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-rw-r--r--sway/desktop/fx_renderer.c183
-rw-r--r--sway/desktop/render.c34
2 files changed, 197 insertions, 20 deletions
diff --git a/sway/desktop/fx_renderer.c b/sway/desktop/fx_renderer.c
index 5403f763..6dbccc23 100644
--- a/sway/desktop/fx_renderer.c
+++ b/sway/desktop/fx_renderer.c
@@ -4,6 +4,8 @@
- https://github.com/vaxerski/Hyprland/blob/main/src/render/OpenGL.cpp
*/
+// TODO: add push / pop_gles2_debug(renderer)?
+
#define _POSIX_C_SOURCE 200809L
#include <assert.h>
#include <GLES2/gl2.h>
@@ -64,8 +66,57 @@ const GLchar tex_fragment_src_rgba[] =
"uniform sampler2D tex;\n"
"uniform float alpha;\n"
"\n"
+"uniform vec2 topLeft;\n"
+"uniform vec2 bottomRight;\n"
+"uniform vec2 fullSize;\n"
+"uniform float radius;\n"
+"\n"
+"uniform int discardOpaque;\n"
+"\n"
"void main() {\n"
-" gl_FragColor = texture2D(tex, v_texcoord) * alpha;\n"
+" vec4 pixColor = texture2D(tex, v_texcoord);\n"
+"\n"
+" if (discardOpaque == 1 && pixColor[3] * alpha == 1.0) {\n"
+" discard;\n"
+" return;\n"
+" }\n"
+"\n"
+" vec2 pixCoord = fullSize * v_texcoord;\n"
+"\n"
+" if (pixCoord[0] < topLeft[0]) {\n"
+" // we're close left\n"
+" if (pixCoord[1] < topLeft[1]) {\n"
+ // top
+" if (distance(topLeft, pixCoord) > radius) {\n"
+" discard;\n"
+" return;\n"
+" }\n"
+" } else if (pixCoord[1] > bottomRight[1]) {\n"
+ // bottom
+" if (distance(vec2(topLeft[0], bottomRight[1]), pixCoord) > radius) {\n"
+" discard;\n"
+" return;\n"
+" }\n"
+" }\n"
+" }\n"
+" else if (pixCoord[0] > bottomRight[0]) {\n"
+ // we're close right
+" if (pixCoord[1] < topLeft[1]) {\n"
+ // top
+" if (distance(vec2(bottomRight[0], topLeft[1]), pixCoord) > radius) {\n"
+" discard;\n"
+" return;\n"
+" }\n"
+" } else if (pixCoord[1] > bottomRight[1]) {\n"
+ // bottom
+" if (distance(bottomRight, pixCoord) > radius) {\n"
+" discard;\n"
+" return;\n"
+" }\n"
+" }\n"
+" }\n"
+"\n"
+" gl_FragColor = pixColor * alpha;\n"
"}\n";
const GLchar tex_fragment_src_rgbx[] =
@@ -74,7 +125,55 @@ const GLchar tex_fragment_src_rgbx[] =
"uniform sampler2D tex;\n"
"uniform float alpha;\n"
"\n"
+"uniform vec2 topLeft;\n"
+"uniform vec2 bottomRight;\n"
+"uniform vec2 fullSize;\n"
+"uniform float radius;\n"
+"\n"
+"uniform int discardOpaque;\n"
+"\n"
"void main() {\n"
+"\n"
+" if (discardOpaque == 1 && alpha == 1.0) {\n"
+" discard;\n"
+" return;\n"
+" }\n"
+"\n"
+" vec2 pixCoord = fullSize * v_texcoord;\n"
+"\n"
+" if (pixCoord[0] < topLeft[0]) {\n"
+ // we're close left
+" if (pixCoord[1] < topLeft[1]) {\n"
+ // top
+" if (distance(topLeft, pixCoord) > radius) {\n"
+" discard;\n"
+" return;\n"
+" }\n"
+" } else if (pixCoord[1] > bottomRight[1]) {\n"
+ // bottom
+" if (distance(vec2(topLeft[0], bottomRight[1]), pixCoord) > radius) {\n"
+" discard;\n"
+" return;\n"
+" }\n"
+" }\n"
+" }\n"
+" else if (pixCoord[0] > bottomRight[0]) {\n"
+ // we're close right
+" if (pixCoord[1] < topLeft[1]) {\n"
+ // top
+" if (distance(vec2(bottomRight[0], topLeft[1]), pixCoord) > radius) {\n"
+" discard;\n"
+" return;\n"
+" }\n"
+" } else if (pixCoord[1] > bottomRight[1]) {\n"
+ // bottom
+" if (distance(bottomRight, pixCoord) > radius) {\n"
+" discard;\n"
+" return;\n"
+" }\n"
+" }\n"
+" }\n"
+"\n"
" gl_FragColor = vec4(texture2D(tex, v_texcoord).rgb, 1.0) * alpha;\n"
"}\n";
@@ -85,8 +184,58 @@ const GLchar tex_fragment_src_external[] =
"uniform samplerExternalOES texture0;\n"
"uniform float alpha;\n"
"\n"
+"uniform vec2 topLeft;\n"
+"uniform vec2 bottomRight;\n"
+"uniform vec2 fullSize;\n"
+"uniform float radius;\n"
+"\n"
+"uniform int discardOpaque;\n"
+"\n"
"void main() {\n"
-" gl_FragColor = texture2D(texture0, v_texcoord) * alpha;\n"
+"\n"
+" vec4 pixColor = texture2D(texture0, v_texcoord);\n"
+"\n"
