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-rw-r--r--sway/desktop/fx_renderer/fx_framebuffer.c70
-rw-r--r--sway/desktop/fx_renderer/fx_renderer.c204
-rw-r--r--sway/desktop/fx_renderer/fx_texture.c19
-rw-r--r--sway/desktop/fx_renderer/shaders/blur1.frag18
-rw-r--r--sway/desktop/fx_renderer/shaders/blur2.frag22
-rw-r--r--sway/desktop/fx_renderer/shaders/meson.build2
-rw-r--r--sway/desktop/layer_shell.c13
-rw-r--r--sway/desktop/output.c24
-rw-r--r--sway/desktop/render.c530
9 files changed, 809 insertions, 93 deletions
diff --git a/sway/desktop/fx_renderer/fx_framebuffer.c b/sway/desktop/fx_renderer/fx_framebuffer.c
new file mode 100644
index 00000000..db6f8928
--- /dev/null
+++ b/sway/desktop/fx_renderer/fx_framebuffer.c
@@ -0,0 +1,70 @@
+#include "log.h"
+#include "sway/desktop/fx_renderer/fx_framebuffer.h"
+
+void fx_framebuffer_bind(struct fx_framebuffer *buffer, GLsizei width, GLsizei height) {
+ glBindFramebuffer(GL_FRAMEBUFFER, buffer->fb);
+ glViewport(0, 0, width, height);
+}
+
+void fx_framebuffer_create(struct wlr_output *output, struct fx_framebuffer *buffer, bool bind) {
+ bool firstAlloc = false;
+
+ // Create a new framebuffer
+ if (buffer->fb == (uint32_t) -1) {
+ glGenFramebuffers(1, &buffer->fb);
+ firstAlloc = true;
+ }
+
+ if (buffer->texture.id == 0) {
+ firstAlloc = true;
+ glGenTextures(1, &buffer->texture.id);
+ glBindTexture(GL_TEXTURE_2D, buffer->texture.id);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ }
+
+ int width, height;
+ wlr_output_transformed_resolution(output, &width, &height);
+
+ if (firstAlloc || buffer->texture.width != width || buffer->texture.height != height) {
+ glBindTexture(GL_TEXTURE_2D, buffer->texture.id);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, buffer->fb);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
+ buffer->texture.id, 0);
+ buffer->texture.target = GL_TEXTURE_2D;
+ buffer->texture.has_alpha = false;
+ buffer->texture.width = width;
+ buffer->texture.height = height;
+
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ sway_log(SWAY_ERROR, "Framebuffer incomplete, couldn't create! (FB status: %i)", status);
+ return;
+ }
+ sway_log(SWAY_DEBUG, "Framebuffer created, status %i", status);
+ }
+
+ // Bind the default framebuffer
+ glBindTexture(GL_TEXTURE_2D, 0);
+ if (bind) {
+ fx_framebuffer_bind(buffer, width, height);
+ }
+}
+
+void fx_framebuffer_release(struct fx_framebuffer *buffer) {
+ if (buffer->fb != (uint32_t) -1 && buffer->fb) {
+ glDeleteFramebuffers(1, &buffer->fb);
+ }
+ buffer->fb= -1;
+
+ if (buffer->texture.id) {
+ glDeleteTextures(1, &buffer->texture.id);
+ }
+ buffer->texture.id = 0;
+ buffer->texture.width = -1;
+ buffer->texture.height = -1;
+}
diff --git a/sway/desktop/fx_renderer/fx_renderer.c b/sway/desktop/fx_renderer/fx_renderer.c
index 36c5bb61..715c5b15 100644
--- a/sway/desktop/fx_renderer/fx_renderer.c
+++ b/sway/desktop/fx_renderer/fx_renderer.c
@@ -19,6 +19,8 @@
#include "sway/server.h"
// shaders
+#include "blur1_frag_src.h"
+#include "blur2_frag_src.h"
#include "box_shadow_frag_src.h"
#include "common_vert_src.h"
#include "corner_frag_src.h"
@@ -33,6 +35,33 @@ static const GLfloat verts[] = {
0, 1, // bottom left
};
+static void create_stencil_buffer(struct wlr_output* output, GLuint *buffer_id) {
+ if (*buffer_id != (uint32_t) -1) {
+ return;
+ }
+
+ int width, height;
+ wlr_output_transformed_resolution(output, &width, &height);
+
+ glGenRenderbuffers(1, buffer_id);
+ glBindRenderbuffer(GL_RENDERBUFFER, *buffer_id);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, width, height);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, *buffer_id);
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ sway_log(SWAY_ERROR, "Stencilbuffer incomplete, couldn't create! (FB status: %i)", status);
+ return;
+ }
+ sway_log(SWAY_DEBUG, "Stencilbuffer created, status %i", status);
+}
+
+static void release_stencil_buffer(GLuint *buffer_id) {
+ if (*buffer_id != (uint32_t)-1 && buffer_id) {
+ glDeleteRenderbuffers(1, buffer_id);
+ }
+ *buffer_id = -1;
+}
+
static GLuint compile_shader(GLuint type, const GLchar *src) {
GLuint shader = glCreateShader(type);
glShaderSource(shader, 1, &src, NULL);
@@ -179,6 +208,15 @@ struct fx_renderer *fx_renderer_create(struct wlr_egl *egl) {
// TODO: needed?
