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-rw-r--r--sway/desktop/shaders/tex_external.frag15
1 files changed, 9 insertions, 6 deletions
diff --git a/sway/desktop/shaders/tex_external.frag b/sway/desktop/shaders/tex_external.frag
index 404688c2..0703a05f 100644
--- a/sway/desktop/shaders/tex_external.frag
+++ b/sway/desktop/shaders/tex_external.frag
@@ -8,13 +8,16 @@ uniform float alpha;
uniform vec2 size;
uniform vec2 position;
uniform float radius;
+uniform bool has_titlebar;
void main() {
gl_FragColor = texture2D(texture0, v_texcoord) * alpha;
- vec2 corner_distance = min(gl_FragCoord.xy - position, position + size - gl_FragCoord.xy);
- if (max(corner_distance.x, corner_distance.y) < radius) {
- float d = radius - distance(corner_distance, vec2(radius));
- float smooth = smoothstep(-1.0f, 0.5f, d);
- gl_FragColor = mix(vec4(0), gl_FragColor, smooth);
- }
+ if (!has_titlebar || gl_FragCoord.y - position.y > radius) {
+ vec2 corner_distance = min(gl_FragCoord.xy - position, size + position - gl_FragCoord.xy);
+ if (max(corner_distance.x, corner_distance.y) < radius) {
+ float d = radius - distance(corner_distance, vec2(radius));
+ float smooth = smoothstep(-1.0f, 0.5f, d);
+ gl_FragColor = mix(vec4(0), gl_FragColor, smooth);
+ }
+ }
}