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-rw-r--r--sway/desktop/fx_renderer/fx_framebuffer.c89
-rw-r--r--sway/desktop/fx_renderer/fx_renderer.c961
-rw-r--r--sway/desktop/fx_renderer/fx_stencilbuffer.c21
-rw-r--r--sway/desktop/fx_renderer/fx_texture.c37
-rw-r--r--sway/desktop/fx_renderer/matrix.c70
-rw-r--r--sway/desktop/fx_renderer/shaders/blur1.frag18
-rw-r--r--sway/desktop/fx_renderer/shaders/blur2.frag22
-rw-r--r--sway/desktop/fx_renderer/shaders/blur_effects.frag54
-rw-r--r--sway/desktop/fx_renderer/shaders/box_shadow.frag74
-rw-r--r--sway/desktop/fx_renderer/shaders/common.vert12
-rw-r--r--sway/desktop/fx_renderer/shaders/corner.frag36
-rw-r--r--sway/desktop/fx_renderer/shaders/embed.sh11
-rw-r--r--sway/desktop/fx_renderer/shaders/meson.build27
-rw-r--r--sway/desktop/fx_renderer/shaders/quad.frag7
-rw-r--r--sway/desktop/fx_renderer/shaders/quad_round.frag39
-rw-r--r--sway/desktop/fx_renderer/shaders/stencil_mask.frag17
-rw-r--r--sway/desktop/fx_renderer/shaders/tex.frag67
-rw-r--r--sway/desktop/idle_inhibit_v1.c44
-rw-r--r--sway/desktop/launcher.c93
-rw-r--r--sway/desktop/layer_shell.c78
-rw-r--r--sway/desktop/output.c335
-rw-r--r--sway/desktop/render.c1505
-rw-r--r--sway/desktop/surface.c26
-rw-r--r--sway/desktop/transaction.c2
-rw-r--r--sway/desktop/xdg_shell.c40
-rw-r--r--sway/desktop/xwayland.c116
26 files changed, 1165 insertions, 2636 deletions
diff --git a/sway/desktop/fx_renderer/fx_framebuffer.c b/sway/desktop/fx_renderer/fx_framebuffer.c
deleted file mode 100644
index dd8c27b1..00000000
--- a/sway/desktop/fx_renderer/fx_framebuffer.c
+++ /dev/null
@@ -1,89 +0,0 @@
-#include "log.h"
-#include "sway/desktop/fx_renderer/fx_framebuffer.h"
-#include "sway/desktop/fx_renderer/fx_stencilbuffer.h"
-#include "sway/desktop/fx_renderer/fx_texture.h"
-
-struct fx_framebuffer fx_framebuffer_create() {
- return (struct fx_framebuffer) {
- .fb = -1,
- .stencil_buffer = fx_stencilbuffer_create(),
- .texture = fx_texture_create(),
- };
-}
-
-void fx_framebuffer_bind(struct fx_framebuffer *buffer) {
- glBindFramebuffer(GL_FRAMEBUFFER, buffer->fb);
-}
-
-void fx_framebuffer_update(struct fx_framebuffer *buffer, int width, int height) {
- bool first_alloc = false;
-
- if (buffer->fb == (uint32_t) -1) {
- glGenFramebuffers(1, &buffer->fb);
- first_alloc = true;
- }
-
- if (buffer->texture.id == 0) {
- first_alloc = true;
- glGenTextures(1, &buffer->texture.id);
- glBindTexture(GL_TEXTURE_2D, buffer->texture.id);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- }
-
- if (first_alloc || buffer->texture.width != width || buffer->texture.height != height) {
- glBindTexture(GL_TEXTURE_2D, buffer->texture.id);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
-
- glBindFramebuffer(GL_FRAMEBUFFER, buffer->fb);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
- buffer->texture.id, 0);
- buffer->texture.target = GL_TEXTURE_2D;
- buffer->texture.has_alpha = false;
- buffer->texture.width = width;
- buffer->texture.height = height;
-
- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- if (status != GL_FRAMEBUFFER_COMPLETE) {
- sway_log(SWAY_ERROR, "Framebuffer incomplete, couldn't create! (FB status: %i)", status);
- return;
- }
- sway_log(SWAY_DEBUG, "Framebuffer created, status %i", status);
- }
-
- glBindTexture(GL_TEXTURE_2D, 0);
-}
-
-void fx_framebuffer_add_stencil_buffer(struct fx_framebuffer *buffer, int width, int height) {
- bool first_alloc = false;
-
- if (buffer->stencil_buffer.rb == (uint32_t) -1) {
- glGenRenderbuffers(1, &buffer->stencil_buffer.rb);
- first_alloc = true;
- }
-
- if (first_alloc || buffer->stencil_buffer.width != width || buffer->stencil_buffer.height != height) {
- glBindRenderbuffer(GL_RENDERBUFFER, buffer->stencil_buffer.rb);
- glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, width, height);
- buffer->stencil_buffer.width = width;
- buffer->stencil_buffer.height = height;
- }
-
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, buffer->stencil_buffer.rb);
-}
-
-void fx_framebuffer_release(struct fx_framebuffer *buffer) {
- // Release the framebuffer
- if (buffer->fb != (uint32_t) -1 && buffer->fb) {
- glDeleteFramebuffers(1, &buffer->fb);
- }
- buffer->fb = -1;
-
- // Release the stencil buffer
- fx_stencilbuffer_release(&buffer->stencil_buffer);
-
- // Release the texture
- fx_texture_release(&buffer->texture);
-}
diff --git a/sway/desktop/fx_renderer/fx_renderer.c b/sway/desktop/fx_renderer/fx_renderer.c
deleted file mode 100644
index f06d93b5..00000000
--- a/sway/desktop/fx_renderer/fx_renderer.c
+++ /dev/null
@@ -1,961 +0,0 @@
-/*
- The original wlr_renderer was heavily referenced in making this project
- https://gitlab.freedesktop.org/wlroots/wlroots/-/tree/master/render/gles2
-*/
-
-#include <assert.h>
-#include <GLES2/gl2.h>
-#include <stdlib.h>
-#include <wlr/backend.h>
-#include <wlr/render/egl.h>
-#include <wlr/render/gles2.h>
-#include <wlr/types/wlr_matrix.h>
-#include <wlr/util/box.h>
-
-#include "log.h"
-#include "sway/desktop/fx_renderer/fx_framebuffer.h"
-#include "sway/desktop/fx_renderer/fx_renderer.h"
-#include "sway/desktop/fx_renderer/fx_stencilbuffer.h"
-#include "sway/desktop/fx_renderer/fx_texture.h"
-#include "sway/desktop/fx_renderer/matrix.h"
-#include "sway/server.h"
-
-// shaders
-#include "blur1_frag_src.h"
-#include "blur2_frag_src.h"
-#include "blur_effects_frag_src.h"
-#include "box_shadow_frag_src.h"
-#include "common_vert_src.h"
-#include "corner_frag_src.h"
-#include "quad_frag_src.h"
-#include "quad_round_frag_src.h"
-#include "stencil_mask_frag_src.h"
-#include "tex_frag_src.h"
-
-static const GLfloat verts[] = {
- 1, 0, // top right
- 0, 0, // top left
- 1, 1, // bottom right
- 0, 1, // bottom left
-};
-
-static GLuint compile_shader(GLuint type, const GLchar *src) {
- GLuint shader = glCreateShader(type);
- glShaderSource(shader, 1, &src, NULL);
- glCompileShader(shader);
-
- GLint ok;
- glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
- if (ok == GL_FALSE) {
- sway_log(SWAY_ERROR, "Failed to compile shader");
- glDeleteShader(shader);
- shader = 0;
- }
-
- return shader;
-}
-
-static GLuint link_program(const GLchar *frag_src) {
- const GLchar *vert_src = common_vert_src;
- GLuint vert = compile_shader(GL_VERTEX_SHADER, vert_src);
- if (!vert) {
- goto error;
- }
-
- GLuint frag = compile_shader(GL_FRAGMENT_SHADER, frag_src);
- if (!frag) {
- glDeleteShader(vert);
- goto error;
- }
-
- GLuint prog = glCreateProgram();
- glAttachShader(prog, vert);
- glAttachShader(prog, frag);
- glLinkProgram(prog);
-
- glDetachShader(prog, vert);
- glDetachShader(prog, frag);
- glDeleteShader(vert);
- glDeleteShader(frag);
-
- GLint ok;
- glGetProgramiv(prog, GL_LINK_STATUS, &ok);
- if (ok == GL_FALSE) {
- sway_log(SWAY_ERROR, "Failed to link shader");
- glDeleteProgram(prog);
- goto error;
- }
-
- return prog;
-
-error:
- return 0;
-}
-
-static bool link_blur_program(struct blur_shader *shader, const char *shader_program) {
- GLuint prog;
- shader->program = prog = link_program(shader_program);
- if (!shader->program) {
- return false;
- }
- shader->proj = glGetUniformLocation(prog, "proj");
- shader->tex = glGetUniformLocation(prog, "tex");
- shader->pos_attrib = glGetAttribLocation(prog, "pos");
- shader->tex_attrib = glGetAttribLocation(prog, "texcoord");
- shader->radius = glGetUniformLocation(prog, "radius");
- shader->halfpixel = glGetUniformLocation(prog, "halfpixel");
-
- return true;
-}
-
-static bool link_blur_effects_program(struct effects_shader *shader, const char *shader_program) {
- GLuint prog;
- shader->program = prog = link_program(shader_program);
- if (!shader->program) {
- return false;
- }
- shader->proj = glGetUniformLocation(prog, "proj");
- shader->tex = glGetUniformLocation(prog, "tex");
- shader->pos_attrib = glGetAttribLocation(prog, "pos");
- shader->tex_attrib = glGetAttribLocation(prog, "texcoord");
- shader->noise = glGetUniformLocation(prog, "noise");
- shader->brightness = glGetUniformLocation(prog, "brightness");
- shader->contrast = glGetUniformLocation(prog, "contrast");
- shader->saturation = glGetUniformLocation(prog, "saturation");
-
- return true;
-
-}
-
-static bool link_box_shadow_program(struct box_shadow_shader *shader) {
- GLuint prog;
- shader->program = prog = link_program(box_shadow_frag_src);
- if (!shader->program) {
- return false;
- }
- shader->proj = glGetUniformLocation(prog, "proj");
- shader->color = glGetUniformLocation(prog, "color");
- shader->pos_attrib = glGetAttribLocation(prog, "pos");
- shader->position = glGetUniformLocation(prog, "position");
- shader->size = glGetUniformLocation(prog, "size");
- shader->blur_sigma = glGetUniformLocation(prog, "blur_sigma");
- shader->corner_radius = glGetUniformLocation(prog, "corner_radius");
-
- return true;
-}
-
-static bool link_corner_program(struct corner_shader *shader) {
- GLuint prog;
- shader->program = prog = link_program(corner_frag_src);
- if (!shader->program) {
- return false;
- }
- shader->proj = glGetUniformLocation(prog, "proj");
- shader->color = glGetUniformLocation(prog, "color");
- shader->pos_attrib = glGetAttribLocation(prog, "pos");
- shader->position = glGetUniformLocation(prog, "position");
- shader->half_size = glGetUniformLocation(prog, "half_size");
- shader->half_thickness = glGetUniformLocation(prog, "half_thickness");
- shader->radius = glGetUniformLocation(prog, "radius");
- shader->is_top_left = glGetUniformLocation(prog, "is_top_left");
- shader->is_top_right = glGetUniformLocation(prog, "is_top_right");
- shader->is_bottom_left = glGetUniformLocation(prog, "is_bottom_left");
- shader->is_bottom_right = glGetUniformLocation(prog, "is_bottom_right");
-
- return true;
-}
-
-static bool link_quad_program(struct quad_shader *shader) {
- GLuint prog;
- shader->program = prog = link_program(quad_frag_src);
- if (!shader->program) {
- return false;
- }
-
- shader->proj = glGetUniformLocation(prog, "proj");
- shader->color = glGetUniformLocation(prog, "color");
- shader->pos_attrib = glGetAttribLocation(prog, "pos");
-
- return true;
-}
-
-static bool link_rounded_quad_program(struct rounded_quad_shader *shader,
- enum fx_rounded_quad_shader_source source) {
- GLchar quad_src[2048];
- snprintf(quad_src, sizeof(quad_src),
- "#define SOURCE %d\n%s", source, quad_round_frag_src);
-
- GLuint prog;
- shader->program = prog = link_program(quad_src);
- if (!shader->program) {
- return false;
- }
-
- shader->proj = glGetUniformLocation(prog, "proj");
- shader->color = glGetUniformLocation(prog, "color");
- shader->pos_attrib = glGetAttribLocation(prog, "pos");
- shader->size = glGetUniformLocation(prog, "size");
- shader->position = glGetUniformLocation(prog, "position");
- shader->radius = glGetUniformLocation(prog, "radius");
-
- return true;
-}
-
-static bool link_stencil_mask_program(struct stencil_mask_shader *shader) {
- GLuint prog;
- shader->program = prog = link_program(stencil_mask_frag_src);
- if (!shader->program) {
- return false;
- }
-
- shader->proj = glGetUniformLocation(prog, "proj");
- shader->color = glGetUniformLocation(prog, "color");
- shader->pos_attrib = glGetAttribLocation(prog, "pos");
- shader->position = glGetUniformLocation(prog, "position");
- shader->half_size = glGetUniformLocation(prog, "half_size");
- shader->radius = glGetUniformLocation(prog, "radius");
-
- return true;
-}
-
-static bool link_tex_program(struct tex_shader *shader,
- enum fx_tex_shader_source source) {
- GLchar frag_src[2048];
- snprintf(frag_src, sizeof(frag_src),
- "#define SOURCE %d\n%s", source, tex_frag_src);
-
- GLuint prog;
- shader->program = prog = link_program(frag_src);
- if (!shader->program) {
- return false;
- }
-
- shader->proj = glGetUniformLocation(prog, "proj");
- shader->tex = glGetUniformLocation(prog, "tex");
- shader->alpha = glGetUniformLocation(prog, "alpha");
- shader->dim = glGetUniformLocation(prog, "dim");
- shader->dim_color = glGetUniformLocation(prog, "dim_color");
- shader->pos_attrib = glGetAttribLocation(prog, "pos");
- shader->tex_attrib = glGetAttribLocation(prog, "texcoord");
- shader->size = glGetUniformLocation(prog, "size");
- shader->position = glGetUniformLocation(prog, "position");
- shader->radius = glGetUniformLocation(prog, "radius");
- shader->saturation = glGetUniformLocation(prog, "saturation");
- shader->has_titlebar = glGetUniformLocation(prog, "has_titlebar");
- shader->discard_transparent = glGetUniformLocation(prog, "discard_transparent");
-
- return true;
-}
-
-static bool check_gl_ext(const char *exts, const char *ext) {
- size_t extlen = strlen(ext);
- const char *end = exts + strlen(exts);
-
- while (exts < end) {
- if (exts[0] == ' ') {
- exts++;
- continue;
- }
- size_t n = strcspn(exts, " ");
- if (n == extlen && strncmp(ext, exts, n) == 0) {
- return true;
- }
- exts += n;
- }
- return false;
-}
-
-static void load_gl_proc(void *proc_ptr, const char *name) {
- void *proc = (void *)eglGetProcAddress(name);
- if (proc == NULL) {
- sway_log(SWAY_ERROR, "GLES2 RENDERER: eglGetProcAddress(%s) failed", name);
- abort();
- }
- *(void **)proc_ptr = proc;
-}
-
-struct fx_renderer *fx_renderer_create(struct wlr_egl *egl, struct wlr_output *wlr_output) {
- struct fx_renderer *renderer = calloc(1, sizeof(struct fx_renderer));
- if (renderer == NULL) {
- return NULL;
- }
-
- renderer->wlr_output = wlr_output;
-
- // TODO: wlr_egl_make_current or eglMakeCurrent?
- // TODO: assert instead of conditional statement?
- if (!eglMakeCurrent(wlr_egl_get_display(egl), EGL_NO_SURFACE, EGL_NO_SURFACE,
- wlr_egl_get_context(egl))) {
- sway_log(SWAY_ERROR, "GLES2 RENDERER: Could not make EGL current");
- return NULL;
- }
-
- renderer->wlr_buffer = fx_framebuffer_create();
- renderer->blur_buffer = fx_framebuffer_create();
- renderer->blur_saved_pixels_buffer = fx_framebuffer_create();
- renderer->effects_buffer = fx_framebuffer_create();
- renderer->effects_buffer_swapped = fx_framebuffer_create();
-
- renderer->blur_buffer_dirty = true;
-
- // get extensions
- const char *exts_str = (const char *)glGetString(GL_EXTENSIONS);
- if (exts_str == NULL) {
- sway_log(SWAY_ERROR, "GLES2 RENDERER: Failed to get GL_EXTENSIONS");
- return NULL;
- }
-
- sway_log(SWAY_INFO, "Creating swayfx GLES2 renderer");
- sway_log(SWAY_INFO, "Using %s", glGetString(GL_VERSION));
- sway_log(SWAY_INFO, "GL vendor: %s", glGetString(GL_VENDOR));
- sway_log(SWAY_INFO, "GL renderer: %s", glGetString(GL_RENDERER));
- sway_log(SWAY_INFO, "Supported GLES2 extensions: %s", exts_str);
-
- // TODO: the rest of the gl checks
- if (check_gl_ext(exts_str, "GL_OES_EGL_image_external")) {
- renderer->exts.OES_egl_image_external = true;
- load_gl_proc(&renderer->procs.glEGLImageTargetTexture2DOES,
- "glEGLImageTargetTexture2DOES");
- }
-
- // blur shaders
- if (!link_blur_program(&renderer->shaders.blur1, blur1_frag_src)) {
- goto error;
- }
- if (!link_blur_program(&renderer->shaders.blur2, blur2_frag_src)) {
- goto error;
- }
- // effects shader
- if (!link_blur_effects_program(&renderer->shaders.blur_effects, blur_effects_frag_src)) {
- goto error;
- }
- // box shadow shader
- if (!link_box_shadow_program(&renderer->shaders.box_shadow)) {
- goto error;
- }
- // corner border shader
- if (!link_corner_program(&renderer->shaders.corner)) {
- goto error;
- }
- // quad fragment shader
- if (!link_quad_program(&renderer->shaders.quad)) {
- goto error;
- }
- // rounded quad fragment shaders
- if (!link_rounded_quad_program(&renderer->shaders.rounded_quad,
- SHADER_SOURCE_QUAD_ROUND)) {
- goto error;
- }
- if (!link_rounded_quad_program(&renderer->shaders.rounded_tl_quad,
- SHADER_SOURCE_QUAD_ROUND_TOP_LEFT)) {
- goto error;
- }
- if (!link_rounded_quad_program(&renderer->shaders.rounded_tr_quad,
- SHADER_SOURCE_QUAD_ROUND_TOP_RIGHT)) {
- goto error;
- }
- if (!link_rounded_quad_program(&renderer->shaders.rounded_bl_quad,
- SHADER_SOURCE_QUAD_ROUND_BOTTOM_LEFT)) {
- goto error;
- }
- if (!link_rounded_quad_program(&renderer->shaders.rounded_br_quad,
- SHADER_SOURCE_QUAD_ROUND_BOTTOM_RIGHT)) {
- goto error;
- }
- // stencil mask shader
- if (!link_stencil_mask_program(&renderer->shaders.stencil_mask)) {
- goto error;
- }
- // fragment shaders
- if (!link_tex_program(&renderer->shaders.tex_rgba, SHADER_SOURCE_TEXTURE_RGBA)) {
- goto error;
- }
- if (!link_tex_program(&renderer->shaders.tex_rgbx, SHADER_SOURCE_TEXTURE_RGBX)) {
- goto error;
- }
- if (!link_tex_program(&renderer->shaders.tex_ext, SHADER_SOURCE_TEXTURE_EXTERNAL)) {
- goto error;
- }
-
- if (!eglMakeCurrent(wlr_egl_get_display(egl),
- EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)) {
- sway_log(SWAY_ERROR, "GLES2 RENDERER: Could not unset current EGL");
- goto error;
- }
-
- sway_log(SWAY_INFO, "GLES2 RENDERER: Shaders Initialized Successfully");
- return renderer;
-
-error:
- glDeleteProgram(renderer->shaders.blur1.program);
- glDeleteProgram(renderer->shaders.blur2.program);
- glDeleteProgram(renderer->shaders.blur_effects.program);
- glDeleteProgram(renderer->shaders.box_shadow.program);
- glDeleteProgram(renderer->shaders.corner.program);
- glDeleteProgram(renderer->shaders.quad.program);
- glDeleteProgram(renderer->shaders.rounded_quad.program);
- glDeleteProgram(renderer->shaders.rounded_bl_quad.program);
- glDeleteProgram(renderer->shaders.rounded_br_quad.program);
- glDeleteProgram(renderer->shaders.rounded_tl_quad.program);
- glDeleteProgram(renderer->shaders.rounded_tr_quad.program);
- glDeleteProgram(renderer->shaders.stencil_mask.program);
- glDeleteProgram(renderer->shaders.tex_rgba.program);
- glDeleteProgram(renderer->shaders.tex_rgbx.program);
- glDeleteProgram(renderer->shaders.tex_ext.program);
-
- if (!eglMakeCurrent(wlr_egl_get_display(egl),
- EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)) {
- sway_log(SWAY_ERROR, "GLES2 RENDERER: Could not unset current EGL");
- }
-
- // TODO: more freeing?