renderer->egl = egl;
+ renderer->main_buffer.fb = -1;
+
+ renderer->blur_buffer.fb = -1;
+ renderer->effects_buffer.fb = -1;
+ renderer->effects_buffer_swapped.fb = -1;
+ renderer->stencil_buffer_id = -1;
+
+ renderer->blur_buffer_dirty = true;
+
// get extensions
const char *exts_str = (const char *)glGetString(GL_EXTENSIONS);
if (exts_str == NULL) {
@@ -258,6 +296,32 @@ struct fx_renderer *fx_renderer_create(struct wlr_egl *egl) {
renderer->shaders.box_shadow.blur_sigma = glGetUniformLocation(prog, "blur_sigma");
renderer->shaders.box_shadow.corner_radius = glGetUniformLocation(prog, "corner_radius");
+ // Blur 1
+ prog = link_program(blur1_frag_src);
+ renderer->shaders.blur1.program = prog;
+ if (!renderer->shaders.blur1.program) {
+ goto error;
+ }
+ renderer->shaders.blur1.proj = glGetUniformLocation(prog, "proj");
+ renderer->shaders.blur1.tex = glGetUniformLocation(prog, "tex");
+ renderer->shaders.blur1.pos_attrib = glGetAttribLocation(prog, "pos");
+ renderer->shaders.blur1.tex_attrib = glGetAttribLocation(prog, "texcoord");
+ renderer->shaders.blur1.radius = glGetUniformLocation(prog, "radius");
+ renderer->shaders.blur1.halfpixel = glGetUniformLocation(prog, "halfpixel");
+
+ // Blur 2
+ prog = link_program(blur2_frag_src);
+ renderer->shaders.blur2.program = prog;
+ if (!renderer->shaders.blur2.program) {
+ goto error;
+ }
+ renderer->shaders.blur2.proj = glGetUniformLocation(prog, "proj");
+ renderer->shaders.blur2.tex = glGetUniformLocation(prog, "tex");
+ renderer->shaders.blur2.pos_attrib = glGetAttribLocation(prog, "pos");
+ renderer->shaders.blur2.tex_attrib = glGetAttribLocation(prog, "texcoord");
+ renderer->shaders.blur2.radius = glGetUniformLocation(prog, "radius");
+ renderer->shaders.blur2.halfpixel = glGetUniformLocation(prog, "halfpixel");
+
// fragment shaders
if (!link_tex_program(renderer, &renderer->shaders.tex_rgba,
SHADER_SOURCE_TEXTURE_RGBA)) {
@@ -289,6 +353,8 @@ error:
glDeleteProgram(renderer->shaders.rounded_tr_quad.program);
glDeleteProgram(renderer->shaders.corner.program);
glDeleteProgram(renderer->shaders.box_shadow.program);
+ glDeleteProgram(renderer->shaders.blur1.program);
+ glDeleteProgram(renderer->shaders.blur2.program);
glDeleteProgram(renderer->shaders.tex_rgba.program);
glDeleteProgram(renderer->shaders.tex_rgbx.program);
glDeleteProgram(renderer->shaders.tex_ext.program);
@@ -305,27 +371,53 @@ error:
return NULL;
}
-void fx_renderer_begin(struct fx_renderer *renderer, uint32_t width, uint32_t height) {
- // Create and render the stencil buffer
- if (renderer->stencil_buffer_id == 0) {
- glGenRenderbuffers(1, &renderer->stencil_buffer_id);
+void fx_renderer_fini(struct fx_renderer *renderer) {
+ fx_framebuffer_release(&renderer->main_buffer);
+ fx_framebuffer_release(&renderer->blur_buffer);
+ fx_framebuffer_release(&renderer->effects_buffer);
+ fx_framebuffer_release(&renderer->effects_buffer_swapped);
+ release_stencil_buffer(&renderer->stencil_buffer_id);
+}
+
+void fx_renderer_begin(struct fx_renderer *renderer, struct sway_output *sway_output) {
+ struct wlr_output *output = sway_output->wlr_output;
+
+ int width, height;
+ wlr_output_transformed_resolution(output, &width, &height);
+
+ renderer->sway_output = sway_output;
+ // Store the wlr framebuffer
+ GLint wlr_fb = -1;
+ glGetIntegerv(GL_FRAMEBUFFER_BINDING, &wlr_fb);
+ if (wlr_fb < 0) {
+ sway_log(SWAY_ERROR, "Failed to get wlr framebuffer!");
+ abort();
}
- glBindRenderbuffer(GL_RENDERBUFFER, renderer->stencil_buffer_id);
- glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, width, height);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
- GL_RENDERBUFFER, renderer->stencil_buffer_id);
+ renderer->wlr_buffer.fb = wlr_fb;
- glViewport(0, 0, width, height);
+ // Create the main framebuffer
+ fx_framebuffer_create(output, &renderer->main_buffer, true);
+ // Create the stencil buffer and attach it to our main_buffer
+ create_stencil_buffer(output, &renderer->stencil_buffer_id);
+
+ // Create a new blur/effects framebuffers
+ fx_framebuffer_create(output, &renderer->effects_buffer, false);
+ fx_framebuffer_create(output, &renderer->effects_buffer_swapped, false);
// refresh projection matrix
matrix_projection(renderer->projection, width, height,
WL_OUTPUT_TRANSFORM_FLIPPED_180);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+
+ // Bind to our main framebuffer
+ fx_framebuffer_bind(&renderer->main_buffer, width, height);
}
-void fx_renderer_end() {
- // TODO
+void fx_renderer_end(struct fx_renderer *renderer) {
+ // Release the main buffer
+ fx_framebuffer_release(&renderer->main_buffer);
+ release_stencil_buffer(&renderer->stencil_buffer_id);
}
void fx_renderer_clear(const float color[static 4]) {
@@ -335,26 +427,23 @@ void fx_renderer_clear(const float color[static 4]) {
}
void fx_renderer_scissor(struct wlr_box *box) {
- if (box) {
- glScissor(box->x, box->y, box->width, box->height);
- glEnable(GL_SCISSOR_TEST);
- } else {
- glDisable(GL_SCISSOR_TEST);
- }
+ if (box) {
+ glScissor(box->x, box->y, box->width, box->height);
+ glEnable(GL_SCISSOR_TEST);
+ } else {
+ glDisable(GL_SCISSOR_TEST);
+ }
}
-bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct wlr_texture *wlr_texture,
+bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct fx_texture *fx_texture,
const struct wlr_fbox *src_box, const struct wlr_box *dst_box, const float matrix[static 9],
struct decoration_data deco_data) {
- assert(wlr_texture_is_gles2(wlr_texture));
- struct wlr_gles2_texture_attribs texture_attrs;
- wlr_gles2_texture_get_attribs(wlr_texture, &texture_attrs);
struct gles2_tex_shader *shader = NULL;
- switch (texture_attrs.target) {
+ switch (fx_texture->target) {
case GL_TEXTURE_2D:
- if (texture_attrs.has_alpha) {
+ if (fx_texture->has_alpha) {
shader = &renderer->shaders.tex_rgba;
} else {
shader = &renderer->shaders.tex_rgbx;
@@ -382,16 +471,18 @@ bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct wlr_t
