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namespace WlGlib {
public class WlSource : Source {
public Wl.Display display;
public void* fd;
public int error;
public override bool dispatch(SourceFunc callback) {
IOCondition revents = this.query_unix_fd(this.fd);
if (this.error > 0 || (revents & (IOCondition.ERR | IOCondition.HUP)) != 0) {
errno = this.error;
if(callback != null) return callback();
return Source.REMOVE;
}
if (((revents & IOCondition.IN) != 0) && this.display.dispatch() < 0) {
if(callback != null) return callback();
return Source.REMOVE;
}
return Source.CONTINUE;
}
public override bool check() {
IOCondition revents = this.query_unix_fd(this.fd);
return revents > 0;
}
public override bool prepare(out int timeout) {
if(this.display.flush() < 0)
this.error = errno;
timeout = -1;
return false;
}
public WlSource() {
base();
this.display = new Wl.Display.connect(null);
if(this.display == null) return;
this.fd = this.add_unix_fd(this.display.get_fd(),
IOCondition.IN | IOCondition.ERR | IOCondition.HUP);
this.attach(null);
}
}
}
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