- free(renderer);
-
- sway_log(SWAY_ERROR, "GLES2 RENDERER: Error Initializing Shaders");
- return NULL;
-}
-
-void fx_renderer_fini(struct fx_renderer *renderer) {
- fx_framebuffer_release(&renderer->blur_buffer);
- fx_framebuffer_release(&renderer->blur_saved_pixels_buffer);
- fx_framebuffer_release(&renderer->effects_buffer);
- fx_framebuffer_release(&renderer->effects_buffer_swapped);
-}
-
-void fx_renderer_begin(struct fx_renderer *renderer, int width, int height) {
- glViewport(0, 0, width, height);
- renderer->viewport_width = width;
- renderer->viewport_height = height;
-
- // Store the wlr FBO
- renderer->wlr_buffer.fb =
- wlr_gles2_renderer_get_current_fbo(renderer->wlr_output->renderer);
- // Get the fx_texture
- struct wlr_texture *wlr_texture = wlr_texture_from_buffer(
- renderer->wlr_output->renderer, renderer->wlr_output->back_buffer);
- renderer->wlr_buffer.texture = fx_texture_from_wlr_texture(wlr_texture);
- wlr_texture_destroy(wlr_texture);
- // Add the stencil to the wlr fbo
- fx_framebuffer_add_stencil_buffer(&renderer->wlr_buffer, width, height);
-
- // Create the framebuffers
- fx_framebuffer_update(&renderer->blur_saved_pixels_buffer, width, height);
- fx_framebuffer_update(&renderer->effects_buffer, width, height);
- fx_framebuffer_update(&renderer->effects_buffer_swapped, width, height);
-
- // Add a stencil buffer to the main buffer & bind the main buffer
- fx_framebuffer_bind(&renderer->wlr_buffer);
-
- pixman_region32_init(&renderer->blur_padding_region);
-
- // refresh projection matrix
- matrix_projection(renderer->projection, width, height,
- WL_OUTPUT_TRANSFORM_FLIPPED_180);
-
- glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
-}
-
-void fx_renderer_end(struct fx_renderer *renderer) {
- pixman_region32_fini(&renderer->blur_padding_region);
-}
-
-void fx_renderer_clear(const float color[static 4]) {
- glClearColor(color[0], color[1], color[2], color[3]);
- glClearStencil(0);
- glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
-}
-
-void fx_renderer_scissor(struct wlr_box *box) {
- if (box) {
- glScissor(box->x, box->y, box->width, box->height);
- glEnable(GL_SCISSOR_TEST);
- } else {
- glDisable(GL_SCISSOR_TEST);
- }
-}
-
-void fx_renderer_stencil_mask_init() {
- glClearStencil(0);
- glClear(GL_STENCIL_BUFFER_BIT);
- glEnable(GL_STENCIL_TEST);
-
- glStencilFunc(GL_ALWAYS, 1, 0xFF);
- glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
- // Disable writing to color buffer
- glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
-}
-
-void fx_renderer_stencil_mask_close(bool draw_inside_mask) {
- // Reenable writing to color buffer
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- if (draw_inside_mask) {
- glStencilFunc(GL_EQUAL, 1, 0xFF);
- glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
- return;
- }
- glStencilFunc(GL_NOTEQUAL, 1, 0xFF);
- glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
-}
-
-void fx_renderer_stencil_mask_fini() {
- glClearStencil(0);
- glClear(GL_STENCIL_BUFFER_BIT);
- glDisable(GL_STENCIL_TEST);
-}
-
-bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct fx_texture *fx_texture,
- const struct wlr_fbox *src_box, const struct wlr_box *dst_box, const float matrix[static 9],
- struct decoration_data deco_data) {
- // Fixes corner radii not being "round" when the radii is larger than
- // the height/width
- int min_size = MIN(dst_box->height, dst_box->width) * 0.5;
- if (deco_data.corner_radius > min_size) {
- deco_data.corner_radius = min_size;
- }
-
- struct tex_shader *shader = NULL;
-
- switch (fx_texture->target) {
- case GL_TEXTURE_2D:
- if (fx_texture->has_alpha) {
- shader = &renderer->shaders.tex_rgba;
- } else {
- shader = &renderer->shaders.tex_rgbx;
- }
- break;
- case GL_TEXTURE_EXTERNAL_OES:
- shader = &renderer->shaders.tex_ext;
-
- if (!renderer->exts.OES_egl_image_external) {
- sway_log(SWAY_ERROR, "Failed to render texture: "
- "GL_TEXTURE_EXTERNAL_OES not supported");
- return false;
- }
- break;
- default:
- sway_log(SWAY_ERROR, "Aborting render");
- abort();
- }
-
- float gl_matrix[9];
- wlr_matrix_multiply(gl_matrix, renderer->projection, matrix);
-
- // OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
- // to GL_FALSE
- wlr_matrix_transpose(gl_matrix, gl_matrix);
-
- // if there's no opacity or rounded corners we don't need to blend
- if (!fx_texture->has_alpha && deco_data.alpha == 1.0 && !deco_data.corner_radius) {
- glDisable(GL_BLEND);
- } else {
- glEnable(GL_BLEND);
- }
-
- glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
-
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(fx_texture->target, fx_texture->id);
-
- glTexParameteri(fx_texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-
- glUseProgram(shader->program);
-
- float* dim_color = deco_data.dim_color;
-
- glUniformMatrix3fv(shader->proj, 1, GL_FALSE, gl_matrix);
- glUniform1i(shader->tex, 0);
- glUniform2f(shader->size, dst_box->width, dst_box->height);
- glUniform2f(shader->position, dst_box->x, dst_box->y);
- glUniform1f(shader->alpha, deco_data.alpha);
- glUniform1f(shader->dim, deco_data.dim);
- glUniform4f(shader->dim_color, dim_color[0], dim_color[1], dim_color[2], dim_color[3]);
- glUniform1f(shader->has_titlebar, deco_data.has_titlebar);
- glUniform1f(shader->discard_transparent, deco_data.discard_transparent);
- glUniform1f(shader->saturation, deco_data.saturation);
- glUniform1f(shader->radius, deco_data.corner_radius);
-
- const GLfloat x1 = src_box->x / fx_texture->width;
- const GLfloat y1 = src_box->y / fx_texture->height;
- const GLfloat x2 = (src_box->x + src_box->width) / fx_texture->width;
- const GLfloat y2 = (src_box->y + src_box->height) / fx_texture->height;
- const GLfloat texcoord[] = {
- x2, y1, // top right
- x1, y1, // top left
- x2, y2, // bottom right
- x1, y2, // bottom left
- };
-
- glVertexAttribPointer(shader->pos_attrib, 2, GL_FLOAT, GL_FALSE, 0, verts);
- glVertexAttribPointer(shader->tex_attrib, 2, GL_FLOAT, GL_FALSE, 0, texcoord);
-
- glEnableVertexAttribArray(shader->pos_attrib);
- glEnableVertexAttribArray(shader->tex_attrib);
-
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-
- glDisableVertexAttribArray(shader->pos_attrib);
- glDisableVertexAttribArray(shader->tex_attrib);
-
- glBindTexture(fx_texture->target, 0);
-
- return true;
-}
-
-bool fx_render_texture_with_matrix(struct fx_renderer *renderer, struct fx_texture *texture,
- const struct wlr_box *dst_box, const float matrix[static 9],
- struct decoration_data deco_data) {
- struct wlr_fbox src_box = {
- .x = 0,
- .y = 0,
- .width = texture->width,
- .height = texture->height,
- };
- return fx_render_subtexture_with_matrix(renderer, texture, &src_box,
- dst_box, matrix, deco_data);
-}
-
-void fx_render_rect(struct fx_renderer *renderer, const struct wlr_box *box,
- const float color[static 4], const float projection[static 9]) {
- if (box->width == 0 || box->height == 0) {
- return;
- }
- assert(box->width > 0 && box->height > 0);
- float matrix[9];
- wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0, projection);
-
- float gl_matrix[9];
- wlr_matrix_multiply(gl_matrix, renderer->projection, matrix);
-
- // TODO: investigate why matrix is flipped prior to this cmd
- // wlr_matrix_multiply(gl_matrix, flip_180, gl_matrix);
-
- wlr_matrix_transpose(gl_matrix, gl_matrix);
-
- if (color[3] == 1.0) {
- glDisable(GL_BLEND);
- } else {
- glEnable(GL_BLEND);
- }
-
- struct quad_shader shader = renderer->shaders.quad;
- glUseProgram(shader.program);
-
- glUniformMatrix3fv(shader.proj, 1, GL_FALSE, gl_matrix);
- glUniform4f(shader.color, color[0], color[1], color[2], color[3]);
-
- glVertexAttribPointer(shader.pos_attrib, 2, GL_FLOAT, GL_FALSE,
- 0, verts);
-
- glEnableVertexAttribArray(shader.pos_attrib);
-
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-
- glDisableVertexAttribArray(shader.pos_attrib);
-}
-
-void fx_render_rounded_rect(struct fx_renderer *renderer, const struct wlr_box *box,
- const float color[static 4], const float matrix[static 9], int radius,
- enum corner_location corner_location) {
- if (box->width == 0 || box->height == 0) {
- return;
- }
- assert(box->width > 0 && box->height > 0);
-
- // Fixes corner radii not being "round" when the radii is larger than
- // the height/width
- int min_size = MIN(box->height, box->width) * 0.5;
- if (radius > min_size) {
- radius = min_size;
- }
-
- struct rounded_quad_shader *shader = NULL;
-
- switch (corner_location) {
- case ALL:
- shader = &renderer->shaders.rounded_quad;
- break;
- case TOP_LEFT:
- shader = &renderer->shaders.rounded_tl_quad;
- break;
- case TOP_RIGHT:
- shader = &renderer->shaders.rounded_tr_quad;
- break;
- case BOTTOM_LEFT:
- shader = &renderer->shaders.rounded_bl_quad;
- break;
- case BOTTOM_RIGHT:
- shader = &renderer->shaders.rounded_br_quad;
- break;
- default:
- sway_log(SWAY_ERROR, "Invalid Corner Location. Aborting render");
- abort();
- }
-
- float gl_matrix[9];
- wlr_matrix_multiply(gl_matrix, renderer->projection, matrix);
-
- // TODO: investigate why matrix is flipped prior to this cmd
- // wlr_matrix_multiply(gl_matrix, flip_180, gl_matrix);
-
- wlr_matrix_transpose(gl_matrix, gl_matrix);
-
- glEnable(GL_BLEND);
-
- glUseProgram(shader->program);
-
- glUniformMatrix3fv(shader->proj, 1, GL_FALSE, gl_matrix);
- glUniform4f(shader->color, color[0], color[1], color[2], color[3]);
-
- // rounded corners
- glUniform2f(shader->size, box->width, box->height);
- glUniform2f(shader->position, box->x, box->y);
- glUniform1f(shader->radius, radius);
-
- glVertexAttribPointer(shader->pos_attrib, 2, GL_FLOAT, GL_FALSE,
- 0, verts);
-
- glEnableVertexAttribArray(shader->pos_attrib);
-
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-
- glDisableVertexAttribArray(shader->pos_attrib);
-}
-
-void fx_render_border_corner(struct fx_renderer *renderer, const struct wlr_box *box,
- const float color[static 4], const float matrix[static 9],
- enum corner_location corner_location, int radius, int border_thickness) {
- if (border_thickness == 0 || box->width == 0 || box->height == 0) {
- return;
- }
- assert(box->width > 0 && box->height > 0);
-
- // Fixes corner radii not being "round" when the radii is larger than
- // the height/width
- int min_size = MIN(box->height, box->width) * 0.5;
- if (radius > min_size) {
- radius = min_size;
- }
-
- float gl_matrix[9];
- wlr_matrix_multiply(gl_matrix, renderer->projection, matrix);
-
- // TODO: investigate why matrix is flipped prior to this cmd
- // wlr_matrix_multiply(gl_matrix, flip_180, gl_matrix);
-
- wlr_matrix_transpose(gl_matrix, gl_matrix);
-
- if (color[3] == 1.0 && !radius) {
- glDisable(GL_BLEND);
- } else {
- glEnable(GL_BLEND);
- }
-
- struct corner_shader shader = renderer->shaders.corner;
-
- glUseProgram(shader.program);
-
- glUniformMatrix3fv(shader.proj, 1, GL_FALSE, gl_matrix);
- glUniform4f(shader.color, color[0], color[1], color[2], color[3]);
-
- glUniform1f(shader.is_top_left, corner_location == TOP_LEFT);
- glUniform1f(shader.is_top_right, corner_location == TOP_RIGHT);
- glUniform1f(shader.is_bottom_left, corner_location == BOTTOM_LEFT);
- glUniform1f(shader.is_bottom_right, corner_location == BOTTOM_RIGHT);
-
- glUniform2f(shader.position, box->x, box->y);
- glUniform1f(shader.radius, radius);
- glUniform2f(shader.half_size, box->width / 2.0, box->height / 2.0);
- glUniform1f(shader.half_thickness, border_thickness / 2.0);
-
- glVertexAttribPointer(shader.pos_attrib, 2, GL_FLOAT, GL_FALSE,
- 0, verts);
-
- glEnableVertexAttribArray(shader.pos_attrib);
-
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-
- glDisableVertexAttribArray(shader.pos_attrib);
-}
-
-void fx_render_stencil_mask(struct fx_renderer *renderer, const struct wlr_box *box,
- const float matrix[static 9], int corner_radius) {
- if (box->width == 0 || box->height == 0) {
- return;
- }
- assert(box->width > 0 && box->height > 0);
-
- // Fixes corner radii not being "round" when the radii is larger than
- // the height/width
- int min_size = MIN(box->height, box->width) * 0.5;
- if (corner_radius > min_size) {
- corner_radius = min_size;
- }
-
- // TODO: just pass gl_matrix?
- float gl_matrix[9];
- wlr_matrix_multiply(gl_matrix, renderer->projection, matrix);
-
- // TODO: investigate why matrix is flipped prior to this cmd
- // wlr_matrix_multiply(gl_matrix, flip_180, gl_matrix);
-
- wlr_matrix_transpose(gl_matrix, gl_matrix);
-
- glEnable(GL_BLEND);
-
- struct stencil_mask_shader shader = renderer->shaders.stencil_mask;
-
- glUseProgram(shader.program);
-
- glUniformMatrix3fv(shader.proj, 1, GL_FALSE, gl_matrix);
-
- glUniform2f(shader.half_size, box->width * 0.5, box->height * 0.5);
- glUniform2f(shader.position, box->x, box->y);
- glUniform1f(shader.radius, corner_radius);
-
- glVertexAttribPointer(shader.pos_attrib, 2, GL_FLOAT, GL_FALSE,
- 0, verts);
-
- glEnableVertexAttribArray(shader.pos_attrib);
-
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-
- glDisableVertexAttribArray(shader.pos_attrib);
-}
-
-// TODO: alpha input arg?
-void fx_render_box_shadow(struct fx_renderer *renderer, const struct wlr_box *box,
- const struct wlr_box *inner_box, const float color[static 4],
- const float matrix[static 9], int corner_radius, float blur_sigma) {
- if (box->width == 0 || box->height == 0) {
- return;
- }
- assert(box->width > 0 && box->height > 0);
-
- // Fixes corner radii not being "round" when the radii is larger than
- // the height/width
- int min_size = MIN(box->height, box->width) * 0.5;
- if (corner_radius > min_size) {
- corner_radius = min_size;
- }
-
- float gl_matrix[9];
- wlr_matrix_multiply(gl_matrix, renderer->projection, matrix);
-
- // TODO: investigate why matrix is flipped prior to this cmd
- // wlr_matrix_multiply(gl_matrix, flip_180, gl_matrix);
-
- wlr_matrix_transpose(gl_matrix, gl_matrix);
-
- fx_renderer_stencil_mask_init();
- // Draw the rounded rect as a mask
- fx_render_stencil_mask(renderer, inner_box, matrix, corner_radius);
- fx_renderer_stencil_mask_close(false);
-
- // blending will practically always be needed (unless we have a madman
- // who uses opaque shadows with zero sigma), so just enable it
- glEnable(GL_BLEND);
-
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- struct box_shadow_shader shader = renderer->shaders.box_shadow;
-
- glUseProgram(shader.program);
-
- glUniformMatrix3fv(shader.proj, 1, GL_FALSE, gl_matrix);
- glUniform4f(shader.color, color[0], color[1], color[2], color[3]);
- glUniform1f(shader.blur_sigma, blur_sigma);
- glUniform1f(shader.corner_radius, corner_radius);
-
- glUniform2f(shader.size, box->width, box->height);
- glUniform2f(shader.position, box->x, box->y);
-
- glVertexAttribPointer(shader.pos_attrib, 2, GL_FLOAT, GL_FALSE,
- 0, verts);
-
- glEnableVertexAttribArray(shader.pos_attrib);
-
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-
- glDisableVertexAttribArray(shader.pos_attrib);
-
- glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
-
- fx_renderer_stencil_mask_fini();
-}
-
-void fx_render_blur(struct fx_renderer *renderer, const float matrix[static 9],
- struct fx_framebuffer **buffer, struct blur_shader *shader,
- const struct wlr_box *box, int blur_radius) {
- glDisable(GL_BLEND);
- glDisable(GL_STENCIL_TEST);
-
- glActiveTexture(GL_TEXTURE0);
-
- glBindTexture((*buffer)->texture.target, (*buffer)->texture.id);
-
- glTexParameteri((*buffer)->texture.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-
- glUseProgram(shader->program);
-
- // OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
- // to GL_FALSE
- float gl_matrix[9];
- wlr_matrix_transpose(gl_matrix, matrix);
- glUniformMatrix3fv(shader->proj, 1, GL_FALSE, gl_matrix);
-
- glUniform1i(shader->tex, 0);
- glUniform1f(shader->radius, blur_radius);
-
- if (shader == &renderer->shaders.blur1) {
- glUniform2f(shader->halfpixel, 0.5f / (renderer->viewport_width / 2.0f), 0.5f / (renderer->viewport_height / 2.0f));
- } else {
- glUniform2f(shader->halfpixel, 0.5f / (renderer->viewport_width * 2.0f), 0.5f / (renderer->viewport_height * 2.0f));
- }
-
- glVertexAttribPointer(shader->pos_attrib, 2, GL_FLOAT, GL_FALSE, 0, verts);
- glVertexAttribPointer(shader->tex_attrib, 2, GL_FLOAT, GL_FALSE, 0, verts);
-
- glEnableVertexAttribArray(shader->pos_attrib);
- glEnableVertexAttribArray(shader->tex_attrib);
-
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-
- glDisableVertexAttribArray(shader->pos_attrib);
- glDisableVertexAttribArray(shader->tex_attrib);
-
-}
-
-void fx_render_blur_effects(struct fx_renderer *renderer, const float matrix[static 9],
- struct fx_framebuffer **buffer, float blur_noise, float blur_brightness,
- float blur_contrast, float blur_saturation) {
- struct effects_shader shader = renderer->shaders.blur_effects;
-
- glActiveTexture(GL_TEXTURE0);
- glBindTexture((*buffer)->texture.target, (*buffer)->texture.id);
- glTexParameteri((*buffer)->texture.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-
- glUseProgram(shader.program);
-
- // OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
- // to GL_FALSE
- float gl_matrix[9];
- wlr_matrix_transpose(gl_matrix, matrix);
- glUniformMatrix3fv(shader.proj, 1, GL_FALSE, gl_matrix);
-
- glUniform1i(shader.tex, 0);
- glUniform1f(shader.noise, blur_noise);
- glUniform1f(shader.brightness, blur_brightness);
- glUniform1f(shader.contrast, blur_contrast);
- glUniform1f(shader.saturation, blur_saturation);
-
- glVertexAttribPointer(shader.pos_attrib, 2, GL_FLOAT, GL_FALSE, 0, verts);
- glVertexAttribPointer(shader.tex_attrib, 2, GL_FLOAT, GL_FALSE, 0, verts);
-
- glEnableVertexAttribArray(shader.pos_attrib);
- glEnableVertexAttribArray(shader.tex_attrib);
-
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-
- glDisableVertexAttribArray(shader.pos_attrib);
- glDisableVertexAttribArray(shader.tex_attrib);
-}
diff --git a/sway/desktop/fx_renderer/fx_stencilbuffer.c b/sway/desktop/fx_renderer/fx_stencilbuffer.c
deleted file mode 100644
index 5b99ff79..00000000
--- a/sway/desktop/fx_renderer/fx_stencilbuffer.c
+++ /dev/null
@@ -1,21 +0,0 @@
-#include <assert.h>
-#include <wlr/render/gles2.h>
-
-#include "sway/desktop/fx_renderer/fx_stencilbuffer.h"
-
-struct fx_stencilbuffer fx_stencilbuffer_create() {
- return (struct fx_stencilbuffer) {
- .rb = -1,
- .width = -1,
- .height = -1,
- };
-}
-
-void fx_stencilbuffer_release(struct fx_stencilbuffer *stencil_buffer) {
- if (stencil_buffer->rb != (uint32_t) -1 && stencil_buffer->rb) {
- glDeleteRenderbuffers(1, &stencil_buffer->rb);
- }
- stencil_buffer->rb = -1;
- stencil_buffer->width = -1;
- stencil_buffer->height = -1;
-}
diff --git a/sway/desktop/fx_renderer/fx_texture.c b/sway/desktop/fx_renderer/fx_texture.c
deleted file mode 100644
index cc5d14c8..00000000
--- a/sway/desktop/fx_renderer/fx_texture.c
+++ /dev/null
@@ -1,37 +0,0 @@
-#include <assert.h>
-#include <wlr/render/gles2.h>
-
-#include "sway/desktop/fx_renderer/fx_texture.h"
-
-struct fx_texture fx_texture_create() {
- return (struct fx_texture) {
- .id = 0,
- .target = 0,
- .width = -1,
- .height = -1,
- };
-}
-
-struct fx_texture fx_texture_from_wlr_texture(struct wlr_texture *texture) {
- assert(wlr_texture_is_gles2(texture));
-
- struct wlr_gles2_texture_attribs texture_attrs;
- wlr_gles2_texture_get_attribs(texture, &texture_attrs);
-
- return (struct fx_texture) {
- .target = texture_attrs.target,
- .id = texture_attrs.tex,
- .has_alpha = texture_attrs.has_alpha,
- .width = texture->width,
- .height = texture->height,
- };
-}
-
-void fx_texture_release(struct fx_texture *texture) {
- if (texture->id) {
- glDeleteTextures(1, &texture->id);
- }
- texture->id = 0;
- texture->width = -1;
- texture->height = -1;
-}
diff --git a/sway/desktop/fx_renderer/matrix.c b/sway/desktop/fx_renderer/matrix.c
deleted file mode 100644
index 9c9dabec..00000000
--- a/sway/desktop/fx_renderer/matrix.c
+++ /dev/null
@@ -1,70 +0,0 @@
-#include <math.h>
-#include <string.h>
-#include <wlr/types/wlr_output.h>
-
-#include "sway/desktop/fx_renderer/matrix.h"
-
-static const float transforms[][9] = {
- [WL_OUTPUT_TRANSFORM_NORMAL] = {
- 1.0f, 0.0f, 0.0f,
- 0.0f, 1.0f, 0.0f,
- 0.0f, 0.0f, 1.0f,
- },
- [WL_OUTPUT_TRANSFORM_90] = {
- 0.0f, 1.0f, 0.0f,
- -1.0f, 0.0f, 0.0f,
- 0.0f, 0.0f, 1.0f,
- },
- [WL_OUTPUT_TRANSFORM_180] = {
- -1.0f, 0.0f, 0.0f,
- 0.0f, -1.0f, 0.0f,
- 0.0f, 0.0f, 1.0f,
- },
- [WL_OUTPUT_TRANSFORM_270] = {
- 0.0f, -1.0f, 0.0f,
- 1.0f, 0.0f, 0.0f,
- 0.0f, 0.0f, 1.0f,
- },
- [WL_OUTPUT_TRANSFORM_FLIPPED] = {
- -1.0f, 0.0f, 0.0f,
- 0.0f, 1.0f, 0.0f,
- 0.0f, 0.0f, 1.0f,
- },
- [WL_OUTPUT_TRANSFORM_FLIPPED_90] = {
- 0.0f, 1.0f, 0.0f,
- 1.0f, 0.0f, 0.0f,
- 0.0f, 0.0f, 1.0f,
- },
- [WL_OUTPUT_TRANSFORM_FLIPPED_180] = {
- 1.0f, 0.0f, 0.0f,
- 0.0f, -1.0f, 0.0f,
- 0.0f, 0.0f, 1.0f,
- },
- [WL_OUTPUT_TRANSFORM_FLIPPED_270] = {
- 0.0f, -1.0f, 0.0f,
- -1.0f, 0.0f, 0.0f,
- 0.0f, 0.0f, 1.0f,
- },
-};
-
-void matrix_projection(float mat[static 9], int width, int height,
- enum wl_output_transform transform) {
- memset(mat, 0, sizeof(*mat) * 9);
-
- const float *t = transforms[transform];
- float x = 2.0f / width;
- float y = 2.0f / height;
-
- // Rotation + reflection
- mat[0] = x * t[0];
- mat[1] = x * t[1];
- mat[3] = y * -t[3];
- mat[4] = y * -t[4];
-
- // Translation
- mat[2] = -copysign(1.0f, mat[0] + mat[1]);
- mat[5] = -copysign(1.0f, mat[3] + mat[4]);
-
- // Identity
- mat[8] = 1.0f;
-}
diff --git a/sway/desktop/fx_renderer/shaders/blur1.frag b/sway/desktop/fx_renderer/shaders/blur1.frag
