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authorSimon Ser <[email protected]>2021-09-20 18:19:05 +0200
committerSimon Zeni <[email protected]>2021-09-22 10:45:39 -0600
commit226c87b894a41fcee38e61257bc97e4c021c9a5b (patch)
tree02294c064d10812e7b661ba68e4556bb6e8231e7
parent8b2b38375343f890da8666dd2077cf8c6fe1aeb5 (diff)
scene: add wlr_scene_buffer_set_transform
-rw-r--r--wlr_scene.c27
1 files changed, 22 insertions, 5 deletions
diff --git a/wlr_scene.c b/wlr_scene.c
index f4aec1d..9ba283e 100644
--- a/wlr_scene.c
+++ b/wlr_scene.c
@@ -295,6 +295,17 @@ void wlr_scene_buffer_set_dest_size(struct wlr_scene_buffer *scene_buffer,
scene_node_damage_whole(&scene_buffer->node);
}
+void wlr_scene_buffer_set_transform(struct wlr_scene_buffer *scene_buffer,
+ enum wl_output_transform transform) {
+ if (scene_buffer->transform == transform) {
+ return;
+ }
+
+ scene_node_damage_whole(&scene_buffer->node);
+ scene_buffer->transform = transform;
+ scene_node_damage_whole(&scene_buffer->node);
+}
+
static struct wlr_texture *scene_buffer_get_texture(
struct wlr_scene_buffer *scene_buffer, struct wlr_renderer *renderer) {
struct wlr_client_buffer *client_buffer =
@@ -338,8 +349,13 @@ static void scene_node_get_size(struct wlr_scene_node *node,
*width = scene_buffer->dst_width;
*height = scene_buffer->dst_height;
} else {
- *width = scene_buffer->buffer->width;
- *height = scene_buffer->buffer->height;
+ if (scene_buffer->transform & WL_OUTPUT_TRANSFORM_90) {
+ *height = scene_buffer->buffer->width;
+ *width = scene_buffer->buffer->height;
+ } else {
+ *width = scene_buffer->buffer->width;
+ *height = scene_buffer->buffer->height;
+ }
}
break;
}
@@ -658,6 +674,7 @@ static void render_node_iterator(struct wlr_scene_node *node,
struct wlr_texture *texture;
float matrix[9];
+ enum wl_output_transform transform;
switch (node->type) {
case WLR_SCENE_NODE_ROOT:
case WLR_SCENE_NODE_TREE:
@@ -672,8 +689,7 @@ static void render_node_iterator(struct wlr_scene_node *node,
return;
}
- enum wl_output_transform transform =
- wlr_output_transform_invert(surface->current.transform);
+ transform = wlr_output_transform_invert(surface->current.transform);
wlr_matrix_project_box(matrix, &dst_box, transform, 0.0,
output->transform_matrix);
@@ -694,7 +710,8 @@ static void render_node_iterator(struct wlr_scene_node *node,
return;
}
- wlr_matrix_project_box(matrix, &dst_box, WL_OUTPUT_TRANSFORM_NORMAL, 0.0,
+ transform = wlr_output_transform_invert(scene_buffer->transform);
+ wlr_matrix_project_box(matrix, &dst_box, transform, 0.0,
output->transform_matrix);
render_texture(output, output_damage, texture, &scene_buffer->src_box,