wlr_matrix_transpose(gl_matrix, gl_matrix);
// if there's no opacity or rounded corners we don't need to blend
- if (!texture_attrs.has_alpha && deco_data.alpha == 1.0 && !deco_data.corner_radius) {
+ if (!fx_texture->has_alpha && deco_data.alpha == 1.0 && !deco_data.corner_radius) {
glDisable(GL_BLEND);
} else {
glEnable(GL_BLEND);
}
+ glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+
glActiveTexture(GL_TEXTURE0);
- glBindTexture(texture_attrs.target, texture_attrs.tex);
+ glBindTexture(fx_texture->target, fx_texture->id);
- glTexParameteri(texture_attrs.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(fx_texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glUseProgram(shader->program);
@@ -408,10 +499,10 @@ bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct wlr_t
glUniform1f(shader->saturation, deco_data.saturation);
glUniform1f(shader->radius, deco_data.corner_radius);
- const GLfloat x1 = src_box->x / wlr_texture->width;
- const GLfloat y1 = src_box->y / wlr_texture->height;
- const GLfloat x2 = (src_box->x + src_box->width) / wlr_texture->width;
- const GLfloat y2 = (src_box->y + src_box->height) / wlr_texture->height;
+ const GLfloat x1 = src_box->x / fx_texture->width;
+ const GLfloat y1 = src_box->y / fx_texture->height;
+ const GLfloat x2 = (src_box->x + src_box->width) / fx_texture->width;
+ const GLfloat y2 = (src_box->y + src_box->height) / fx_texture->height;
const GLfloat texcoord[] = {
x2, y1, // top right
x1, y1, // top left
@@ -430,21 +521,21 @@ bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct wlr_t
glDisableVertexAttribArray(shader->pos_attrib);
glDisableVertexAttribArray(shader->tex_attrib);
- glBindTexture(texture_attrs.target, 0);
+ glBindTexture(fx_texture->target, 0);
return true;
}
-bool fx_render_texture_with_matrix(struct fx_renderer *renderer, struct wlr_texture *wlr_texture,
+bool fx_render_texture_with_matrix(struct fx_renderer *renderer, struct fx_texture *texture,
const struct wlr_box *dst_box, const float matrix[static 9],
struct decoration_data deco_data) {
struct wlr_fbox src_box = {
.x = 0,
.y = 0,
- .width = wlr_texture->width,
- .height = wlr_texture->height,
+ .width = texture->width,
+ .height = texture->height,
};
- return fx_render_subtexture_with_matrix(renderer, wlr_texture, &src_box,
+ return fx_render_subtexture_with_matrix(renderer, texture, &src_box,
dst_box, matrix, deco_data);
}
@@ -669,3 +760,46 @@ void fx_render_box_shadow(struct fx_renderer *renderer, const struct wlr_box *bo
glClear(GL_STENCIL_BUFFER_BIT);
glDisable(GL_STENCIL_TEST);
}
+
+void fx_render_blur(struct fx_renderer *renderer, struct sway_output *output,
+ const float matrix[static 9], struct fx_framebuffer **buffer,
+ struct blur_shader *shader, const struct wlr_box *box, int blur_radius) {
+ glDisable(GL_BLEND);
+ glDisable(GL_STENCIL_TEST);
+
+ glActiveTexture(GL_TEXTURE0);
+
+ glBindTexture((*buffer)->texture.target, (*buffer)->texture.id);
+
+ glTexParameteri((*buffer)->texture.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+
+ glUseProgram(shader->program);
+
+ // OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
+ // to GL_FALSE
+ float gl_matrix[9];
+ wlr_matrix_transpose(gl_matrix, matrix);
+ glUniformMatrix3fv(shader->proj, 1, GL_FALSE, gl_matrix);
+
+ glUniform1i(shader->tex, 0);
+ glUniform1f(shader->radius, blur_radius);
+
+ int width, height;
+ wlr_output_transformed_resolution(output->wlr_output, &width, &height);
+ if (shader == &renderer->shaders.blur1) {
+ glUniform2f(shader->halfpixel, 0.5f / (width / 2.0f), 0.5f / (height / 2.0f));
+ } else {
+ glUniform2f(shader->halfpixel, 0.5f / (width * 2.0f), 0.5f / (height * 2.0f));
+ }
+
+ glVertexAttribPointer(shader->pos_attrib, 2, GL_FLOAT, GL_FALSE, 0, verts);
+ glVertexAttribPointer(shader->tex_attrib, 2, GL_FLOAT, GL_FALSE, 0, verts);
+
+ glEnableVertexAttribArray(shader->pos_attrib);
+ glEnableVertexAttribArray(shader->tex_attrib);
+
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+ glDisableVertexAttribArray(shader->pos_attrib);
+ glDisableVertexAttribArray(shader->tex_attrib);
+}
diff --git a/sway/desktop/fx_renderer/fx_texture.c b/sway/desktop/fx_renderer/fx_texture.c
new file mode 100644
index 00000000..60aa9a26
--- /dev/null
+++ b/sway/desktop/fx_renderer/fx_texture.c
@@ -0,0 +1,19 @@
+#include <assert.h>
+#include <wlr/render/gles2.h>
+
+#include "sway/desktop/fx_renderer/fx_texture.h"
+
+struct fx_texture fx_texture_from_wlr_texture(struct wlr_texture* texture) {
+ assert(wlr_texture_is_gles2(texture));
+
+ struct wlr_gles2_texture_attribs texture_attrs;
+ wlr_gles2_texture_get_attribs(texture, &texture_attrs);
+
+ return (struct fx_texture) {
+ .target = texture_attrs.target,
+ .id = texture_attrs.tex,
+ .has_alpha = texture_attrs.has_alpha,
+ .width = texture->width,
+ .height = texture->height,
+ };
+}
diff --git a/sway/desktop/fx_renderer/shaders/blur1.frag b/sway/desktop/fx_renderer/shaders/blur1.frag
new file mode 100644
index 00000000..e7cb1be8
--- /dev/null
+++ b/sway/desktop/fx_renderer/shaders/blur1.frag
@@ -0,0 +1,18 @@
+precision mediump float;
+varying mediump vec2 v_texcoord;
+uniform sampler2D tex;
+
+uniform float radius;
+uniform vec2 halfpixel;
+
+void main() {
+ vec2 uv = v_texcoord * 2.0;
+
+ vec4 sum = texture2D(tex, uv) * 4.0;
+ sum += texture2D(tex, uv - halfpixel.xy * radius);
+ sum += texture2D(tex, uv + halfpixel.xy * radius);
+ sum += texture2D(tex, uv + vec2(halfpixel.x, -halfpixel.y) * radius);
+ sum += texture2D(tex, uv - vec2(halfpixel.x, -halfpixel.y) * radius);
+
+ gl_FragColor = sum / 8.0;
+}
diff --git a/sway/desktop/fx_renderer/shaders/blur2.frag b/sway/desktop/fx_renderer/shaders/blur2.frag
new file mode 100644
index 00000000..3755a294
--- /dev/null
+++ b/sway/desktop/fx_renderer/shaders/blur2.frag
@@ -0,0 +1,22 @@
+precision mediump float;
+varying mediump vec2 v_texcoord;
+uniform sampler2D tex;
+
+uniform float radius;
+uniform vec2 halfpixel;
+
+void main() {