deleted file mode 100644
index e7cb1be8..00000000
--- a/sway/desktop/fx_renderer/shaders/blur1.frag
+++ /dev/null
@@ -1,18 +0,0 @@
-precision mediump float;
-varying mediump vec2 v_texcoord;
-uniform sampler2D tex;
-
-uniform float radius;
-uniform vec2 halfpixel;
-
-void main() {
- vec2 uv = v_texcoord * 2.0;
-
- vec4 sum = texture2D(tex, uv) * 4.0;
- sum += texture2D(tex, uv - halfpixel.xy * radius);
- sum += texture2D(tex, uv + halfpixel.xy * radius);
- sum += texture2D(tex, uv + vec2(halfpixel.x, -halfpixel.y) * radius);
- sum += texture2D(tex, uv - vec2(halfpixel.x, -halfpixel.y) * radius);
-
- gl_FragColor = sum / 8.0;
-}
diff --git a/sway/desktop/fx_renderer/shaders/blur2.frag b/sway/desktop/fx_renderer/shaders/blur2.frag
deleted file mode 100644
index 3755a294..00000000
--- a/sway/desktop/fx_renderer/shaders/blur2.frag
+++ /dev/null
@@ -1,22 +0,0 @@
-precision mediump float;
-varying mediump vec2 v_texcoord;
-uniform sampler2D tex;
-
-uniform float radius;
-uniform vec2 halfpixel;
-
-void main() {
- vec2 uv = v_texcoord / 2.0;
-
- vec4 sum = texture2D(tex, uv + vec2(-halfpixel.x * 2.0, 0.0) * radius);
-
- sum += texture2D(tex, uv + vec2(-halfpixel.x, halfpixel.y) * radius) * 2.0;
- sum += texture2D(tex, uv + vec2(0.0, halfpixel.y * 2.0) * radius);
- sum += texture2D(tex, uv + vec2(halfpixel.x, halfpixel.y) * radius) * 2.0;
- sum += texture2D(tex, uv + vec2(halfpixel.x * 2.0, 0.0) * radius);
- sum += texture2D(tex, uv + vec2(halfpixel.x, -halfpixel.y) * radius) * 2.0;
- sum += texture2D(tex, uv + vec2(0.0, -halfpixel.y * 2.0) * radius);
- sum += texture2D(tex, uv + vec2(-halfpixel.x, -halfpixel.y) * radius) * 2.0;
-
- gl_FragColor = sum / 12.0;
-}
diff --git a/sway/desktop/fx_renderer/shaders/blur_effects.frag b/sway/desktop/fx_renderer/shaders/blur_effects.frag
deleted file mode 100644
index 2fc16c15..00000000
--- a/sway/desktop/fx_renderer/shaders/blur_effects.frag
+++ /dev/null
@@ -1,54 +0,0 @@
-precision mediump float;
-varying vec2 v_texcoord;
-uniform sampler2D tex;
-
-uniform float noise;
-uniform float brightness;
-uniform float contrast;
-uniform float saturation;
-
-mat4 brightnessMatrix() {
- float b = brightness - 1.0;
- return mat4(1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- b, b, b, 1);
-}
-
-mat4 contrastMatrix() {
- float t = (1.0 - contrast) / 2.0;
- return mat4(contrast, 0, 0, 0,
- 0, contrast, 0, 0,
- 0, 0, contrast, 0,
- t, t, t, 1);
-}
-
-mat4 saturationMatrix() {
- vec3 luminance = vec3(0.3086, 0.6094, 0.0820);
- float oneMinusSat = 1.0 - saturation;
- vec3 red = vec3(luminance.x * oneMinusSat);
- red+= vec3(saturation, 0, 0);
- vec3 green = vec3(luminance.y * oneMinusSat);
- green += vec3(0, saturation, 0);
- vec3 blue = vec3(luminance.z * oneMinusSat);
- blue += vec3(0, 0, saturation);
- return mat4(red, 0,
- green, 0,
- blue, 0,
- 0, 0, 0, 1);
-}
-
-// Fast generative noise function
-float hash(vec2 p) {
- return fract(sin(dot(p, vec2(12.9898, 78.233))) * 43758.5453);
-}
-
-void main() {
- vec4 color = texture2D(tex, v_texcoord);
- color *= brightnessMatrix() * contrastMatrix() * saturationMatrix();
- float noiseHash = hash(v_texcoord);
- float noiseAmount = (mod(noiseHash, 1.0) - 0.5);
- color.rgb += noiseAmount * noise;
-
- gl_FragColor = color;
-}
diff --git a/sway/desktop/fx_renderer/shaders/box_shadow.frag b/sway/desktop/fx_renderer/shaders/box_shadow.frag
deleted file mode 100644
index c9b2b91f..00000000
--- a/sway/desktop/fx_renderer/shaders/box_shadow.frag
+++ /dev/null
@@ -1,74 +0,0 @@
-// Writeup: https://madebyevan.com/shaders/fast-rounded-rectangle-shadows/
-
-precision mediump float;
-varying vec4 v_color;
-varying vec2 v_texcoord;
-
-uniform vec2 position;
-uniform vec2 size;
-uniform float blur_sigma;
-uniform float corner_radius;
-
-float gaussian(float x, float sigma) {
- const float pi = 3.141592653589793;
- return exp(-(x * x) / (2.0 * sigma * sigma)) / (sqrt(2.0 * pi) * sigma);
-}
-
-// approximates the error function, needed for the gaussian integral
-vec2 erf(vec2 x) {
- vec2 s = sign(x), a = abs(x);
- x = 1.0 + (0.278393 + (0.230389 + 0.078108 * (a * a)) * a) * a;
- x *= x;
- return s - s / (x * x);
-}
-
-// return the blurred mask along the x dimension
-float roundedBoxShadowX(float x, float y, float sigma, float corner, vec2 halfSize) {
- float delta = min(halfSize.y - corner - abs(y), 0.0);
- float curved = halfSize.x - corner + sqrt(max(0.0, corner * corner - delta * delta));
- vec2 integral = 0.5 + 0.5 * erf((x + vec2(-curved, curved)) * (sqrt(0.5) / sigma));
- return integral.y - integral.x;
-}
-
-// return the mask for the shadow of a box from lower to upper
-float roundedBoxShadow(vec2 lower, vec2 upper, vec2 point, float sigma, float corner_radius) {
- // Center everything to make the math easier
- vec2 center = (lower + upper) * 0.5;
- vec2 halfSize = (upper - lower) * 0.5;
- point -= center;
-
- // The signal is only non-zero in a limited range, so don't waste samples
- float low = point.y - halfSize.y;
- float high = point.y + halfSize.y;
- float start = clamp(-3.0 * sigma, low, high);
- float end = clamp(3.0 * sigma, low, high);
-
- // Accumulate samples (we can get away with surprisingly few samples)
- float step = (end - start) / 4.0;
- float y = start + step * 0.5;
- float value = 0.0;
- for (int i = 0; i < 4; i++) {
- value += roundedBoxShadowX(point.x, point.y - y, sigma, corner_radius, halfSize) * gaussian(y, sigma) * step;
- y += step;
- }
-
- return value;
-}
-
-// per-pixel "random" number between 0 and 1
-float random() {
- return fract(sin(dot(vec2(12.9898, 78.233), gl_FragCoord.xy)) * 43758.5453);
-}
-
-void main() {
- float frag_alpha = v_color.a * roundedBoxShadow(
- position + blur_sigma,
- position + size - blur_sigma,
- gl_FragCoord.xy, blur_sigma * 0.5,
- corner_radius);
-
- // dither the alpha to break up color bands
- frag_alpha += (random() - 0.5) / 128.0;
-
- gl_FragColor = vec4(v_color.rgb, frag_alpha);
-}
diff --git a/sway/desktop/fx_renderer/shaders/common.vert b/sway/desktop/fx_renderer/shaders/common.vert
deleted file mode 100644
index 811e0f2d..00000000
--- a/sway/desktop/fx_renderer/shaders/common.vert
+++ /dev/null
@@ -1,12 +0,0 @@
-uniform mat3 proj;
-uniform vec4 color;
-attribute vec2 pos;
-attribute vec2 texcoord;
-varying vec4 v_color;
-varying vec2 v_texcoord;
-
-void main() {
- gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);
- v_color = color;
- v_texcoord = texcoord;
-}
diff --git a/sway/desktop/fx_renderer/shaders/corner.frag b/sway/desktop/fx_renderer/shaders/corner.frag
deleted file mode 100644
index 7699299a..00000000
--- a/sway/desktop/fx_renderer/shaders/corner.frag
+++ /dev/null
@@ -1,36 +0,0 @@
-precision mediump float;
-varying vec4 v_color;
-varying vec2 v_texcoord;
-
-uniform bool is_top_left;
-uniform bool is_top_right;
-uniform bool is_bottom_left;
-uniform bool is_bottom_right;
-
-uniform vec2 position;
-uniform float radius;
-uniform vec2 half_size;
-uniform float half_thickness;
-
-float roundedBoxSDF(vec2 center, vec2 size, float radius) {
- return length(max(abs(center) - size + radius, 0.0)) - radius;
-}
-
-void main() {
- vec2 center = gl_FragCoord.xy - position - half_size;
- float distance = roundedBoxSDF(center, half_size - half_thickness, radius + half_thickness);
- float smoothedAlphaOuter = 1.0 - smoothstep(-1.0, 1.0, distance - half_thickness);
- // Create an inner circle that isn't as anti-aliased as the outer ring
- float smoothedAlphaInner = 1.0 - smoothstep(-1.0, 0.5, distance + half_thickness);
- gl_FragColor = mix(vec4(0), v_color, smoothedAlphaOuter - smoothedAlphaInner);
-
- if (is_top_left && (center.y > 0.0 || center.x > 0.0)) {
- discard;
- } else if (is_top_right && (center.y > 0.0 || center.x < 0.0)) {
- discard;
- } else if (is_bottom_left && (center.y < 0.0 || center.x > 0.0)) {
- discard;
- } else if (is_bottom_right && (center.y < 0.0 || center.x < 0.0)) {
- discard;
- }
-}
diff --git a/sway/desktop/fx_renderer/shaders/embed.sh b/sway/desktop/fx_renderer/shaders/embed.sh
deleted file mode 100644
index 47f07892..00000000
--- a/sway/desktop/fx_renderer/shaders/embed.sh
+++ /dev/null
@@ -1,11 +0,0 @@
-#!/bin/sh -eu
-
-var=${1:-data}
-hex="$(od -A n -t x1 -v)"
-
-echo "static const char $var[] = {"
-for byte in $hex; do
- echo " 0x$byte,"
-done
-echo " 0x00,"
-echo "};"
diff --git a/sway/desktop/fx_renderer/shaders/meson.build b/sway/desktop/fx_renderer/shaders/meson.build
deleted file mode 100644
index 19f76dc2..00000000
--- a/sway/desktop/fx_renderer/shaders/meson.build
+++ /dev/null
@@ -1,27 +0,0 @@
-embed = find_program('./embed.sh', native: true)
-
-shaders = [
- 'blur1.frag',
- 'blur2.frag',
- 'blur_effects.frag',
- 'box_shadow.frag',
- 'common.vert',
- 'corner.frag',
- 'quad.frag',
- 'quad_round.frag',
- 'stencil_mask.frag',
- 'tex.frag',
-]
-
-foreach name : shaders
- output = name.underscorify() + '_src.h'
- var = name.underscorify() + '_src'
- sway_sources += custom_target(
- output,
- command: [embed, var],
- input: name,
- output: output,
- feed: true,
- capture: true,
- )
-endforeach
diff --git a/sway/desktop/fx_renderer/shaders/quad.frag b/sway/desktop/fx_renderer/shaders/quad.frag
deleted file mode 100644
index 7c763272..00000000
--- a/sway/desktop/fx_renderer/shaders/quad.frag
+++ /dev/null
@@ -1,7 +0,0 @@
-precision mediump float;
-varying vec4 v_color;
-varying vec2 v_texcoord;
-
-void main() {
- gl_FragColor = v_color;
-}
diff --git a/sway/desktop/fx_renderer/shaders/quad_round.frag b/sway/desktop/fx_renderer/shaders/quad_round.frag
deleted file mode 100644
index 02e99028..00000000
--- a/sway/desktop/fx_renderer/shaders/quad_round.frag
+++ /dev/null
@@ -1,39 +0,0 @@
-#define SOURCE_QUAD_ROUND 1
-#define SOURCE_QUAD_ROUND_TOP_LEFT 2
-#define SOURCE_QUAD_ROUND_TOP_RIGHT 3
-#define SOURCE_QUAD_ROUND_BOTTOM_RIGHT 4
-#define SOURCE_QUAD_ROUND_BOTTOM_LEFT 5
-
-#if !defined(SOURCE)
-#error "Missing shader preamble"
-#endif
-
-precision mediump float;
-varying vec4 v_color;
-varying vec2 v_texcoord;
-
-uniform vec2 size;
-uniform vec2 position;
-uniform float radius;
-
-vec2 getCornerDist() {
-#if SOURCE == SOURCE_QUAD_ROUND
- vec2 half_size = size * 0.5;
- return abs(gl_FragCoord.xy - position - half_size) - half_size + radius;
-#elif SOURCE == SOURCE_QUAD_ROUND_TOP_LEFT
- return abs(gl_FragCoord.xy - position - size) - size + radius;
-#elif SOURCE == SOURCE_QUAD_ROUND_TOP_RIGHT
- return abs(gl_FragCoord.xy - position - vec2(0, size.y)) - size + radius;
-#elif SOURCE == SOURCE_QUAD_ROUND_BOTTOM_RIGHT
- return abs(gl_FragCoord.xy - position) - size + radius;
-#elif SOURCE == SOURCE_QUAD_ROUND_BOTTOM_LEFT
- return abs(gl_FragCoord.xy - position - vec2(size.x, 0)) - size + radius;
-#endif
-}
-
-void main() {
- vec2 q = getCornerDist();
- float dist = min(max(q.x,q.y), 0.0) + length(max(q, 0.0)) - radius;
- float smoothedAlpha = 1.0 - smoothstep(-1.0, 0.5, dist);
- gl_FragColor = mix(vec4(0), v_color, smoothedAlpha);
-}
diff --git a/sway/desktop/fx_renderer/shaders/stencil_mask.frag b/sway/desktop/fx_renderer/shaders/stencil_mask.frag
deleted file mode 100644
index ee033070..00000000
--- a/sway/desktop/fx_renderer/shaders/stencil_mask.frag
+++ /dev/null
@@ -1,17 +0,0 @@
-precision mediump float;
-varying vec2 v_texcoord;
-
-uniform vec2 half_size;
-uniform vec2 position;
-uniform float radius;
-
-void main() {
- vec2 q = abs(gl_FragCoord.xy - position - half_size) - half_size + radius;
- float dist = min(max(q.x,q.y), 0.0) + length(max(q, 0.0)) - radius;
- float smoothedAlpha = 1.0 - smoothstep(-1.0, 0.5, dist);
- gl_FragColor = mix(vec4(0.0), vec4(1.0), smoothedAlpha);
-
- if (gl_FragColor.a < 1.0) {
- discard;
- }
-}
diff --git a/sway/desktop/fx_renderer/shaders/tex.frag b/sway/desktop/fx_renderer/shaders/tex.frag
deleted file mode 100644
index 77501887..00000000
--- a/sway/desktop/fx_renderer/shaders/tex.frag
+++ /dev/null
@@ -1,67 +0,0 @@
-#define SOURCE_TEXTURE_RGBA 1
-#define SOURCE_TEXTURE_RGBX 2
-#define SOURCE_TEXTURE_EXTERNAL 3
-
-#if !defined(SOURCE)
-#error "Missing shader preamble"
-#endif
-
-#if SOURCE == SOURCE_TEXTURE_EXTERNAL
-#extension GL_OES_EGL_image_external : require
-#endif
-
-precision mediump float;
-
-varying vec2 v_texcoord;
-
-#if SOURCE == SOURCE_TEXTURE_EXTERNAL
-uniform samplerExternalOES tex;
-#elif SOURCE == SOURCE_TEXTURE_RGBA || SOURCE == SOURCE_TEXTURE_RGBX
-uniform sampler2D tex;
-#endif
-
-uniform float alpha;
-uniform float dim;
-uniform vec4 dim_color;
-uniform vec2 size;
-uniform vec2 position;
-uniform float radius;
-uniform float saturation;
-uniform bool has_titlebar;
-uniform bool discard_transparent;
-
-const vec3 saturation_weight = vec3(0.2125, 0.7154, 0.0721);
-
-vec4 sample_texture() {
-#if SOURCE == SOURCE_TEXTURE_RGBA || SOURCE == SOURCE_TEXTURE_EXTERNAL
- return texture2D(tex, v_texcoord);
-#elif SOURCE == SOURCE_TEXTURE_RGBX
- return vec4(texture2D(tex, v_texcoord).rgb, 1.0);
-#endif
-}
-
-void main() {
- vec4 color = sample_texture();
- // Saturation
- if (saturation != 1.0) {
- vec4 pixColor = texture2D(tex, v_texcoord);
- vec3 irgb = pixColor.rgb;
- vec3 target = vec3(dot(irgb, saturation_weight));
- color = vec4(mix(target, irgb, saturation), pixColor.a);
- }
- // Dimming
- gl_FragColor = mix(color, dim_color, dim) * alpha;
-
- if (!has_titlebar || gl_FragCoord.y - position.y > radius) {
- vec2 corner_distance = min(gl_FragCoord.xy - position, size + position - gl_FragCoord.xy);
- if (max(corner_distance.x, corner_distance.y) < radius) {
- float d = radius - distance(corner_distance, vec2(radius));
- float smooth = smoothstep(-1.0, 0.5, d);
- gl_FragColor = mix(vec4(0), gl_FragColor, smooth);
- }
- }
-
- if (discard_transparent && gl_FragColor.a == 0.0) {
- discard;
- }
-}
diff --git a/sway/desktop/idle_inhibit_v1.c b/sway/desktop/idle_inhibit_v1.c
index 3a4d0b87..f3af7aa1 100644
--- a/sway/desktop/idle_inhibit_v1.c
+++ b/sway/desktop/idle_inhibit_v1.c
@@ -1,5 +1,4 @@
#include <stdlib.h>
-#include <wlr/types/wlr_idle.h>
#include <wlr/types/wlr_idle_notify_v1.h>
#include "log.h"
#include "sway/desktop/idle_inhibit_v1.h"
@@ -12,7 +11,7 @@
static void destroy_inhibitor(struct sway_idle_inhibitor_v1 *inhibitor) {
wl_list_remove(&inhibitor->link);
wl_list_remove(&inhibitor->destroy.link);
- sway_idle_inhibit_v1_check_active(inhibitor->manager);
+ sway_idle_inhibit_v1_check_active();
free(inhibitor);
}
@@ -35,7 +34,6 @@ void handle_idle_inhibitor_v1(struct wl_listener *listener, void *data) {
return;
}
- inhibitor->manager = manager;
inhibitor->mode = INHIBIT_IDLE_APPLICATION;
inhibitor->wlr_inhibitor = wlr_inhibitor;
wl_list_insert(&manager->inhibitors, &inhibitor->link);
@@ -43,33 +41,34 @@ void handle_idle_inhibitor_v1(struct wl_listener *listener, void *data) {
inhibitor->destroy.notify = handle_destroy;
wl_signal_add(&wlr_inhibitor->events.destroy, &inhibitor->destroy);
- sway_idle_inhibit_v1_check_active(manager);
+ sway_idle_inhibit_v1_check_active();
}
void sway_idle_inhibit_v1_user_inhibitor_register(struct sway_view *view,
enum sway_idle_inhibit_mode mode) {
+ struct sway_idle_inhibit_manager_v1 *manager = &server.idle_inhibit_manager_v1;
+
struct sway_idle_inhibitor_v1 *inhibitor =
calloc(1, sizeof(struct sway_idle_inhibitor_v1));
if (!inhibitor) {
return;
}
- inhibitor->manager = server.idle_inhibit_manager_v1;
inhibitor->mode = mode;
inhibitor->view = view;
- wl_list_insert(&inhibitor->manager->inhibitors, &inhibitor->link);
+ wl_list_insert(&manager->inhibitors, &inhibitor->link);
inhibitor->destroy.notify = handle_destroy;
wl_signal_add(&view->events.unmap, &inhibitor->destroy);
- sway_idle_inhibit_v1_check_active(inhibitor->manager);
+ sway_idle_inhibit_v1_check_active();
}
struct sway_idle_inhibitor_v1 *sway_idle_inhibit_v1_user_inhibitor_for_view(
struct sway_view *view) {
+ struct sway_idle_inhibit_manager_v1 *manager = &server.idle_inhibit_manager_v1;
struct sway_idle_inhibitor_v1 *inhibitor;
- wl_list_for_each(inhibitor, &server.idle_inhibit_manager_v1->inhibitors,
- link) {
+ wl_list_for_each(inhibitor, &manager->inhibitors, link) {
if (inhibitor->mode != INHIBIT_IDLE_APPLICATION &&
inhibitor->view == view) {
return inhibitor;
@@ -80,9 +79,9 @@ struct sway_idle_inhibitor_v1 *sway_idle_inhibit_v1_user_inhibitor_for_view(
struct sway_idle_inhibitor_v1 *sway_idle_inhibit_v1_application_inhibitor_for_view(
struct sway_view *view) {
+ struct sway_idle_inhibit_manager_v1 *manager = &server.idle_inhibit_manager_v1;
struct sway_idle_inhibitor_v1 *inhibitor;
- wl_list_for_each(inhibitor, &server.idle_inhibit_manager_v1->inhibitors,
- link) {
+ wl_list_for_each(inhibitor, &manager->inhibitors, link) {
if (inhibitor->mode == INHIBIT_IDLE_APPLICATION &&
view_from_wlr_surface(inhibitor->wlr_inhibitor->surface) == view) {
return inhibitor;
@@ -131,8 +130,8 @@ bool sway_idle_inhibit_v1_is_active(struct sway_idle_inhibitor_v1 *inhibitor) {
return false;
}
-void sway_idle_inhibit_v1_check_active(
- struct sway_idle_inhibit_manager_v1 *manager) {
+void sway_idle_inhibit_v1_check_active(void) {
+ struct sway_idle_inhibit_manager_v1 *manager = &server.idle_inhibit_manager_v1;
struct sway_idle_inhibitor_v1 *inhibitor;
bool inhibited = false;
wl_list_for_each(inhibitor, &manager->inhibitors, link) {
@@ -140,28 +139,21 @@ void sway_idle_inhibit_v1_check_active(
break;
}
}
- wlr_idle_set_enabled(manager->idle, NULL, !inhibited);
wlr_idle_notifier_v1_set_inhibited(server.idle_notifier_v1, inhibited);
}
-struct sway_idle_inhibit_manager_v1 *sway_idle_inhibit_manager_v1_create(
- struct wl_display *wl_display, struct wlr_idle *idle) {
- struct sway_idle_inhibit_manager_v1 *manager =
- calloc(1, sizeof(struct sway_idle_inhibit_manager_v1));
- if (!manager) {
- return NULL;
- }
+bool sway_idle_inhibit_manager_v1_init(void) {
+ struct sway_idle_inhibit_manager_v1 *manager = &server.idle_inhibit_manager_v1;
- manager->wlr_manager = wlr_idle_inhibit_v1_create(wl_display);
+ manager->wlr_manager = wlr_idle_inhibit_v1_create(server.wl_display);
if (!manager->wlr_manager) {
- free(manager);
- return NULL;
+ return false;
}
- manager->idle = idle;
+
wl_signal_add(&manager->wlr_manager->events.new_inhibitor,
&manager->new_idle_inhibitor_v1);
manager->new_idle_inhibitor_v1.notify = handle_idle_inhibitor_v1;
wl_list_init(&manager->inhibitors);
- return manager;
+ return true;
}
diff --git a/sway/desktop/launcher.c b/sway/desktop/launcher.c
index 48e5d24c..0c02b997 100644
--- a/sway/desktop/launcher.c
+++ b/sway/desktop/launcher.c
@@ -67,9 +67,12 @@ void launcher_ctx_destroy(struct launcher_ctx *ctx) {
}
wl_list_remove(&ctx->node_destroy.link);
wl_list_remove(&ctx->token_destroy.link);
+ if (ctx->seat) {
+ wl_list_remove(&ctx->seat_destroy.link);
+ }
wl_list_remove(&ctx->link);
wlr_xdg_activation_token_v1_destroy(ctx->token);
- free(ctx->name);
+ free(ctx->fallback_name);
free(ctx);
}
@@ -114,22 +117,22 @@ struct sway_workspace *launcher_ctx_get_workspace(
break;
case N_OUTPUT:
output = ctx->node->sway_output;
- ws = workspace_by_name(ctx->name);
+ ws = workspace_by_name(ctx->fallback_name);
if (!ws) {
sway_log(SWAY_DEBUG,
"Creating workspace %s for pid %d because it disappeared",
- ctx->name, ctx->pid);
+ ctx->fallback_name, ctx->pid);
if (!output->enabled) {
sway_log(SWAY_DEBUG,
"Workspace output %s is disabled, trying another one",
output->wlr_output->name);
output = NULL;
}
- ws = workspace_create(output, ctx->name);
+ ws = workspace_create(output, ctx->fallback_name);
}
break;
case N_ROOT:
- ws = workspace_create(NULL, ctx->name);
+ ws = workspace_create(NULL, ctx->fallback_name);
break;
}
@@ -148,8 +151,8 @@ static void ctx_handle_node_destroy(struct wl_listener *listener, void *data) {
wl_list_init(&ctx->node_destroy.link);
// We want to save this ws name to recreate later, hopefully on the
// same output
- free(ctx->name);
- ctx->name = strdup(ws->name);
+ free(ctx->fallback_name);
+ ctx->fallback_name = strdup(ws->name);
if (!ws->output || ws->output->node.destroying) {
// If the output is being destroyed it would be pointless to track
// If the output is being disabled, we'll find out if it's still
@@ -178,21 +181,43 @@ static void token_handle_destroy(struct wl_listener *listener, void *data) {
launcher_ctx_destroy(ctx);
}
-struct launcher_ctx *launcher_ctx_create() {
- struct sway_seat *seat = input_manager_current_seat();
- struct sway_workspace *ws = seat_get_focused_workspace(seat);
- if (!ws) {
- sway_log(SWAY_DEBUG, "Failed to create launch context. No workspace.");
+struct launcher_ctx *launcher_ctx_create(struct wlr_xdg_activation_token_v1 *token,
+ struct sway_node *node) {
+ struct launcher_ctx *ctx = calloc(1, sizeof(struct launcher_ctx));
+
+ const char *fallback_name = NULL;
+ struct sway_workspace *ws = NULL;
+ switch (node->type) {
+ case N_CONTAINER:
+ // Unimplemented
+ free(ctx);
+ return NULL;
+ case N_WORKSPACE:
+ ws = node->sway_workspace;
+ fallback_name = ws->name;
+ break;
+ case N_OUTPUT:;
+ struct sway_output *output = node->sway_output;
+ ws = output_get_active_workspace(output);
+ fallback_name = ws ? ws->name : NULL;
+ break;
+ case N_ROOT:
+ // Unimplemented
+ free(ctx);
return NULL;
}
- struct launcher_ctx *ctx = calloc(1, sizeof(struct launcher_ctx));
- struct wlr_xdg_activation_token_v1 *token =
- wlr_xdg_activation_token_v1_create(server.xdg_activation_v1);
- token->data = ctx;
- ctx->name = strdup(ws->name);
+ if (!fallback_name) {
+ // TODO: implement a better fallback.