+" if (discardOpaque == 1 && pixColor[3] * alpha == 1.0) {\n"
+" discard;\n"
+" return;\n"
+" }\n"
+"\n"
+" vec2 pixCoord = fullSize * v_texcoord;\n"
+"\n"
+" if (pixCoord[0] < topLeft[0]) {\n"
+ // we're close left
+" if (pixCoord[1] < topLeft[1]) {\n"
+ // top
+" if (distance(topLeft, pixCoord) > radius) {\n"
+" discard;\n"
+" return;\n"
+" }\n"
+" } else if (pixCoord[1] > bottomRight[1]) {\n"
+ // bottom
+" if (distance(vec2(topLeft[0], bottomRight[1]), pixCoord) > radius) {\n"
+" discard;\n"
+" return;\n"
+" }\n"
+" }\n"
+" }\n"
+" else if (pixCoord[0] > bottomRight[0]) {\n"
+ // we're close right
+" if (pixCoord[1] < topLeft[1]) {\n"
+ // top
+" if (distance(vec2(bottomRight[0], topLeft[1]), pixCoord) > radius) {\n"
+" discard;\n"
+" return;\n"
+" }\n"
+" } else if (pixCoord[1] > bottomRight[1]) {\n"
+ // bottom
+" if (distance(bottomRight, pixCoord) > radius) {\n"
+" discard;\n"
+" return;\n"
+" }\n"
+" }\n"
+" }\n"
+"\n"
+" gl_FragColor = pixColor * alpha;\n"
"}\n";
/************************
@@ -207,6 +356,7 @@ struct fx_renderer *fx_renderer_create(struct wlr_egl *egl) {
renderer->shaders.tex_rgba.alpha = glGetUniformLocation(prog, "alpha");
renderer->shaders.tex_rgba.pos_attrib = glGetAttribLocation(prog, "pos");
renderer->shaders.tex_rgba.tex_attrib = glGetAttribLocation(prog, "texcoord");
+ renderer->shaders.tex_rgba.discardOpaque = glGetUniformLocation(prog, "discardOpaque");
prog = link_program(tex_vertex_src, tex_fragment_src_rgbx);
renderer->shaders.tex_rgbx.program = prog;
@@ -218,6 +368,7 @@ struct fx_renderer *fx_renderer_create(struct wlr_egl *egl) {
renderer->shaders.tex_rgbx.alpha = glGetUniformLocation(prog, "alpha");
renderer->shaders.tex_rgbx.pos_attrib = glGetAttribLocation(prog, "pos");
renderer->shaders.tex_rgbx.tex_attrib = glGetAttribLocation(prog, "texcoord");
+ renderer->shaders.tex_rgbx.discardOpaque = glGetUniformLocation(prog, "discardOpaque");
prog = link_program(tex_vertex_src, tex_fragment_src_external);
renderer->shaders.tex_ext.program = prog;
@@ -229,8 +380,8 @@ struct fx_renderer *fx_renderer_create(struct wlr_egl *egl) {
renderer->shaders.tex_ext.alpha = glGetUniformLocation(prog, "alpha");
renderer->shaders.tex_ext.pos_attrib = glGetAttribLocation(prog, "pos");
renderer->shaders.tex_ext.tex_attrib = glGetAttribLocation(prog, "texcoord");
+ renderer->shaders.tex_ext.discardOpaque = glGetUniformLocation(prog, "discardOpaque");
- // TODO: if remove renderer->egl, replace below with r->egl
wlr_egl_unset_current(renderer->egl);
sway_log(SWAY_INFO, "GLES2 RENDERER: Shaders Initialized Successfully");
@@ -262,7 +413,7 @@ void fx_renderer_begin(struct fx_renderer *renderer, uint32_t width, uint32_t he
}
void fx_renderer_end() {
-
+ // TODO
}
void fx_renderer_clear(const float color[static 4]) {
@@ -285,7 +436,7 @@ void fx_renderer_scissor(struct wlr_box *box) {
bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer,
struct wlr_texture *wlr_texture, const struct wlr_fbox *box,
- const float matrix[static 9], float alpha) {
+ const float matrix[static 9], float alpha, int radius) {
assert(wlr_texture_is_gles2(wlr_texture));
struct wlr_gles2_texture_attribs texture_attrs;
@@ -341,6 +492,7 @@ bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer,
glUniformMatrix3fv(shader->proj, 1, GL_FALSE, gl_matrix);
glUniform1i(shader->tex, 0);
glUniform1f(shader->alpha, alpha);
+ glUniform1i(shader->discardOpaque, 0); // TODO
const GLfloat x1 = box->x / wlr_texture->width;
const GLfloat y1 = box->y / wlr_texture->height;
@@ -353,6 +505,23 @@ bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer,
x1, y2, // bottom left
};
+ glUniform2f(
+ glGetUniformLocation(shader->program, "topLeft"),
+ radius,
+ radius
+ );
+ glUniform2f(