+ vec2 uv = v_texcoord / 2.0;
+
+ vec4 sum = texture2D(tex, uv + vec2(-halfpixel.x * 2.0, 0.0) * radius);
+
+ sum += texture2D(tex, uv + vec2(-halfpixel.x, halfpixel.y) * radius) * 2.0;
+ sum += texture2D(tex, uv + vec2(0.0, halfpixel.y * 2.0) * radius);
+ sum += texture2D(tex, uv + vec2(halfpixel.x, halfpixel.y) * radius) * 2.0;
+ sum += texture2D(tex, uv + vec2(halfpixel.x * 2.0, 0.0) * radius);
+ sum += texture2D(tex, uv + vec2(halfpixel.x, -halfpixel.y) * radius) * 2.0;
+ sum += texture2D(tex, uv + vec2(0.0, -halfpixel.y * 2.0) * radius);
+ sum += texture2D(tex, uv + vec2(-halfpixel.x, -halfpixel.y) * radius) * 2.0;
+
+ gl_FragColor = sum / 12.0;
+}
diff --git a/sway/desktop/fx_renderer/shaders/meson.build b/sway/desktop/fx_renderer/shaders/meson.build
index 6c0dd1d3..83119963 100644
--- a/sway/desktop/fx_renderer/shaders/meson.build
+++ b/sway/desktop/fx_renderer/shaders/meson.build
@@ -1,6 +1,8 @@
embed = find_program('./embed.sh', native: true)
shaders = [
+ 'blur1.frag',
+ 'blur2.frag',
'box_shadow.frag',
'common.vert',
'corner.frag',
diff --git a/sway/desktop/layer_shell.c b/sway/desktop/layer_shell.c
index 6e3cc0e2..a8356ad7 100644
--- a/sway/desktop/layer_shell.c
+++ b/sway/desktop/layer_shell.c
@@ -290,6 +290,12 @@ static void handle_surface_commit(struct wl_listener *listener, void *data) {
struct sway_output *output = wlr_output->data;
struct wlr_box old_extent = layer->extent;
+ // Rerender the static blur on change
+ if (layer->layer == ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND
+ || layer->layer == ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM) {
+ output->renderer->blur_buffer_dirty = true;
+ }
+
bool layer_changed = false;
if (layer_surface->current.committed != 0
|| layer->mapped != layer_surface->mapped) {
@@ -366,6 +372,13 @@ static void handle_destroy(struct wl_listener *listener, void *data) {
struct wlr_output *wlr_output = sway_layer->layer_surface->output;
sway_assert(wlr_output, "wlr_layer_surface_v1 has null output");
struct sway_output *output = wlr_output->data;
+
+ // Rerender the static blur
+ if (sway_layer->layer == ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND
+ || sway_layer->layer == ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM) {
+ output->renderer->blur_buffer_dirty = true;
+ }
+
arrange_layers(output);
transaction_commit_dirty();
wl_list_remove(&sway_layer->output_destroy.link);
diff --git a/sway/desktop/output.c b/sway/desktop/output.c
index a7269b7b..45c2f1c4 100644
--- a/sway/desktop/output.c
+++ b/sway/desktop/output.c
@@ -6,6 +6,7 @@
#include <wayland-server-core.h>
#include <wlr/backend/drm.h>
#include <wlr/backend/headless.h>
+#include <wlr/render/gles2.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_buffer.h>
#include <wlr/types/wlr_drm_lease_v1.h>
@@ -745,12 +746,11 @@ static void damage_child_views_iterator(struct sway_container *con,
void output_damage_whole_container(struct sway_output *output,
struct sway_container *con) {
// Pad the box by 1px, because the width is a double and might be a fraction
- int shadow_sigma = con->shadow_enabled ? config->shadow_blur_sigma : 0;
struct wlr_box box = {
- .x = con->current.x - output->lx - 1 - shadow_sigma,
- .y = con->current.y - output->ly - 1 - shadow_sigma,
- .width = con->current.width + 2 + shadow_sigma * 2,
- .height = con->current.height + 2 + shadow_sigma * 2,
+ .x = con->current.x - output->lx - 1,
+ .y = con->current.y - output->ly - 1,
+ .width = con->current.width + 2,
+ .height = con->current.height + 2,
};
scale_box(&box, output->wlr_output->scale);
if (wlr_damage_ring_add_box(&output->damage_ring, &box)) {
@@ -798,6 +798,8 @@ static void handle_destroy(struct wl_listener *listener, void *data) {
output_disable(output);
}
+ fx_renderer_fini(output->renderer);
+
output_begin_destroy(output);
wl_list_remove(&output->link);
@@ -939,6 +941,14 @@ void handle_new_output(struct wl_listener *listener, void *data) {
output->server = server;
wlr_damage_ring_init(&output->damage_ring);
+ // Init FX Renderer
+ struct wlr_egl *egl = wlr_gles2_renderer_get_egl(server->wlr_renderer);
+ output->renderer = fx_renderer_create(egl);
+ if (!output->renderer) {
+ sway_log(SWAY_ERROR, "Failed to create fx_renderer");
+ abort();
+ }
+
wl_signal_add(&wlr_output->events.destroy, &output->destroy);
output->destroy.notify = handle_destroy;
wl_signal_add(&wlr_output->events.commit, &output->commit);
@@ -963,6 +973,10 @@ void handle_new_output(struct wl_listener *listener, void *data) {
transaction_commit_dirty();
+ // From sway upstream (fixes damage_ring bounds being INT_MAX)
+ int width, height;
+ wlr_output_transformed_resolution(output->wlr_output, &width, &height);
+ wlr_damage_ring_set_bounds(&output->damage_ring, width, height);
update_output_manager_config(server);
}
diff --git a/sway/desktop/render.c b/sway/desktop/render.c
index a89cbf6b..d2b366b5 100644
--- a/sway/desktop/render.c
+++ b/sway/desktop/render.c
@@ -19,6 +19,7 @@
#include "config.h"
#include "log.h"
#include "sway/config.h"
+#include "sway/desktop/fx_renderer/fx_framebuffer.h"
#include "sway/desktop/fx_renderer/fx_renderer.h"
#include "sway/input/input-manager.h"
#include "sway/input/seat.h"
@@ -37,6 +38,13 @@ struct render_data {
struct decoration_data deco_data;
};
+struct workspace_effect_info {
+ bool container_wants_blur;
+ bool container_wants_shadow;
+ bool should_render_optimized_blur;
+ int expanded_size;
+};
+
struct decoration_data get_undecorated_decoration_data() {
return (struct decoration_data) {
.alpha = 1.0f,
@@ -45,9 +53,18 @@ struct decoration_data get_undecorated_decoration_data() {
.corner_radius = 0,
.saturation = 1.0f,
.has_titlebar = false,
+ .blur = false,
};
}
+int get_blur_size() {
+ return pow(2, config->blur_params.num_passes) * config->blur_params.radius;
+}
+
+bool should_parameters_blur() {
+ return config->blur_params.radius > 0 && config->blur_params.num_passes > 0;
+}
+
/**
* Apply scale to a width or height.