+ free(ctx);
+ return NULL;
+ }
+
+ ctx->fallback_name = strdup(fallback_name);
ctx->token = token;
- ctx->node = &ws->node;
+ ctx->node = node;
+ // Having surface set means that the focus check in wlroots has passed
+ ctx->had_focused_surface = token->surface != NULL;
ctx->node_destroy.notify = ctx_handle_node_destroy;
wl_signal_add(&ctx->node->events.destroy, &ctx->node_destroy);
@@ -202,6 +227,38 @@ struct launcher_ctx *launcher_ctx_create() {
wl_list_init(&ctx->link);
wl_list_insert(&server.pending_launcher_ctxs, &ctx->link);
+
+ token->data = ctx;
+ return ctx;
+}
+
+static void launch_ctx_handle_seat_destroy(struct wl_listener *listener, void *data) {
+ struct launcher_ctx *ctx = wl_container_of(listener, ctx, seat_destroy);
+ ctx->seat = NULL;
+ wl_list_remove(&ctx->seat_destroy.link);
+}
+
+// Creates a context with a new token for the internal launcher
+struct launcher_ctx *launcher_ctx_create_internal(void) {
+ struct sway_seat *seat = input_manager_current_seat();
+ struct sway_workspace *ws = seat_get_focused_workspace(seat);
+ if (!ws) {
+ sway_log(SWAY_DEBUG, "Failed to create launch context. No workspace.");
+ return NULL;
+ }
+
+ struct wlr_xdg_activation_token_v1 *token =
+ wlr_xdg_activation_token_v1_create(server.xdg_activation_v1);
+
+ struct launcher_ctx *ctx = launcher_ctx_create(token, &ws->node);
+ if (!ctx) {
+ wlr_xdg_activation_token_v1_destroy(token);
+ return NULL;
+ }
+ ctx->seat = seat;
+ ctx->seat_destroy.notify = launch_ctx_handle_seat_destroy;
+ wl_signal_add(&seat->wlr_seat->events.destroy, &ctx->seat_destroy);
+
return ctx;
}
diff --git a/sway/desktop/layer_shell.c b/sway/desktop/layer_shell.c
index d0d56755..81429053 100644
--- a/sway/desktop/layer_shell.c
+++ b/sway/desktop/layer_shell.c
@@ -1,3 +1,4 @@
+#include <scenefx/render/fx_renderer/fx_effect_framebuffers.h>
#include <stdbool.h>
#include <stdlib.h>
#include <string.h>
@@ -14,10 +15,44 @@
#include "sway/layers.h"
#include "sway/output.h"
#include "sway/server.h"
+#include "sway/surface.h"
#include "sway/tree/arrange.h"
#include "sway/tree/workspace.h"
#include "wlr-layer-shell-unstable-v1-protocol.h"
+struct wlr_layer_surface_v1 *toplevel_layer_surface_from_surface(
+ struct wlr_surface *surface) {
+ struct wlr_layer_surface_v1 *layer;
+ do {
+ if (!surface) {
+ return NULL;
+ }
+ // Topmost layer surface
+ if ((layer = wlr_layer_surface_v1_try_from_wlr_surface(surface))) {
+ return layer;
+ }
+ // Layer subsurface
+ if (wlr_subsurface_try_from_wlr_surface(surface)) {
+ surface = wlr_surface_get_root_surface(surface);
+ continue;
+ }
+
+ // Layer surface popup
+ struct wlr_xdg_surface *xdg_surface = NULL;
+ if ((xdg_surface = wlr_xdg_surface_try_from_wlr_surface(surface)) &&
+ xdg_surface->role == WLR_XDG_SURFACE_ROLE_POPUP && xdg_surface->popup != NULL) {
+ if (!xdg_surface->popup->parent) {
+ return NULL;
+ }
+ surface = wlr_surface_get_root_surface(xdg_surface->popup->parent);
+ continue;
+ }
+
+ // Return early if the surface is not a layer/xdg_popup/sub surface
+ return NULL;
+ } while (true);
+}
+
static void layer_parse_criteria(struct sway_layer_surface *sway_layer) {
enum zwlr_layer_shell_v1_layer layer = sway_layer->layer;
if (layer == ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND) {
@@ -233,8 +268,9 @@ void arrange_layers(struct sway_output *output) {
for (size_t i = 0; i < nlayers; ++i) {
wl_list_for_each_reverse(layer,
&output->layers[layers_above_shell[i]], link) {
- if (layer->layer_surface->current.keyboard_interactive &&
- layer->layer_surface->mapped) {
+ if (layer->layer_surface->current.keyboard_interactive
+ == ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_EXCLUSIVE &&
+ layer->layer_surface->surface->mapped) {
topmost = layer;
break;
}
@@ -246,10 +282,12 @@ void arrange_layers(struct sway_output *output) {
struct sway_seat *seat;
wl_list_for_each(seat, &server.input->seats, link) {
+ seat->has_exclusive_layer = false;
if (topmost != NULL) {
seat_set_focus_layer(seat, topmost->layer_surface);
} else if (seat->focused_layer &&
- !seat->focused_layer->current.keyboard_interactive) {
+ seat->focused_layer->current.keyboard_interactive
+ != ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_EXCLUSIVE) {
seat_set_focus_layer(seat, NULL);
}
}
@@ -268,7 +306,7 @@ static struct sway_layer_surface *find_mapped_layer_by_client(
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], link) {
struct wl_resource *resource = lsurface->layer_surface->resource;
if (wl_resource_get_client(resource) == client
- && lsurface->layer_surface->mapped) {
+ && lsurface->layer_surface->surface->mapped) {
return lsurface;
}
}
@@ -309,13 +347,15 @@ static void handle_surface_commit(struct wl_listener *listener, void *data) {
// Rerender the static blur on change
if (layer->layer == ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND
|| layer->layer == ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM) {
- output->renderer->blur_buffer_dirty = true;
+ struct fx_effect_framebuffers *effect_fbos =
+ fx_effect_framebuffers_try_get(output->wlr_output);
+ effect_fbos->blur_buffer_dirty = true;
}
bool layer_changed = false;
if (layer_surface->current.committed != 0
- || layer->mapped != layer_surface->mapped) {
- layer->mapped = layer_surface->mapped;
+ || layer->mapped != layer_surface->surface->mapped) {
+ layer->mapped = layer_surface->surface->mapped;
layer_changed = layer->layer != layer_surface->current.layer;
if (layer_changed) {
wl_list_remove(&layer->link);
@@ -376,7 +416,7 @@ static void handle_destroy(struct wl_listener *listener, void *data) {
wl_container_of(listener, sway_layer, destroy);
sway_log(SWAY_DEBUG, "Layer surface destroyed (%s)",
sway_layer->layer_surface->namespace);
- if (sway_layer->layer_surface->mapped) {
+ if (sway_layer->layer_surface->surface->mapped) {
unmap(sway_layer);
}
@@ -400,7 +440,9 @@ static void handle_destroy(struct wl_listener *listener, void *data) {
// Rerender the static blur
if (sway_layer->layer == ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND
|| sway_layer->layer == ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM) {
- output->renderer->blur_buffer_dirty = true;
+ struct fx_effect_framebuffers *effect_fbos =
+ fx_effect_framebuffers_try_get(output->wlr_output);
+ effect_fbos->blur_buffer_dirty = true;
}
arrange_layers(output);
@@ -420,8 +462,6 @@ static void handle_map(struct wl_listener *listener, void *data) {
layer_parse_criteria(sway_layer);
output_damage_surface(output, sway_layer->geo.x, sway_layer->geo.y,
sway_layer->layer_surface->surface, true);
- wlr_surface_send_enter(sway_layer->layer_surface->surface,
- sway_layer->layer_surface->output);
cursor_rebase_all();
}
@@ -491,9 +531,9 @@ static struct sway_layer_subsurface *create_subsurface(
wl_list_insert(&layer_surface->subsurfaces, &subsurface->link);
subsurface->map.notify = subsurface_handle_map;
- wl_signal_add(&wlr_subsurface->events.map, &subsurface->map);
+ wl_signal_add(&wlr_subsurface->surface->events.map, &subsurface->map);
subsurface->unmap.notify = subsurface_handle_unmap;
- wl_signal_add(&wlr_subsurface->events.unmap, &subsurface->unmap);
+ wl_signal_add(&wlr_subsurface->surface->events.unmap, &subsurface->unmap);
subsurface->destroy.notify = subsurface_handle_destroy;
wl_signal_add(&wlr_subsurface->events.destroy, &subsurface->destroy);
subsurface->commit.notify = subsurface_handle_commit;
@@ -548,7 +588,7 @@ static void popup_handle_map(struct wl_listener *listener, void *data) {
struct sway_layer_surface *layer = popup_get_layer(popup);
struct wlr_output *wlr_output = layer->layer_surface->output;
sway_assert(wlr_output, "wlr_layer_surface_v1 has null output");
- wlr_surface_send_enter(popup->wlr_popup->base->surface, wlr_output);
+ surface_enter_output(popup->wlr_popup->base->surface, wlr_output->data);
popup_damage(popup, true);
}
@@ -608,9 +648,9 @@ static struct sway_layer_popup *create_popup(struct wlr_xdg_popup *wlr_popup,
popup->parent_layer = parent;
popup->map.notify = popup_handle_map;
- wl_signal_add(&wlr_popup->base->events.map, &popup->map);
+ wl_signal_add(&wlr_popup->base->surface->events.map, &popup->map);
popup->unmap.notify = popup_handle_unmap;
- wl_signal_add(&wlr_popup->base->events.unmap, &popup->unmap);
+ wl_signal_add(&wlr_popup->base->surface->events.unmap, &popup->unmap);
popup->destroy.notify = popup_handle_destroy;
wl_signal_add(&wlr_popup->base->events.destroy, &popup->destroy);
popup->commit.notify = popup_handle_commit;
@@ -698,9 +738,9 @@ void handle_layer_shell_surface(struct wl_listener *listener, void *data) {
sway_layer->destroy.notify = handle_destroy;
wl_signal_add(&layer_surface->events.destroy, &sway_layer->destroy);
sway_layer->map.notify = handle_map;
- wl_signal_add(&layer_surface->events.map, &sway_layer->map);
+ wl_signal_add(&layer_surface->surface->events.map, &sway_layer->map);
sway_layer->unmap.notify = handle_unmap;
- wl_signal_add(&layer_surface->events.unmap, &sway_layer->unmap);
+ wl_signal_add(&layer_surface->surface->events.unmap, &sway_layer->unmap);
sway_layer->new_popup.notify = handle_new_popup;
wl_signal_add(&layer_surface->events.new_popup, &sway_layer->new_popup);
sway_layer->new_subsurface.notify = handle_new_subsurface;
@@ -722,6 +762,8 @@ void handle_layer_shell_surface(struct wl_listener *listener, void *data) {
wl_list_insert(&output->layers[layer_surface->pending.layer],
&sway_layer->link);
+ surface_enter_output(layer_surface->surface, output);
+
// Temporarily set the layer's current state to pending
// So that we can easily arrange it
struct wlr_layer_surface_v1_state old_state = layer_surface->current;
diff --git a/sway/desktop/output.c b/sway/desktop/output.c
index ca883144..2ccb28f2 100644
--- a/sway/desktop/output.c
+++ b/sway/desktop/output.c
@@ -1,15 +1,18 @@
#define _POSIX_C_SOURCE 200809L
#include <assert.h>
+#include <scenefx/render/pass.h>
+#include <scenefx/render/fx_renderer/fx_effect_framebuffers.h>
#include <stdlib.h>
#include <strings.h>
#include <time.h>
#include <wayland-server-core.h>
-#include <wlr/backend/drm.h>
+#include <wlr/config.h>
#include <wlr/backend/headless.h>
+#include <wlr/render/swapchain.h>
#include <wlr/render/gles2.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_buffer.h>
-#include <wlr/types/wlr_drm_lease_v1.h>
+#include <wlr/types/wlr_gamma_control_v1.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/types/wlr_output_layout.h>
#include <wlr/types/wlr_output.h>
@@ -18,10 +21,12 @@
#include <wlr/util/region.h>
#include "config.h"
#include "log.h"
+#include "scenefx/render/pass.h"
#include "sway/config.h"
#include "sway/desktop/transaction.h"
#include "sway/input/input-manager.h"
#include "sway/input/seat.h"
+#include "sway/ipc-server.h"
#include "sway/layers.h"
#include "sway/output.h"
#include "sway/server.h"
@@ -32,13 +37,27 @@
#include "sway/tree/view.h"
#include "sway/tree/workspace.h"
+#if WLR_HAS_DRM_BACKEND
+#include <wlr/backend/drm.h>
+#include <wlr/types/wlr_drm_lease_v1.h>
+#endif
+
+bool output_match_name_or_id(struct sway_output *output,
+ const char *name_or_id) {
+ if (strcmp(name_or_id, "*") == 0) {
+ return true;
+ }
+
+ char identifier[128];
+ output_get_identifier(identifier, sizeof(identifier), output);
+ return strcasecmp(identifier, name_or_id) == 0
+ || strcasecmp(output->wlr_output->name, name_or_id) == 0;
+}
+
struct sway_output *output_by_name_or_id(const char *name_or_id) {
for (int i = 0; i < root->outputs->length; ++i) {
struct sway_output *output = root->outputs->items[i];
- char identifier[128];
- output_get_identifier(identifier, sizeof(identifier), output);
- if (strcasecmp(identifier, name_or_id) == 0
- || strcasecmp(output->wlr_output->name, name_or_id) == 0) {
+ if (output_match_name_or_id(output, name_or_id)) {
return output;
}
}
@@ -48,10 +67,7 @@ struct sway_output *output_by_name_or_id(const char *name_or_id) {
struct sway_output *all_output_by_name_or_id(const char *name_or_id) {
struct sway_output *output;
wl_list_for_each(output, &root->all_outputs, link) {
- char identifier[128];
- output_get_identifier(identifier, sizeof(identifier), output);
- if (strcasecmp(identifier, name_or_id) == 0
- || strcasecmp(output->wlr_output->name, name_or_id) == 0) {
+ if (output_match_name_or_id(output, name_or_id)) {
return output;
}
}
@@ -262,7 +278,7 @@ void output_drag_icons_for_each_surface(struct sway_output *output,
double ox = drag_icon->x - output->lx;
double oy = drag_icon->y - output->ly;
- if (drag_icon->wlr_drag_icon->mapped) {
+ if (drag_icon->wlr_drag_icon->surface->mapped) {
output_surface_for_each_surface(output,
drag_icon->wlr_drag_icon->surface, ox, oy,
iterator, user_data);
@@ -292,7 +308,7 @@ static void output_for_each_surface(struct sway_output *output,
if (lock_surface->output != output->wlr_output) {
continue;
}
- if (!lock_surface->mapped) {
+ if (!lock_surface->surface->mapped) {
continue;
}
@@ -369,14 +385,14 @@ overlay:
}
static int scale_length(int length, int offset, float scale) {
- return round((offset + length) * scale) - round(offset * scale);
+ return roundf((offset + length) * scale) - roundf(offset * scale);
}
void scale_box(struct wlr_box *box, float scale) {
box->width = scale_length(box->width, box->x, scale);
box->height = scale_length(box->height, box->y, scale);
- box->x = round(box->x * scale);
- box->y = round(box->y * scale);
+ box->x = roundf(box->x * scale);
+ box->y = roundf(box->y * scale);
}
struct sway_workspace *output_get_active_workspace(struct sway_output *output) {
@@ -454,7 +470,7 @@ static void count_surface_iterator(struct sway_output *output,
}
static bool scan_out_fullscreen_view(struct sway_output *output,
- struct sway_view *view) {
+ struct wlr_output_state *pending, struct sway_view *view) {
struct wlr_output *wlr_output = output->wlr_output;
struct sway_workspace *workspace = output->current.active_workspace;
if (!sway_assert(workspace, "Expected an active workspace")) {
@@ -500,6 +516,12 @@ static bool scan_out_fullscreen_view(struct sway_output *output,
if (n_surfaces != 1) {
return false;
}
+ size_t n_popups = 0;
+ output_view_for_each_popup_surface(output, view,
+ count_surface_iterator, &n_popups);
+ if (n_popups > 0) {
+ return false;
+ }
if (surface->buffer == NULL) {
return false;
@@ -510,24 +532,56 @@ static bool scan_out_fullscreen_view(struct sway_output *output,
return false;
}
- wlr_output_attach_buffer(wlr_output, &surface->buffer->base);
- if (!wlr_output_test(wlr_output)) {
+ if (!wlr_output_is_direct_scanout_allowed(wlr_output)) {
return false;
}
- wlr_presentation_surface_sampled_on_output(server.presentation, surface,
+ wlr_output_state_set_buffer(pending, &surface->buffer->base);
+
+ if (!wlr_output_test_state(wlr_output, pending)) {
+ return false;
+ }
+
+ wlr_presentation_surface_scanned_out_on_output(server.presentation, surface,
wlr_output);
- return wlr_output_commit(wlr_output);
+ return wlr_output_commit_state(wlr_output, pending);
+}
+
+static void get_frame_damage(struct sway_output *output,
+ pixman_region32_t *frame_damage) {
+ struct wlr_output *wlr_output = output->wlr_output;
+
+ int width, height;
+ wlr_output_transformed_resolution(wlr_output, &width, &height);
+
+ pixman_region32_init(frame_damage);
+
+ enum wl_output_transform transform =
+ wlr_output_transform_invert(wlr_output->transform);
+ wlr_region_transform(frame_damage, &output->damage_ring.current,
+ transform, width, height);
+
+ if (debug.damage != DAMAGE_DEFAULT) {
+ pixman_region32_union_rect(frame_damage, frame_damage,
+ 0, 0, wlr_output->width, wlr_output->height);
+ }
}
static int output_repaint_timer_handler(void *data) {
struct sway_output *output = data;
- if (output->wlr_output == NULL) {
+ struct wlr_output *wlr_output = output->wlr_output;
+ if (wlr_output == NULL) {
return 0;
}
- output->wlr_output->frame_pending = false;
+ wlr_output->frame_pending = false;
+
+ if (!wlr_output->needs_frame &&
+ !output->gamma_lut_changed &&
+ !pixman_region32_not_empty(&output->damage_ring.current)) {
+ return 0;
+ }
struct sway_workspace *workspace = output->current.active_workspace;
if (workspace == NULL) {
@@ -539,13 +593,33 @@ static int output_repaint_timer_handler(void *data) {
fullscreen_con = workspace->current.fullscreen;
}
+ struct wlr_output_state pending = {0};
+
+ if (output->gamma_lut_changed) {
+ output->gamma_lut_changed = false;
+ struct wlr_gamma_control_v1 *gamma_control =
+ wlr_gamma_control_manager_v1_get_control(
+ server.gamma_control_manager_v1, wlr_output);
+ if (!wlr_gamma_control_v1_apply(gamma_control, &pending)) {
+ goto out;
+ }
+ if (!wlr_output_test_state(wlr_output, &pending)) {
+ wlr_output_state_finish(&pending);
+ pending = (struct wlr_output_state){0};
+ wlr_gamma_control_v1_send_failed_and_destroy(gamma_control);
+ }
+ }
+
+ pending.committed |= WLR_OUTPUT_STATE_DAMAGE;
+ get_frame_damage(output, &pending.damage);
+
if (fullscreen_con && fullscreen_con->view && !debug.noscanout
// Only output to monitor without compositing when saturation is changed
&& fullscreen_con->saturation == 1.0f) {
// Try to scan-out the fullscreen view
static bool last_scanned_out = false;
bool scanned_out =
- scan_out_fullscreen_view(output, fullscreen_con->view);
+ scan_out_fullscreen_view(output, &pending, fullscreen_con->view);
if (scanned_out && !last_scanned_out) {
sway_log(SWAY_DEBUG, "Scanning out fullscreen view on %s",
@@ -559,32 +633,72 @@ static int output_repaint_timer_handler(void *data) {
last_scanned_out = scanned_out;
if (scanned_out) {
- return 0;
+ goto out;
}
}
+ if (!wlr_output_configure_primary_swapchain(wlr_output, &pending, &wlr_output->swapchain)) {
+ goto out;
+ }
+
int buffer_age;
- if (!wlr_output_attach_render(output->wlr_output, &buffer_age)) {
- return 0;
+ struct wlr_buffer *buffer = wlr_swapchain_acquire(wlr_output->swapchain, &buffer_age);
+ if (buffer == NULL) {
+ goto out;
+ }
+
+ struct fx_gles_render_pass *render_pass = fx_renderer_begin_buffer_pass(
+ wlr_output->renderer, buffer, wlr_output,
+ &(struct wlr_buffer_pass_options) {
+ .timer = NULL,
+ }
+ );
+ if (render_pass == NULL) {
+ wlr_buffer_unlock(buffer);
+ goto out;
}
pixman_region32_t damage;
pixman_region32_init(&damage);
wlr_damage_ring_get_buffer_damage(&output->damage_ring, buffer_age, &damage);
- if (!output->wlr_output->needs_frame &&
- !pixman_region32_not_empty(&output->damage_ring.current)) {
- pixman_region32_fini(&damage);
- wlr_output_rollback(output->wlr_output);
- return 0;
+
+ if (debug.damage == DAMAGE_RERENDER) {
+ int width, height;
+ wlr_output_transformed_resolution(wlr_output, &width, &height);
+ pixman_region32_union_rect(&damage, &damage, 0, 0, width, height);
}
+ struct fx_render_context ctx = {
+ .output_damage = &damage,
+ .renderer = wlr_output->renderer,
+ .output = output,
+ .pass = render_pass,
+ };
+
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
- output_render(output, &now, &damage);
+ output_render(&ctx);
pixman_region32_fini(&damage);
+ if (!wlr_render_pass_submit(&render_pass->base)) {
+ wlr_buffer_unlock(buffer);
+ goto out;
+ }
+
+ wlr_output_state_set_buffer(&pending, buffer);
+ wlr_buffer_unlock(buffer);
+
+ if (!wlr_output_commit_state(wlr_output, &pending)) {
+ goto out;
+ }
+
+ wlr_damage_ring_rotate(&output->damage_ring);
+ output->last_frame = now;
+
+out:
+ wlr_output_state_finish(&pending);
return 0;
}
@@ -610,9 +724,7 @@ static void handle_frame(struct wl_listener *listener, void *user_data) {
if (output->max_render_time != 0) {
struct timespec now;
- clockid_t presentation_clock
- = wlr_backend_get_presentation_clock(server.backend);
- clock_gettime(presentation_clock, &now);
+ clock_gettime(CLOCK_MONOTONIC, &now);
const long NSEC_IN_SECONDS = 1000000000;
struct timespec predicted_refresh = output->last_presentation;
@@ -690,14 +802,13 @@ static void damage_surface_iterator(struct sway_output *output,
pixman_region32_init(&damage);
wlr_surface_get_effective_damage(surface, &damage);
wlr_region_scale(&damage, &damage, output->wlr_output->scale);
- if (ceil(output->wlr_output->scale) > surface->current.scale) {
+ if (ceilf(output->wlr_output->scale) > surface->current.scale) {
// When scaling up a surface, it'll become blurry so we need to
// expand the damage region
wlr_region_expand(&damage, &damage,
- ceil(output->wlr_output->scale) - surface->current.scale);
+ ceilf(output->wlr_output->scale) - surface->current.scale);
}
pixman_region32_translate(&damage, box.x, box.y);
-
if (wlr_damage_ring_add(&output->damage_ring, &damage)) {
wlr_output_schedule_frame(output->wlr_output);
}
@@ -754,19 +865,33 @@ static void damage_child_views_iterator(struct sway_container *con,
void output_damage_whole_container(struct sway_output *output,
struct sway_container *con) {
- int shadow_sigma = con->shadow_enabled ? config->shadow_blur_sigma : 0;
-
// Pad the box by 1px, because the width is a double and might be a fraction
struct wlr_box box = {
- .x = con->current.x - output->lx - 1 - shadow_sigma + config->shadow_offset_x,
- .y = con->current.y - output->ly - 1 - shadow_sigma + config->shadow_offset_y,
- .width = con->current.width + 2 + shadow_sigma * 2,
- .height = con->current.height + 2 + shadow_sigma * 2,
+ .x = con->current.x - output->lx - 1,
+ .y = con->current.y - output->ly - 1,
+ .width = con->current.width + 2,
+ .height = con->current.height + 2,
};
scale_box(&box, output->wlr_output->scale);
if (wlr_damage_ring_add_box(&output->damage_ring, &box)) {
wlr_output_schedule_frame(output->wlr_output);
}
+
+ // Shadow damage
+ if (con->shadow_enabled && config_should_parameters_shadow()) {
+ const int shadow_sigma = config->shadow_blur_sigma;
+ struct wlr_box shadow_box = {
+ .x = con->current.x - output->lx - 1 - shadow_sigma + config->shadow_offset_x,
+ .y = con->current.y - output->ly - 1 - shadow_sigma + config->shadow_offset_y,
+ .width = con->current.width + 2 + (shadow_sigma * 2),
+ .height = con->current.height + 2 + (shadow_sigma * 2),
+ };
+ scale_box(&shadow_box, output->wlr_output->scale);
+ if (wlr_damage_ring_add_box(&output->damage_ring, &shadow_box)) {
+ wlr_output_schedule_frame(output->wlr_output);
+ }
+ }
+
// Damage subsurfaces as well, which may extend outside the box
if (con->view) {
damage_child_views_iterator(con, output);
@@ -790,38 +915,35 @@ static void update_output_manager_config(struct sway_server *server) {
wlr_output_layout_get_box(root->output_layout,
output->wlr_output, &output_box);
// We mark the output enabled when it's switched off but not disabled
- config_head->state.enabled = output->current_mode != NULL && output->enabled;
- config_head->state.mode = output->current_mode;
- if (!wlr_box_empty(&output_box)) {
- config_head->state.x = output_box.x;
- config_head->state.y = output_box.y;
- }
+ config_head->state.enabled = !wlr_box_empty(&output_box);
+ config_head->state.x = output_box.x;
+ config_head->state.y = output_box.y;
}
wlr_output_manager_v1_set_configuration(server->output_manager_v1, config);
+
+ ipc_event_output();
}
-static void handle_destroy(struct wl_listener *listener, void *data) {
- struct sway_output *output = wl_container_of(listener, output, destroy);
+static void begin_destroy(struct sway_output *output) {
struct sway_server *server = output->server;
if (output->enabled) {
output_disable(output);
}
- fx_renderer_fini(output->renderer);
-
output_begin_destroy(output);
wl_list_remove(&output->link);
+ wl_list_remove(&output->layout_destroy.link);
wl_list_remove(&output->destroy.link);
wl_list_remove(&output->commit.link);
- wl_list_remove(&output->mode.link);
wl_list_remove(&output->present.link);
wl_list_remove(&output->damage.link);
wl_list_remove(&output->frame.link);
wl_list_remove(&output->needs_frame.link);
+ wl_list_remove(&output->request_state.link);
wlr_damage_ring_finish(&output->damage_ring);
@@ -833,35 +955,14 @@ static void handle_destroy(struct wl_listener *listener, void *data) {
update_output_manager_config(server);
}
-static void handle_mode(struct wl_listener *listener, void *data) {
- struct sway_output *output = wl_container_of(listener, output, mode);
- if (!output->enabled && !output->enabling) {
- struct output_config *oc = find_output_config(output);
- if (output->wlr_output->current_mode != NULL &&
- (!oc || oc->enabled)) {
- // We want to enable this output, but it didn't work last time,
- // possibly because we hadn't enough CRTCs. Try again now that the
- // output has a mode.
- sway_log(SWAY_DEBUG, "Output %s has gained a CRTC, "
- "trying to enable it", output->wlr_output->name);
- apply_output_config(oc, output);
- }
- return;
- }
- if (!output->enabled) {
- return;
- }
-
- arrange_layers(output);
- arrange_output(output);
- transaction_commit_dirty();
-
- int width, height;
- wlr_output_transformed_resolution(output->wlr_output, &width, &height);
- wlr_damage_ring_set_bounds(&output->damage_ring, width, height);
- wlr_output_schedule_frame(output->wlr_output);
+static void handle_destroy(struct wl_listener *listener, void *data) {
+ struct sway_output *output = wl_container_of(listener, output, destroy);
+ begin_destroy(output);
+}
- update_output_manager_config(output->server);
+static void handle_layout_destroy(struct wl_listener *listener, void *data) {
+ struct sway_output *output = wl_container_of(listener, output, layout_destroy);
+ begin_destroy(output);
}
static void update_textures(struct sway_container *con, void *data) {
@@ -869,6 +970,12 @@ static void update_textures(struct sway_container *con, void *data) {
container_update_marks_textures(con);
}
+static void update_output_scale_iterator(struct sway_output *output,
+ struct sway_view *view, struct wlr_surface *surface,
+ struct wlr_box *box, void *user_data) {
+ surface_update_outputs(surface);
+}
+
static void handle_commit(struct wl_listener *listener, void *data) {
struct sway_output *output = wl_container_of(listener, output, commit);
struct wlr_output_event_commit *event = data;
@@ -877,11 +984,20 @@ static void handle_commit(struct wl_listener *listener, void *data) {
return;
}
- if (event->committed & WLR_OUTPUT_STATE_SCALE) {
+ if (event->state->committed & WLR_OUTPUT_STATE_SCALE) {
output_for_each_container(output, update_textures, NULL);
+ output_for_each_surface(output, update_output_scale_iterator, NULL);
}
- if (event->committed & (WLR_OUTPUT_STATE_TRANSFORM | WLR_OUTPUT_STATE_SCALE)) {
+ if (event->state->committed & (
+ WLR_OUTPUT_STATE_MODE |
+ WLR_OUTPUT_STATE_TRANSFORM |
+ WLR_OUTPUT_STATE_SCALE)) {
+ // Mark optimized blur as dirty
+ struct fx_effect_framebuffers *effect_fbos =
+ fx_effect_framebuffers_try_get(output->wlr_output);
+ effect_fbos->blur_buffer_dirty = true;
+
arrange_layers(output);
arrange_output(output);
transaction_commit_dirty();
@@ -889,12 +1005,19 @@ static void handle_commit(struct wl_listener *listener, void *data) {
update_output_manager_config(output->server);
}
- if (event->committed & (WLR_OUTPUT_STATE_MODE | WLR_OUTPUT_STATE_TRANSFORM)) {
+ if (event->state->committed & (
+ WLR_OUTPUT_STATE_MODE |
+ WLR_OUTPUT_STATE_TRANSFORM)) {
int width, height;
wlr_output_transformed_resolution(output->wlr_output, &width, &height);
wlr_damage_ring_set_bounds(&output->damage_ring, width, height);
wlr_output_schedule_frame(output->wlr_output);
}
+
+ // Next time the output is enabled, try to re-apply the gamma LUT
+ if ((event->state->committed & WLR_OUTPUT_STATE_ENABLED) && !output->wlr_output->enabled) {
+ output->gamma_lut_changed = true;
+ }
}
static void handle_present(struct wl_listener *listener, void *data) {
@@ -909,6 +1032,13 @@ static void handle_present(struct wl_listener *listener, void *data) {
output->refresh_nsec = output_event->refresh;
}
+static void handle_request_state(struct wl_listener *listener, void *data) {
+ struct sway_output *output =
+ wl_container_of(listener, output, request_state);
+ const struct wlr_output_event_request_state *event = data;
+ wlr_output_commit_state(output->wlr_output, event->state);
+}
+
static unsigned int last_headless_num = 0;
void handle_new_output(struct wl_listener *listener, void *data) {
@@ -931,16 +1061,18 @@ void handle_new_output(struct wl_listener *listener, void *data) {
if (wlr_output->non_desktop) {
sway_log(SWAY_DEBUG, "Not configuring non-desktop output");
struct sway_output_non_desktop *non_desktop = output_non_desktop_create(wlr_output);
+#if WLR_HAS_DRM_BACKEND
if (server->drm_lease_manager) {
wlr_drm_lease_v1_manager_offer_output(server->drm_lease_manager,
wlr_output);
}
+#endif
list_add(root->non_desktop_outputs, non_desktop);
return;
}
if (!wlr_output_init_render(wlr_output, server->allocator,
- server->wlr_renderer)) {
+ server->renderer)) {
sway_log(SWAY_ERROR, "Failed to init output render");
return;
}
@@ -952,20 +1084,12 @@ void handle_new_output(struct wl_listener *listener, void *data) {
output->server = server;
wlr_damage_ring_init(&output->damage_ring);
- // Init FX Renderer
- struct wlr_egl *egl = wlr_gles2_renderer_get_egl(server->wlr_renderer);
- output->renderer = fx_renderer_create(egl, wlr_output);
- if (!output->renderer) {
- sway_log(SWAY_ERROR, "Failed to create fx_renderer");
- abort();
- }
-
+ wl_signal_add(&root->output_layout->events.destroy, &output->layout_destroy);
+ output->layout_destroy.notify = handle_layout_destroy;
wl_signal_add(&wlr_output->events.destroy, &output->destroy);
output->destroy.notify = handle_destroy;
wl_signal_add(&wlr_output->events.commit, &output->commit);
output->commit.notify = handle_commit;
- wl_signal_add(&wlr_output->events.mode, &output->mode);
- output->mode.notify = handle_mode;
wl_signal_add(&wlr_output->events.present, &output->present);
output->present.notify = handle_present;
wl_signal_add(&wlr_output->events.damage, &output->damage);
@@ -974,6 +1098,8 @@ void handle_new_output(struct wl_listener *listener, void *data) {
output->frame.notify = handle_frame;
wl_signal_add(&wlr_output->events.needs_frame, &output->needs_frame);
output->needs_frame.notify = handle_needs_frame;
+ wl_signal_add(&wlr_output->events.request_state, &output->request_state);
+ output->request_state.notify = handle_request_state;
output->repaint_timer = wl_event_loop_add_timer(server->wl_event_loop,
output_repaint_timer_handler, output);
@@ -997,6 +1123,21 @@ void handle_output_layout_change(struct wl_listener *listener,
update_output_manager_config(server);
}
+void handle_gamma_control_set_gamma(struct wl_listener *listener, void *data) {
+ struct sway_server *server =
+ wl_container_of(listener, server, gamma_control_set_gamma);
+ const struct wlr_gamma_control_manager_v1_set_gamma_event *event = data;
+
+ struct sway_output *output = event->output->data;
+
+ if(!output) {
+ return;
+ }
+
+ output->gamma_lut_changed = true;
+ wlr_output_schedule_frame(output->wlr_output);
+}
+
static void output_manager_apply(struct sway_server *server,
struct wlr_output_configuration_v1 *config, bool test_only) {
// TODO: perform atomic tests on the whole backend atomically
diff --git a/sway/desktop/render.c b/sway/desktop/render.c
index 429924c2..cbf99177 100644
--- a/sway/desktop/render.c
+++ b/sway/desktop/render.c
@@ -1,28 +1,25 @@
-#include <stdio.h>
-#include <assert.h>
-#include <GLES2/gl2.h>
+#define _POSIX_C_SOURCE 200809L
+#include <scenefx/render/fx_renderer/fx_effect_framebuffers.h>
+#include <scenefx/render/fx_renderer/fx_renderer.h>
+#include <scenefx/render/pass.h>
#include <stdlib.h>
#include <strings.h>
#include <time.h>
#include <wayland-server-core.h>
-#include <wlr/render/gles2.h>
+#include <wlr/config.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_buffer.h>
-#include <wlr/types/wlr_compositor.h>
#include <wlr/types/wlr_damage_ring.h>
#include <wlr/types/wlr_matrix.h>
-#include <wlr/types/wlr_output.h>
#include <wlr/types/wlr_output_layout.h>
-#include <wlr/util/box.h>
+#include <wlr/types/wlr_output.h>
+#include <wlr/types/wlr_compositor.h>
#include <wlr/util/region.h>
-
#include "config.h"
-#include "log.h"
#include "sway/config.h"
-#include "sway/desktop/fx_renderer/fx_framebuffer.h"
-#include "sway/desktop/fx_renderer/fx_renderer.h"
#include "sway/input/input-manager.h"
#include "sway/input/seat.h"
+#include "sway/layers.h"
#include "sway/output.h"
#include "sway/server.h"
#include "sway/tree/arrange.h"
@@ -31,45 +28,68 @@
#include "sway/tree/view.h"
#include "sway/tree/workspace.h"
-struct decoration_data get_undecorated_decoration_data() {
- return (struct decoration_data) {
- .alpha = 1.0f,
- .dim = 0.0f,
- .dim_color = config->dim_inactive_colors.unfocused,
- .corner_radius = 0,
- .saturation = 1.0f,
- .has_titlebar = false,
- .blur = false,
- .discard_transparent = false,
- .shadow = false,
- };
+static void transform_output_damage(pixman_region32_t *damage, struct wlr_output *output) {
+ int ow, oh;
+ wlr_output_transformed_resolution(output, &ow, &oh);
+ enum wl_output_transform transform =
+ wlr_output_transform_invert(output->transform);
+ wlr_region_transform(damage, damage, transform, ow, oh);
+}
+
+static void transform_output_box(struct wlr_box *box, struct wlr_output *output) {
+ int ow, oh;
+ wlr_output_transformed_resolution(output, &ow, &oh);
+ enum wl_output_transform transform =
+ wlr_output_transform_invert(output->transform);
+ wlr_box_transform(box, box, transform, ow, oh);
}
// TODO: Remove this ugly abomination with a complete border rework...
