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diff --git a/docs/guide/typescript/first-widgets.md b/docs/guide/typescript/first-widgets.md new file mode 100644 index 0000000..a7372a8 --- /dev/null +++ b/docs/guide/typescript/first-widgets.md @@ -0,0 +1,412 @@ +# First Widgets + +## Getting Started + +Start by initializing a project + +```sh +ags --init +``` + +then run `ags` in the terminal + +```sh +ags +``` + +:::details Usage without AGS +π§ Not yet documented. π§ +::: + +That's it! You have now a custom written bar using Gtk. + +:::tip +AGS will transpile every `.ts`, `.jsx` and `.tsx` files into regular JavaScript, then +it will bundle everything into a single JavaScript file which then GJS can execute. +::: + +The AGS init command will generate the following files + +```txt +. +βββ @girs/ # generated types +βββ widget/ +β βββ Bar.tsx +βββ app.ts # entry proint +βββ env.d.ts # additional types +βββ style.css +βββ tsconfig.json # needed by LSPs +``` + +## Root of every shell component: Window + +Astal apps are composed of widgets. A widget is a piece of UI that has its own logic and style. +A widget can be as small as a button or an entire bar. +The top level widget is always a [Window](https://aylur.github.io/libastal/astal3/class.Window.html) which will hold all widgets. + +::: code-group + +```tsx [widget/Bar.tsx] +function Bar(monitor = 0) { + return <window className="Bar" monitor={monitor}> + <box>Content of the widget</box> + </window> +} +``` + +::: + +::: code-group + +```ts [app.ts] +import Bar from "./widget/Bar" + +App.start({ + main() { + Bar(0) + Bar(1) // instantiate for each monitor + }, +}) +``` + +::: + +## Creating and nesting widgets + +Widgets are JavaScript functions which return Gtk widgets, +either by using JSX or using a widget constructor. + +:::code-group + +```tsx [MyButton.tsx] +function MyButton(): JSX.Element { + return <button onClicked="echo hello"> + <label label="Click me!" /> + </button> +} +``` + +```ts [MyButton.ts] +import { Widget } from "astal/gtk3" + +function MyButton(): Widget.Button { + return new Widget.Button( + { onClicked: "echo hello" }, + new Widget.Label({ label: "Click me!" }), + ) +} +``` + +::: + +:::info +The only difference between the two is the return type. +Using markup the return type is always `Gtk.Widget` (globally available as `JSX.Element`), +while using constructors the return type is the actual type of the widget. +It is rare to need the actual return type, so most if not all of the time, you can use markup. +::: + +Now that you have declared `MyButton`, you can nest it into another component. + +```tsx +function MyBar() { + return <window> + <box> + Click The button + <MyButton /> + </box> + </window> +} +``` + +Notice that widgets you defined start with a capital letter `<MyButton />`. +Lowercase tags are builtin widgets, while capital letter is for custom widgets. + +## Displaying Data + +JSX lets you put markup into JavaScript. +Curly braces let you βescape backβ into JavaScript so that you can embed some variable +from your code and display it. + +```tsx +function MyWidget() { + const label = "hello" + + return <button>{label}</button> +} +``` + +You can also pass JavaScript to markup attributes + +```tsx +function MyWidget() { + const label = "hello" + + return <button label={label} /> +} +``` + +## Conditional Rendering + +You can use the same techniques as you use when writing regular JavaScript code. +For example, you can use an if statement to conditionally include JSX: + +```tsx +function MyWidget() { + let content + + if (condition) { + content = <True /> + } else { + content = <False /> + } + + return <box>{content}</box> +} +``` + +You can also inline a [conditional `?`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Conditional_operator) (ternary) expression. + +```tsx +function MyWidget() { + return <box>{condition ? <True /> : <False />}</box> +} +``` + +When you donβt need the `else` branch, you can also use a shorter [logical && syntax](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Logical_AND#short-circuit_evaluation): + +```tsx +function MyWidget() { + return <box>{condition && <True />}</box> +} +``` + +:::info +As you can guess from the above snippet, [falsy](https://developer.mozilla.org/en-US/docs/Glossary/Falsy) values are not rendered. +::: + +## Rendering lists + +You can use [`for` loops](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/for) or [array `map()` function](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/map). + +```tsx +function MyWidget() { + const labels = [ + "label1" + "label2" + "label3" + ] + + return <box> + {labels.map(label => ( + <label label={label} /> + ))} + </box> +} +``` + +## Widget signal handlers + +You can respond to events by declaring event handler functions inside your widget: + +```tsx +function MyButton() { + function onClicked(self: