diff options
author | amy <[email protected]> | 2023-04-18 19:28:29 -0500 |
---|---|---|
committer | amy <[email protected]> | 2023-04-18 19:28:29 -0500 |
commit | 4930a32c4409d8825ac4fbb54595e473f6242cd8 (patch) | |
tree | 122f000104762b503d03ecb42bee4888321cc47b /src/point.c | |
parent | 11564889bbdde63d445227df4f2dd4e77ae9f9fb (diff) |
better logging, less leaks i think
Diffstat (limited to 'src/point.c')
-rw-r--r-- | src/point.c | 26 |
1 files changed, 21 insertions, 5 deletions
diff --git a/src/point.c b/src/point.c index 03c72cc..4513625 100644 --- a/src/point.c +++ b/src/point.c @@ -265,8 +265,11 @@ point_arr* square_gen(double* tl, double* tr, double* bl, double*br){ join_cords(a,c); join_cords(a,d); free(b->c); + free(b); free(c->c); + free(c); free(d->c); + free(d); return a; } point_arr* cube_gen(double* tl, double* tr, double* bl, double*br, @@ -277,22 +280,29 @@ point_arr* cube_gen(double* tl, double* tr, double* bl, double*br, double s; join_cords(a,b); free(b->c); + free(b); point_arr* c = square_gen(tl2,tr2,tl,tr); join_cords(a,c); free(c->c); + free(c); point_arr* d = square_gen(bl2,br2,bl,br); join_cords(a,d); - free(d->c); + free(d->c); + free(d); point_arr* e = square_gen(tl,tl2,bl,bl2); join_cords(a,e); - free(e->c); + free(e->c); + free(e); point_arr* f = square_gen(br2,br,tr2,tr); join_cords(a,f); - free(f->c); + free(f->c); + free(f); return a; } -int main(){ +int main(int argc,char*argv[]){ + flag_handle(argc,argv); + atexit(sig_handle); GLFWwindow* w = glfw_init(); refresh_size(w); GLenum err = glewInit(); @@ -304,6 +314,7 @@ int main(){ GLuint fid = fshader_comp(fshader_src); prog = build_shader(vid,fid); glUseProgram(prog); + info("built shaders"); double tl2[3] = {5.0,200.0,400.0}; double tr2[3] = {200.0,200.0,400.0}; double bl2[3] = {5.0,5.0,200.0}; @@ -401,8 +412,13 @@ int main(){ if(glfwWindowShouldClose(w))break; } - free(a->c); + free(a->c); + free(a); glfwDestroyWindow(w); win_clean(); + glDeleteShader(vid); + glDeleteShader(fid); + glDeleteShader(prog); + info("killed window:p"); return 0; } |