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wanted to learn about 3d rendering and how rendering engines work at the lower levels
optimized build : `clang ./src/*.c -lm -lglfw -lGL -lGLEW -fno-trapping-math -ffast-math`
build flags : -Dmemory_trace -Dstfu -D__debug -Dmemory_count
# todo
- fix the fps counter, its probably wrong
- color triangles (more detailed)
- animations
- simple transparency
# known issues
- none atm:)
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