*
@@ -67,7 +84,7 @@ static int scale_length(int length, int offset, float scale) {
static void scissor_output(struct wlr_output *wlr_output,
pixman_box32_t *rect) {
struct sway_output *output = wlr_output->data;
- struct fx_renderer *renderer = output->server->renderer;
+ struct fx_renderer *renderer = output->renderer;
assert(renderer);
struct wlr_box box = {
@@ -80,30 +97,22 @@ static void scissor_output(struct wlr_output *wlr_output,
int ow, oh;
wlr_output_transformed_resolution(wlr_output, &ow, &oh);
- enum wl_output_transform transform =
- wlr_output_transform_invert(wlr_output->transform);
+ enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
wlr_box_transform(&box, &box, transform, ow, oh);
fx_renderer_scissor(&box);
}
static void set_scale_filter(struct wlr_output *wlr_output,
- struct wlr_texture *texture, enum scale_filter_mode scale_filter) {
- if (!wlr_texture_is_gles2(texture)) {
- return;
- }
-
- struct wlr_gles2_texture_attribs attribs;
- wlr_gles2_texture_get_attribs(texture, &attribs);
-
- glBindTexture(attribs.target, attribs.tex);
+ struct fx_texture *texture, enum scale_filter_mode scale_filter) {
+ glBindTexture(texture->target, texture->id);
switch (scale_filter) {
case SCALE_FILTER_LINEAR:
- glTexParameteri(attribs.target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
break;
case SCALE_FILTER_NEAREST:
- glTexParameteri(attribs.target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
break;
case SCALE_FILTER_DEFAULT:
case SCALE_FILTER_SMART:
@@ -120,12 +129,19 @@ pixman_region32_t create_damage(const struct wlr_box damage_box, pixman_region32
return damage;
}
+struct wlr_box get_monitor_box(struct wlr_output *output) {
+ int width, height;
+ wlr_output_transformed_resolution(output, &width, &height);
+ struct wlr_box monitor_box = { 0, 0, width, height };
+ return monitor_box;
+}
+
static void render_texture(struct wlr_output *wlr_output,
- pixman_region32_t *output_damage, struct wlr_texture *texture,
+ pixman_region32_t *output_damage, struct fx_texture *texture,
const struct wlr_fbox *src_box, const struct wlr_box *dst_box,
const float matrix[static 9], struct decoration_data deco_data) {
struct sway_output *output = wlr_output->data;
- struct fx_renderer *renderer = output->server->renderer;
+ struct fx_renderer *renderer = output->renderer;
pixman_region32_t damage = create_damage(*dst_box, output_damage);
bool damaged = pixman_region32_not_empty(&damage);
@@ -150,6 +166,170 @@ damage_finish:
pixman_region32_fini(&damage);
}
+/* Renders the blur for each damaged rect and swaps the buffer */
+void render_blur_segments(struct fx_renderer *renderer, struct sway_output *output,
+ const float matrix[static 9], pixman_region32_t* damage,
+ struct fx_framebuffer **buffer, struct blur_shader* shader,
+ const struct wlr_box *box, int blur_radius) {
+ int width, height;
+ wlr_output_transformed_resolution(output->wlr_output, &width, &height);
+
+ if (*buffer == &renderer->effects_buffer) {
+ fx_framebuffer_bind(&renderer->effects_buffer_swapped, width, height);
+ } else {
+ fx_framebuffer_bind(&renderer->effects_buffer, width, height);
+ }
+
+ if (pixman_region32_not_empty(damage)) {
+ int nrects;
+ pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
+ for (int i = 0; i < nrects; ++i) {
+ const pixman_box32_t box = rects[i];
+ struct wlr_box new_box = { box.x1, box.y1, box.x2 - box.x1, box.y2 - box.y1 };
+ fx_renderer_scissor(&new_box);
+ fx_render_blur(renderer, output, matrix, buffer, shader, &new_box, blur_radius);
+ }
+ }
+
+ if (*buffer != &renderer->effects_buffer) {
+ *buffer = &renderer->effects_buffer;
+ } else {
+ *buffer = &renderer->effects_buffer_swapped;
+ }
+}
+
+/** Blurs the main_buffer content and returns the blurred framebuffer */
+struct fx_framebuffer *get_main_buffer_blur(struct fx_renderer *renderer, struct sway_output *output,
+ pixman_region32_t *original_damage, const float box_matrix[static 9], const struct wlr_box *box) {
+ struct wlr_box monitor_box = get_monitor_box(output->wlr_output);
+
+ const enum wl_output_transform transform = wlr_output_transform_invert(output->wlr_output->transform);
+ float matrix[9];
+ wlr_matrix_project_box(matrix, &monitor_box, transform, 0, output->wlr_output->transform_matrix);
+
+ float gl_matrix[9];
+ wlr_matrix_multiply(gl_matrix, renderer->projection, matrix);
+
+ pixman_region32_t damage;
+ pixman_region32_init(&damage);
+ pixman_region32_copy(&damage, original_damage);
+ wlr_region_transform(&damage, &damage, wlr_output_transform_invert(output->wlr_output->transform),
+ monitor_box.width, monitor_box.height);
+ wlr_region_expand(&damage, &damage, get_blur_size());
+
+ // Initially blur main_buffer content into the effects_buffers
+ struct fx_framebuffer *current_buffer = &renderer->main_buffer;
+
+ // Bind to blur framebuffer
+ fx_framebuffer_bind(&renderer->effects_buffer, monitor_box.width, monitor_box.height);
+ glBindTexture(renderer->main_buffer.texture.target, renderer->main_buffer.texture.id);
+
+ // damage region will be scaled, make a temp
+ pixman_region32_t tempDamage;
+ pixman_region32_init(&tempDamage);
+ // When DOWNscaling, we make the region twice as small because it's the TARGET
+ wlr_region_scale(&tempDamage, &damage, 0.5f);
+
+ int blur_radius = config->blur_params.radius;
+ int blur_passes = config->blur_params.num_passes;
+
+ // First pass
+ render_blur_segments(renderer, output, gl_matrix, &tempDamage, &current_buffer,
+ &renderer->shaders.blur1, box, blur_radius);
+
+ // Downscale
+ for (int i = 1; i < blur_passes; ++i) {
+ wlr_region_scale(&tempDamage, &damage, 1.0f / (1 << (i + 1)));
+ render_blur_segments(renderer, output, gl_matrix, &tempDamage, &current_buffer,
+ &renderer->shaders.blur1, box, blur_radius);
+ }
+
+ // Upscale
+ for (int i = blur_passes - 1; i >= 0; --i) {
+ // when upsampling we make the region twice as big
+ wlr_region_scale(&tempDamage, &damage, 1.0f / (1 << i));
+ render_blur_segments(renderer, output, gl_matrix, &tempDamage, &current_buffer,
+ &renderer->shaders.blur2, box, blur_radius);
+ }
+
+ pixman_region32_fini(&tempDamage);
+ pixman_region32_fini(&damage);
+
+ // Bind back to the default buffer
+ fx_framebuffer_bind(&renderer->main_buffer, monitor_box.width, monitor_box.height);
+
+ return current_buffer;
+}
+
+void render_blur(bool optimized, struct sway_output *output,
+ pixman_region32_t *output_damage, const struct wlr_fbox *src_box,
+ const struct wlr_box *dst_box, pixman_region32_t *opaque_region,
+ int surface_width, int surface_height, int32_t surface_scale,
+ int corner_radius) {
+ struct wlr_output *wlr_output = output->wlr_output;
+ struct fx_renderer *renderer = output->renderer;
+
+ // Check if damage is inside of box rect
+ pixman_region32_t damage = create_damage(*dst_box, output_damage);
+
+ pixman_region32_t inverse_opaque;
+ pixman_region32_init(&inverse_opaque);
+
