diff options
Diffstat (limited to 'sway/desktop')
-rw-r--r-- | sway/desktop/fx_renderer.c | 183 | ||||
-rw-r--r-- | sway/desktop/render.c | 34 |
2 files changed, 197 insertions, 20 deletions
diff --git a/sway/desktop/fx_renderer.c b/sway/desktop/fx_renderer.c index 5403f763..6dbccc23 100644 --- a/sway/desktop/fx_renderer.c +++ b/sway/desktop/fx_renderer.c @@ -4,6 +4,8 @@ - https://github.com/vaxerski/Hyprland/blob/main/src/render/OpenGL.cpp */ +// TODO: add push / pop_gles2_debug(renderer)? + #define _POSIX_C_SOURCE 200809L #include <assert.h> #include <GLES2/gl2.h> @@ -64,8 +66,57 @@ const GLchar tex_fragment_src_rgba[] = "uniform sampler2D tex;\n" "uniform float alpha;\n" "\n" +"uniform vec2 topLeft;\n" +"uniform vec2 bottomRight;\n" +"uniform vec2 fullSize;\n" +"uniform float radius;\n" +"\n" +"uniform int discardOpaque;\n" +"\n" "void main() {\n" -" gl_FragColor = texture2D(tex, v_texcoord) * alpha;\n" +" vec4 pixColor = texture2D(tex, v_texcoord);\n" +"\n" +" if (discardOpaque == 1 && pixColor[3] * alpha == 1.0) {\n" +" discard;\n" +" return;\n" +" }\n" +"\n" +" vec2 pixCoord = fullSize * v_texcoord;\n" +"\n" +" if (pixCoord[0] < topLeft[0]) {\n" +" // we're close left\n" +" if (pixCoord[1] < topLeft[1]) {\n" + // top +" if (distance(topLeft, pixCoord) > radius) {\n" +" discard;\n" +" return;\n" +" }\n" +" } else if (pixCoord[1] > bottomRight[1]) {\n" + // bottom +" if (distance(vec2(topLeft[0], bottomRight[1]), pixCoord) > radius) {\n" +" discard;\n" +" return;\n" +" }\n" +" }\n" +" }\n" +" else if (pixCoord[0] > bottomRight[0]) {\n" + // we're close right +" if (pixCoord[1] < topLeft[1]) {\n" + // top +" if (distance(vec2(bottomRight[0], topLeft[1]), pixCoord) > radius) {\n" +" discard;\n" +" return;\n" +" }\n" +" } else if (pixCoord[1] > bottomRight[1]) {\n" + // bottom +" if (distance(bottomRight, pixCoord) > radius) {\n" +" discard;\n" +" return;\n" +" }\n" +" }\n" +" }\n" +"\n" +" gl_FragColor = pixColor * alpha;\n" "}\n"; const GLchar tex_fragment_src_rgbx[] = @@ -74,7 +125,55 @@ const GLchar tex_fragment_src_rgbx[] = "uniform sampler2D tex;\n" "uniform float alpha;\n" "\n" +"uniform vec2 topLeft;\n" +"uniform vec2 bottomRight;\n" +"uniform vec2 fullSize;\n" +"uniform float radius;\n" +"\n" +"uniform int discardOpaque;\n" +"\n" "void main() {\n" +"\n" +" if (discardOpaque == 1 && alpha == 1.0) {\n" +" discard;\n" +" return;\n" +" }\n" +"\n" +" vec2 pixCoord = fullSize * v_texcoord;\n" +"\n" +" if (pixCoord[0] < topLeft[0]) {\n" + // we're close left +" if (pixCoord[1] < topLeft[1]) {\n" + // top +" if (distance(topLeft, pixCoord) > radius) {\n" +" discard;\n" +" return;\n" +" }\n" +" } else if (pixCoord[1] > bottomRight[1]) {\n" + // bottom +" if (distance(vec2(topLeft[0], bottomRight[1]), pixCoord) > radius) {\n" +" discard;\n" +" return;\n" +" }\n" +" }\n" +" }\n" +" else if (pixCoord[0] > bottomRight[0]) {\n" + // we're close right +" if (pixCoord[1] < topLeft[1]) {\n" + // top +" if (distance(vec2(bottomRight[0], topLeft[1]), pixCoord) > radius) {\n" +" discard;\n" +" return;\n" +" }\n" +" } else if (pixCoord[1] > bottomRight[1]) {\n" + // bottom +" if (distance(bottomRight, pixCoord) > radius) {\n" +" discard;\n" +" return;\n" +" }\n" +" }\n" +" }\n" +"\n" " gl_FragColor = vec4(texture2D(tex, v_texcoord).rgb, 1.0) * alpha;\n" "}\n"; @@ -85,8 +184,58 @@ const GLchar tex_fragment_src_external[] = "uniform samplerExternalOES texture0;\n" "uniform float alpha;\n" "\n" +"uniform vec2 topLeft;\n" +"uniform vec2 bottomRight;\n" +"uniform vec2 fullSize;\n" +"uniform float radius;\n" +"\n" +"uniform int discardOpaque;\n" +"\n" "void main() {\n" -" gl_FragColor = texture2D(texture0, v_texcoord) * alpha;\n" +"\n" +" vec4 pixColor = texture2D(texture0, v_texcoord);\n" +"\n" +" if (discardOpaque == 1 && pixColor[3] * alpha == 1.0) {\n" +" discard;\n" +" return;\n" +" }\n" +"\n" +" vec2 pixCoord = fullSize * v_texcoord;\n" +"\n" +" if (pixCoord[0] < topLeft[0]) {\n" + // we're close left +" if (pixCoord[1] < topLeft[1]) {\n" + // top +" if (distance(topLeft, pixCoord) > radius) {\n" +" discard;\n" +" return;\n" +" }\n" +" } else if (pixCoord[1] > bottomRight[1]) {\n" + // bottom +" if (distance(vec2(topLeft[0], bottomRight[1]), pixCoord) > radius) {\n" +" discard;\n" +" return;\n" +" }\n" +" }\n" +" }\n" +" else if (pixCoord[0] > bottomRight[0]) {\n" + // we're close right +" if (pixCoord[1] < topLeft[1]) {\n" + // top +" if (distance(vec2(bottomRight[0], topLeft[1]), pixCoord) > radius) {\n" +" discard;\n" +" return;\n" +" }\n" +" } else if (pixCoord[1] > bottomRight[1]) {\n" + // bottom +" if (distance(bottomRight, pixCoord) > radius) {\n" +" discard;\n" +" return;\n" +" }\n" +" }\n" +" }\n" +"\n" +" gl_FragColor = pixColor * alpha;\n" "}\n"; /************************ @@ -207,6 +356,7 @@ struct fx_renderer *fx_renderer_create(struct wlr_egl *egl) { renderer->shaders.tex_rgba.alpha = glGetUniformLocation(prog, "alpha"); renderer->shaders.tex_rgba.pos_attrib = glGetAttribLocation(prog, "pos"); renderer->shaders.tex_rgba.tex_attrib = glGetAttribLocation(prog, "texcoord"); + renderer->shaders.tex_rgba.discardOpaque = glGetUniformLocation(prog, "discardOpaque"); prog = link_program(tex_vertex_src, tex_fragment_src_rgbx); renderer->shaders.tex_rgbx.program = prog; @@ -218,6 +368,7 @@ struct fx_renderer *fx_renderer_create(struct wlr_egl *egl) { renderer->shaders.tex_rgbx.alpha = glGetUniformLocation(prog, "alpha"); renderer->shaders.tex_rgbx.pos_attrib = glGetAttribLocation(prog, "pos"); renderer->shaders.tex_rgbx.tex_attrib = glGetAttribLocation(prog, "texcoord"); + renderer->shaders.tex_rgbx.discardOpaque = glGetUniformLocation(prog, "discardOpaque"); prog = link_program(tex_vertex_src, tex_fragment_src_external); renderer->shaders.tex_ext.program = prog; @@ -229,8 +380,8 @@ struct fx_renderer *fx_renderer_create(struct wlr_egl *egl) { renderer->shaders.tex_ext.alpha = glGetUniformLocation(prog, "alpha"); renderer->shaders.tex_ext.pos_attrib = glGetAttribLocation(prog, "pos"); renderer->shaders.tex_ext.tex_attrib = glGetAttribLocation(prog, "texcoord"); + renderer->shaders.tex_ext.discardOpaque = glGetUniformLocation(prog, "discardOpaque"); - // TODO: if remove renderer->egl, replace below with r->egl wlr_egl_unset_current(renderer->egl); sway_log(SWAY_INFO, "GLES2 RENDERER: Shaders Initialized Successfully"); @@ -262,7 +413,7 @@ void fx_renderer_begin(struct fx_renderer *renderer, uint32_t width, uint32_t he } void fx_renderer_end() { - + // TODO } void fx_renderer_clear(const float color[static 4]) { @@ -285,7 +436,7 @@ void fx_renderer_scissor(struct wlr_box *box) { bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct wlr_texture *wlr_texture, const struct wlr_fbox *box, - const float matrix[static 9], float alpha) { + const float matrix[static 9], float alpha, int radius) { assert(wlr_texture_is_gles2(wlr_texture)); struct wlr_gles2_texture_attribs texture_attrs; @@ -341,6 +492,7 @@ bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, glUniformMatrix3fv(shader->proj, 1, GL_FALSE, gl_matrix); glUniform1i(shader->tex, 0); glUniform1f(shader->alpha, alpha); + glUniform1i(shader->discardOpaque, 0); // TODO const GLfloat x1 = box->x / wlr_texture->width; const GLfloat y1 = box->y / wlr_texture->height; @@ -353,6 +505,23 @@ bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, x1, y2, // bottom left }; + glUniform2f( + glGetUniformLocation(shader->program, "topLeft"), + radius, + radius + ); + glUniform2f( + glGetUniformLocation(shader->program, "bottomRight"), + wlr_texture->width - radius, + wlr_texture->height - radius + ); + glUniform2f( + glGetUniformLocation(shader->program, "fullSize"), + wlr_texture->width, + wlr_texture->height + ); + glUniform1f(glGetUniformLocation(shader->program, "radius"), radius); + glVertexAttribPointer(shader->pos_attrib, 2, GL_FLOAT, GL_FALSE, 0, verts); glVertexAttribPointer(shader->tex_attrib, 2, GL_FLOAT, GL_FALSE, 0, texcoord); @@ -370,14 +539,14 @@ bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, } bool fx_render_texture_with_matrix(struct fx_renderer *renderer, - struct wlr_texture *wlr_texture, const float matrix[static 9], float alpha) { + struct wlr_texture *wlr_texture, const float matrix[static 9], float alpha, int radius) { struct wlr_fbox box = { .x = 0, .y = 0, .width = wlr_texture->width, .height = wlr_texture->height, }; - return fx_render_subtexture_with_matrix(renderer, wlr_texture, &box, matrix, alpha); + return fx_render_subtexture_with_matrix(renderer, wlr_texture, &box, matrix, alpha, radius); } void fx_render_rect(struct fx_renderer *renderer, const struct wlr_box *box, const float color[static 4], const float projection[static 9]) { diff --git a/sway/desktop/render.c b/sway/desktop/render.c index b7ad1cfa..897a6e9b 100644 --- a/sway/desktop/render.c +++ b/sway/desktop/render.c @@ -32,6 +32,7 @@ struct render_data { pixman_region32_t *damage; float alpha; + int corner_radius; struct wlr_box *clip_box; }; @@ -101,7 +102,7 @@ static void set_scale_filter(struct wlr_output *wlr_output, static void render_texture(struct wlr_output *wlr_output, pixman_region32_t *output_damage, struct wlr_texture *texture, const struct wlr_fbox *src_box, const struct wlr_box *dst_box, - const float matrix[static 9], float alpha) { + const float matrix[static 9], float alpha, int corner_radius) { struct sway_output *output = wlr_output->data; struct fx_renderer *renderer = output->server->renderer; @@ -121,9 +122,9 @@ static void render_texture(struct wlr_output *wlr_output, scissor_output(wlr_output, &rects[i]); set_scale_filter(wlr_output, texture, output->scale_filter); if (src_box != NULL) { - fx_render_subtexture_with_matrix(renderer, texture, src_box, matrix, alpha); + fx_render_subtexture_with_matrix(renderer, texture, src_box, matrix, alpha, corner_radius); } else { - fx_render_texture_with_matrix(renderer, texture, matrix, alpha); + fx_render_texture_with_matrix(renderer, texture, matrix, alpha, corner_radius); } } @@ -138,6 +139,7 @@ static void render_surface_iterator(struct sway_output *output, struct wlr_output *wlr_output = output->wlr_output; pixman_region32_t *output_damage = data->damage; float alpha = data->alpha; + int corner_radius = data->corner_radius; struct wlr_texture *texture = wlr_surface_get_texture(surface); if (!texture) { @@ -164,7 +166,7 @@ static void render_surface_iterator(struct sway_output *output, } scale_box(&dst_box, wlr_output->scale); - render_texture(wlr_output, output_damage, texture, &src_box, &dst_box, matrix, alpha); + render_texture(wlr_output, output_damage, texture, &src_box, &dst_box, matrix, alpha, corner_radius); wlr_presentation_surface_sampled_on_output(server.presentation, surface, wlr_output); @@ -175,6 +177,7 @@ static void render_layer_toplevel(struct sway_output *output, struct render_data data = { .damage = damage, .alpha = 1.0f, + .corner_radius = 0, }; output_layer_for_each_toplevel_surface(output, layer_surfaces, render_surface_iterator, &data); @@ -185,6 +188,7 @@ static void render_layer_popups(struct sway_output *output, struct render_data data = { .damage = damage, .alpha = 1.0f, + .corner_radius = 0, }; output_layer_for_each_popup_surface(output, layer_surfaces, render_surface_iterator, &data); @@ -196,6 +200,7 @@ static void render_unmanaged(struct sway_output *output, struct render_data data = { .damage = damage, .alpha = 1.0f, + .corner_radius = 0, }; output_unmanaged_for_each_surface(output, unmanaged, render_surface_iterator, &data); @@ -207,6 +212,7 @@ static void render_drag_icons(struct sway_output *output, struct render_data data = { .damage = damage, .alpha = 1.0f, + .corner_radius = 0, }; output_drag_icons_for_each_surface(output, drag_icons, render_surface_iterator, &data); @@ -255,10 +261,11 @@ void premultiply_alpha(float color[4], float opacity) { } static void render_view_toplevels(struct sway_view *view, - struct sway_output *output, pixman_region32_t *damage, float alpha) { + struct sway_output *output, pixman_region32_t *damage, float alpha, int corner_radius) { struct render_data data = { .damage = damage, .alpha = alpha, + .corner_radius = corner_radius, }; struct wlr_box clip_box; if (!container_is_current_floating(view->container)) { @@ -282,13 +289,14 @@ static void render_view_popups(struct sway_view *view, struct render_data data = { .damage = damage, .alpha = alpha, + .corner_radius = config->corner_radius, }; output_view_for_each_popup_surface(output, view, render_surface_iterator, &data); } static void render_saved_view(struct sway_view *view, - struct sway_output *output, pixman_region32_t *damage, float alpha) { + struct sway_output *output, pixman_region32_t *damage, float alpha, int corner_radius) { struct wlr_output *wlr_output = output->wlr_output; if (wl_list_empty(&view->saved_buffers)) { @@ -340,7 +348,7 @@ static void render_saved_view(struct sway_view *view, scale_box(&dst_box, wlr_output->scale); render_texture(wlr_output, damage, saved_buf->buffer->texture, - &saved_buf->source_box, &dst_box, matrix, alpha); + &saved_buf->source_box, &dst_box, matrix, alpha, corner_radius); } // FIXME: we should set the surface that this saved buffer originates from @@ -355,9 +363,9 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage, struct sway_container *con, struct border_colors *colors) { struct sway_view *view = con->view; if (!wl_list_empty(&view->saved_buffers)) { - render_saved_view(view, output, damage, view->container->alpha); + render_saved_view(view, output, damage, view->container->alpha, config->corner_radius); } else if (view->surface) { - render_view_toplevels(view, output, damage, view->container->alpha); + render_view_toplevels(view, output, damage, view->container->alpha, config->corner_radius); } if (con->current.border == B_NONE || con->current.border == B_CSD) { @@ -521,7 +529,7 @@ static void render_titlebar(struct sway_output *output, texture_box.width = ob_inner_width; } render_texture(output->wlr_output, output_damage, marks_texture, - NULL, &texture_box, matrix, con->alpha); + NULL, &texture_box, matrix, con->alpha, 0); // Padding above memcpy(&color, colors->background, sizeof(float) * 4); @@ -597,7 +605,7 @@ static void render_titlebar(struct sway_output *output, } render_texture(output->wlr_output, output_damage, title_texture, - NULL, &texture_box, matrix, con->alpha); + NULL, &texture_box, matrix, con->alpha, 0); // Padding above memcpy(&color, colors->background, sizeof(float) * 4); @@ -1073,10 +1081,10 @@ void output_render(struct sway_output *output, struct timespec *when, if (fullscreen_con->view) { if (!wl_list_empty(&fullscreen_con->view->saved_buffers)) { - render_saved_view(fullscreen_con->view, output, damage, 1.0f); + render_saved_view(fullscreen_con->view, output, damage, 1.0f, 0); } else if (fullscreen_con->view->surface) { render_view_toplevels(fullscreen_con->view, - output, damage, 1.0f); + output, damage, 1.0f, 0); } } else { render_container(output, damage, fullscreen_con, |