Widget.Button, ...args) { + console.log(self, "was clicked") + } + + return <button onClicked={onClicked} /> +} +``` + +The handler can also be a string, which will get executed in a subprocess asynchronously. + +```tsx +function MyButton() { + return <button onClicked="echo hello" /> +} +``` + +:::info +Attributes prefixed with `on` will connect to a `signal` of the widget. +Their types are not generated, but written by hand, which means not all of them are typed. +Refer to the Gtk and Astal docs to have a full list of them. +::: + +## How properties are passed + +Using JSX, a custom widget will always have a single object as its parameter. + +```ts +type Props = { + myprop: string + child?: JSX.Element // when only one child is passed + children?: Array<JSX.Element> // when multiple children are passed +} + +function MyWidget({ myprop, child, children }: Props) { + // +} +``` + +```tsx +// child prop of MyWidget is the box +return <MyWidget myprop="hello"> + <box /> +</MyWidget> +``` + +```tsx +// children prop of MyWidget is [box, box, box] +return <MyWidget myprop="hello"> + <box /> + <box /> + <box /> +</MyWidget> +``` + +## State management + +The state of widgets are handled with Bindings. A [Binding](./binding) lets you +connect the state of an [object](./binding#subscribable-and-connectable-interface) +to a widget so it re-renders when that state changes. + +Use the `bind` function to create a `Binding` object from a `Variable` or +a regular `GObject` and one of its properties. + +Here is an example of a Counter widget that uses a `Variable` as its state: + +```tsx +import { Variable, bind } from "astal" + +function Counter() { + const count = Variable(0) + + function increment() { + count.set(count.get() + 1) + } + + return <box> + <label label={bind(count).as(num => num.toString())} /> + <button onClicked={increment}> + Click to increment + <button> + </box> +} +``` + +:::info +Bindings have an `.as()` method which lets you transform the assigned value. +In the case of a Label, its label property expects a string, so it needs to be +turned to a string first. +::: + +:::tip +`Variables` have a shorthand for `bind(variable).as(transform)` + +```tsx +const v = Variable(0) +const transform = (v) => v.toString() + +return <box> + {/* these two are equivalent */} + <label label={bind(v).as(transform)} /> + <label label={v(transform)} /> +</box> +``` + +::: + +Here is an example of a battery percent label that binds the `percentage` +property of the Battery object from the [Battery Library](/guide/libraries/battery): + +```tsx +import Battery from "gi://AstalBattery" +import { bind } from "astal" + +function BatteryPercentage() { + const bat = Battery.get_default() + + return <label label={bind(bat, "percentage").as((p) => p * 100 + " %")} /> +} +``` + +## Dynamic children + +You can also use a `Binding` for `child` and `children` properties. + +```tsx +const child = Variable(<box />) + +return <box>{child}</box> +``` + +```tsx +const num = Variable(3) +const range = (n) => [...Array(n).keys()] + +return <box> + {num(n => range(n).map(i => ( + <button> + {i.toString()} + <button/> + )))} +<box> +``` + +:::tip +Binding children of widgets will implicitly call `.destroy()` on widgets +that would be left without a parent. You can opt out of this behavior +by setting `noImplicityDestroy` property on the container widget. +::: + +:::info +The above example destroys and recreates every widget in the list **every time** +the value of the `Variable` changes. There might be cases where you would +want to [handle child creation and deletion](/guide/typescript/faq#avoiding-unnecessary-re-rendering) +yourself, because you don't want to lose the +inner state of widgets that does not need to be recreated. In this case +you can create a [custom reactive structure](./binding#example-custom-subscribable) +::: + +When there is at least one `Binding` passed as a child, the `children` +parameter will always be a flattened `Binding<Array<JSX.Element>>`. +When there is a single `Binding` passed as a child, the `child` parameter will +be a `Binding<JSX.Element>` or a flattened `Binding<Array<JSX.Element>>`. + +```tsx +import { type Binding } from "astal" + +function MyContainer({ children }: { + children?: Binding<Array<JSX.Element>> +}) { + // children is a Binding over an Array of widgets +} + +return <MyContainer> + <box /> + {num(n => range(n).map(i => ( + <button> + {i.toString()} + <button/> + )))} + [ + [ + <button /> + ] + <button /> + ] +</MyContainer> +``` + +:::info +You can pass the followings as children: + +- widgets +- deeply nested arrays of widgets +- bindings of widgets, +- bindings of deeply nested arrays of widgets + +[falsy](https://developer.mozilla.org/en-US/docs/Glossary/Falsy) values are not rendered and anything not from this list +will be coerced into a string and rendered as a label +::: |