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authorErik Reider <[email protected]>2024-02-27 18:05:58 +0100
committerGitHub <[email protected]>2024-02-27 18:05:58 +0100
commit7f0883b383b73af7bc68dcf8c2ee845c5eab5807 (patch)
treeff13a416200ac372d0ae303e5996bb9a22f819dd /include/render/fx_renderer/shaders.h
parent5b6862c981eb5541888f625cd93e7775cabe06b0 (diff)
[FX Renderer] Add blur (#30)
* Initial blur implementation * Added additional blur effects from SwayFX * Simplified blur pass functions to match the other pass functions * Minor fixes * Added support for optimized blur * tinywl: Don't set decoration values every frame * Updated public blur function docs * Simplified blur buffer management * Moved ignore transparent bool into a per buffer option * Clip the scene_buffer when blur is enabled * Added back corner and shadow checks in opaque_region function * Renamed fx_render_blur_options to fx_render_blur_pass_options * Fixed nits * Removed unused fx_framebuffer_bind_wlr_fbo function * Removed wlr_scene impl. Should be moved into future PR instead * Made blur impl independent of wlr_scene * Moved shader init back into fx_renderer.c * Renamed fx_framebuffer_get_or_create_bufferless to fx_framebuffer_get_or_create_custom
Diffstat (limited to 'include/render/fx_renderer/shaders.h')
-rw-r--r--include/render/fx_renderer/shaders.h36
1 files changed, 35 insertions, 1 deletions
diff --git a/include/render/fx_renderer/shaders.h b/include/render/fx_renderer/shaders.h
index 92a14d5..226dd36 100644
--- a/include/render/fx_renderer/shaders.h
+++ b/include/render/fx_renderer/shaders.h
@@ -27,6 +27,8 @@ struct quad_shader {
GLint pos_attrib;
};
+bool link_quad_program(struct quad_shader *shader);
+
struct tex_shader {
GLuint program;
GLint proj;
@@ -37,8 +39,11 @@ struct tex_shader {
GLint size;
GLint position;
GLint radius;
+ GLint discard_transparent;
};
+bool link_tex_program(struct tex_shader *shader, enum fx_tex_shader_source source);
+
struct stencil_mask_shader {
GLuint program;
GLint proj;
@@ -49,6 +54,8 @@ struct stencil_mask_shader {
GLint radius;
};
+bool link_stencil_mask_program(struct stencil_mask_shader *shader);
+
struct box_shadow_shader {
GLuint program;
GLint proj;
@@ -60,6 +67,33 @@ struct box_shadow_shader {
GLint corner_radius;
};
-bool link_shaders(struct fx_renderer *renderer);
+bool link_box_shadow_program(struct box_shadow_shader *shader);
+
+struct blur_shader {
+ GLuint program;
+ GLint proj;
+ GLint tex_proj;
+ GLint tex;
+ GLint pos_attrib;
+ GLint radius;
+ GLint halfpixel;
+};
+
+bool link_blur1_program(struct blur_shader *shader);
+bool link_blur2_program(struct blur_shader *shader);
+
+struct blur_effects_shader {
+ GLuint program;
+ GLint proj;
+ GLint tex_proj;
+ GLint tex;
+ GLint pos_attrib;
+ GLfloat noise;
+ GLfloat brightness;
+ GLfloat contrast;
+ GLfloat saturation;
+};
+
+bool link_blur_effects_program(struct blur_effects_shader *shader);
#endif