Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-05-20 | updated README to reflect 0.3 | William McKinnon | |
2023-05-20 | Fix layer surface damage not being extended if using effects (#160) | Erik Reider | |
2023-05-20 | fix: maybe-uninitialized error | William McKinnon | |
2023-05-19 | Add blur, shadow, and corner radius to layer-shell surfaces (#144) | Erik Reider | |
Co-authored-by: Will McKinnon <[email protected]> | |||
2023-05-19 | improved blur optimization checks | William McKinnon | |
2023-05-19 | add link to fedora copr package, remove extra lines about discord server | William McKinnon | |
2023-05-18 | Fix damage being extended after clearing the previous frame (#158) | Erik Reider | |
* Fix damage being extended after clearing the previous frame * Ensure that damage expansion only occurs if it's smaller than the monitor | |||
2023-05-18 | Flipped the order of which the stencil add function is called (#157) | Erik Reider | |
2023-05-17 | Move stencil into each framebuffer (#156) | Erik Reider | |
* Move stencil into each framebuffer Also fixes the stencil being added to the wrong framebuffer * Initialize texture members on framebuffer init * removed bind arg * renamed init to create, changed existing create to update * moved stencil buffer creation to new function * removed some now misleading comments --------- Co-authored-by: William McKinnon <[email protected]> | |||
2023-05-16 | Blur damage tracking simplification (#155) | William McKinnon | |
* suplified conditional in find_con_effect_iterator * removed has_blur * simplified optimized blur check * moved damage expansion to output.c * removed extraneous fx_renderer_scissor * cleaned up render_output * removed unneeded damage scale * moved workspace optimized check function to workspace.c * renamed ws iterator function * added back region expansion * removed uneeded parameter from get_main_buffer_blur * returned extended damage * moved get_blur_size back to original spot (reduce diff size) * Fixed blur artifacting * Fixed damage highlight not clearing correct framebuffer * removed unneeded conditional * moved initial damage expansion to output.c * moved extended damage to the top of output_render * moved blur damage to damage_surface_iterator * ensure damage doesnt expand beyond output size * removed stdint import --------- Co-authored-by: Erik Reider <[email protected]> | |||
2023-05-15 | style: simplified render_whole_output | William McKinnon | |
2023-05-05 | fix: shadow clipping & shadow corners (#153) | William McKinnon | |
2023-05-04 | updated flake lock | William McKinnon | |
2023-04-30 | fix: smart_corners with shadow and titlebars | Will McKinnon | |
2023-04-30 | improved stenciling region | Will McKinnon | |
2023-04-30 | fix: blurred region is rounded below titlebars | Will McKinnon | |
2023-04-30 | style: created struct for each shader type | Will McKinnon | |
2023-04-30 | style: moved stencil mask to its own shader | Will McKinnon | |
2023-04-27 | Fix: rotated outputs (#112) | Erik Reider | |
2023-04-24 | removed width and height parameters from fx_framebuffer_bind() | Will McKinnon | |
2023-04-24 | store viewport width & height in fx_renderer | Will McKinnon | |
2023-04-21 | Only offset view by border size if not fullscreen (#145) | Erik Reider | |
2023-04-21 | fixed error in config | William McKinnon | |
2023-04-18 | fixed shadow corner_radius scaling | William McKinnon | |
2023-04-17 | updated README | Will McKinnon | |
2023-04-17 | fix: redefinition of state | Will McKinnon | |
2023-04-17 | Add kawase blur (#120) | Erik Reider | |
Co-authored-by: Erik Reider <[email protected]> Co-authored-by: Will McKinnon <[email protected]> | |||
2023-04-15 | style: moved border_thickness out of render_shadow | Will McKinnon | |
2023-04-15 | style: .dim_color spacing | Will McKinnon | |
2023-04-07 | minor shadow optimization | Will McKinnon | |
2023-04-06 | updated docs from on|off to enable|disable | Will McKinnon | |
2023-04-06 | structure: moved fx_renderer and related fuctions to a folder | Will McKinnon | |
2023-04-04 | style: moved damage creation to function | Will McKinnon | |
2023-04-03 | style: unified rounded quad shaders | Will McKinnon | |
2023-03-26 | fix: remove 'f' suffixes from tex.frag to fix nvidia (#136) | Inconn | |
2023-03-26 | Extend minimize logic to work with XWayland and XDG applications (#132) | Erik Reider | |
* Extend minimize logic * Removed redundant xwayland minimize logic * minor fixes * Fixed not properly checking if window is ran though XWayland * Added config option with default being off * Set scratchpad_minimize to true by default * Improve config dependant logic * Switch to using enable|disable instead of on|off | |||
2023-03-20 | style: cleaned up fx_renderer.c | Will McKinnon | |
2023-03-18 | fix: updated flake | Will McKinnon | |
2023-03-18 | fix: removed duplicate session_lock logic | Will McKinnon | |
2023-03-18 | refactor: merged tex shaders | Will McKinnon | |
2023-03-16 | Fixed PKGBUILD trying to build with wlroots0.15 (#125) | Erik Reider | |
* Fixed PKGBUILD trying to build with wlroots0.15 * Bumped pkgrel | |||
2023-03-12 | feature: hide separator between titlebar and content (#91) | head-gardener | |
2023-03-10 | Update README.md | William McKinnon | |
2023-03-10 | doc: add repology badge to README (#115) | Glitchy Crafting | |
closes #103 | |||
2023-03-10 | ver: bump to 0.2 (#87) | Erik Reider | |
Co-authored-by: Erik Reider <[email protected]> | |||
2023-02-20 | feat: tabbed layout now only rounds outer titlebar corners (#90) | William McKinnon | |
2023-02-18 | fix: shadow alignment | Will McKinnon | |
2023-02-14 | Implement for_window support for dim_inactive (#109) | famfo | |
* Implement for_window support for dim_inactive * Update file names, add check if the container is null, add docs * Fix typo * Update meson.build * Update commands.c * Update render.c * Update container.c * Update render.c * Update container.h | |||
2023-02-14 | upstream update: merge sway 1.8.1 (#111) | Erik Reider | |
2023-02-01 | Add option for enabling shadows for CSD windows (#106) | Erik Reider | |
* Add option for enabling shadows for CSD windows * Disable drawing borders when CSD and shadows csd is enabled |