+ if (!pixman_region32_not_empty(&damage)) {
+ goto damage_finish;
+ }
+
+ /*
+ * Capture the back_buffer and blur it
+ */
+
+ pixman_box32_t surface_box = {
+ .x1 = 0,
+ .y1 = 0,
+ .x2 = dst_box->width / wlr_output->scale,
+ .y2 = dst_box->height / wlr_output->scale,
+ };
+
+ wlr_region_scale(&inverse_opaque, &inverse_opaque, wlr_output->scale);
+
+ // Gets the non opaque region
+ pixman_region32_copy(&inverse_opaque, opaque_region);
+ pixman_region32_inverse(&inverse_opaque, &inverse_opaque, &surface_box);
+ pixman_region32_intersect_rect(&inverse_opaque, &inverse_opaque, 0, 0,
+ surface_width * surface_scale,
+ surface_height * surface_scale);
+ if (!pixman_region32_not_empty(&inverse_opaque)) {
+ goto damage_finish;
+ }
+
+ wlr_region_scale(&inverse_opaque, &inverse_opaque, wlr_output->scale);
+
+ struct fx_framebuffer *buffer = &renderer->blur_buffer;
+ if (!buffer->texture.id || (!optimized && !config->blur_xray)) {
+ pixman_region32_translate(&inverse_opaque, dst_box->x, dst_box->y);
+ pixman_region32_intersect(&inverse_opaque, &inverse_opaque, &damage);
+
+ // Render the blur into its own buffer
+ buffer = get_main_buffer_blur(renderer, output, &inverse_opaque,
+ wlr_output->transform_matrix, dst_box);
+ }
+
+ // Draw the blurred texture
+ struct wlr_box monitor_box = get_monitor_box(wlr_output);
+ enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
+ float matrix[9];
+ wlr_matrix_project_box(matrix, &monitor_box, transform, 0.0, wlr_output->transform_matrix);
+
+ struct decoration_data deco_data = get_undecorated_decoration_data();
+ deco_data.corner_radius = corner_radius;
+ render_texture(wlr_output, &damage, &buffer->texture, src_box, dst_box, matrix, deco_data);
+
+damage_finish:
+ pixman_region32_fini(&damage);
+ pixman_region32_fini(&inverse_opaque);
+}
+
+
static void render_surface_iterator(struct sway_output *output,
struct sway_view *view, struct wlr_surface *surface,
struct wlr_box *_box, void *_data) {
@@ -162,17 +342,12 @@ static void render_surface_iterator(struct sway_output *output,
return;
}
- struct wlr_fbox src_box;
- wlr_surface_get_buffer_source_box(surface, &src_box);
-
struct wlr_box proj_box = *_box;
scale_box(&proj_box, wlr_output->scale);
float matrix[9];
- enum wl_output_transform transform =
- wlr_output_transform_invert(surface->current.transform);
- wlr_matrix_project_box(matrix, &proj_box, transform, 0.0,
- wlr_output->transform_matrix);
+ enum wl_output_transform transform = wlr_output_transform_invert(surface->current.transform);
+ wlr_matrix_project_box(matrix, &proj_box, transform, 0.0, wlr_output->transform_matrix);
struct wlr_box dst_box = *_box;
struct wlr_box *clip_box = data->clip_box;
@@ -185,9 +360,40 @@ static void render_surface_iterator(struct sway_output *output,
scale_box(&dst_box, wlr_output->scale);
- data->deco_data.corner_radius *= wlr_output->scale;
- render_texture(wlr_output, output_damage, texture, &src_box, &dst_box,
- matrix, data->deco_data);
+ struct decoration_data deco_data = data->deco_data;
+ deco_data.corner_radius *= wlr_output->scale;
+
+ // render blur (view->surface == surface excludes blurring subsurfaces)
+ if (deco_data.blur && should_parameters_blur() && view->surface == surface) {
+ pixman_region32_t opaque_region;
+ pixman_region32_init(&opaque_region);
+
+ bool has_alpha = false;
+ if (deco_data.alpha < 1.0) {
+ has_alpha = true;
+ pixman_region32_union_rect(&opaque_region, &opaque_region, 0, 0, 0, 0);
+ } else {
+ has_alpha = !surface->opaque;
+ pixman_region32_copy(&opaque_region, &surface->opaque_region);
+ }
+
+ if (has_alpha) {
+ int width, height;
+ wlr_output_transformed_resolution(wlr_output, &width, &height);
+ struct wlr_fbox blur_src_box = { 0, 0, width, height };
+ bool is_floating = container_is_floating(view->container);
+ render_blur(!is_floating, output, output_damage, &blur_src_box, &dst_box, &opaque_region,
+ surface->current.width, surface->current.height, surface->current.scale, deco_data.corner_radius);
+ }
+
+ pixman_region32_fini(&opaque_region);
+ }
+
+ struct wlr_fbox src_box;
+ wlr_surface_get_buffer_source_box(surface, &src_box);
+ struct fx_texture fx_texture = fx_texture_from_wlr_texture(texture);
+ render_texture(wlr_output, output_damage, &fx_texture, &src_box, &dst_box,
+ matrix, deco_data);
wlr_presentation_surface_sampled_on_output(server.presentation, surface,
wlr_output);
@@ -235,13 +441,73 @@ static void render_drag_icons(struct sway_output *output,
render_surface_iterator, &data);
}
+void render_whole_output(struct fx_renderer *renderer, pixman_region32_t *original_damage,
+ struct fx_texture *texture) {
+ struct wlr_output *output = renderer->sway_output->wlr_output;
+ struct wlr_box monitor_box = get_monitor_box(output);
+
+ enum wl_output_transform transform = wlr_output_transform_invert(output->transform);
+ float matrix[9];
+ wlr_matrix_project_box(matrix, &monitor_box, transform, 0.0, output->transform_matrix);
+
+ pixman_region32_t damage;
+ pixman_region32_init(&damage);
+ pixman_region32_union_rect(&damage, &damage, monitor_box.x, monitor_box.y,
+ monitor_box.width, monitor_box.height);
+ pixman_region32_intersect(&damage, &damage, original_damage);
+ bool damaged = pixman_region32_not_empty(&damage);
+ if (!damaged) {
+ goto damage_finish;
+ }
+
+ int nrects;
+ pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
+ for (int i = 0; i < nrects; ++i) {
+ scissor_output(output, &rects[i]);
+ fx_render_texture_with_matrix(renderer, texture, &monitor_box, matrix, get_undecorated_decoration_data());
+ }
+
+damage_finish:
+ pixman_region32_fini(&damage);
+}
+
+void render_monitor_blur(struct sway_output *output, pixman_region32_t *damage) {
+ struct wlr_output *wlr_output = output->wlr_output;
+ struct fx_renderer *renderer = output->renderer;
+
+ struct wlr_box monitor_box = get_monitor_box(wlr_output);
+ pixman_region32_t fake_damage;
+ pixman_region32_init_rect(&fake_damage, 0, 0, monitor_box.width, monitor_box.height);
+
+ // Render the blur
+ struct fx_framebuffer *buffer = get_main_buffer_blur(renderer, output, &fake_damage,
+ wlr_output->transform_matrix, &monitor_box);
+
+ // Render the newly blurred content into the blur_buffer
+ fx_framebuffer_create(wlr_output, &renderer->blur_buffer, true);
+ // Clear the damaged region of the blur_buffer
+ float clear_color[] = { 0, 0, 0, 0 };
+ int nrects;
+ pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
+ for (int i = 0; i < nrects; ++i) {
+ scissor_output(wlr_output, &rects[i]);
+ fx_renderer_clear(clear_color);
+ }
+ render_whole_output(renderer, &fake_damage, &buffer->texture);
+ fx_framebuffer_bind(&renderer->main_buffer, monitor_box.width, monitor_box.height);
+
+ pixman_region32_fini(&fake_damage);
+
+ renderer->blur_buffer_dirty = false;
+}
+
// _box.x and .y are expected to be layout-local
// _box.width and .height are expected to be output-buffer-local
