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authorErik Reider <[email protected]>2023-06-03 00:53:41 +0200
committerGitHub <[email protected]>2023-06-02 18:53:41 -0400
commit212c51f62cc06885606879fe2deca207d6fd6a60 (patch)
tree023982a8e26972aa798cd05cc82ecc3afb537ddc
parent22327ef300a60294e8a1bc847aac4d4576d3f6c6 (diff)
fix: update stencil if the output size changes (#178)
-rw-r--r--include/sway/desktop/fx_renderer/fx_framebuffer.h6
-rw-r--r--include/sway/desktop/fx_renderer/fx_stencilbuffer.h18
-rw-r--r--include/sway/desktop/fx_renderer/fx_texture.h6
-rw-r--r--sway/desktop/fx_renderer/fx_framebuffer.c48
-rw-r--r--sway/desktop/fx_renderer/fx_stencilbuffer.c21
-rw-r--r--sway/desktop/fx_renderer/fx_texture.c20
-rw-r--r--sway/meson.build1
7 files changed, 91 insertions, 29 deletions
diff --git a/include/sway/desktop/fx_renderer/fx_framebuffer.h b/include/sway/desktop/fx_renderer/fx_framebuffer.h
index 39eeb257..3372cd00 100644
--- a/include/sway/desktop/fx_renderer/fx_framebuffer.h
+++ b/include/sway/desktop/fx_renderer/fx_framebuffer.h
@@ -5,12 +5,13 @@
#include <stdbool.h>
#include <wlr/types/wlr_output.h>
+#include "sway/desktop/fx_renderer/fx_stencilbuffer.h"
#include "sway/desktop/fx_renderer/fx_texture.h"
struct fx_framebuffer {
- struct fx_texture texture;
GLuint fb;
- GLuint stencil_buffer;
+ struct fx_stencilbuffer stencil_buffer;
+ struct fx_texture texture;
};
struct fx_framebuffer fx_framebuffer_create();
@@ -23,5 +24,4 @@ void fx_framebuffer_add_stencil_buffer(struct fx_framebuffer *buffer, int width,
void fx_framebuffer_release(struct fx_framebuffer *buffer);
-
#endif
diff --git a/include/sway/desktop/fx_renderer/fx_stencilbuffer.h b/include/sway/desktop/fx_renderer/fx_stencilbuffer.h
new file mode 100644
index 00000000..157c0282
--- /dev/null
+++ b/include/sway/desktop/fx_renderer/fx_stencilbuffer.h
@@ -0,0 +1,18 @@
+#ifndef FX_STENCILBUFFER_H
+#define FX_STENCILBUFFER_H
+
+#include <GLES2/gl2.h>
+#include <stdbool.h>
+#include <wlr/render/wlr_texture.h>
+
+struct fx_stencilbuffer {
+ GLuint rb;
+ int width;
+ int height;
+};
+
+struct fx_stencilbuffer fx_stencilbuffer_create();
+
+void fx_stencilbuffer_release(struct fx_stencilbuffer *stencil_buffer);
+
+#endif
diff --git a/include/sway/desktop/fx_renderer/fx_texture.h b/include/sway/desktop/fx_renderer/fx_texture.h
index 0c375913..62e635e6 100644
--- a/include/sway/desktop/fx_renderer/fx_texture.h
+++ b/include/sway/desktop/fx_renderer/fx_texture.h
@@ -13,6 +13,10 @@ struct fx_texture {
int height;
};
-struct fx_texture fx_texture_from_wlr_texture(struct wlr_texture* tex);
+struct fx_texture fx_texture_create();
+
+struct fx_texture fx_texture_from_wlr_texture(struct wlr_texture *tex);
+
+void fx_texture_release(struct fx_texture *texture);
#endif
diff --git a/sway/desktop/fx_renderer/fx_framebuffer.c b/sway/desktop/fx_renderer/fx_framebuffer.c
index 14bc454e..3ef3129a 100644
--- a/sway/desktop/fx_renderer/fx_framebuffer.c
+++ b/sway/desktop/fx_renderer/fx_framebuffer.c
@@ -1,14 +1,13 @@
#include "log.h"
#include "sway/desktop/fx_renderer/fx_framebuffer.h"
+#include "sway/desktop/fx_renderer/fx_stencilbuffer.h"
+#include "sway/desktop/fx_renderer/fx_texture.h"
struct fx_framebuffer fx_framebuffer_create() {
return (struct fx_framebuffer) {
.fb = -1,
- .stencil_buffer = -1,
- .texture.id = 0,
- .texture.target = 0,
- .texture.width = -1,
- .texture.height = -1,
+ .stencil_buffer = fx_stencilbuffer_create(),
+ .texture = fx_texture_create(),
};
}
@@ -17,15 +16,15 @@ void fx_framebuffer_bind(struct fx_framebuffer *buffer) {
}
void fx_framebuffer_update(struct fx_framebuffer *buffer, int width, int height) {
- bool firstAlloc = false;
+ bool first_alloc = false;
if (buffer->fb == (uint32_t) -1) {
glGenFramebuffers(1, &buffer->fb);
- firstAlloc = true;
+ first_alloc = true;
}
if (buffer->texture.id == 0) {
- firstAlloc = true;
+ first_alloc = true;
glGenTextures(1, &buffer->texture.id);
glBindTexture(GL_TEXTURE_2D, buffer->texture.id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
@@ -34,7 +33,7 @@ void fx_framebuffer_update(struct fx_framebuffer *buffer, int width, int height)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
- if (firstAlloc || buffer->texture.width != width || buffer->texture.height != height) {