-enum corner_location get_rotated_corner(enum corner_location corner_location,
- enum wl_output_transform transform) {
- if (corner_location == ALL || corner_location == NONE) {
- return corner_location;
+static void transform_corner_location(enum corner_location *corner_location, struct wlr_output *output) {
+ if (*corner_location == ALL) {
+ return;
}
- switch (transform) {
+ switch (wlr_output_transform_invert(output->transform)) {
case WL_OUTPUT_TRANSFORM_NORMAL:
- return corner_location;
+ return;
case WL_OUTPUT_TRANSFORM_90:
- return (corner_location + 1) % 4;
+ *corner_location = (*corner_location + 1) % 4;
+ return;
case WL_OUTPUT_TRANSFORM_180:
- return (corner_location + 2) % 4;
+ *corner_location = (*corner_location + 2) % 4;
+ return;
case WL_OUTPUT_TRANSFORM_270:
- return (corner_location + 3) % 4;
+ *corner_location = (*corner_location + 3) % 4;
+ return;
case WL_OUTPUT_TRANSFORM_FLIPPED:
- return (corner_location + (1 - 2 * (corner_location % 2))) % 4;
+ *corner_location = (*corner_location + (1 - 2 * (*corner_location % 2))) % 4;
+ return;
case WL_OUTPUT_TRANSFORM_FLIPPED_90:
- return (corner_location + (4 - 2 * (corner_location % 2))) % 4;
+ *corner_location = (*corner_location + (4 - 2 * (*corner_location % 2))) % 4;
+ return;
case WL_OUTPUT_TRANSFORM_FLIPPED_180:
- return (corner_location + (3 - 2 * (corner_location % 2))) % 4;
+ *corner_location = (*corner_location + (3 - 2 * (*corner_location % 2))) % 4;
+ return;
case WL_OUTPUT_TRANSFORM_FLIPPED_270:
- return (corner_location + (2 - 2 * (corner_location % 2))) % 4;
+ *corner_location = (*corner_location + (2 - 2 * (*corner_location % 2))) % 4;
+ return;
+ default:
+ return;
}
- return corner_location;
+}
+
+struct decoration_data get_undecorated_decoration_data() {
+ return (struct decoration_data) {
+ .alpha = 1.0f,
+ .dim = 0.0f,
+ .dim_color = config->dim_inactive_colors.unfocused,
+ .corner_radius = 0,
+ .saturation = 1.0f,
+ .has_titlebar = false,
+ .blur = false,
+ .discard_transparent = false,
+ .shadow = false,
+ };
}
/**
@@ -85,380 +105,260 @@ enum corner_location get_rotated_corner(enum corner_location corner_location,
* scaled to 2px.
*/
static int scale_length(int length, int offset, float scale) {
- return round((offset + length) * scale) - round(offset * scale);
+ return roundf((offset + length) * scale) - roundf(offset * scale);
}
-static void scissor_output(struct wlr_output *wlr_output,
- pixman_box32_t *rect) {
- struct sway_output *output = wlr_output->data;
- struct fx_renderer *renderer = output->renderer;
- assert(renderer);
-
- struct wlr_box box = {
- .x = rect->x1,
- .y = rect->y1,
- .width = rect->x2 - rect->x1,
- .height = rect->y2 - rect->y1,
- };
-
- int ow, oh;
- wlr_output_transformed_resolution(wlr_output, &ow, &oh);
-
- enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
- wlr_box_transform(&box, &box, transform, ow, oh);
-
- fx_renderer_scissor(&box);
-}
-
-static void set_scale_filter(struct wlr_output *wlr_output,
- struct fx_texture *texture, enum scale_filter_mode scale_filter) {
- glBindTexture(texture->target, texture->id);
-
- switch (scale_filter) {
+static enum wlr_scale_filter_mode get_scale_filter(struct sway_output *output) {
+ switch (output->scale_filter) {
case SCALE_FILTER_LINEAR:
- glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- break;
+ return WLR_SCALE_FILTER_BILINEAR;
case SCALE_FILTER_NEAREST:
- glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- break;
- case SCALE_FILTER_DEFAULT:
- case SCALE_FILTER_SMART:
- assert(false); // unreachable
+ return WLR_SCALE_FILTER_NEAREST;
+ default:
+ abort(); // unreachable
}
}
-pixman_region32_t create_damage(const struct wlr_box damage_box, pixman_region32_t *output_damage) {
+static void render_texture(struct fx_render_context *ctx, struct wlr_texture *texture,
+ const struct wlr_fbox *_src_box, const struct wlr_box *dst_box,
+ const struct wlr_box *_clip_box, enum wl_output_transform transform,
+ struct decoration_data deco_data) {
+ struct sway_output *output = ctx->output;
+
+ struct wlr_box proj_box = *dst_box;
+
+ struct wlr_fbox src_box = {0};
+ if (_src_box) {
+ src_box = *_src_box;
+ }
+
pixman_region32_t damage;
- pixman_region32_init(&damage);
- pixman_region32_union_rect(&damage, &damage, damage_box.x, damage_box.y,
- damage_box.width, damage_box.height);
- pixman_region32_intersect(&damage, &damage, output_damage);
- return damage;
-}
+ pixman_region32_init_rect(&damage, proj_box.x, proj_box.y,
+ proj_box.width, proj_box.height);
+ pixman_region32_intersect(&damage, &damage, ctx->output_damage);
-struct wlr_box get_monitor_box(struct wlr_output *output) {
- int width, height;
- wlr_output_transformed_resolution(output, &width, &height);
- struct wlr_box monitor_box = { 0, 0, width, height };
- return monitor_box;
-}
+ struct wlr_box clip_box = {0};
+ if (_clip_box) {
+ pixman_region32_intersect_rect(&damage, &damage,
+ _clip_box->x, _clip_box->y, _clip_box->width, _clip_box->height);
-static void render_texture(struct wlr_output *wlr_output,
- pixman_region32_t *output_damage, struct fx_texture *texture,
- const struct wlr_fbox *src_box, const struct wlr_box *dst_box,
- const float matrix[static 9], struct decoration_data deco_data) {
- struct sway_output *output = wlr_output->data;
- struct fx_renderer *renderer = output->renderer;
+ clip_box = *_clip_box;
+ }
- pixman_region32_t damage = create_damage(*dst_box, output_damage);
bool damaged = pixman_region32_not_empty(&damage);
if (!damaged) {
goto damage_finish;
}
- // ensure the box is updated as per the output orientation
- struct wlr_box transformed_box;
- int width, height;
- wlr_output_transformed_resolution(wlr_output, &width, &height);
- wlr_box_transform(&transformed_box, dst_box,
- wlr_output_transform_invert(wlr_output->transform), width, height);
-
- int nrects;
- pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
- for (int i = 0; i < nrects; ++i) {
- scissor_output(wlr_output, &rects[i]);
- set_scale_filter(wlr_output, texture, output->scale_filter);
- if (src_box != NULL) {
- fx_render_subtexture_with_matrix(renderer, texture, src_box, &transformed_box,
- matrix, deco_data);
- } else {
- fx_render_texture_with_matrix(renderer, texture, &transformed_box, matrix, deco_data);
+ transform_output_box(&proj_box, output->wlr_output);
+ transform_output_box(&clip_box, output->wlr_output);
+ transform_output_damage(&damage, output->wlr_output);
+ transform = wlr_output_transform_compose(transform, output->wlr_output->transform);
+
+ fx_render_pass_add_texture(ctx->pass, &(struct fx_render_texture_options) {
+ .base = {
+ .texture = texture,
+ .src_box = src_box,
+ .dst_box = proj_box,
+ .transform = transform,
+ .alpha = &deco_data.alpha,
+ .clip = &damage,
+ .filter_mode = get_scale_filter(output),
+ },
+ .clip_box = &clip_box,
+ .corner_radius = deco_data.corner_radius,
+ .has_titlebar = deco_data.has_titlebar,
+ .dim = deco_data.dim,
+ .dim_color = {
+ .r = deco_data.dim_color[0],
+ .g = deco_data.dim_color[1],
+ .b = deco_data.dim_color[2],
+ .a = deco_data.dim_color[3],
}
- }
+ });
damage_finish:
pixman_region32_fini(&damage);
}
-/* Renders the blur for each damaged rect and swaps the buffer */
-void render_blur_segments(struct fx_renderer *renderer,
- const float matrix[static 9], pixman_region32_t* damage,
- struct fx_framebuffer **buffer, struct blur_shader* shader,
- const struct wlr_box *box, int blur_radius) {
- if (*buffer == &renderer->effects_buffer) {
- fx_framebuffer_bind(&renderer->effects_buffer_swapped);
- } else {
- fx_framebuffer_bind(&renderer->effects_buffer);
- }
-
- if (pixman_region32_not_empty(damage)) {
- int nrects;
- pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
- for (int i = 0; i < nrects; ++i) {
- const pixman_box32_t box = rects[i];
- struct wlr_box new_box = { box.x1, box.y1, box.x2 - box.x1, box.y2 - box.y1 };
- fx_renderer_scissor(&new_box);
- fx_render_blur(renderer, matrix, buffer, shader, &new_box, blur_radius);
- }
- }
-
- if (*buffer != &renderer->effects_buffer) {
- *buffer = &renderer->effects_buffer;
- } else {
- *buffer = &renderer->effects_buffer_swapped;
- }
-}
-
-// Blurs the main_buffer content and returns the blurred framebuffer
-struct fx_framebuffer *get_main_buffer_blur(struct fx_renderer *renderer, struct sway_output *output,
- pixman_region32_t *original_damage, const struct wlr_box *box) {
- struct wlr_output *wlr_output = output->wlr_output;
- struct wlr_box monitor_box = get_monitor_box(wlr_output);
-
- const enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
- float matrix[9];
- wlr_matrix_project_box(matrix, &monitor_box, transform, 0, wlr_output->transform_matrix);
+void render_blur(struct fx_render_context *ctx, struct wlr_texture *texture,
+ const struct wlr_fbox *src_box, const struct wlr_box *dst_box,
+ bool optimized_blur, pixman_region32_t *opaque_region,
+ struct decoration_data deco_data) {
+ struct sway_output *output = ctx->output;
- float gl_matrix[9];
- wlr_matrix_multiply(gl_matrix, renderer->projection, matrix);
+ struct wlr_box proj_box = *dst_box;
pixman_region32_t damage;
- pixman_region32_init(&damage);
- pixman_region32_copy(&damage, original_damage);
- wlr_region_transform(&damage, &damage, transform, monitor_box.width, monitor_box.height);
+ pixman_region32_init_rect(&damage, proj_box.x, proj_box.y,
+ proj_box.width, proj_box.height);
+ pixman_region32_intersect(&damage, &damage, ctx->output_damage);
- wlr_region_expand(&damage, &damage, config_get_blur_size());
-
- // Initially blur main_buffer content into the effects_buffers
- struct fx_framebuffer *current_buffer = &renderer->wlr_buffer;
-
- // Bind to blur framebuffer
- fx_framebuffer_bind(&renderer->effects_buffer);
- glBindTexture(renderer->wlr_buffer.texture.target, renderer->wlr_buffer.texture.id);
-
- // damage region will be scaled, make a temp
- pixman_region32_t tempDamage;
- pixman_region32_init(&tempDamage);
-
- int blur_radius = config->blur_params.radius;
- int blur_passes = config->blur_params.num_passes;
-
- // Downscale
- for (int i = 0; i < blur_passes; ++i) {
- wlr_region_scale(&tempDamage, &damage, 1.0f / (1 << (i + 1)));
- render_blur_segments(renderer, gl_matrix, &tempDamage, &current_buffer,
- &renderer->shaders.blur1, box, blur_radius);
- }
-
- // Upscale
- for (int i = blur_passes - 1; i >= 0; --i) {
- // when upsampling we make the region twice as big
- wlr_region_scale(&tempDamage, &damage, 1.0f / (1 << i));
- render_blur_segments(renderer, gl_matrix, &tempDamage, &current_buffer,
- &renderer->shaders.blur2, box, blur_radius);
+ if (!pixman_region32_not_empty(&damage)) {
+ goto damage_finish;
}
- float blur_noise = config->blur_params.noise;
- float blur_brightness = config->blur_params.brightness;
- float blur_contrast = config->blur_params.contrast;
- float blur_saturation = config->blur_params.saturation;
-
- // Render additional blur effects like saturation, noise, contrast, etc...
- if (config_should_parameters_blur_effects() && pixman_region32_not_empty(&damage)) {
- if (current_buffer == &renderer->effects_buffer) {
- fx_framebuffer_bind(&renderer->effects_buffer_swapped);
- } else {
- fx_framebuffer_bind(&renderer->effects_buffer);
- }
- int nrects;
- pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
- for (int i = 0; i < nrects; ++i) {
- const pixman_box32_t box = rects[i];
- struct wlr_box new_box = { box.x1, box.y1, box.x2 - box.x1, box.y2 - box.y1 };
- fx_renderer_scissor(&new_box);
- fx_render_blur_effects(renderer, gl_matrix, &current_buffer, blur_noise,
- blur_brightness, blur_contrast, blur_saturation);
- }
- if (current_buffer != &renderer->effects_buffer) {
- current_buffer = &renderer->effects_buffer;
- } else {
- current_buffer = &renderer->effects_buffer_swapped;
- }
- }
+ transform_output_box(&proj_box, output->wlr_output);
+ transform_output_damage(&damage, output->wlr_output);
+
+ struct fx_render_blur_pass_options blur_options = {
+ .tex_options = {
+ .base = {
+ .texture = texture,
+ .src_box = *src_box,
+ .dst_box = proj_box,
+ .transform = WL_OUTPUT_TRANSFORM_NORMAL,
+ .alpha = &deco_data.alpha,
+ .clip = &damage,
+ .filter_mode = WLR_SCALE_FILTER_BILINEAR,
+ },
+ .clip_box = &proj_box,
+ .corner_radius = deco_data.corner_radius,
+ .discard_transparent = false,
+ },
+ .opaque_region = opaque_region,
+ .use_optimized_blur = optimized_blur,
+ .blur_data = &config->blur_params,
+ .ignore_transparent = deco_data.discard_transparent,
+ };
+ // Render the actual blur behind the surface
+ fx_render_pass_add_blur(ctx->pass, &blur_options);
- pixman_region32_fini(&tempDamage);
+damage_finish:
pixman_region32_fini(&damage);
-
- // Bind back to the default buffer
- fx_framebuffer_bind(&renderer->wlr_buffer);
-
- return current_buffer;
}
-void render_blur(bool optimized, struct sway_output *output,
- pixman_region32_t *output_damage, const struct wlr_box *dst_box,
- pixman_region32_t *opaque_region, struct decoration_data *deco_data,
- struct blur_stencil_data *stencil_data) {
- struct wlr_output *wlr_output = output->wlr_output;
- struct fx_renderer *renderer = output->renderer;
+// _box.x and .y are expected to be layout-local
+// _box.width and .height are expected to be output-buffer-local
+void render_box_shadow(struct fx_render_context *ctx, const struct wlr_box *_box,
+ const float color[static 4], float blur_sigma, float corner_radius,
+ float offset_x, float offset_y) {
+ struct wlr_output *wlr_output = ctx->output->wlr_output;
- // Check if damage is inside of box rect
- pixman_region32_t damage = create_damage(*dst_box, output_damage);
+ struct wlr_box box;
+ memcpy(&box, _box, sizeof(struct wlr_box));
- pixman_region32_t translucent_region;
- pixman_region32_init(&translucent_region);
+ // Extend the size of the box while also considering the shadow offset
+ struct wlr_box shadow_box;
+ memcpy(&shadow_box, _box, sizeof(struct wlr_box));
+ shadow_box.x -= blur_sigma - offset_x;
+ shadow_box.y -= blur_sigma - offset_y;
+ shadow_box.width += blur_sigma * 2;
+ shadow_box.height += blur_sigma * 2;
+ pixman_region32_t damage;
+ pixman_region32_init_rect(&damage, shadow_box.x, shadow_box.y,
+ shadow_box.width, shadow_box.height);
+ pixman_region32_intersect(&damage, &damage, ctx->output_damage);
if (!pixman_region32_not_empty(&damage)) {
goto damage_finish;
}
- // Gets the translucent region
- pixman_box32_t surface_box = { 0, 0, dst_box->width, dst_box->height };
- pixman_region32_copy(&translucent_region, opaque_region);
- pixman_region32_inverse(&translucent_region, &translucent_region, &surface_box);
- if (!pixman_region32_not_empty(&translucent_region)) {
- goto damage_finish;
- }
-
- struct fx_framebuffer *buffer = &renderer->blur_buffer;
- if (!buffer->texture.id || !optimized) {
- pixman_region32_translate(&translucent_region, dst_box->x, dst_box->y);
- pixman_region32_intersect(&translucent_region, &translucent_region, &damage);
-
- // Render the blur into its own buffer
- buffer = get_main_buffer_blur(renderer, output, &translucent_region, dst_box);
- }
-
- // Get a stencil of the window ignoring transparent regions
- if (deco_data->discard_transparent && stencil_data) {
- fx_renderer_scissor(NULL);
- fx_renderer_stencil_mask_init();
-
- render_texture(wlr_output, output_damage, stencil_data->stencil_texture, stencil_data->stencil_src_box,
- dst_box, stencil_data->stencil_matrix, *deco_data);
-
- fx_renderer_stencil_mask_close(true);
- }
-
- // Draw the blurred texture
- struct wlr_box monitor_box = get_monitor_box(wlr_output);
- enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
- float matrix[9];
- wlr_matrix_project_box(matrix, &monitor_box, transform, 0.0, wlr_output->transform_matrix);
-
- struct decoration_data blur_deco_data = get_undecorated_decoration_data();
- blur_deco_data.corner_radius = deco_data->corner_radius;
- blur_deco_data.has_titlebar = deco_data->has_titlebar;
- render_texture(wlr_output, &damage, &buffer->texture, NULL, dst_box, matrix, blur_deco_data);
+ transform_output_damage(&damage, wlr_output);
+ transform_output_box(&box, wlr_output);
+ transform_output_box(&shadow_box, wlr_output);
- // Finish stenciling
- if (deco_data->discard_transparent && stencil_data) {
- fx_renderer_stencil_mask_fini();
- }
+ struct shadow_data shadow_data = {
+ .enabled = true,
+ .offset_x = offset_x,
+ .offset_y = offset_y,
+ .color = {
+ .r = color[0],
+ .g = color[1],
+ .b = color[2],
+ .a = color[3],
+ },
+ .blur_sigma = blur_sigma,
+ };
+ struct fx_render_box_shadow_options shadow_options = {
+ .shadow_box = shadow_box,
+ .clip_box = box,
+ .clip = &damage,
+ .shadow_data = &shadow_data,
+ .corner_radius = corner_radius,
+ };
+ fx_render_pass_add_box_shadow(ctx->pass, &shadow_options);
damage_finish:
pixman_region32_fini(&damage);
- pixman_region32_fini(&translucent_region);
}
// _box.x and .y are expected to be layout-local
// _box.width and .height are expected to be output-buffer-local
-void render_box_shadow(struct sway_output *output, pixman_region32_t *output_damage,
- const struct wlr_box *_box, const float color[static 4], float blur_sigma,
- float corner_radius, float offset_x, float offset_y) {
- struct wlr_output *wlr_output = output->wlr_output;
- struct fx_renderer *renderer = output->renderer;
+void render_rounded_border_corner(struct fx_render_context *ctx, const struct wlr_box *_box,
+ const float color[static 4], int corner_radius, int border_thickness,
+ enum corner_location location) {
+ struct wlr_output *wlr_output = ctx->output->wlr_output;
+
+ struct wlr_box box = *_box;
+ const int size = MAX(box.width, box.height);
+ box.width = size;
+ box.height = size;
+ box.x -= ctx->output->lx * wlr_output->scale;
+ box.y -= ctx->output->ly * wlr_output->scale;
- struct wlr_box box;
- memcpy(&box, _box, sizeof(struct wlr_box));
- box.x -= blur_sigma - offset_x;
- box.y -= blur_sigma - offset_y;
- box.width += 2 * blur_sigma;
- box.height += 2 * blur_sigma;
-
- pixman_region32_t damage = create_damage(box, output_damage);
-
- // don't damage area behind window since we dont render it anyway
- struct wlr_box inner_box;
- memcpy(&inner_box, _box, sizeof(struct wlr_box));
- inner_box.x += corner_radius;
- inner_box.y += corner_radius;
- inner_box.width -= 2 * corner_radius;
- inner_box.height -= 2 * corner_radius;
- pixman_region32_t inner_damage = create_damage(inner_box, output_damage);
- pixman_region32_subtract(&damage, &damage, &inner_damage);
- pixman_region32_fini(&inner_damage);
-
- bool damaged = pixman_region32_not_empty(&damage);
- if (!damaged) {
+ pixman_region32_t damage;
+ pixman_region32_init_rect(&damage, box.x, box.y, box.width, box.height);
+ pixman_region32_intersect(&damage, &damage, ctx->output_damage);
+ if (!pixman_region32_not_empty(&damage)) {
goto damage_finish;
}
- float matrix[9];
- wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
- wlr_output->transform_matrix);
-
- int width, height;
- wlr_output_transformed_resolution(wlr_output, &width, &height);
- enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
- // ensure the shadow_box is updated as per the output orientation
- struct wlr_box transformed_shadow_box;
- wlr_box_transform(&transformed_shadow_box, &box, transform, width, height);
- // ensure the box is updated as per the output orientation
- struct wlr_box transformed_box;
- wlr_box_transform(&transformed_box, _box, transform, width, height);
-
- int nrects;
- pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
- for (int i = 0; i < nrects; ++i) {
- scissor_output(wlr_output, &rects[i]);
-
- fx_render_box_shadow(renderer, &transformed_shadow_box, &transformed_box,
- color, matrix, corner_radius, blur_sigma);
- }
+ transform_output_damage(&damage, wlr_output);
+ transform_output_box(&box, wlr_output);
+ transform_corner_location(&location, wlr_output);
+
+ struct fx_render_rounded_border_corner_options border_corner_options = {
+ .base = {
+ .box = box,
+ .color = {
+ .r = color[0],
+ .g = color[1],
+ .b = color[2],
+ .a = color[3],
+ },
+ .clip = &damage, // Render with the original extended clip region
+ },
+ .corner_radius = corner_radius,
+ .border_thickness = border_thickness,
+ .corner_location = location
+ };
+ fx_render_pass_add_rounded_border_corner(ctx->pass, &border_corner_options);
damage_finish:
pixman_region32_fini(&damage);
}
static void render_surface_iterator(struct sway_output *output,
- struct sway_view *view, struct wlr_surface *surface,
+ struct sway_view *_view, struct wlr_surface *surface,
struct wlr_box *_box, void *_data) {
struct render_data *data = _data;
struct wlr_output *wlr_output = output->wlr_output;
- pixman_region32_t *output_damage = data->damage;
struct wlr_texture *texture = wlr_surface_get_texture(surface);
if (!texture) {
return;
}
- struct wlr_box proj_box = *_box;
-
- scale_box(&proj_box, wlr_output->scale);
-
- float matrix[9];
- enum wl_output_transform transform = wlr_output_transform_invert(surface->current.transform);
- wlr_matrix_project_box(matrix, &proj_box, transform, 0.0, wlr_output->transform_matrix);
+ struct wlr_fbox src_box;
+ wlr_surface_get_buffer_source_box(surface, &src_box);
struct wlr_box dst_box = *_box;
- struct wlr_box *clip_box = data->clip_box;
- if (clip_box != NULL) {
- dst_box.width = fmin(dst_box.width, clip_box->width);
- dst_box.height = fmin(dst_box.height, clip_box->height);
- dst_box.x = fmax(dst_box.x, clip_box->x);
- dst_box.y = fmax(dst_box.y, clip_box->y);
- }
+ struct wlr_box clip_box = *_box;
+ if (data->clip_box != NULL) {
+ clip_box.width = fmin(dst_box.width, data->clip_box->width);
+ clip_box.height = fmin(dst_box.height, data->clip_box->height);
+ clip_box.x = fmax(dst_box.x, data->clip_box->x);
+ clip_box.y = fmax(dst_box.y, data->clip_box->y);
+ }
scale_box(&dst_box, wlr_output->scale);
+ scale_box(&clip_box, wlr_output->scale);
struct decoration_data deco_data = data->deco_data;
deco_data.corner_radius *= wlr_output->scale;
- struct wlr_fbox src_box;
- wlr_surface_get_buffer_source_box(surface, &src_box);
- struct fx_texture fx_texture = fx_texture_from_wlr_texture(texture);
-
// render blur
+ struct sway_view *view = data->view;
bool is_subsurface = view ? view->surface != surface : false;
if (deco_data.blur && config_should_parameters_blur() && !is_subsurface) {
pixman_region32_t opaque_region;
@@ -474,13 +374,11 @@ static void render_surface_iterator(struct sway_output *output,
}
if (has_alpha) {
- struct wlr_box monitor_box = get_monitor_box(wlr_output);
- wlr_box_transform(&monitor_box, &monitor_box,
- wlr_output_transform_invert(wlr_output->transform), monitor_box.width, monitor_box.height);
- struct blur_stencil_data stencil_data = { &fx_texture, &src_box, matrix };
- bool should_optimize_blur = view ? !container_is_floating_or_child(view->container) || config->blur_xray : false;
- render_blur(should_optimize_blur, output, output_damage, &dst_box,
- &opaque_region, &deco_data, &stencil_data);
+ bool should_optimize_blur = view ?