void render_rect(struct sway_output *output,
pixman_region32_t *output_damage, const struct wlr_box *_box,
float color[static 4]) {
struct wlr_output *wlr_output = output->wlr_output;
- struct fx_renderer *renderer = output->server->renderer;
+ struct fx_renderer *renderer = output->renderer;
struct wlr_box box;
memcpy(&box, _box, sizeof(struct wlr_box));
@@ -269,7 +535,7 @@ void render_rounded_rect(struct sway_output *output, pixman_region32_t *output_d
const struct wlr_box *_box, float color[static 4], int corner_radius,
enum corner_location corner_location) {
struct wlr_output *wlr_output = output->wlr_output;
- struct fx_renderer *renderer = output->server->renderer;
+ struct fx_renderer *renderer = output->renderer;
struct wlr_box box;
memcpy(&box, _box, sizeof(struct wlr_box));
@@ -300,7 +566,7 @@ void render_border_corner(struct sway_output *output, pixman_region32_t *output_
const struct wlr_box *_box, const float color[static 4], int corner_radius,
int border_thickness, enum corner_location corner_location) {
struct wlr_output *wlr_output = output->wlr_output;
- struct fx_renderer *renderer = output->server->renderer;
+ struct fx_renderer *renderer = output->renderer;
struct wlr_box box;
memcpy(&box, _box, sizeof(struct wlr_box));
@@ -331,7 +597,7 @@ void render_box_shadow(struct sway_output *output, pixman_region32_t *output_dam
const struct wlr_box *_box, const float color[static 4],
float blur_sigma, float corner_radius) {
struct wlr_output *wlr_output = output->wlr_output;
- struct fx_renderer *renderer = output->server->renderer;
+ struct fx_renderer *renderer = output->renderer;
struct wlr_box box;
memcpy(&box, _box, sizeof(struct wlr_box));
@@ -448,8 +714,7 @@ static void render_saved_view(struct sway_view *view, struct sway_output *output
float matrix[9];
enum wl_output_transform transform = wlr_output_transform_invert(saved_buf->transform);
- wlr_matrix_project_box(matrix, &proj_box, transform, 0,
- wlr_output->transform_matrix);
+ wlr_matrix_project_box(matrix, &proj_box, transform, 0, wlr_output->transform_matrix);
struct sway_container_state state = view->container->current;
dst_box.x = state.x - output->lx;
@@ -465,7 +730,30 @@ static void render_saved_view(struct sway_view *view, struct sway_output *output
scale_box(&dst_box, wlr_output->scale);
deco_data.corner_radius *= wlr_output->scale;
- render_texture(wlr_output, damage, saved_buf->buffer->texture,
+
+ // render blur
+ if (deco_data.blur && should_parameters_blur()) {
+ struct wlr_gles2_texture_attribs attribs;
+ wlr_gles2_texture_get_attribs(saved_buf->buffer->texture, &attribs);
+
+ if (deco_data.alpha < 1.0 || attribs.has_alpha) {
+ pixman_region32_t opaque_region;
+ pixman_region32_init(&opaque_region);
+ pixman_region32_union_rect(&opaque_region, &opaque_region, 0, 0, 0, 0);
+
+ struct wlr_box monitor_box = get_monitor_box(wlr_output);
+ // TODO: contribute wlroots function to allow creating an fbox from a box?
+ struct wlr_fbox src_box = { monitor_box.x, monitor_box.y, monitor_box.width, monitor_box.height };
+ bool is_floating = container_is_floating(view->container);
+ render_blur(!is_floating, output, damage, &src_box, &dst_box, &opaque_region,
+ saved_buf->width, saved_buf->height, 1, deco_data.corner_radius);
+
+ pixman_region32_fini(&opaque_region);
+ }
+ }
+
+ struct fx_texture fx_texture = fx_texture_from_wlr_texture(saved_buf->buffer->texture);
+ render_texture(wlr_output, damage, &fx_texture,
&saved_buf->source_box, &dst_box, matrix, deco_data);
}
@@ -481,6 +769,9 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
struct sway_container *con, struct border_colors *colors,
struct decoration_data deco_data) {
struct sway_view *view = con->view;
+ struct sway_container_state *state = &con->current;
+
+ // render view
if (!wl_list_empty(&view->saved_buffers)) {
render_saved_view(view, output, damage, deco_data);
} else if (view->surface) {
@@ -768,7 +1059,8 @@ static void render_titlebar(struct sway_output *output,
if (ob_inner_width < texture_box.width) {
texture_box.width = ob_inner_width;
}
- render_texture(output->wlr_output, output_damage, marks_texture,
+ struct fx_texture fx_texture = fx_texture_from_wlr_texture(marks_texture);
+ render_texture(output->wlr_output, output_damage, &fx_texture,
NULL, &texture_box, matrix, deco_data);
// Padding above
@@ -844,7 +1136,8 @@ static void render_titlebar(struct sway_output *output,
texture_box.width = ob_inner_width - ob_marks_width;
}
- render_texture(output->wlr_output, output_damage, title_texture,
+ struct fx_texture fx_texture = fx_texture_from_wlr_texture(title_texture);
+ render_texture(output->wlr_output, output_damage, &fx_texture,
NULL, &texture_box, matrix, deco_data);
// Padding above
@@ -1052,6 +1345,7 @@ static void render_containers_linear(struct sway_output *output,
.corner_radius = corner_radius,
.saturation = child->saturation,
.has_titlebar = has_titlebar,
+ .blur = child->blur_enabled,
};
render_view(output, damage, child, colors, deco_data);
if (has_titlebar) {
@@ -1159,6 +1453,7 @@ static void render_containers_tabbed(struct sway_output *output,
.corner_radius = current->corner_radius,
.saturation = current->saturation,
.has_titlebar = true,
+ .blur = current->blur_enabled,
};
render_view(output, damage, current, current_colors, deco_data);
} else {
@@ -1233,6 +1528,7 @@ static void render_containers_stacked(struct sway_output *output,
.saturation = current->saturation,
.corner_radius = current->corner_radius,
.has_titlebar = true,
+ .blur = current->blur_enabled,
};
render_view(output, damage, current, current_colors, deco_data);
} else {
@@ -1333,6 +1629,7 @@ static void render_floating_container(struct sway_output *soutput,
.saturation = con->saturation,
.corner_radius = con->corner_radius,
.has_titlebar = has_titlebar,
+ .blur = con->blur_enabled,
};
render_view(soutput, damage, con, colors, deco_data);
if (has_titlebar) {
@@ -1375,10 +1672,82 @@ static void render_seatops(struct sway_output *output,
}
}
+struct find_effect_iter_data {
+ struct workspace_effect_info *effect_info;
+ bool blur_buffer_dirty;
+};
+
+static bool find_con_effect_iterator(struct sway_container *con, void* _data) {
+ struct sway_view *view = con->view;
+ struct find_effect_iter_data *data = _data;
+ struct workspace_effect_info *effect_info = data->effect_info;
+
+ if (!view) {
+ return false;
+ }
+
+ if (con->blur_enabled && !view->surface->opaque) {
+ effect_info->container_wants_blur = true;
+
+ bool is_floating = container_is_floating(con);
+ // Check if we should render optimized blur
+ if (data->blur_buffer_dirty
+ // Only test floating windows when xray is enabled
+ && (!is_floating || (is_floating && config->blur_xray))) {
+ effect_info->should_render_optimized_blur = true;
+ }
+ }
+ if (con->shadow_enabled) {
+ effect_info->container_wants_shadow = true;
+ }
+
+ // Stop the iteration if all of the effects have been found.