+ if (first_alloc || buffer->texture.width != width || buffer->texture.height != height) {
glBindTexture(GL_TEXTURE_2D, buffer->texture.id);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
@@ -58,11 +57,20 @@ void fx_framebuffer_update(struct fx_framebuffer *buffer, int width, int height)
}
void fx_framebuffer_add_stencil_buffer(struct fx_framebuffer *buffer, int width, int height) {
- if (buffer->stencil_buffer == (uint32_t) -1) {
- glGenRenderbuffers(1, &buffer->stencil_buffer);
- glBindRenderbuffer(GL_RENDERBUFFER, buffer->stencil_buffer);
+ bool first_alloc = false;
+
+ if (buffer->stencil_buffer.rb == (uint32_t) -1) {
+ glGenRenderbuffers(1, &buffer->stencil_buffer.rb);
+ first_alloc = true;
+ }
+
+ if (first_alloc || buffer->stencil_buffer.width != width || buffer->stencil_buffer.height != height) {
+ glBindRenderbuffer(GL_RENDERBUFFER, buffer->stencil_buffer.rb);
glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, width, height);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, buffer->stencil_buffer);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, buffer->stencil_buffer.rb);
+ buffer->stencil_buffer.width = width;
+ buffer->stencil_buffer.height = height;
+
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
sway_log(SWAY_ERROR, "Stencil buffer incomplete, couldn't create! (FB status: %i)", status);
@@ -77,19 +85,11 @@ void fx_framebuffer_release(struct fx_framebuffer *buffer) {
if (buffer->fb != (uint32_t) -1 && buffer->fb) {
glDeleteFramebuffers(1, &buffer->fb);
}
- buffer->fb= -1;
+ buffer->fb = -1;
// Release the stencil buffer
- if (buffer->stencil_buffer != (uint32_t)-1 && buffer->stencil_buffer) {
- glDeleteRenderbuffers(1, &buffer->stencil_buffer);
- }
- buffer->stencil_buffer = -1;
+ fx_stencilbuffer_release(&buffer->stencil_buffer);
// Release the texture
- if (buffer->texture.id) {
- glDeleteTextures(1, &buffer->texture.id);
- }
- buffer->texture.id = 0;
- buffer->texture.width = -1;
- buffer->texture.height = -1;
+ fx_texture_release(&buffer->texture);
}
diff --git a/sway/desktop/fx_renderer/fx_stencilbuffer.c b/sway/desktop/fx_renderer/fx_stencilbuffer.c
new file mode 100644
index 00000000..5b99ff79
--- /dev/null
+++ b/sway/desktop/fx_renderer/fx_stencilbuffer.c
@@ -0,0 +1,21 @@
+#include <assert.h>
+#include <wlr/render/gles2.h>
+
+#include "sway/desktop/fx_renderer/fx_stencilbuffer.h"
+
+struct fx_stencilbuffer fx_stencilbuffer_create() {
+ return (struct fx_stencilbuffer) {
+ .rb = -1,
+ .width = -1,
+ .height = -1,
+ };
+}
+
+void fx_stencilbuffer_release(struct fx_stencilbuffer *stencil_buffer) {
+ if (stencil_buffer->rb != (uint32_t) -1 && stencil_buffer->rb) {
+ glDeleteRenderbuffers(1, &stencil_buffer->rb);
+ }
+ stencil_buffer->rb = -1;
+ stencil_buffer->width = -1;
+ stencil_buffer->height = -1;
+}
diff --git a/sway/desktop/fx_renderer/fx_texture.c b/sway/desktop/fx_renderer/fx_texture.c
index 60aa9a26..cc5d14c8 100644
--- a/sway/desktop/fx_renderer/fx_texture.c
+++ b/sway/desktop/fx_renderer/fx_texture.c
@@ -3,7 +3,16 @@
#include "sway/desktop/fx_renderer/fx_texture.h"
-struct fx_texture fx_texture_from_wlr_texture(struct wlr_texture* texture) {
+struct fx_texture fx_texture_create() {
+ return (struct fx_texture) {
+ .id = 0,
+ .target = 0,
+ .width = -1,
+ .height = -1,
+ };
+}
+
+struct fx_texture fx_texture_from_wlr_texture(struct wlr_texture *texture) {
assert(wlr_texture_is_gles2(texture));
struct wlr_gles2_texture_attribs texture_attrs;
@@ -17,3 +26,12 @@ struct fx_texture fx_texture_from_wlr_texture(struct wlr_texture* texture) {
.height = texture->height,
};
}
+
+void fx_texture_release(struct fx_texture *texture) {
+ if (texture->id) {
+ glDeleteTextures(1, &texture->id);
+ }
+ texture->id = 0;
+ texture->width = -1;
+ texture->height = -1;
+}
diff --git a/sway/meson.build b/sway/meson.build
index 2e1c5d20..528cdd99 100644
--- a/sway/meson.build
+++ b/sway/meson.build
@@ -17,6 +17,7 @@ sway_sources = files(
'desktop/desktop.c',
'desktop/fx_renderer/fx_framebuffer.c',
'desktop/fx_renderer/fx_renderer.c',
+ 'desktop/fx_renderer/fx_stencilbuffer.c',
'desktop/fx_renderer/fx_texture.c',
'desktop/fx_renderer/matrix.c',
'desktop/idle_inhibit_v1.c',