+ !container_is_floating_or_child(view->container) || config->blur_xray
+ : false;
+ render_blur(data->ctx, texture, &src_box, &clip_box,
+ should_optimize_blur, &opaque_region, deco_data);
}
pixman_region32_fini(&opaque_region);
@@ -488,11 +386,10 @@ static void render_surface_iterator(struct sway_output *output,
deco_data.discard_transparent = false;
- // Render surface texture
- render_texture(wlr_output, output_damage, &fx_texture, &src_box, &dst_box,
- matrix, deco_data);
+ render_texture(data->ctx, texture,
+ &src_box, &dst_box, &clip_box, surface->current.transform, deco_data);
- wlr_presentation_surface_sampled_on_output(server.presentation, surface,
+ wlr_presentation_surface_textured_on_output(server.presentation, surface,
wlr_output);
}
@@ -500,225 +397,144 @@ static void render_surface_iterator(struct sway_output *output,
static void render_layer_iterator(struct sway_output *output,
struct sway_view *view, struct wlr_surface *surface,
struct wlr_box *_box, void *_data) {
+ // render the layer's surface
+ render_surface_iterator(output, view, surface, _box, _data);
+
struct render_data *data = _data;
struct decoration_data deco_data = data->deco_data;
// Ignore effects if this is a subsurface
- if (!wlr_surface_is_layer_surface(surface)) {
+ if (!wlr_layer_surface_v1_try_from_wlr_surface(surface)) {
deco_data = get_undecorated_decoration_data();
}
- // render the layer's surface
- render_surface_iterator(output, view, surface, _box, _data);
-
// render shadow
if (deco_data.shadow && config_should_parameters_shadow()) {
- int corner_radius = deco_data.corner_radius *= output->wlr_output->scale;
- int offset_x = config->shadow_offset_x * output->wlr_output->scale;
- int offset_y = config->shadow_offset_y * output->wlr_output->scale;
- scale_box(_box, output->wlr_output->scale);
- render_box_shadow(output, data->damage, _box, config->shadow_color,
- config->shadow_blur_sigma, corner_radius, offset_x, offset_y);
+ float output_scale = output->wlr_output->scale;
+ struct wlr_box box = *_box;
+ scale_box(&box, output_scale);
+ render_box_shadow(data->ctx, &box, config->shadow_color, config->shadow_blur_sigma * output_scale,
+ deco_data.corner_radius * output_scale, config->shadow_offset_x * output_scale, config->shadow_offset_y * output_scale);
}
}
-static void render_layer_toplevel(struct sway_output *output,
- pixman_region32_t *damage, struct wl_list *layer_surfaces) {
+static void render_layer_toplevel(struct fx_render_context *ctx, struct wl_list *layer_surfaces) {
struct render_data data = {
- .damage = damage,
.deco_data = get_undecorated_decoration_data(),
+ .ctx = ctx,
};
- output_layer_for_each_toplevel_surface(output, layer_surfaces,
+ output_layer_for_each_toplevel_surface(ctx->output, layer_surfaces,
render_layer_iterator, &data);
}
-static void render_layer_popups(struct sway_output *output,
- pixman_region32_t *damage, struct wl_list *layer_surfaces) {
+ static void render_layer_popups(struct fx_render_context *ctx, struct wl_list *layer_surfaces) {
struct render_data data = {
- .damage = damage,
.deco_data = get_undecorated_decoration_data(),
+ .ctx = ctx,
};
- output_layer_for_each_popup_surface(output, layer_surfaces,
+ output_layer_for_each_popup_surface(ctx->output, layer_surfaces,
render_layer_iterator, &data);
}
#if HAVE_XWAYLAND
-static void render_unmanaged(struct sway_output *output,
- pixman_region32_t *damage, struct wl_list *unmanaged) {
+static void render_unmanaged(struct fx_render_context *ctx, struct wl_list *unmanaged) {
struct render_data data = {
- .damage = damage,
.deco_data = get_undecorated_decoration_data(),
+ .ctx = ctx,
};
- output_unmanaged_for_each_surface(output, unmanaged,
+ output_unmanaged_for_each_surface(ctx->output, unmanaged,
render_surface_iterator, &data);
}
#endif
-static void render_drag_icons(struct sway_output *output,
- pixman_region32_t *damage, struct wl_list *drag_icons) {
+static void render_drag_icons(struct fx_render_context *ctx, struct wl_list *drag_icons) {
struct render_data data = {
- .damage = damage,
.deco_data = get_undecorated_decoration_data(),
+ .ctx = ctx,
};
- output_drag_icons_for_each_surface(output, drag_icons,
+ output_drag_icons_for_each_surface(ctx->output, drag_icons,
render_surface_iterator, &data);
}
-void render_whole_output(struct fx_renderer *renderer, struct wlr_output *wlr_output,
- pixman_region32_t *output_damage, struct fx_texture *texture) {
- struct wlr_box monitor_box = get_monitor_box(wlr_output);
- enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
- float matrix[9];
- wlr_matrix_project_box(matrix, &monitor_box, transform, 0.0, wlr_output->transform_matrix);
-
- render_texture(wlr_output, output_damage, texture, NULL, &monitor_box, matrix, get_undecorated_decoration_data());
-}
-
-void render_output_blur(struct sway_output *output, pixman_region32_t *damage) {
- struct wlr_output *wlr_output = output->wlr_output;
- struct fx_renderer *renderer = output->renderer;
-
- struct wlr_box monitor_box = get_monitor_box(wlr_output);
- pixman_region32_t fake_damage;
- pixman_region32_init_rect(&fake_damage, 0, 0, monitor_box.width, monitor_box.height);
-
- // Render the blur
- struct fx_framebuffer *buffer = get_main_buffer_blur(renderer, output, &fake_damage, &monitor_box);
-
- // Render the newly blurred content into the blur_buffer
- fx_framebuffer_update(&renderer->blur_buffer,
- output->renderer->viewport_width, output->renderer->viewport_height);
- fx_framebuffer_bind(&renderer->blur_buffer);
-
- // Clear the damaged region of the blur_buffer
- float clear_color[] = { 0, 0, 0, 0 };
- int nrects;
- pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
- for (int i = 0; i < nrects; ++i) {
- scissor_output(wlr_output, &rects[i]);
- fx_renderer_clear(clear_color);
- }
- render_whole_output(renderer, wlr_output, &fake_damage, &buffer->texture);
- fx_framebuffer_bind(&renderer->wlr_buffer);
-
- pixman_region32_fini(&fake_damage);
-
- renderer->blur_buffer_dirty = false;
-}
-
// _box.x and .y are expected to be layout-local
// _box.width and .height are expected to be output-buffer-local
-void render_rect(struct sway_output *output,
- pixman_region32_t *output_damage, const struct wlr_box *_box,
+void render_rect(struct fx_render_context *ctx, const struct wlr_box *_box,
float color[static 4]) {
- struct wlr_output *wlr_output = output->wlr_output;
- struct fx_renderer *renderer = output->renderer;
+ struct wlr_output *wlr_output = ctx->output->wlr_output;
- struct wlr_box box;
- memcpy(&box, _box, sizeof(struct wlr_box));
- box.x -= output->lx * wlr_output->scale;
- box.y -= output->ly * wlr_output->scale;
+ struct wlr_box box = *_box;
+ box.x -= ctx->output->lx * wlr_output->scale;
+ box.y -= ctx->output->ly * wlr_output->scale;
- pixman_region32_t damage = create_damage(box, output_damage);
+ pixman_region32_t damage;
+ pixman_region32_init_rect(&damage, box.x, box.y,
+ box.width, box.height);
+ pixman_region32_intersect(&damage, &damage, ctx->output_damage);
bool damaged = pixman_region32_not_empty(&damage);
if (!damaged) {
goto damage_finish;
}
- int nrects;
- pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
- for (int i = 0; i < nrects; ++i) {
- scissor_output(wlr_output, &rects[i]);
- fx_render_rect(renderer, &box, color, wlr_output->transform_matrix);
- }
+ transform_output_damage(&damage, wlr_output);
+ transform_output_box(&box, wlr_output);
+
+ fx_render_pass_add_rect(ctx->pass, &(struct fx_render_rect_options){
+ .base = {
+ .box = box,
+ .color = {
+ .r = color[0],
+ .g = color[1],
+ .b = color[2],
+ .a = color[3],
+ },
+ .clip = &damage,
+ },
+ });
damage_finish:
pixman_region32_fini(&damage);
}
-void render_rounded_rect(struct sway_output *output, pixman_region32_t *output_damage,
- const struct wlr_box *_box, float color[static 4], int corner_radius,
- enum corner_location corner_location) {
- struct wlr_output *wlr_output = output->wlr_output;
- struct fx_renderer *renderer = output->renderer;
-
- struct wlr_box box;
- memcpy(&box, _box, sizeof(struct wlr_box));
- box.x -= output->lx * wlr_output->scale;
- box.y -= output->ly * wlr_output->scale;
-
- pixman_region32_t damage = create_damage(box, output_damage);
- bool damaged = pixman_region32_not_empty(&damage);
- if (!damaged) {
- goto damage_finish;
- }
-
- float matrix[9];
- wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
- wlr_output->transform_matrix);
-
- enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
-
- // ensure the box is updated as per the output orientation
- struct wlr_box transformed_box;
- int width, height;
- wlr_output_transformed_resolution(wlr_output, &width, &height);
- wlr_box_transform(&transformed_box, &box, transform, width, height);
-
- corner_location = get_rotated_corner(corner_location, transform);
-
- int nrects;
- pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
- for (int i = 0; i < nrects; ++i) {
- scissor_output(wlr_output, &rects[i]);
- fx_render_rounded_rect(renderer, &transformed_box, color, matrix,
- corner_radius, corner_location);
+void render_rounded_rect(struct fx_render_context *ctx, const struct wlr_box *_box,
+ float color[static 4], int corner_radius, enum corner_location corner_location) {
+ if (!corner_radius) {
+ render_rect(ctx, _box, color);
+ return;
}
-damage_finish:
- pixman_region32_fini(&damage);
-}
-
-// _box.x and .y are expected to be layout-local
-// _box.width and .height are expected to be output-buffer-local
-void render_border_corner(struct sway_output *output, pixman_region32_t *output_damage,
- const struct wlr_box *_box, const float color[static 4], int corner_radius,
- int border_thickness, enum corner_location corner_location) {
- struct wlr_output *wlr_output = output->wlr_output;
- struct fx_renderer *renderer = output->renderer;
+ struct wlr_output *wlr_output = ctx->output->wlr_output;
- struct wlr_box box;
- memcpy(&box, _box, sizeof(struct wlr_box));
- box.x -= output->lx * wlr_output->scale;
- box.y -= output->ly * wlr_output->scale;
+ struct wlr_box box = *_box;
+ box.x -= ctx->output->lx * wlr_output->scale;
+ box.y -= ctx->output->ly * wlr_output->scale;
- pixman_region32_t damage = create_damage(box, output_damage);
+ pixman_region32_t damage;
+ pixman_region32_init_rect(&damage, box.x, box.y,
+ box.width, box.height);
+ pixman_region32_intersect(&damage, &damage, ctx->output_damage);
bool damaged = pixman_region32_not_empty(&damage);
if (!damaged) {
goto damage_finish;
}
- float matrix[9];
- wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
- wlr_output->transform_matrix);
-
- enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
-
- // ensure the box is updated as per the output orientation
- struct wlr_box transformed_box;
- int width, height;
- wlr_output_transformed_resolution(wlr_output, &width, &height);
- wlr_box_transform(&transformed_box, &box, transform, width, height);
-
- corner_location = get_rotated_corner(corner_location, transform);
-
- int nrects;
- pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
- for (int i = 0; i < nrects; ++i) {
- scissor_output(wlr_output, &rects[i]);
- fx_render_border_corner(renderer, &transformed_box, color, matrix,
- corner_location, corner_radius, border_thickness);
- }
+ transform_output_damage(&damage, wlr_output);
+ transform_output_box(&box, wlr_output);
+ transform_corner_location(&corner_location, wlr_output);
+
+ fx_render_pass_add_rounded_rect(ctx->pass, &(struct fx_render_rounded_rect_options){
+ .base = {
+ .box = box,
+ .color = {
+ .r = color[0],
+ .g = color[1],
+ .b = color[2],
+ .a = color[3],
+ },
+ .clip = &damage,
+ },
+ .corner_radius = corner_radius,
+ .corner_location = corner_location
+ });
damage_finish:
pixman_region32_fini(&damage);
@@ -731,17 +547,18 @@ void premultiply_alpha(float color[4], float opacity) {
color[2] *= color[3];
}
-static void render_view_toplevels(struct sway_view *view, struct sway_output *output,
- pixman_region32_t *damage, struct decoration_data deco_data) {
+static void render_view_toplevels(struct fx_render_context *ctx,
+ struct sway_view *view, struct decoration_data deco_data) {
struct render_data data = {
- .damage = damage,
.deco_data = deco_data,
+ .view = view,
+ .ctx = ctx,
};
// Clip the window to its view size, ignoring CSD
struct wlr_box clip_box;
struct sway_container_state state = view->container->current;
- clip_box.x = state.x - output->lx;
- clip_box.y = state.y - output->ly;
+ clip_box.x = floor(state.x) - ctx->output->lx;
+ clip_box.y = floor(state.y) - ctx->output->ly;
clip_box.width = state.width;
clip_box.height = state.height;
@@ -768,27 +585,36 @@ static void render_view_toplevels(struct sway_view *view, struct sway_output *ou
}
data.clip_box = &clip_box;
- output_view_for_each_surface(output, view, render_surface_iterator, &data);
+ // Render all toplevels without descending into popups
+ double ox = view->container->surface_x -
+ ctx->output->lx - view->geometry.x;
+ double oy = view->container->surface_y -
+ ctx->output->ly - view->geometry.y;
+ output_surface_for_each_surface(ctx->output, view->surface, ox, oy,
+ render_surface_iterator, &data);
}
-static void render_view_popups(struct sway_view *view, struct sway_output *output,
- pixman_region32_t *damage, struct decoration_data deco_data) {
+static void render_view_popups(struct fx_render_context *ctx, struct sway_view *view,
+ struct decoration_data deco_data) {
struct render_data data = {
- .damage = damage,
.deco_data = deco_data,
+ .view = view,
+ .ctx = ctx,
};
- output_view_for_each_popup_surface(output, view,
+ output_view_for_each_popup_surface(ctx->output, view,
render_surface_iterator, &data);
}
-static void render_saved_view(struct sway_view *view, struct sway_output *output,
- pixman_region32_t *damage, struct decoration_data deco_data) {
+static void render_saved_view(struct fx_render_context *ctx, struct sway_view *view, struct decoration_data deco_data) {
+ struct sway_output *output = ctx->output;
struct wlr_output *wlr_output = output->wlr_output;
if (wl_list_empty(&view->saved_buffers)) {
return;
}
+ deco_data.corner_radius *= wlr_output->scale;
+
struct sway_saved_buffer *saved_buf;
wl_list_for_each(saved_buf, &view->saved_buffers, link) {
if (!saved_buf->buffer->texture) {
@@ -814,55 +640,46 @@ static void render_saved_view(struct sway_view *view, struct sway_output *output
}
struct wlr_box dst_box = proj_box;
- scale_box(&proj_box, wlr_output->scale);
-
- float matrix[9];
- enum wl_output_transform transform = wlr_output_transform_invert(saved_buf->transform);
- wlr_matrix_project_box(matrix, &proj_box, transform, 0, wlr_output->transform_matrix);
+ struct wlr_box clip_box = proj_box;
+ // Clip to actual geometry, clipping the CSD
struct sway_container_state state = view->container->current;
- dst_box.x = state.x - output->lx;
- dst_box.y = state.y - output->ly;
- dst_box.width = state.width;
- dst_box.height = state.height;
+ clip_box.x = state.x - output->lx;
+ clip_box.y = state.y - output->ly;
+ clip_box.width = state.width;
+ clip_box.height = state.height;
if (state.border == B_PIXEL || state.border == B_NORMAL) {
- dst_box.x += state.border_thickness;
- dst_box.width -= state.border_thickness * 2;
+ clip_box.x += state.border_thickness;
+ clip_box.width -= state.border_thickness * 2;
if (deco_data.has_titlebar) {
// Shift the box downward to compensate for the titlebar
int titlebar_thickness = container_titlebar_height();
- dst_box.y += titlebar_thickness;
- dst_box.height -= state.border_thickness + titlebar_thickness;
+ clip_box.y += titlebar_thickness;
+ clip_box.height -= state.border_thickness + titlebar_thickness;
} else {
// Regular border
- dst_box.y += state.border_thickness;
- dst_box.height -= state.border_thickness * 2;
+ clip_box.y += state.border_thickness;
+ clip_box.height -= state.border_thickness * 2;
}
}
- scale_box(&dst_box, wlr_output->scale);
-
- deco_data.corner_radius *= wlr_output->scale;
- struct fx_texture fx_texture = fx_texture_from_wlr_texture(saved_buf->buffer->texture);
+ scale_box(&dst_box, wlr_output->scale);
+ scale_box(&clip_box, wlr_output->scale);
// render blur
if (deco_data.blur && config_should_parameters_blur()) {
- struct wlr_gles2_texture_attribs attribs;
- wlr_gles2_texture_get_attribs(saved_buf->buffer->texture, &attribs);
-
+ struct fx_texture_attribs attribs;
+ fx_texture_get_attribs(saved_buf->buffer->texture, &attribs);
if (deco_data.alpha < 1.0 || attribs.has_alpha) {
pixman_region32_t opaque_region;
pixman_region32_init(&opaque_region);
pixman_region32_union_rect(&opaque_region, &opaque_region, 0, 0, 0, 0);
- struct wlr_box monitor_box = get_monitor_box(wlr_output);
- wlr_box_transform(&monitor_box, &monitor_box,
- wlr_output_transform_invert(wlr_output->transform), monitor_box.width, monitor_box.height);
- struct blur_stencil_data stencil_data = { &fx_texture, &saved_buf->source_box, matrix };
bool should_optimize_blur = !container_is_floating_or_child(view->container) || config->blur_xray;
- render_blur(should_optimize_blur, output, damage, &dst_box, &opaque_region,
- &deco_data, &stencil_data);
+ render_blur(ctx, saved_buf->buffer->texture,
+ &saved_buf->source_box, &clip_box, should_optimize_blur,
+ &opaque_region, deco_data);
pixman_region32_fini(&opaque_region);
}
@@ -870,54 +687,52 @@ static void render_saved_view(struct sway_view *view, struct sway_output *output
deco_data.discard_transparent = false;
- // Render saved surface texture
- render_texture(wlr_output, damage, &fx_texture,
- &saved_buf->source_box, &dst_box, matrix, deco_data);
- }
+ render_texture(ctx, saved_buf->buffer->texture,
+ &saved_buf->source_box, &dst_box, &clip_box, saved_buf->transform, deco_data);
- // FIXME: we should set the surface that this saved buffer originates from
- // as sampled here.
- // https://github.com/swaywm/sway/pull/4465#discussion_r321082059
+ // FIXME: we should set the surface that this saved buffer originates from
+ // as sampled here.
+ // https://github.com/swaywm/sway/pull/4465#discussion_r321082059
+ }
}
/**
* Render a view's surface, shadow, and left/bottom/right borders.
*/
-static void render_view(struct sway_output *output, pixman_region32_t *damage,
- struct sway_container *con, struct border_colors *colors,
- struct decoration_data deco_data) {
+static void render_view(struct fx_render_context *ctx, struct sway_container *con,
+ struct border_colors *colors, struct decoration_data deco_data) {
struct sway_view *view = con->view;
- struct sway_container_state *state = &con->current;
- // render view
if (!wl_list_empty(&view->saved_buffers)) {
- render_saved_view(view, output, damage, deco_data);
+ render_saved_view(ctx, view, deco_data);
} else if (view->surface) {
- render_view_toplevels(view, output, damage, deco_data);
+ render_view_toplevels(ctx, view, deco_data);
}
+ struct sway_container_state *state = &con->current;
+
if (state->border == B_CSD && !config->shadows_on_csd_enabled) {
return;
}
- float output_scale = output->wlr_output->scale;
struct wlr_box box;
+ int corner_radius = deco_data.corner_radius;
+ float output_scale = ctx->output->wlr_output->scale;
// render shadow
- if (con->shadow_enabled && config->shadow_blur_sigma > 0 && config->shadow_color[3] > 0.0) {
- box.x = floor(state->x) - output->lx;
- box.y = floor(state->y) - output->ly;
+ if (con->shadow_enabled && config_should_parameters_shadow()) {
+ box.x = floor(state->x) - ctx->output->lx;
+ box.y = floor(state->y) - ctx->output->ly;
box.width = state->width;
box.height = state->height;
scale_box(&box, output_scale);
- int scaled_corner_radius = deco_data.corner_radius == 0 ?
- 0 : (deco_data.corner_radius + state->border_thickness) * output_scale;
+ int shadow_corner_radius = corner_radius == 0 ? 0 : corner_radius + state->border_thickness;
float* shadow_color = view_is_urgent(view) || state->focused ?
- config->shadow_color : config->shadow_inactive_color;
- int offset_x = config->shadow_offset_x * output->wlr_output->scale;
- int offset_y = config->shadow_offset_y * output->wlr_output->scale;
- render_box_shadow(output, damage, &box, shadow_color, config->shadow_blur_sigma,
- scaled_corner_radius, offset_x, offset_y);
+ config->shadow_color : config->shadow_inactive_color;
+
+ render_box_shadow(ctx, &box, shadow_color, config->shadow_blur_sigma * output_scale,
+ shadow_corner_radius * output_scale, config->shadow_offset_x * output_scale,
+ config->shadow_offset_y * output_scale);
}
if (state->border == B_NONE || state->border == B_CSD) {
@@ -928,22 +743,17 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
if (state->border_left) {
memcpy(&color, colors->child_border, sizeof(float) * 4);
- premultiply_alpha(color, deco_data.alpha);
+ premultiply_alpha(color, con->alpha);
box.x = floor(state->x);
box.y = floor(state->content_y);
box.width = state->border_thickness;
- box.height = state->content_height;
- // adjust sizing for rounded border corners
- if (deco_data.corner_radius) {
- if (!deco_data.has_titlebar) {
- box.y += deco_data.corner_radius;
- box.height -= 2 * deco_data.corner_radius;
- } else {
- box.height -= deco_data.corner_radius;
- }
+ box.height = state->content_height - corner_radius;
+ if (corner_radius && !deco_data.has_titlebar) {
+ box.y += corner_radius;
+ box.height -= corner_radius;
}
scale_box(&box, output_scale);
- render_rect(output, damage, &box, color);
+ render_rect(ctx, &box, color);
}
list_t *siblings = container_get_current_siblings(con);
@@ -956,22 +766,17 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
} else {
memcpy(&color, colors->child_border, sizeof(float) * 4);
}
- premultiply_alpha(color, deco_data.alpha);
+ premultiply_alpha(color, con->alpha);
box.x = floor(state->content_x + state->content_width);
box.y = floor(state->content_y);
box.width = state->border_thickness;
- box.height = state->content_height;
- // adjust sizing for rounded border corners
- if (deco_data.corner_radius) {
- if (!deco_data.has_titlebar) {
- box.y += deco_data.corner_radius;
- box.height -= 2 * deco_data.corner_radius;
- } else {
- box.height -= deco_data.corner_radius;
- }
+ box.height = state->content_height - corner_radius;
+ if (corner_radius && !deco_data.has_titlebar) {
+ box.y += corner_radius;
+ box.height -= corner_radius;
}
scale_box(&box, output_scale);
- render_rect(output, damage, &box, color);
+ render_rect(ctx, &box, color);
}
if (state->border_bottom) {
@@ -980,42 +785,40 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
} else {
memcpy(&color, colors->child_border, sizeof(float) * 4);
}
- premultiply_alpha(color, deco_data.alpha);
+ premultiply_alpha(color, con->alpha);
box.x = floor(state->x);
box.y = floor(state->content_y + state->content_height);
box.width = state->width;
box.height = state->border_thickness;
-
// adjust sizing for rounded border corners
if (deco_data.corner_radius) {
- box.x += deco_data.corner_radius + state->border_thickness;
- box.width -= 2 * (deco_data.corner_radius + state->border_thickness);
+ box.x += corner_radius + state->border_thickness;
+ box.width -= 2 * (corner_radius + state->border_thickness);
}
scale_box(&box, output_scale);
- render_rect(output, damage, &box, color);
+ render_rect(ctx, &box, color);
- // rounded bottom left & bottom right border corners
- if (deco_data.corner_radius) {
- int size = 2 * (deco_data.corner_radius + state->border_thickness);
- int scaled_thickness = state->border_thickness * output_scale;
- int scaled_corner_radius = deco_data.corner_radius * output_scale;
+ if (corner_radius && state->border_thickness > 0) {
+ int size = 2 * (corner_radius + state->border_thickness);
+ int scaled_corner_radius = corner_radius * output_scale;
+ int scaled_border_thickness = state->border_thickness * output_scale;
if (state->border_left) {
- box.width = size;
- box.height = size;
box.x = floor(state->x);
box.y = floor(state->y + state->height - size);
+ box.width = size;
+ box.height = size;
scale_box(&box, output_scale);
- render_border_corner(output, damage, &box, color,
- scaled_corner_radius, scaled_thickness, BOTTOM_LEFT);
+ render_rounded_border_corner(ctx, &box, color, scaled_corner_radius,
+ scaled_border_thickness, BOTTOM_LEFT);
}
if (state->border_right) {
- box.width = size;
- box.height = size;
box.x = floor(state->x + state->width - size);
box.y = floor(state->y + state->height - size);
+ box.width = size;
+ box.height = size;
scale_box(&box, output_scale);
- render_border_corner(output, damage, &box, color,
- scaled_corner_radius, scaled_thickness, BOTTOM_RIGHT);
+ render_rounded_border_corner(ctx, &box, color, scaled_corner_radius,
+ scaled_border_thickness, BOTTOM_RIGHT);
}
}
}
@@ -1030,13 +833,13 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
* The height is: 1px border, 3px padding, font height, 3px padding, 1px border
* The left side is: 1px border, 2px padding, title
*/
-static void render_titlebar(struct sway_output *output,
- pixman_region32_t *output_damage, struct sway_container *con, int x, int y,
- int width, struct border_colors *colors, float alpha, int corner_radius,
+static void render_titlebar(struct fx_render_context *ctx, struct sway_container *con,
+ int x, int y, int width, struct border_colors *colors, int corner_radius,
enum corner_location corner_location, struct wlr_texture *title_texture,
struct wlr_texture *marks_texture) {
struct wlr_box box;
float color[4];
+ struct sway_output *output = ctx->output;
float output_scale = output->wlr_output->scale;
double output_x = output->lx;
double output_y = output->ly;
@@ -1046,17 +849,15 @@ static void render_titlebar(struct sway_output *output,
enum alignment title_align = config->title_align;
// value by which all heights should be adjusted to counteract removed bottom border
int bottom_border_compensation = config->titlebar_separator ? 0 : titlebar_border_thickness;
-
- if (corner_location == NONE) {
- corner_radius = 0;
- }
+ corner_radius *= output_scale;
// Single pixel bar above title
memcpy(&color, colors->border, sizeof(float) * 4);
- premultiply_alpha(color, alpha);
+ premultiply_alpha(color, con->alpha);
box.x = x;
box.y = y;
box.width = width;
+ box.height = titlebar_border_thickness;
if (corner_radius) {
if (corner_location != TOP_RIGHT) {
box.x += corner_radius;
@@ -1066,47 +867,43 @@ static void render_titlebar(struct sway_output *output,
} else {
box.width -= corner_radius;
}
- } else {
- box.x += titlebar_border_thickness;
- box.width -= titlebar_border_thickness * 2;
}
- box.height = titlebar_border_thickness;
scale_box(&box, output_scale);
- render_rect(output, output_damage, &box, color);
+ render_rect(ctx, &box, color);
// Single pixel bar below title
- if (config->titlebar_separator) {
+ if (!bottom_border_compensation) {
box.x = x;
box.y = y + container_titlebar_height() - titlebar_border_thickness;
box.width = width;
box.height = titlebar_border_thickness;
scale_box(&box, output_scale);
- render_rect(output, output_damage, &box, color);
+ render_rect(ctx, &box, color);
}
- // Single pixel bar left edge
+ // Single pixel left edge
box.x = x;
box.y = y;
box.width = titlebar_border_thickness;
- box.height = container_titlebar_height() + bottom_border_compensation;
+ box.height = container_titlebar_height() - titlebar_border_thickness + bottom_border_compensation;
if (corner_radius && corner_location != TOP_RIGHT) {
box.height -= corner_radius;
box.y += corner_radius;
}
scale_box(&box, output_scale);
- render_rect(output, output_damage, &box, color);
+ render_rect(ctx, &box, color);
- // Single pixel bar right edge
+ // Single pixel right edge
box.x = x + width - titlebar_border_thickness;
box.y = y;
box.width = titlebar_border_thickness;
- box.height = container_titlebar_height() + bottom_border_compensation;
+ box.height = container_titlebar_height() - titlebar_border_thickness + bottom_border_compensation;
if (corner_radius && corner_location != TOP_LEFT) {
box.height -= corner_radius;
box.y += corner_radius;
}
scale_box(&box, output_scale);
- render_rect(output, output_damage, &box, color);
+ render_rect(ctx, &box, color);
// if corner_radius: single pixel corners
if (corner_radius) {
@@ -1117,8 +914,8 @@ static void render_titlebar(struct sway_output *output,
box.width = corner_radius * 2;
box.height = corner_radius * 2;
scale_box(&box, output_scale);
- render_border_corner(output, output_damage, &box, color,
- corner_radius, titlebar_border_thickness, TOP_LEFT);
+ render_rounded_border_corner(ctx, &box, color, corner_radius,
+ titlebar_border_thickness * output_scale, TOP_LEFT);
}
// right corner
@@ -1128,8 +925,8 @@ static void render_titlebar(struct sway_output *output,
box.width = corner_radius * 2;
box.height = corner_radius * 2;
scale_box(&box, output_scale);
- render_border_corner(output, output_damage, &box, color,
- corner_radius, titlebar_border_thickness, TOP_RIGHT);
+ render_rounded_border_corner(ctx, &box, color, corner_radius,
+ titlebar_border_thickness * output_scale, TOP_RIGHT);
}
}
@@ -1138,7 +935,7 @@ static void render_titlebar(struct sway_output *output,
size_t inner_width = width - titlebar_h_padding * 2;
// output-buffer local
- int ob_inner_x = round(inner_x * output_scale);
+ int ob_inner_x = roundf(inner_x * output_scale);
int ob_inner_width = scale_length(inner_width, inner_x, output_scale);
int ob_bg_height = scale_length(
(titlebar_v_padding - titlebar_border_thickness) * 2 +
@@ -1146,7 +943,7 @@ static void render_titlebar(struct sway_output *output,
// title marks textures should have no eyecandy
struct decoration_data deco_data = get_undecorated_decoration_data();
- deco_data.alpha = alpha;
+ deco_data.alpha = con->alpha;
// Marks
int ob_marks_x = 0; // output-buffer-local
@@ -1176,31 +973,26 @@ static void render_titlebar(struct sway_output *output,
texture_box.y = round((bg_y - output_y) * output_scale) +
ob_padding_above;
- float matrix[9];
- wlr_matrix_project_box(matrix, &texture_box,
- WL_OUTPUT_TRANSFORM_NORMAL,
- 0.0, output->wlr_output->transform_matrix);
-
- if (ob_inner_width < texture_box.width) {
- texture_box.width = ob_inner_width;
+ struct wlr_box clip_box = texture_box;
+ if (ob_inner_width < clip_box.width) {
+ clip_box.width = ob_inner_width;
}
- struct fx_texture fx_texture = fx_texture_from_wlr_texture(marks_texture);
- render_texture(output->wlr_output, output_damage, &fx_texture,
- NULL, &texture_box, matrix, deco_data);
+ render_texture(ctx, marks_texture,
+ NULL, &texture_box, &clip_box, WL_OUTPUT_TRANSFORM_NORMAL, deco_data);
// Padding above
memcpy(&color, colors->background, sizeof(float) * 4);
- premultiply_alpha(color, alpha);
- box.x = texture_box.x + round(output_x * output_scale);
- box.y = round((y + titlebar_border_thickness) * output_scale);
- box.width = texture_box.width;
+ premultiply_alpha(color, con->alpha);
+ box.x = clip_box.x + round(output_x * output_scale);
+ box.y = roundf((y + titlebar_border_thickness) * output_scale);
+ box.width = clip_box.width;
box.height = ob_padding_above;
- render_rect(output, output_damage, &box, color);
+ render_rect(ctx, &box, color);
// Padding below
- box.y += ob_padding_above + texture_box.height;
+ box.y += ob_padding_above + clip_box.height;
box.height = ob_padding_below + bottom_border_compensation;
- render_rect(output, output_damage, &box, color);
+ render_rect(ctx, &box, color);
}
// Title text
@@ -1223,7 +1015,7 @@ static void render_titlebar(struct sway_output *output,
// The title texture might be shorter than the config->font_height,
// in which case we need to pad it above and below.
