *src_buffer);
+
#endif