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authorAlexander Orzechowski <[email protected]>2022-10-07 11:31:07 -0400
committerKirill Primak <[email protected]>2022-10-10 08:09:55 +0000
commitb16a406077498a832d39e0d0df052f9eebf12624 (patch)
treee1a33446924b59350ec45747e9a63d29e92eb9e9
parent8e19a9e3e4e2c7340706c89071d0c8dfb57717d1 (diff)
wlr_scene: Fix not updating the scene node when setting a new buffer
If a new buffer is set for a buffer node, we must update the entire node unconditionally if the buffer size changes, or the buffer is given a buffer where it was previously NULL. While we're here, let's avoid calling scene_node_update on just damage updates. If the caller hasn't given us a damage region we just assume the whole buffer.
-rw-r--r--wlr_scene.c42
1 files changed, 29 insertions, 13 deletions
diff --git a/wlr_scene.c b/wlr_scene.c
index 89aae84..3f662ce 100644
--- a/wlr_scene.c
+++ b/wlr_scene.c
@@ -552,23 +552,32 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
// coordinates.
assert(buffer || !damage);
- if (buffer != scene_buffer->buffer) {
- wlr_texture_destroy(scene_buffer->texture);
- scene_buffer->texture = NULL;
- wlr_buffer_unlock(scene_buffer->buffer);
+ if (buffer == scene_buffer->buffer) {
+ return;
+ }
- if (buffer) {
- scene_buffer->buffer = wlr_buffer_lock(buffer);
- } else {
- scene_buffer->buffer = NULL;
- }
+ bool update = false;
+ wlr_buffer_unlock(scene_buffer->buffer);
- if (!damage) {
- scene_node_update(&scene_buffer->node, NULL);
- }
+ if (buffer) {
+ // if this node used to not be mapped or its previous displayed
+ // buffer region will be different from what the new buffer would
+ // produce we need to update the node.
+ update = !scene_buffer->buffer ||
+ (scene_buffer->dst_width == 0 && scene_buffer->dst_height == 0 &&
+ (scene_buffer->buffer->width != buffer->width ||
+ scene_buffer->buffer->height != buffer->height));
+
+ scene_buffer->buffer = wlr_buffer_lock(buffer);
+ } else {
+ update = true;
+ scene_buffer->buffer = NULL;
}
- if (!damage) {
+ if (update) {
+ scene_node_update(&scene_buffer->node, NULL);
+ // updating the node will already damage the whole node for us. Return
+ // early to not damage again
return;
}
@@ -577,6 +586,12 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
return;
}
+ pixman_region32_t fallback_damage;
+ pixman_region32_init_rect(&fallback_damage, 0, 0, buffer->width, buffer->height);
+ if (!damage) {
+ damage = &fallback_damage;
+ }
+
struct wlr_fbox box = scene_buffer->src_box;
if (wlr_fbox_empty(&box)) {
box.x = 0;
@@ -633,6 +648,7 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
}
pixman_region32_fini(&trans_damage);
+ pixman_region32_fini(&fallback_damage);
}
void wlr_scene_buffer_set_buffer(struct wlr_scene_buffer *scene_buffer,