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authorIsaac Freund <[email protected]>2021-10-13 16:11:54 +0200
committerSimon Ser <[email protected]>2021-10-14 21:10:03 +0200
commitaa739b6a833370263d721ec89a7fa203e19f690d (patch)
treea2b623835edf98712cdc6de821be82464e29f4d7
parenta4ea63f084e292e7bca884605fb0607ffd9b454f (diff)
scene: add functions to place node on top/bottom
These are very common operations for compositors (including tinywl) to perform.
-rw-r--r--wlr_scene.c18
1 files changed, 18 insertions, 0 deletions
diff --git a/wlr_scene.c b/wlr_scene.c
index 2dc2924..be44bcc 100644
--- a/wlr_scene.c
+++ b/wlr_scene.c
@@ -470,6 +470,24 @@ void wlr_scene_node_place_below(struct wlr_scene_node *node,
scene_node_damage_whole(sibling);
}
+void wlr_scene_node_raise_to_top(struct wlr_scene_node *node) {
+ struct wlr_scene_node *current_top = wl_container_of(
+ node->parent->state.children.prev, current_top, state.link);
+ if (node == current_top) {
+ return;
+ }
+ wlr_scene_node_place_above(node, current_top);
+}
+
+void wlr_scene_node_lower_to_bottom(struct wlr_scene_node *node) {
+ struct wlr_scene_node *current_bottom = wl_container_of(
+ node->parent->state.children.prev, current_bottom, state.link);
+ if (node == current_bottom) {
+ return;
+ }
+ wlr_scene_node_place_below(node, current_bottom);
+}
+
void wlr_scene_node_reparent(struct wlr_scene_node *node,
struct wlr_scene_node *new_parent) {
assert(node->type != WLR_SCENE_NODE_ROOT && new_parent != NULL);