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-rw-r--r--sway/desktop/shaders/tex_external.frag13
-rw-r--r--sway/desktop/shaders/tex_rgba.frag13
-rw-r--r--sway/desktop/shaders/tex_rgbx.frag12
3 files changed, 35 insertions, 3 deletions
diff --git a/sway/desktop/shaders/tex_external.frag b/sway/desktop/shaders/tex_external.frag
index 0703a05f..d31cc990 100644
--- a/sway/desktop/shaders/tex_external.frag
+++ b/sway/desktop/shaders/tex_external.frag
@@ -9,9 +9,20 @@ uniform vec2 size;
uniform vec2 position;
uniform float radius;
uniform bool has_titlebar;
+uniform float saturation;
+const vec3 saturation_weight = vec3(0.2125, 0.7154, 0.0721);
void main() {
- gl_FragColor = texture2D(texture0, v_texcoord) * alpha;
+ // Saturation
+ if (saturation != 1.0) {
+ vec4 pixColor = texture2D(texture0, v_texcoord);
+ vec3 irgb = pixColor.rgb;
+ vec3 target = vec3(dot(irgb, saturation_weight));
+ gl_FragColor = vec4(mix(target, irgb, saturation), pixColor.a) * alpha;
+ } else {
+ gl_FragColor = texture2D(texture0, v_texcoord) * alpha;
+ }
+
if (!has_titlebar || gl_FragCoord.y - position.y > radius) {
vec2 corner_distance = min(gl_FragCoord.xy - position, size + position - gl_FragCoord.xy);
if (max(corner_distance.x, corner_distance.y) < radius) {
diff --git a/sway/desktop/shaders/tex_rgba.frag b/sway/desktop/shaders/tex_rgba.frag
index 95f58987..2a9dbccb 100644
--- a/sway/desktop/shaders/tex_rgba.frag
+++ b/sway/desktop/shaders/tex_rgba.frag
@@ -7,9 +7,20 @@ uniform vec2 size;
uniform vec2 position;
uniform float radius;
uniform bool has_titlebar;
+uniform float saturation;
+const vec3 saturation_weight = vec3(0.2125, 0.7154, 0.0721);
void main() {
- gl_FragColor = texture2D(tex, v_texcoord) * alpha;
+ // Saturation
+ if (saturation != 1.0) {
+ vec4 pixColor = texture2D(tex, v_texcoord);
+ vec3 irgb = pixColor.rgb;
+ vec3 target = vec3(dot(irgb, saturation_weight));
+ gl_FragColor = vec4(mix(target, irgb, saturation), pixColor.a) * alpha;
+ } else {
+ gl_FragColor = texture2D(tex, v_texcoord) * alpha;
+ }
+
if (!has_titlebar || gl_FragCoord.y - position.y > radius) {
vec2 corner_distance = min(gl_FragCoord.xy - position, size + position - gl_FragCoord.xy);
if (max(corner_distance.x, corner_distance.y) < radius) {
diff --git a/sway/desktop/shaders/tex_rgbx.frag b/sway/desktop/shaders/tex_rgbx.frag
index 4a8b3756..b31c1bfd 100644
--- a/sway/desktop/shaders/tex_rgbx.frag
+++ b/sway/desktop/shaders/tex_rgbx.frag
@@ -7,9 +7,19 @@ uniform vec2 size;
uniform vec2 position;
uniform float radius;
uniform bool has_titlebar;
+uniform float saturation;
+const vec3 saturation_weight = vec3(0.2125, 0.7154, 0.0721);
void main() {
- gl_FragColor = vec4(texture2D(tex, v_texcoord).rgb, 1.0) * alpha;
+ // Saturation
+ if (saturation != 1.0) {
+ vec3 irgb = texture2D(tex, v_texcoord).rgb;
+ vec3 target = vec3(dot(irgb, saturation_weight));
+ gl_FragColor = vec4(mix(target, irgb, saturation), 1.0) * alpha;
+ } else {
+ gl_FragColor = vec4(texture2D(tex, v_texcoord).rgb, 1.0) * alpha;
+ }
+
if (!has_titlebar || gl_FragCoord.y - position.y > radius) {
vec2 corner_distance = min(gl_FragCoord.xy - position, size + position - gl_FragCoord.xy);
if (max(corner_distance.x, corner_distance.y) < radius) {