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author | kotontrion <[email protected]> | 2024-10-29 13:50:41 +0100 |
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committer | kotontrion <[email protected]> | 2024-10-29 13:50:41 +0100 |
commit | 57f20666e716fde56579b8aa638eed1264f793de (patch) | |
tree | 59b2ebbd770c80049cea4df82109d28f617675fe /docs/guide/lua/cli-app.md | |
parent | 4d9ae88b0bab75779876d465f986791d052414ca (diff) | |
parent | 7e484188e7492ac7945c854bcc3f26cec1863c91 (diff) |
Merge branch 'main' into feat/cava
Diffstat (limited to 'docs/guide/lua/cli-app.md')
-rw-r--r-- | docs/guide/lua/cli-app.md | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/docs/guide/lua/cli-app.md b/docs/guide/lua/cli-app.md new file mode 100644 index 0000000..6bfaa9e --- /dev/null +++ b/docs/guide/lua/cli-app.md @@ -0,0 +1,131 @@ +# CLI and App + +`App` is a singleton **instance** of an [Astal.Application](https://aylur.github.io/libastal/astal3/class.Application.html). + +Depending on gtk version require paths will differ + +<!--TODO: remove gtk4 notice when its available--> + +```lua +local App = require("astal.gtk3.app") + +local App = require("astal.gtk4.app") -- not yet available +``` + +## Entry point + +`App:start` is a wrapper function for `App:run` +that will only run the application if there is no +instance already running with the specified name. + +:::code-group + +```lua [init.lua] +App:start({ + instance_name = "my-instance", -- defaults to "astal" + main = function() + -- setup anything + -- instantiate widgets + end, +}) +``` + +::: + +## Messaging from CLI + +If you want to interact with an instance from the CLI, +you can do so by sending a request. + +```lua +App:start({ + main = function() end, + + ---@param request string + ---@param res fun(response: any): nil + request_handler = function(request, res) + if request == "say hi" then + return res("hi cli") + end + res("unknown command") + end +}) +``` + +```sh +astal say hi +# hi cli +``` + +## Toggling Windows by their name + +In order for Astal to know about your windows, you have to register them. +You can do this by specifying a **unique** `name` and calling `App:add_window`. + +```lua +local App = require("astal.gtk3.app") + +local function Bar() + return Widget.Window({ + name = "Bar", + setup = function(self) + App:add_window(self) + end, + Widget.Box() + }) +end +``` + +You can also invoke `App:add_window` by simply passing the `App` to the `application` prop. + +```lua +local App = require("astal.gtk3.app") + +local function Bar() + return Widget.Window({ + name = "Bar", + application = App, + Widget.Box() + }) +end +``` + +```sh +astal -t Bar +``` + +:::warning +When assigning the `application` prop make sure `name` comes before. +Props are set sequentially and if name is applied after application it won't work. +::: + +## Client instances + +The first time `App:start` is invoked the `main` function gets called. +While that instance is running any subsequent execution of the script will call +the `client` function. + +:::code-group + +```lua [init.lua] +App:start({ + -- main instance + main = function(...) + local args = { ... } + print(string.format("{%s}", table.concat(args, ", "))) + end, + + -- client instance + client = function(request, ...) + local res = request("you can send a request to the main instance") + print(res) + end, + + -- this runs in the main instance + request_handler = function(request, res) + res("response from main instance") + end +}) +``` + +::: |