+ // Ensures that no effect is skipped if returning early
+ return effect_info->container_wants_blur
+ && effect_info->container_wants_shadow
+ && effect_info->should_render_optimized_blur;
+}
+
+static struct workspace_effect_info get_workspace_effect_info(struct sway_output *sway_output) {
+ struct fx_renderer *renderer = sway_output->renderer;
+ struct sway_workspace *workspace = sway_output->current.active_workspace;
+
+ struct workspace_effect_info effect_info = {
+ .container_wants_blur = false,
+ .container_wants_shadow = false,
+ .should_render_optimized_blur = false,
+ .expanded_size = 0
+ };
+
+ if (!workspace_is_visible(workspace)) {
+ return effect_info;
+ }
+
+ // Iterate through the workspace containers and check if any effects are requested
+ struct find_effect_iter_data iter_data = {
+ .effect_info = &effect_info,
+ .blur_buffer_dirty = renderer->blur_buffer_dirty
+ };
+ workspace_find_container(workspace, find_con_effect_iterator, &iter_data);
+
+ // Set the expanded damage region
+ bool shadow_enabled = effect_info.container_wants_shadow || config->shadow_enabled;
+ int shadow_sigma = shadow_enabled ? config->shadow_blur_sigma : 0;
+ bool blur_enabled = effect_info.container_wants_blur || config->blur_enabled;
+ int blur_size = blur_enabled ? get_blur_size() : 0;
+ // +1 as a margin of error
+ effect_info.expanded_size = MAX(shadow_sigma, blur_size) + 1;
+
+ return effect_info;
+}
+
void output_render(struct sway_output *output, struct timespec *when,
pixman_region32_t *damage) {
struct wlr_output *wlr_output = output->wlr_output;
- struct fx_renderer *renderer = output->server->renderer;
+ struct fx_renderer *renderer = output->renderer;
+
+ int width, height;
+ wlr_output_transformed_resolution(wlr_output, &width, &height);
struct sway_workspace *workspace = output->current.active_workspace;
if (workspace == NULL) {
@@ -1390,23 +1759,56 @@ void output_render(struct sway_output *output, struct timespec *when,
fullscreen_con = workspace->current.fullscreen;
}
- fx_renderer_begin(renderer, wlr_output->width, wlr_output->height);
-
if (debug.damage == DAMAGE_RERENDER) {
- int width, height;
- wlr_output_transformed_resolution(wlr_output, &width, &height);
pixman_region32_union_rect(damage, damage, 0, 0, width, height);
}
- if (!pixman_region32_not_empty(damage)) {
- // Output isn't damaged but needs buffer swap
- goto renderer_end;
+ bool has_blur = false;
+ bool blur_optimize_should_render = false;
+ bool damage_not_empty = pixman_region32_not_empty(damage);
+ pixman_region32_t extended_damage;
+ pixman_region32_init(&extended_damage);
+ if (!fullscreen_con && !server.session_lock.locked && damage_not_empty) {
+ // Check if there are any windows to blur
+ struct workspace_effect_info effect_info = get_workspace_effect_info(output);
+ has_blur = effect_info.container_wants_blur || config->blur_enabled;
+ if (effect_info.should_render_optimized_blur) {
+ blur_optimize_should_render = true;
+ // Damage the whole output
+ pixman_region32_union_rect(damage, damage, 0, 0, width, height);
+ }
+
+ // Extend the damaged region
+ int expanded_size = effect_info.expanded_size;
+ if (expanded_size > 0) {
+ int32_t damage_width = damage->extents.x2 - damage->extents.x1;
+ int32_t damage_height = damage->extents.y2 - damage->extents.y1;
+ // Limit the damage extent to the size of the monitor to prevent overflow
+ if (damage_width > width || damage_height > height) {
+ pixman_region32_intersect_rect(damage, damage, 0, 0, width, height);
+ }
+
+ wlr_region_expand(damage, damage, expanded_size);
+ pixman_region32_copy(&extended_damage, damage);
+ wlr_region_expand(damage, damage, expanded_size);
+ } else {
+ pixman_region32_copy(&extended_damage, damage);
+ }
+ } else {
+ pixman_region32_copy(&extended_damage, damage);
}
- if (debug.damage == DAMAGE_HIGHLIGHT) {
+ if (debug.damage == DAMAGE_HIGHLIGHT && damage_not_empty) {
fx_renderer_clear((float[]){1, 1, 0, 1});
}
+ fx_renderer_begin(renderer, output);
+
+ if (!damage_not_empty) {
+ // Output isn't damaged but needs buffer swap
+ goto renderer_end;
+ }
+
if (server.session_lock.locked) {
float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f};
if (server.session_lock.lock == NULL) {
@@ -1494,6 +1896,11 @@ void output_render(struct sway_output *output, struct timespec *when,
render_layer_toplevel(output, damage,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
+ bool blur_enabled = has_blur && should_parameters_blur();
+ if (blur_enabled && blur_optimize_should_render && renderer->blur_buffer_dirty) {
+ render_monitor_blur(output, damage);
+ }
+
render_workspace(output, damage, workspace, workspace->current.focused);
render_floating(output, damage);
#if HAVE_XWAYLAND
@@ -1524,6 +1931,7 @@ void output_render(struct sway_output *output, struct timespec *when,
.corner_radius = 0,
.saturation = focus->saturation,
.has_titlebar = false,
+ .blur = false,
};
render_view_popups(focus->view, output, damage, deco_data);
}
@@ -1536,29 +1944,45 @@ render_overlay:
render_drag_icons(output, damage, &root->drag_icons);
renderer_end:
+ // Draw the contents of our buffer into the wlr buffer
+ fx_framebuffer_bind(&renderer->wlr_buffer, width, height);
+ float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f};
+ if (pixman_region32_not_empty(&extended_damage)) {
+ int nrects;
+ pixman_box32_t *rects = pixman_region32_rectangles(&extended_damage, &nrects);
+ for (int i = 0; i < nrects; ++i) {
+ scissor_output(wlr_output, &rects[i]);
+ fx_renderer_clear(clear_color);
+ }
+ }
+ render_whole_output(renderer, &extended_damage, &renderer->main_buffer.texture);
fx_renderer_scissor(NULL);
+ fx_renderer_end(renderer);
+
+ // Draw the software cursors
wlr_renderer_begin(output->server->wlr_renderer, wlr_output->width, wlr_output->height);
wlr_output_render_software_cursors(wlr_output, damage);
wlr_renderer_end(output->server->wlr_renderer);
- fx_renderer_end();
-
- int width, height;
- wlr_output_transformed_resolution(wlr_output, &width, &height);
+ fx_renderer_scissor(NULL);
pixman_region32_t frame_damage;
pixman_region32_init(&frame_damage);
- enum wl_output_transform transform =
- wlr_output_transform_invert(wlr_output->transform);
- wlr_region_transform(&frame_damage, &output->damage_ring.current,
- transform, width, height);
+ enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
+ /*
+ * Extend the frame damage by the blur size to properly calc damage for the
+ * next buffer swap. Thanks Emersion for your excellent damage tracking blog-post!
+ */
+ wlr_region_transform(&frame_damage, &extended_damage, transform, width, height);
- if (debug.damage != DAMAGE_DEFAULT) {
+ if (debug.damage != DAMAGE_DEFAULT || blur_optimize_should_render) {
pixman_region32_union_rect(&frame_damage, &frame_damage,
0, 0, wlr_output->width, wlr_output->height);
}
wlr_output_set_damage(wlr_output, &frame_damage);
+
+ pixman_region32_fini(&extended_damage);
pixman_region32_fini(&frame_damage);
if (!wlr_output_commit(wlr_output)) {