+ glGetUniformLocation(shader->program, "bottomRight"),
+ wlr_texture->width - radius,
+ wlr_texture->height - radius
+ );
+ glUniform2f(
+ glGetUniformLocation(shader->program, "fullSize"),
+ wlr_texture->width,
+ wlr_texture->height
+ );
+ glUniform1f(glGetUniformLocation(shader->program, "radius"), radius);
+
glVertexAttribPointer(shader->pos_attrib, 2, GL_FLOAT, GL_FALSE, 0, verts);
glVertexAttribPointer(shader->tex_attrib, 2, GL_FLOAT, GL_FALSE, 0, texcoord);
@@ -370,14 +539,14 @@ bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer,
}
bool fx_render_texture_with_matrix(struct fx_renderer *renderer,
- struct wlr_texture *wlr_texture, const float matrix[static 9], float alpha) {
+ struct wlr_texture *wlr_texture, const float matrix[static 9], float alpha, int radius) {
struct wlr_fbox box = {
.x = 0,
.y = 0,
.width = wlr_texture->width,
.height = wlr_texture->height,
};
- return fx_render_subtexture_with_matrix(renderer, wlr_texture, &box, matrix, alpha);
+ return fx_render_subtexture_with_matrix(renderer, wlr_texture, &box, matrix, alpha, radius);
}
void fx_render_rect(struct fx_renderer *renderer, const struct wlr_box *box, const float color[static 4], const float projection[static 9]) {
diff --git a/sway/desktop/render.c b/sway/desktop/render.c
index b7ad1cfa..897a6e9b 100644
--- a/sway/desktop/render.c
+++ b/sway/desktop/render.c
@@ -32,6 +32,7 @@
struct render_data {
pixman_region32_t *damage;
float alpha;
+ int corner_radius;
struct wlr_box *clip_box;
};
@@ -101,7 +102,7 @@ static void set_scale_filter(struct wlr_output *wlr_output,
static void render_texture(struct wlr_output *wlr_output,
pixman_region32_t *output_damage, struct wlr_texture *texture,
const struct wlr_fbox *src_box, const struct wlr_box *dst_box,
- const float matrix[static 9], float alpha) {
+ const float matrix[static 9], float alpha, int corner_radius) {
struct sway_output *output = wlr_output->data;
struct fx_renderer *renderer = output->server->renderer;
@@ -121,9 +122,9 @@ static void render_texture(struct wlr_output *wlr_output,
scissor_output(wlr_output, &rects[i]);
set_scale_filter(wlr_output, texture, output->scale_filter);
if (src_box != NULL) {
- fx_render_subtexture_with_matrix(renderer, texture, src_box, matrix, alpha);
+ fx_render_subtexture_with_matrix(renderer, texture, src_box, matrix, alpha, corner_radius);
} else {
- fx_render_texture_with_matrix(renderer, texture, matrix, alpha);
+ fx_render_texture_with_matrix(renderer, texture, matrix, alpha, corner_radius);
}
}
@@ -138,6 +139,7 @@ static void render_surface_iterator(struct sway_output *output,
struct wlr_output *wlr_output = output->wlr_output;
pixman_region32_t *output_damage = data->damage;
float alpha = data->alpha;
+ int corner_radius = data->corner_radius;
struct wlr_texture *texture = wlr_surface_get_texture(surface);
if (!texture) {
@@ -164,7 +166,7 @@ static void render_surface_iterator(struct sway_output *output,
}
scale_box(&dst_box, wlr_output->scale);
- render_texture(wlr_output, output_damage, texture, &src_box, &dst_box, matrix, alpha);
+ render_texture(wlr_output, output_damage, texture, &src_box, &dst_box, matrix, alpha, corner_radius);
wlr_presentation_surface_sampled_on_output(server.presentation, surface,
wlr_output);
@@ -175,6 +177,7 @@ static void render_layer_toplevel(struct sway_output *output,
struct render_data data = {
.damage = damage,
.alpha = 1.0f,
+ .corner_radius = 0,
};
output_layer_for_each_toplevel_surface(output, layer_surfaces,
render_surface_iterator, &data);
@@ -185,6 +188,7 @@ static void render_layer_popups(struct sway_output *output,
struct render_data data = {
.damage = damage,
.alpha = 1.0f,
+ .corner_radius = 0,
};
output_layer_for_each_popup_surface(output, layer_surfaces,
render_surface_iterator, &data);