- int ob_padding_above = round((titlebar_v_padding -
+ int ob_padding_above = roundf((titlebar_v_padding -
titlebar_border_thickness) * output_scale);
int ob_padding_below = ob_bg_height - ob_padding_above -
texture_box.height;
@@ -1252,32 +1044,27 @@ static void render_titlebar(struct sway_output *output,
texture_box.y =
round((bg_y - output_y) * output_scale) + ob_padding_above;
- float matrix[9];
- wlr_matrix_project_box(matrix, &texture_box,
- WL_OUTPUT_TRANSFORM_NORMAL,
- 0.0, output->wlr_output->transform_matrix);
-
- if (ob_inner_width - ob_marks_width < texture_box.width) {
- texture_box.width = ob_inner_width - ob_marks_width;
+ struct wlr_box clip_box = texture_box;
+ if (ob_inner_width - ob_marks_width < clip_box.width) {
+ clip_box.width = ob_inner_width - ob_marks_width;
}
- struct fx_texture fx_texture = fx_texture_from_wlr_texture(title_texture);
- render_texture(output->wlr_output, output_damage, &fx_texture,
- NULL, &texture_box, matrix, deco_data);
+ render_texture(ctx, title_texture,
+ NULL, &texture_box, &clip_box, WL_OUTPUT_TRANSFORM_NORMAL, deco_data);
// Padding above
memcpy(&color, colors->background, sizeof(float) * 4);
- premultiply_alpha(color, alpha);
- box.x = texture_box.x + round(output_x * output_scale);
- box.y = round((y + titlebar_border_thickness) * output_scale);
- box.width = texture_box.width;
+ premultiply_alpha(color, con->alpha);
+ box.x = clip_box.x + round(output_x * output_scale);
+ box.y = roundf((y + titlebar_border_thickness) * output_scale);
+ box.width = clip_box.width;
box.height = ob_padding_above;
- render_rect(output, output_damage, &box, color);
+ render_rect(ctx, &box, color);
// Padding below
- box.y += ob_padding_above + texture_box.height;
+ box.y += ob_padding_above + clip_box.height;
box.height = ob_padding_below + bottom_border_compensation;
- render_rect(output, output_damage, &box, color);
+ render_rect(ctx, &box, color);
}
// Determine the left + right extends of the textures (output-buffer local)
@@ -1309,9 +1096,9 @@ static void render_titlebar(struct sway_output *output,
box.width = ob_right_x - ob_left_x - ob_left_width;
if (box.width > 0) {
box.x = ob_left_x + ob_left_width + round(output_x * output_scale);
- box.y = round(bg_y * output_scale);
+ box.y = roundf(bg_y * output_scale);
box.height = ob_bg_height + bottom_border_compensation;
- render_rect(output, output_damage, &box, color);
+ render_rect(ctx, &box, color);
}
// Padding on left side
@@ -1325,10 +1112,10 @@ static void render_titlebar(struct sway_output *output,
if (box.x + box.width < left_x) {
box.width += left_x - box.x - box.width;
}
- if (corner_radius && corner_location != TOP_RIGHT) {
- render_rounded_rect(output, output_damage, &box, color, corner_radius, TOP_LEFT);
+ if (corner_radius && (corner_location == TOP_LEFT || corner_location == ALL)) {
+ render_rounded_rect(ctx, &box, color, corner_radius, TOP_LEFT);
} else {
- render_rect(output, output_damage, &box, color);
+ render_rect(ctx, &box, color);
}
// Padding on right side
@@ -1343,67 +1130,57 @@ static void render_titlebar(struct sway_output *output,
box.width += box.x - right_rx;
box.x = right_rx;
}
- if (corner_radius && corner_location != TOP_LEFT) {
- render_rounded_rect(output, output_damage, &box, color, corner_radius, TOP_RIGHT);
+ if (corner_radius && (corner_location == TOP_RIGHT || corner_location == ALL)) {
+ render_rounded_rect(ctx, &box, color, corner_radius, TOP_RIGHT);
} else {
- render_rect(output, output_damage, &box, color);
+ render_rect(ctx, &box, color);
}
}
/**
* Render the top border line for a view using "border pixel".
*/
-static void render_top_border(struct sway_output *output,
- pixman_region32_t *output_damage, struct sway_container_state *state,
- struct border_colors *colors, float alpha, int corner_radius) {
+static void render_top_border(struct fx_render_context *ctx, struct sway_container *con,
+ struct border_colors *colors, int corner_radius) {
+ struct sway_container_state *state = &con->current;
if (!state->border_top) {
return;
}
struct wlr_box box;
float color[4];
- float output_scale = output->wlr_output->scale;
+ float output_scale = ctx->output->wlr_output->scale;
// Child border - top edge
memcpy(&color, colors->child_border, sizeof(float) * 4);
- premultiply_alpha(color, alpha);
- box.x = floor(state->x);
+ premultiply_alpha(color, con->alpha);
+ box.x = floor(state->x) + corner_radius;
box.y = floor(state->y);
- box.width = state->width;
+ box.width = state->width - (2 * corner_radius);
box.height = state->border_thickness;
-
- // adjust sizing for rounded border corners
- if (corner_radius) {
- box.x += corner_radius + state->border_thickness;
- box.width -= 2 * (corner_radius + state->border_thickness);
- }
scale_box(&box, output_scale);
- render_rect(output, output_damage, &box, color);
+ render_rect(ctx, &box, color);
- // render rounded top corner borders if corner_radius is set > 0
- if (corner_radius) {
+ if (corner_radius && state->border_thickness > 0) {
int size = 2 * (corner_radius + state->border_thickness);
- int scaled_thickness = state->border_thickness * output_scale;
int scaled_corner_radius = corner_radius * output_scale;
-
- // top left
+ int scaled_border_thickness = state->border_thickness * output_scale;
if (state->border_left) {
- box.width = size;
- box.height = size;
box.x = floor(state->x);
box.y = floor(state->y);
+ box.width = size;
+ box.height = size;
scale_box(&box, output_scale);
- render_border_corner(output, output_damage, &box, color,
- scaled_corner_radius, scaled_thickness, TOP_LEFT);
+ render_rounded_border_corner(ctx, &box, color, scaled_corner_radius,
+ scaled_border_thickness, TOP_LEFT);
}
- // top right
if (state->border_right) {
- box.width = size;
- box.height = size;
box.x = floor(state->x + state->width - size);
box.y = floor(state->y);
+ box.width = size;
+ box.height = size;
scale_box(&box, output_scale);
- render_border_corner(output, output_damage, &box, color,
- scaled_corner_radius, scaled_thickness, TOP_RIGHT);
+ render_rounded_border_corner(ctx, &box, color, scaled_corner_radius,
+ scaled_border_thickness, TOP_RIGHT);
}
}
}
@@ -1416,17 +1193,17 @@ struct parent_data {
struct sway_container *active_child;
};
-static void render_container(struct sway_output *output,
- pixman_region32_t *damage, struct sway_container *con, bool parent_focused);
+static void render_container(struct fx_render_context *ctx,
+ struct sway_container *con, bool parent_focused);
+// TODO: no rounding top corners when rendering with titlebar
/**
* Render a container's children using a L_HORIZ or L_VERT layout.
*
* Wrap child views in borders and leave child containers borderless because
* they'll apply their own borders to their children.
*/
-static void render_containers_linear(struct sway_output *output,
- pixman_region32_t *damage, struct parent_data *parent) {
+static void render_containers_linear(struct fx_render_context *ctx, struct parent_data *parent) {
for (int i = 0; i < parent->children->length; ++i) {
struct sway_container *child = parent->children->items[i];
@@ -1469,7 +1246,7 @@ static void render_containers_linear(struct sway_output *output,
.dim = child->current.focused || parent->focused ? 0.0f : child->dim,
// no corner radius if no gaps (allows smart_gaps to work as expected)
.corner_radius = config->smart_corner_radius &&
- output->current.active_workspace->current_gaps.top == 0
+ ctx->output->current.active_workspace->current_gaps.top == 0
? 0 : child->corner_radius,
.saturation = child->saturation,
.has_titlebar = has_titlebar,
@@ -1477,16 +1254,16 @@ static void render_containers_linear(struct sway_output *output,
.discard_transparent = false,
.shadow = child->shadow_enabled,
};
- render_view(output, damage, child, colors, deco_data);
+ render_view(ctx, child, colors, deco_data);
if (has_titlebar) {
- render_titlebar(output, damage, child, floor(state->x), floor(state->y),
- state->width, colors, deco_data.alpha, deco_data.corner_radius,
+ render_titlebar(ctx, child, floor(state->x), floor(state->y),
+ state->width, colors, deco_data.corner_radius,
ALL, title_texture, marks_texture);
} else if (state->border == B_PIXEL) {
- render_top_border(output, damage, state, colors, deco_data.alpha, deco_data.corner_radius);
+ render_top_border(ctx, child, colors, deco_data.corner_radius);
}
} else {
- render_container(output, damage, child,
+ render_container(ctx, child,
parent->focused || child->current.focused);
}
}
@@ -1503,8 +1280,7 @@ static bool container_has_focused_child(struct sway_container *con) {
/**
* Render a container's children using the L_TABBED layout.
*/
-static void render_containers_tabbed(struct sway_output *output,
- pixman_region32_t *damage, struct parent_data *parent) {
+static void render_containers_tabbed(struct fx_render_context *ctx, struct parent_data *parent) {
if (!parent->children->length) {
return;
}
@@ -1520,7 +1296,7 @@ static void render_containers_tabbed(struct sway_output *output,
.dim = current->current.focused || parent->focused ? 0.0f : current->dim,
// no corner radius if no gaps (allows smart_gaps to work as expected)
.corner_radius = config->smart_corner_radius &&
- output->current.active_workspace->current_gaps.top == 0
+ ctx->output->current.active_workspace->current_gaps.top == 0
? 0 : current->corner_radius,
.saturation = current->saturation,
.has_titlebar = true,
@@ -1570,19 +1346,20 @@ static void render_containers_tabbed(struct sway_output *output,
}
// only round outer corners
- enum corner_location corner_location = NONE;
- if (i == 0) {
- if (i == parent->children->length - 1) {
- corner_location = ALL;
- } else {
+ int corner_radius = deco_data.corner_radius;
+ enum corner_location corner_location = ALL;
+ if (parent->children->length > 1) {
+ if (i == 0) {
corner_location = TOP_LEFT;
+ } else if (i == parent->children->length - 1) {
+ corner_location = TOP_RIGHT;
+ } else {
+ corner_radius = 0;
}
- } else if (i == parent->children->length - 1) {
- corner_location = TOP_RIGHT;
}
- render_titlebar(output, damage, child, x, parent->box.y, tab_width, colors,
- deco_data.alpha, deco_data.corner_radius, corner_location, title_texture, marks_texture);
+ render_titlebar(ctx, child, x, parent->box.y, tab_width, colors,
+ corner_radius, corner_location, title_texture, marks_texture);
if (child == current) {
current_colors = colors;
@@ -1591,9 +1368,9 @@ static void render_containers_tabbed(struct sway_output *output,
// Render surface and left/right/bottom borders
if (current->view) {
- render_view(output, damage, current, current_colors, deco_data);
+ render_view(ctx, current, current_colors, deco_data);
} else {
- render_container(output, damage, current,
+ render_container(ctx, current,
parent->focused || current->current.focused);
}
}
@@ -1601,8 +1378,7 @@ static void render_containers_tabbed(struct sway_output *output,
/**
* Render a container's children using the L_STACKED layout.
*/
-static void render_containers_stacked(struct sway_output *output,
- pixman_region32_t *damage, struct parent_data *parent) {
+static void render_containers_stacked(struct fx_render_context *ctx, struct parent_data *parent) {
if (!parent->children->length) {
return;
}
@@ -1618,7 +1394,7 @@ static void render_containers_stacked(struct sway_output *output,
.dim = current->current.focused || parent->focused ? 0.0f : current->dim,
.saturation = current->saturation,
.corner_radius = config->smart_corner_radius &&
- output->current.active_workspace->current_gaps.top == 0
+ ctx->output->current.active_workspace->current_gaps.top == 0
? 0 : current->corner_radius,
.has_titlebar = true,
.blur = current->blur_enabled,
@@ -1661,8 +1437,8 @@ static void render_containers_stacked(struct sway_output *output,
int y = parent->box.y + titlebar_height * i;
int corner_radius = i != 0 ? 0 : deco_data.corner_radius;
- render_titlebar(output, damage, child, parent->box.x, y, parent->box.width,
- colors, deco_data.alpha, corner_radius, ALL, title_texture, marks_texture);
+ render_titlebar(ctx, child, parent->box.x, y, parent->box.width, colors,
+ corner_radius, ALL, title_texture, marks_texture);
if (child == current) {
current_colors = colors;
@@ -1671,19 +1447,18 @@ static void render_containers_stacked(struct sway_output *output,
// Render surface and left/right/bottom borders
if (current->view) {
- render_view(output, damage, current, current_colors, deco_data);
+ render_view(ctx, current, current_colors, deco_data);
} else {
- render_container(output, damage, current,
+ render_container(ctx, current,
parent->focused || current->current.focused);
}
}
-static void render_containers(struct sway_output *output,
- pixman_region32_t *damage, struct parent_data *parent) {
+static void render_containers(struct fx_render_context *ctx, struct parent_data *parent) {
if (config->hide_lone_tab && parent->children->length == 1) {
struct sway_container *child = parent->children->items[0];
if (child->view) {
- render_containers_linear(output,damage, parent);
+ render_containers_linear(ctx, parent);
return;
}
}
@@ -1692,19 +1467,19 @@ static void render_containers(struct sway_output *output,
case L_NONE:
case L_HORIZ:
case L_VERT:
- render_containers_linear(output, damage, parent);
+ render_containers_linear(ctx, parent);
break;
case L_STACKED:
- render_containers_stacked(output, damage, parent);
+ render_containers_stacked(ctx, parent);
break;
case L_TABBED:
- render_containers_tabbed(output, damage, parent);
+ render_containers_tabbed(ctx, parent);
break;
}
}
-static void render_container(struct sway_output *output,
- pixman_region32_t *damage, struct sway_container *con, bool focused) {
+static void render_container(struct fx_render_context *ctx,
+ struct sway_container *con, bool focused) {
struct parent_data data = {
.layout = con->current.layout,
.box = {
@@ -1717,11 +1492,11 @@ static void render_container(struct sway_output *output,
.focused = focused,
.active_child = con->current.focused_inactive_child,
};
- render_containers(output, damage, &data);
+ render_containers(ctx, &data);
}
-static void render_workspace(struct sway_output *output,
- pixman_region32_t *damage, struct sway_workspace *ws, bool focused) {
+static void render_workspace(struct fx_render_context *ctx,
+ struct sway_workspace *ws, bool focused) {
struct parent_data data = {
.layout = ws->current.layout,
.box = {
@@ -1734,11 +1509,11 @@ static void render_workspace(struct sway_output *output,
.focused = focused,
.active_child = ws->current.focused_inactive_child,
};
- render_containers(output, damage, &data);
+ render_containers(ctx, &data);
}
-static void render_floating_container(struct sway_output *soutput,
- pixman_region32_t *damage, struct sway_container *con) {
+static void render_floating_container(struct fx_render_context *ctx,
+ struct sway_container *con) {
struct sway_container_state *state = &con->current;
if (con->view) {
struct sway_view *view = con->view;
@@ -1774,21 +1549,19 @@ static void render_floating_container(struct sway_output *soutput,
.discard_transparent = false,
.shadow = con->shadow_enabled,
};
- render_view(soutput, damage, con, colors, deco_data);
+ render_view(ctx, con, colors, deco_data);
if (has_titlebar) {
- render_titlebar(soutput, damage, con, floor(state->x), floor(state->y),
- state->width, colors, deco_data.alpha, deco_data.corner_radius,
- ALL, title_texture, marks_texture);
+ render_titlebar(ctx, con, floor(con->current.x), floor(con->current.y), con->current.width,
+ colors, deco_data.corner_radius, ALL, title_texture, marks_texture);
} else if (state->border == B_PIXEL) {
- render_top_border(soutput, damage, state, colors, deco_data.alpha, deco_data.corner_radius);
+ render_top_border(ctx, con, colors, deco_data.corner_radius);
}
} else {
- render_container(soutput, damage, con, state->focused);
+ render_container(ctx, con, state->focused);
}
}
-static void render_floating(struct sway_output *soutput,
- pixman_region32_t *damage) {
+static void render_floating(struct fx_render_context *ctx) {
for (int i = 0; i < root->outputs->length; ++i) {
struct sway_output *output = root->outputs->items[i];
for (int j = 0; j < output->current.workspaces->length; ++j) {
@@ -1801,24 +1574,26 @@ static void render_floating(struct sway_output *soutput,
if (floater->current.fullscreen_mode != FULLSCREEN_NONE) {
continue;
}
- render_floating_container(soutput, damage, floater);
+ render_floating_container(ctx, floater);
}
}
}
}
-static void render_seatops(struct sway_output *output,
- pixman_region32_t *damage) {
+static void render_seatops(struct fx_render_context *ctx) {
struct sway_seat *seat;
wl_list_for_each(seat, &server.input->seats, link) {
- seatop_render(seat, output, damage);
+ seatop_render(seat, ctx);
}
}
-void output_render(struct sway_output *output, struct timespec *when,
- pixman_region32_t *damage) {
- struct wlr_output *wlr_output = output->wlr_output;
- struct fx_renderer *renderer = output->renderer;
+void output_render(struct fx_render_context *ctx) {
+ struct wlr_output *wlr_output = ctx->output->wlr_output;
+ struct sway_output *output = ctx->output;
+ pixman_region32_t *damage = ctx->output_damage;
+
+ struct fx_effect_framebuffers *effect_fbos = ctx->pass->fx_effect_framebuffers;
+ struct fx_renderer *renderer = fx_get_renderer(ctx->renderer);
struct sway_workspace *workspace = output->current.active_workspace;
if (workspace == NULL) {
@@ -1830,47 +1605,45 @@ void output_render(struct sway_output *output, struct timespec *when,
fullscreen_con = workspace->current.fullscreen;
}
- // TODO: generate the monitor box in fx_renderer (since it already has a wlr_output)
- struct wlr_box monitor_box = get_monitor_box(wlr_output);
- wlr_box_transform(&monitor_box, &monitor_box,
- wlr_output_transform_invert(wlr_output->transform),
- monitor_box.width, monitor_box.height);
-
- fx_renderer_begin(renderer, monitor_box.width, monitor_box.height);
-
- int output_width, output_height;
- wlr_output_transformed_resolution(wlr_output, &output_width, &output_height);
-
- if (debug.damage == DAMAGE_RERENDER) {
- pixman_region32_union_rect(damage, damage, 0, 0, output_width, output_height);
- }
-
if (!pixman_region32_not_empty(damage)) {
// Output isn't damaged but needs buffer swap
goto renderer_end;
}
if (debug.damage == DAMAGE_HIGHLIGHT) {
- fx_renderer_clear((float[]){1, 1, 0, 1});
- }
+ fx_render_pass_add_rect(ctx->pass, &(struct fx_render_rect_options){
+ .base = {
+ .box = { .width = wlr_output->width, .height = wlr_output->height },
+ .color = { .r = 1, .g = 1, .b = 0, .a = 1 },
+ },
+ });
+ }
+ pixman_region32_t transformed_damage;
+ pixman_region32_init(&transformed_damage);
+ pixman_region32_copy(&transformed_damage, damage);
+ transform_output_damage(&transformed_damage, wlr_output);
if (server.session_lock.locked) {
- float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f};
+ struct wlr_render_color clear_color = {
+ .a = 1.0f
+ };
if (server.session_lock.lock == NULL) {
// abandoned lock -> red BG
- clear_color[0] = 1.f;
- }
- int nrects;
- pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
- for (int i = 0; i < nrects; ++i) {
- scissor_output(wlr_output, &rects[i]);
- fx_renderer_clear(clear_color);
+ clear_color.r = 1.f;
}
+ fx_render_pass_add_rect(ctx->pass, &(struct fx_render_rect_options){
+ .base = {
+ .box = { .width = wlr_output->width, .height = wlr_output->height },
+ .color = clear_color,
+ .clip = &transformed_damage,
+ },
+ });
+
if (server.session_lock.lock != NULL) {
struct render_data data = {
- .damage = damage,
.deco_data = get_undecorated_decoration_data(),
+ .ctx = ctx,
};
struct wlr_session_lock_surface_v1 *lock_surface;
@@ -1878,7 +1651,7 @@ void output_render(struct sway_output *output, struct timespec *when,
if (lock_surface->output != wlr_output) {
continue;
}
- if (!lock_surface->mapped) {
+ if (!lock_surface->surface->mapped) {
continue;
}
@@ -1894,46 +1667,47 @@ void output_render(struct sway_output *output, struct timespec *when,
}
if (fullscreen_con) {
- float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f};
-
- int nrects;
- pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
- for (int i = 0; i < nrects; ++i) {
- scissor_output(wlr_output, &rects[i]);
- fx_renderer_clear(clear_color);
- }
+ fx_render_pass_add_rect(ctx->pass, &(struct fx_render_rect_options){
+ .base = {
+ .box = { .width = wlr_output->width, .height = wlr_output->height },
+ .color = { .r = 0, .g = 0, .b = 0, .a = 1 },
+ .clip = &transformed_damage,
+ },
+ });
if (fullscreen_con->view) {
struct decoration_data deco_data = get_undecorated_decoration_data();
deco_data.saturation = fullscreen_con->saturation;
if (!wl_list_empty(&fullscreen_con->view->saved_buffers)) {
- render_saved_view(fullscreen_con->view, output, damage, deco_data);
+ render_saved_view(ctx, fullscreen_con->view, deco_data);
} else if (fullscreen_con->view->surface) {
- render_view_toplevels(fullscreen_con->view, output, damage, deco_data);
+ render_view_toplevels(ctx, fullscreen_con->view, deco_data);
}
} else {
- render_container(output, damage, fullscreen_con,
- fullscreen_con->current.focused);
+ render_container(ctx, fullscreen_con, fullscreen_con->current.focused);
}
for (int i = 0; i < workspace->current.floating->length; ++i) {
struct sway_container *floater =
workspace->current.floating->items[i];
if (container_is_transient_for(floater, fullscreen_con)) {
- render_floating_container(output, damage, floater);
+ render_floating_container(ctx, floater);
}
}
#if HAVE_XWAYLAND
- render_unmanaged(output, damage, &root->xwayland_unmanaged);
+ render_unmanaged(ctx, &root->xwayland_unmanaged);
#endif
} else {
+ int output_width, output_height;
+ wlr_output_transformed_resolution(wlr_output, &output_width, &output_height);
+
pixman_region32_t blur_region;
pixman_region32_init(&blur_region);
bool workspace_has_blur = workspace_get_blur_info(workspace, &blur_region);
// Expand the damage to compensate for blur
if (workspace_has_blur) {
// Skip the blur artifact prevention if damaging the whole viewport
- if (renderer->blur_buffer_dirty) {
+ if (effect_fbos->blur_buffer_dirty) {
// Needs to be extended before clearing
pixman_region32_union_rect(damage, damage,
0, 0, output_width, output_height);
@@ -1970,51 +1744,62 @@ void output_render(struct sway_output *output, struct timespec *when,
pixman_region32_fini(&extended_damage);
// Capture the padding pixels before blur for later use
- fx_framebuffer_bind(&renderer->blur_saved_pixels_buffer);
- // TODO: Investigate blitting instead
- render_whole_output(renderer, wlr_output,
- &renderer->blur_padding_region, &renderer->wlr_buffer.texture);
- fx_framebuffer_bind(&renderer->wlr_buffer);
+ fx_renderer_read_to_buffer(ctx->pass, &renderer->blur_padding_region,
+ ctx->pass->fx_effect_framebuffers->blur_saved_pixels_buffer,
+ ctx->pass->buffer, true);
}
}
pixman_region32_fini(&blur_region);
- float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f};
+ fx_render_pass_add_rect(ctx->pass, &(struct fx_render_rect_options){
+ .base = {
+ .box = { .width = wlr_output->width, .height = wlr_output->height },
+ .color = { .r = 0.25f, .g = 0.25f, .b = 0.25f, .a = 1 },
+ .clip = &transformed_damage,
+ },
+ });
- int nrects;
- pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
- for (int i = 0; i < nrects; ++i) {
- scissor_output(wlr_output, &rects[i]);
- fx_renderer_clear(clear_color);
- }
-
- render_layer_toplevel(output, damage,
+ render_layer_toplevel(ctx,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
- render_layer_toplevel(output, damage,
+ render_layer_toplevel(ctx,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
- // check if the background needs to be blurred
- if (workspace_has_blur && renderer->blur_buffer_dirty) {
- render_output_blur(output, damage);
+ // Check if the background needs to be blurred.
