diff options
author | Simon Ser <[email protected]> | 2021-09-20 18:19:05 +0200 |
---|---|---|
committer | Simon Zeni <[email protected]> | 2021-09-22 10:45:39 -0600 |
commit | 226c87b894a41fcee38e61257bc97e4c021c9a5b (patch) | |
tree | 02294c064d10812e7b661ba68e4556bb6e8231e7 | |
parent | 8b2b38375343f890da8666dd2077cf8c6fe1aeb5 (diff) |
scene: add wlr_scene_buffer_set_transform
-rw-r--r-- | wlr_scene.c | 27 |
1 files changed, 22 insertions, 5 deletions
diff --git a/wlr_scene.c b/wlr_scene.c index f4aec1d..9ba283e 100644 --- a/wlr_scene.c +++ b/wlr_scene.c @@ -295,6 +295,17 @@ void wlr_scene_buffer_set_dest_size(struct wlr_scene_buffer *scene_buffer, scene_node_damage_whole(&scene_buffer->node); } +void wlr_scene_buffer_set_transform(struct wlr_scene_buffer *scene_buffer, + enum wl_output_transform transform) { + if (scene_buffer->transform == transform) { + return; + } + + scene_node_damage_whole(&scene_buffer->node); + scene_buffer->transform = transform; + scene_node_damage_whole(&scene_buffer->node); +} + static struct wlr_texture *scene_buffer_get_texture( struct wlr_scene_buffer *scene_buffer, struct wlr_renderer *renderer) { struct wlr_client_buffer *client_buffer = @@ -338,8 +349,13 @@ static void scene_node_get_size(struct wlr_scene_node *node, *width = scene_buffer->dst_width; *height = scene_buffer->dst_height; } else { - *width = scene_buffer->buffer->width; - *height = scene_buffer->buffer->height; + if (scene_buffer->transform & WL_OUTPUT_TRANSFORM_90) { + *height = scene_buffer->buffer->width; + *width = scene_buffer->buffer->height; + } else { + *width = scene_buffer->buffer->width; + *height = scene_buffer->buffer->height; + } } break; } @@ -658,6 +674,7 @@ static void render_node_iterator(struct wlr_scene_node *node, struct wlr_texture *texture; float matrix[9]; + enum wl_output_transform transform; switch (node->type) { case WLR_SCENE_NODE_ROOT: case WLR_SCENE_NODE_TREE: @@ -672,8 +689,7 @@ static void render_node_iterator(struct wlr_scene_node *node, return; } - enum wl_output_transform transform = - wlr_output_transform_invert(surface->current.transform); + transform = wlr_output_transform_invert(surface->current.transform); wlr_matrix_project_box(matrix, &dst_box, transform, 0.0, output->transform_matrix); @@ -694,7 +710,8 @@ static void render_node_iterator(struct wlr_scene_node *node, return; } - wlr_matrix_project_box(matrix, &dst_box, WL_OUTPUT_TRANSFORM_NORMAL, 0.0, + transform = wlr_output_transform_invert(scene_buffer->transform); + wlr_matrix_project_box(matrix, &dst_box, transform, 0.0, output->transform_matrix); render_texture(output, output_damage, texture, &scene_buffer->src_box, |