@@ -196,6 +200,7 @@ static void render_unmanaged(struct sway_output *output,
struct render_data data = {
.damage = damage,
.alpha = 1.0f,
+ .corner_radius = 0,
};
output_unmanaged_for_each_surface(output, unmanaged,
render_surface_iterator, &data);
@@ -207,6 +212,7 @@ static void render_drag_icons(struct sway_output *output,
struct render_data data = {
.damage = damage,
.alpha = 1.0f,
+ .corner_radius = 0,
};
output_drag_icons_for_each_surface(output, drag_icons,
render_surface_iterator, &data);
@@ -255,10 +261,11 @@ void premultiply_alpha(float color[4], float opacity) {
}
static void render_view_toplevels(struct sway_view *view,
- struct sway_output *output, pixman_region32_t *damage, float alpha) {
+ struct sway_output *output, pixman_region32_t *damage, float alpha, int corner_radius) {
struct render_data data = {
.damage = damage,
.alpha = alpha,
+ .corner_radius = corner_radius,
};
struct wlr_box clip_box;
if (!container_is_current_floating(view->container)) {
@@ -282,13 +289,14 @@ static void render_view_popups(struct sway_view *view,
struct render_data data = {
.damage = damage,
.alpha = alpha,
+ .corner_radius = config->corner_radius,
};
output_view_for_each_popup_surface(output, view,
render_surface_iterator, &data);
}
static void render_saved_view(struct sway_view *view,
- struct sway_output *output, pixman_region32_t *damage, float alpha) {
+ struct sway_output *output, pixman_region32_t *damage, float alpha, int corner_radius) {
struct wlr_output *wlr_output = output->wlr_output;
if (wl_list_empty(&view->saved_buffers)) {
@@ -340,7 +348,7 @@ static void render_saved_view(struct sway_view *view,
scale_box(&dst_box, wlr_output->scale);
render_texture(wlr_output, damage, saved_buf->buffer->texture,
- &saved_buf->source_box, &dst_box, matrix, alpha);
+ &saved_buf->source_box, &dst_box, matrix, alpha, corner_radius);
}
// FIXME: we should set the surface that this saved buffer originates from
@@ -355,9 +363,9 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
struct sway_container *con, struct border_colors *colors) {
struct sway_view *view = con->view;
if (!wl_list_empty(&view->saved_buffers)) {
- render_saved_view(view, output, damage, view->container->alpha);
+ render_saved_view(view, output, damage, view->container->alpha, config->corner_radius);
} else if (view->surface) {
- render_view_toplevels(view, output, damage, view->container->alpha);
+ render_view_toplevels(view, output, damage, view->container->alpha, config->corner_radius);
}
if (con->current.border == B_NONE || con->current.border == B_CSD) {
@@ -521,7 +529,7 @@ static void render_titlebar(struct sway_output *output,
texture_box.width = ob_inner_width;
}
render_texture(output->wlr_output, output_damage, marks_texture,
- NULL, &texture_box, matrix, con->alpha);
+ NULL, &texture_box, matrix, con->alpha, 0);
// Padding above
memcpy(&color, colors->background, sizeof(float) * 4);
@@ -597,7 +605,7 @@ static void render_titlebar(struct sway_output *output,
}
render_texture(output->wlr_output, output_damage, title_texture,
- NULL, &texture_box, matrix, con->alpha);
+ NULL, &texture_box, matrix, con->alpha, 0);
// Padding above
memcpy(&color, colors->background, sizeof(float) * 4);
@@ -1073,10 +1081,10 @@ void output_render(struct sway_output *output, struct timespec *when,
if (fullscreen_con->view) {
if (!wl_list_empty(&fullscreen_con->view->saved_buffers)) {
- render_saved_view(fullscreen_con->view, output, damage, 1.0f);
+ render_saved_view(fullscreen_con->view, output, damage, 1.0f, 0);
} else if (fullscreen_con->view->surface) {
render_view_toplevels(fullscreen_con->view,
- output, damage, 1.0f);
+ output, damage, 1.0f, 0);
}
} else {
render_container(output, damage, fullscreen_con,