+ // Render optimized/x-ray blur
+ if (workspace_has_blur && effect_fbos->blur_buffer_dirty) {
+ const float opacity = 1.0f;
+ struct fx_render_blur_pass_options blur_options = {
+ .tex_options = {
+ .base = {
+ .transform = WL_OUTPUT_TRANSFORM_NORMAL,
+ .alpha = &opacity,
+ .blend_mode = WLR_RENDER_BLEND_MODE_NONE,
+ },
+ .corner_radius = 0,
+ .discard_transparent = false,
+ },
+ .blur_data = &config->blur_params,
+ };
+ fx_render_pass_add_optimized_blur(ctx->pass, &blur_options);
}
- render_workspace(output, damage, workspace, workspace->current.focused);
- render_floating(output, damage);
+ render_workspace(ctx, workspace, workspace->current.focused);
+ render_floating(ctx);
#if HAVE_XWAYLAND
- render_unmanaged(output, damage, &root->xwayland_unmanaged);
+ render_unmanaged(ctx, &root->xwayland_unmanaged);
#endif
- render_layer_toplevel(output, damage,
+ render_layer_toplevel(ctx,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
- render_layer_popups(output, damage,
+ render_layer_popups(ctx,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
- render_layer_popups(output, damage,
+ render_layer_popups(ctx,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
- render_layer_popups(output, damage,
+ render_layer_popups(ctx,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
}
- render_seatops(output, damage);
+ render_seatops(ctx);
struct sway_seat *seat = input_manager_current_seat();
struct sway_container *focus = seat_get_focused_container(seat);
@@ -2032,51 +1817,25 @@ void output_render(struct sway_output *output, struct timespec *when,
.discard_transparent = false,
.shadow = false,
};
- render_view_popups(focus->view, output, damage, deco_data);
+ render_view_popups(ctx, focus->view, deco_data);
}
render_overlay:
- render_layer_toplevel(output, damage,
+ render_layer_toplevel(ctx,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
- render_layer_popups(output, damage,
+ render_layer_popups(ctx,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
- render_drag_icons(output, damage, &root->drag_icons);
+ render_drag_icons(ctx, &root->drag_icons);
renderer_end:
// Not needed if we damaged the whole viewport
- if (!renderer->blur_buffer_dirty) {
+ if (!effect_fbos->blur_buffer_dirty) {
// Render the saved pixels over the blur artifacts
- // TODO: Investigate blitting instead
- render_whole_output(renderer, wlr_output, &renderer->blur_padding_region,
- &renderer->blur_saved_pixels_buffer.texture);
- }
-
- fx_renderer_end(output->renderer);
- fx_renderer_scissor(NULL);
-
- // Draw the software cursors
- wlr_renderer_begin(output->server->wlr_renderer, wlr_output->width, wlr_output->height);
- wlr_output_render_software_cursors(wlr_output, damage);
- wlr_renderer_end(output->server->wlr_renderer);
-
- pixman_region32_t frame_damage;
- pixman_region32_init(&frame_damage);
-
- enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
- wlr_region_transform(&frame_damage, damage, transform, output_width, output_height);
-
- if (debug.damage != DAMAGE_DEFAULT) {
- pixman_region32_union_rect(&frame_damage, &frame_damage,
- 0, 0, wlr_output->width, wlr_output->height);
- }
-
- wlr_output_set_damage(wlr_output, &frame_damage);
- pixman_region32_fini(&frame_damage);
-
- if (!wlr_output_commit(wlr_output)) {
- return;
+ fx_renderer_read_to_buffer(ctx->pass, &renderer->blur_padding_region,
+ ctx->pass->buffer,
+ ctx->pass->fx_effect_framebuffers->blur_saved_pixels_buffer, true);
}
- wlr_damage_ring_rotate(&output->damage_ring);
- output->last_frame = *when;
+ pixman_region32_fini(&transformed_damage);
+ wlr_output_add_software_cursors_to_render_pass(wlr_output, &ctx->pass->base, damage);
}
diff --git a/sway/desktop/surface.c b/sway/desktop/surface.c
index 1d7b536d..5932eaa2 100644
--- a/sway/desktop/surface.c
+++ b/sway/desktop/surface.c
@@ -2,8 +2,10 @@
#include <stdlib.h>
#include <time.h>
#include <wlr/types/wlr_compositor.h>
+#include <wlr/types/wlr_fractional_scale_v1.h>
#include "sway/server.h"
#include "sway/surface.h"
+#include "sway/output.h"
static void handle_destroy(struct wl_listener *listener, void *data) {
struct sway_surface *surface = wl_container_of(listener, surface, destroy);
@@ -44,3 +46,27 @@ void handle_compositor_new_surface(struct wl_listener *listener, void *data) {
wl_resource_post_no_memory(wlr_surface->resource);
}
}
+
+void surface_update_outputs(struct wlr_surface *surface) {
+ float scale = 1;
+ struct wlr_surface_output *surface_output;
+ wl_list_for_each(surface_output, &surface->current_outputs, link) {
+ if (surface_output->output->scale > scale) {
+ scale = surface_output->output->scale;
+ }
+ }
+ wlr_fractional_scale_v1_notify_scale(surface, scale);
+ wlr_surface_set_preferred_buffer_scale(surface, ceil(scale));
+}
+
+void surface_enter_output(struct wlr_surface *surface,
+ struct sway_output *output) {
+ wlr_surface_send_enter(surface, output->wlr_output);
+ surface_update_outputs(surface);
+}
+
+void surface_leave_output(struct wlr_surface *surface,
+ struct sway_output *output) {
+ wlr_surface_send_leave(surface, output->wlr_output);
+ surface_update_outputs(surface);
+}
diff --git a/sway/desktop/transaction.c b/sway/desktop/transaction.c
index f5a3a053..6947e138 100644
--- a/sway/desktop/transaction.c
+++ b/sway/desktop/transaction.c
@@ -344,7 +344,7 @@ static void transaction_progress(void) {
server.queued_transaction = NULL;
if (!server.pending_transaction) {
- sway_idle_inhibit_v1_check_active(server.idle_inhibit_manager_v1);
+ sway_idle_inhibit_v1_check_active();
return;
}
diff --git a/sway/desktop/xdg_shell.c b/sway/desktop/xdg_shell.c
index 2d79727d..6dde98bd 100644
--- a/sway/desktop/xdg_shell.c
+++ b/sway/desktop/xdg_shell.c
@@ -67,7 +67,13 @@ static void popup_unconstrain(struct sway_xdg_popup *popup) {
struct sway_view *view = popup->child.view;
struct wlr_xdg_popup *wlr_popup = popup->wlr_xdg_popup;
- struct sway_output *output = view->container->pending.workspace->output;
+ struct sway_workspace *workspace = view->container->pending.workspace;
+ if (!workspace) {
+ // is null if in the scratchpad
+ return;
+ }
+
+ struct sway_output *output = workspace->output;
// the output box expressed in the coordinate system of the toplevel parent
// of the popup
@@ -98,8 +104,8 @@ static struct sway_xdg_popup *popup_create(
wl_signal_add(&xdg_surface->events.destroy, &popup->destroy);
popup->destroy.notify = popup_handle_destroy;
- wl_signal_add(&xdg_surface->events.map, &popup->child.surface_map);
- wl_signal_add(&xdg_surface->events.unmap, &popup->child.surface_unmap);
+ wl_signal_add(&xdg_surface->surface->events.map, &popup->child.surface_map);
+ wl_signal_add(&xdg_surface->surface->events.unmap, &popup->child.surface_unmap);
popup_unconstrain(popup);
@@ -163,12 +169,19 @@ static void set_tiled(struct sway_view *view, bool tiled) {
if (xdg_shell_view_from_view(view) == NULL) {
return;
}
- enum wlr_edges edges = WLR_EDGE_NONE;
- if (tiled) {
- edges = WLR_EDGE_LEFT | WLR_EDGE_RIGHT | WLR_EDGE_TOP |
- WLR_EDGE_BOTTOM;
+ if (wl_resource_get_version(view->wlr_xdg_toplevel->resource) >=
+ XDG_TOPLEVEL_STATE_TILED_LEFT_SINCE_VERSION) {
+ enum wlr_edges edges = WLR_EDGE_NONE;
+ if (tiled) {
+ edges = WLR_EDGE_LEFT | WLR_EDGE_RIGHT | WLR_EDGE_TOP |
+ WLR_EDGE_BOTTOM;
+ }
+ wlr_xdg_toplevel_set_tiled(view->wlr_xdg_toplevel, edges);
+ } else {
+ // The version is too low for the tiled state; configure as maximized instead
+ // to stop the client from drawing decorations outside of the toplevel geometry.
+ wlr_xdg_toplevel_set_maximized(view->wlr_xdg_toplevel, tiled);
}
- wlr_xdg_toplevel_set_tiled(view->wlr_xdg_toplevel, edges);
}
static void set_fullscreen(struct sway_view *view, bool fullscreen) {
@@ -288,6 +301,11 @@ static void handle_commit(struct wl_listener *listener, void *data) {
memcpy(&view->geometry, &new_geo, sizeof(struct wlr_box));
if (container_is_floating(view->container)) {
view_update_size(view);
+ // Only set the toplevel size the current container actually has a size.
+ if (view->container->current.width) {
+ wlr_xdg_toplevel_set_size(view->wlr_xdg_toplevel, view->geometry.width,
+ view->geometry.height);
+ }
transaction_commit_dirty_client();
} else {
view_center_surface(view);
@@ -356,7 +374,7 @@ static void handle_request_fullscreen(struct wl_listener *listener, void *data)
struct wlr_xdg_toplevel *toplevel = xdg_shell_view->view.wlr_xdg_toplevel;
struct sway_view *view = &xdg_shell_view->view;
- if (!toplevel->base->mapped) {
+ if (!toplevel->base->surface->mapped) {
return;
}
@@ -550,10 +568,10 @@ void handle_xdg_shell_surface(struct wl_listener *listener, void *data) {
xdg_shell_view->view.wlr_xdg_toplevel = xdg_surface->toplevel;
xdg_shell_view->map.notify = handle_map;
- wl_signal_add(&xdg_surface->events.map, &xdg_shell_view->map);
+ wl_signal_add(&xdg_surface->surface->events.map, &xdg_shell_view->map);
xdg_shell_view->unmap.notify = handle_unmap;
- wl_signal_add(&xdg_surface->events.unmap, &xdg_shell_view->unmap);
+ wl_signal_add(&xdg_surface->surface->events.unmap, &xdg_shell_view->unmap);
xdg_shell_view->destroy.notify = handle_destroy;
wl_signal_add(&xdg_surface->events.destroy, &xdg_shell_view->destroy);
diff --git a/sway/desktop/xwayland.c b/sway/desktop/xwayland.c
index 55a14c0b..709795e8 100644
--- a/sway/desktop/xwayland.c
+++ b/sway/desktop/xwayland.c
@@ -125,8 +125,10 @@ static void unmanaged_handle_unmap(struct wl_listener *listener, void *data) {
}
static void unmanaged_handle_request_activate(struct wl_listener *listener, void *data) {
- struct wlr_xwayland_surface *xsurface = data;
- if (!xsurface->mapped) {
+ struct sway_xwayland_unmanaged *surface =
+ wl_container_of(listener, surface, request_activate);
+ struct wlr_xwayland_surface *xsurface = surface->wlr_xwayland_surface;
+ if (xsurface->surface == NULL || !xsurface->surface->mapped) {
return;
}
struct sway_seat *seat = input_manager_current_seat();
@@ -138,12 +140,29 @@ static void unmanaged_handle_request_activate(struct wl_listener *listener, void
seat_set_focus_surface(seat, xsurface->surface, false);
}
+static void unmanaged_handle_associate(struct wl_listener *listener, void *data) {
+ struct sway_xwayland_unmanaged *surface =
+ wl_container_of(listener, surface, associate);
+ struct wlr_xwayland_surface *xsurface = surface->wlr_xwayland_surface;
+ wl_signal_add(&xsurface->surface->events.map, &surface->map);
+ surface->map.notify = unmanaged_handle_map;
+ wl_signal_add(&xsurface->surface->events.unmap, &surface->unmap);
+ surface->unmap.notify = unmanaged_handle_unmap;
+}
+
+static void unmanaged_handle_dissociate(struct wl_listener *listener, void *data) {
+ struct sway_xwayland_unmanaged *surface =
+ wl_container_of(listener, surface, dissociate);
+ wl_list_remove(&surface->map.link);
+ wl_list_remove(&surface->unmap.link);
+}
+
static void unmanaged_handle_destroy(struct wl_listener *listener, void *data) {
struct sway_xwayland_unmanaged *surface =
wl_container_of(listener, surface, destroy);
wl_list_remove(&surface->request_configure.link);
- wl_list_remove(&surface->map.link);
- wl_list_remove(&surface->unmap.link);
+ wl_list_remove(&surface->associate.link);
+ wl_list_remove(&surface->dissociate.link);
wl_list_remove(&surface->destroy.link);
wl_list_remove(&surface->override_redirect.link);
wl_list_remove(&surface->request_activate.link);
@@ -151,6 +170,7 @@ static void unmanaged_handle_destroy(struct wl_listener *listener, void *data) {
}
static void handle_map(struct wl_listener *listener, void *data);
+static void handle_associate(struct wl_listener *listener, void *data);
struct sway_xwayland_view *create_xwayland_view(struct wlr_xwayland_surface *xsurface);
@@ -159,14 +179,22 @@ static void unmanaged_handle_override_redirect(struct wl_listener *listener, voi
wl_container_of(listener, surface, override_redirect);
struct wlr_xwayland_surface *xsurface = surface->wlr_xwayland_surface;
- bool mapped = xsurface->mapped;
+ bool associated = xsurface->surface != NULL;
+ bool mapped = associated && xsurface->surface->mapped;
if (mapped) {
unmanaged_handle_unmap(&surface->unmap, NULL);
}
+ if (associated) {
+ unmanaged_handle_dissociate(&surface->dissociate, NULL);
+ }
unmanaged_handle_destroy(&surface->destroy, NULL);
xsurface->data = NULL;
+
struct sway_xwayland_view *xwayland_view = create_xwayland_view(xsurface);
+ if (associated) {
+ handle_associate(&xwayland_view->associate, NULL);
+ }
if (mapped) {
handle_map(&xwayland_view->map, xsurface);
}
@@ -186,10 +214,10 @@ static struct sway_xwayland_unmanaged *create_unmanaged(
wl_signal_add(&xsurface->events.request_configure,
&surface->request_configure);
surface->request_configure.notify = unmanaged_handle_request_configure;
- wl_signal_add(&xsurface->events.map, &surface->map);
- surface->map.notify = unmanaged_handle_map;
- wl_signal_add(&xsurface->events.unmap, &surface->unmap);
- surface->unmap.notify = unmanaged_handle_unmap;
+ wl_signal_add(&xsurface->events.associate, &surface->associate);
+ surface->associate.notify = unmanaged_handle_associate;
+ wl_signal_add(&xsurface->events.dissociate, &surface->dissociate);
+ surface->dissociate.notify = unmanaged_handle_dissociate;
wl_signal_add(&xsurface->events.destroy, &surface->destroy);
surface->destroy.notify = unmanaged_handle_destroy;
wl_signal_add(&xsurface->events.set_override_redirect, &surface->override_redirect);
@@ -472,8 +500,8 @@ static void handle_destroy(struct wl_listener *listener, void *data) {
wl_list_remove(&xwayland_view->set_window_type.link);
wl_list_remove(&xwayland_view->set_hints.link);
wl_list_remove(&xwayland_view->set_decorations.link);
- wl_list_remove(&xwayland_view->map.link);
- wl_list_remove(&xwayland_view->unmap.link);
+ wl_list_remove(&xwayland_view->associate.link);
+ wl_list_remove(&xwayland_view->dissociate.link);
wl_list_remove(&xwayland_view->override_redirect.link);
view_begin_destroy(&xwayland_view->view);
}
@@ -495,8 +523,8 @@ static void handle_unmap(struct wl_listener *listener, void *data) {
static void handle_map(struct wl_listener *listener, void *data) {
struct sway_xwayland_view *xwayland_view =
wl_container_of(listener, xwayland_view, map);
- struct wlr_xwayland_surface *xsurface = data;
struct sway_view *view = &xwayland_view->view;
+ struct wlr_xwayland_surface *xsurface = view->wlr_xwayland_surface;
view->natural_width = xsurface->width;
view->natural_height = xsurface->height;
@@ -512,20 +540,30 @@ static void handle_map(struct wl_listener *listener, void *data) {
transaction_commit_dirty();
}
+static void handle_dissociate(struct wl_listener *listener, void *data);
+
static void handle_override_redirect(struct wl_listener *listener, void *data) {
struct sway_xwayland_view *xwayland_view =
wl_container_of(listener, xwayland_view, override_redirect);
- struct wlr_xwayland_surface *xsurface = data;
struct sway_view *view = &xwayland_view->view;
+ struct wlr_xwayland_surface *xsurface = view->wlr_xwayland_surface;
- bool mapped = xsurface->mapped;
+ bool associated = xsurface->surface != NULL;
+ bool mapped = associated && xsurface->surface->mapped;
if (mapped) {
handle_unmap(&xwayland_view->unmap, NULL);
}
+ if (associated) {
+ handle_dissociate(&xwayland_view->dissociate, NULL);
+ }
handle_destroy(&xwayland_view->destroy, view);
xsurface->data = NULL;
+
struct sway_xwayland_unmanaged *unmanaged = create_unmanaged(xsurface);
+ if (associated) {
+ unmanaged_handle_associate(&unmanaged->associate, NULL);
+ }
if (mapped) {
unmanaged_handle_map(&unmanaged->map, xsurface);
}
@@ -537,7 +575,7 @@ static void handle_request_configure(struct wl_listener *listener, void *data) {
struct wlr_xwayland_surface_configure_event *ev = data;
struct sway_view *view = &xwayland_view->view;
struct wlr_xwayland_surface *xsurface = view->wlr_xwayland_surface;
- if (!xsurface->mapped) {
+ if (xsurface->surface == NULL || !xsurface->surface->mapped) {
wlr_xwayland_surface_configure(xsurface, ev->x, ev->y,
ev->width, ev->height);
return;
@@ -566,7 +604,7 @@ static void handle_request_fullscreen(struct wl_listener *listener, void *data)
wl_container_of(listener, xwayland_view, request_fullscreen);
struct sway_view *view = &xwayland_view->view;
struct wlr_xwayland_surface *xsurface = view->wlr_xwayland_surface;
- if (!xsurface->mapped) {
+ if (xsurface->surface == NULL || !xsurface->surface->mapped) {
return;
}
container_set_fullscreen(view->container, xsurface->fullscreen);
@@ -581,7 +619,7 @@ static void handle_request_minimize(struct wl_listener *listener, void *data) {
wl_container_of(listener, xwayland_view, request_minimize);
struct sway_view *view = &xwayland_view->view;
struct wlr_xwayland_surface *xsurface = view->wlr_xwayland_surface;
- if (!xsurface->mapped) {
+ if (xsurface->surface == NULL || !xsurface->surface->mapped) {
return;
}
@@ -617,7 +655,7 @@ static void handle_request_move(struct wl_listener *listener, void *data) {
wl_container_of(listener, xwayland_view, request_move);
struct sway_view *view = &xwayland_view->view;
struct wlr_xwayland_surface *xsurface = view->wlr_xwayland_surface;
- if (!xsurface->mapped) {
+ if (xsurface->surface == NULL || !xsurface->surface->mapped) {
return;
}
if (!container_is_floating(view->container) ||
@@ -633,7 +671,7 @@ static void handle_request_resize(struct wl_listener *listener, void *data) {
wl_container_of(listener, xwayland_view, request_resize);
struct sway_view *view = &xwayland_view->view;
struct wlr_xwayland_surface *xsurface = view->wlr_xwayland_surface;
- if (!xsurface->mapped) {
+ if (xsurface->surface == NULL || !xsurface->surface->mapped) {
return;
}
if (!container_is_floating(view->container)) {
@@ -649,10 +687,10 @@ static void handle_request_activate(struct wl_listener *listener, void *data) {
wl_container_of(listener, xwayland_view, request_activate);
struct sway_view *view = &xwayland_view->view;
struct wlr_xwayland_surface *xsurface = view->wlr_xwayland_surface;
- if (!xsurface->mapped) {
+ if (xsurface->surface == NULL || !xsurface->surface->mapped) {
return;
}
- view_request_activate(view);
+ view_request_activate(view, NULL);
transaction_commit_dirty();
}
@@ -662,7 +700,7 @@ static void handle_set_title(struct wl_listener *listener, void *data) {
wl_container_of(listener, xwayland_view, set_title);
struct sway_view *view = &xwayland_view->view;
struct wlr_xwayland_surface *xsurface = view->wlr_xwayland_surface;
- if (!xsurface->mapped) {
+ if (xsurface->surface == NULL || !xsurface->surface->mapped) {
return;
}
view_update_title(view, false);
@@ -674,7 +712,7 @@ static void handle_set_class(struct wl_listener *listener, void *data) {
wl_container_of(listener, xwayland_view, set_class);
struct sway_view *view = &xwayland_view->view;
struct wlr_xwayland_surface *xsurface = view->wlr_xwayland_surface;
- if (!xsurface->mapped) {
+ if (xsurface->surface == NULL || !xsurface->surface->mapped) {
return;
}
view_execute_criteria(view);
@@ -685,7 +723,7 @@ static void handle_set_role(struct wl_listener *listener, void *data) {
wl_container_of(listener, xwayland_view, set_role);
struct sway_view *view = &xwayland_view->view;
struct wlr_xwayland_surface *xsurface = view->wlr_xwayland_surface;
- if (!xsurface->mapped) {
+ if (xsurface->surface == NULL || !xsurface->surface->mapped) {
return;
}
view_execute_criteria(view);
@@ -721,7 +759,7 @@ static void handle_set_window_type(struct wl_listener *listener, void *data) {
wl_container_of(listener, xwayland_view, set_window_type);
struct sway_view *view = &xwayland_view->view;
struct wlr_xwayland_surface *xsurface = view->wlr_xwayland_surface;
- if (!xsurface->mapped) {
+ if (xsurface->surface == NULL || !xsurface->surface->mapped) {
return;
}
view_execute_criteria(view);
@@ -732,7 +770,7 @@ static void handle_set_hints(struct wl_listener *listener, void *data) {
wl_container_of(listener, xwayland_view, set_hints);
struct sway_view *view = &xwayland_view->view;
struct wlr_xwayland_surface *xsurface = view->wlr_xwayland_surface;
- if (!xsurface->mapped) {
+ if (xsurface->surface == NULL || !xsurface->surface->mapped) {
return;
}
const bool hints_urgency = xcb_icccm_wm_hints_get_urgency(xsurface->hints);
@@ -747,6 +785,24 @@ static void handle_set_hints(struct wl_listener *listener, void *data) {
}
}
+static void handle_associate(struct wl_listener *listener, void *data) {
+ struct sway_xwayland_view *xwayland_view =
+ wl_container_of(listener, xwayland_view, associate);
+ struct wlr_xwayland_surface *xsurface =
+ xwayland_view->view.wlr_xwayland_surface;
+ wl_signal_add(&xsurface->surface->events.unmap, &xwayland_view->unmap);
+ xwayland_view->unmap.notify = handle_unmap;
+ wl_signal_add(&xsurface->surface->events.map, &xwayland_view->map);
+ xwayland_view->map.notify = handle_map;
+}
+
+static void handle_dissociate(struct wl_listener *listener, void *data) {
+ struct sway_xwayland_view *xwayland_view =
+ wl_container_of(listener, xwayland_view, dissociate);
+ wl_list_remove(&xwayland_view->map.link);
+ wl_list_remove(&xwayland_view->unmap.link);
+}
+
struct sway_view *view_from_wlr_xwayland_surface(
struct wlr_xwayland_surface *xsurface) {
return xsurface->data;
@@ -816,11 +872,11 @@ struct sway_xwayland_view *create_xwayland_view(struct wlr_xwayland_surface *xsu
&xwayland_view->set_decorations);
xwayland_view->set_decorations.notify = handle_set_decorations;
- wl_signal_add(&xsurface->events.unmap, &xwayland_view->unmap);
- xwayland_view->unmap.notify = handle_unmap;
+ wl_signal_add(&xsurface->events.associate, &xwayland_view->associate);
+ xwayland_view->associate.notify = handle_associate;
- wl_signal_add(&xsurface->events.map, &xwayland_view->map);
- xwayland_view->map.notify = handle_map;
+ wl_signal_add(&xsurface->events.dissociate, &xwayland_view->dissociate);
+ xwayland_view->dissociate.notify = handle_dissociate;
wl_signal_add(&xsurface->events.set_override_redirect,
&xwayland_view->override_redirect);