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Diffstat (limited to 'sway/desktop/shaders/quad_round.frag')
-rw-r--r--sway/desktop/shaders/quad_round.frag37
1 files changed, 0 insertions, 37 deletions
diff --git a/sway/desktop/shaders/quad_round.frag b/sway/desktop/shaders/quad_round.frag
deleted file mode 100644
index 4dcf0c53..00000000
--- a/sway/desktop/shaders/quad_round.frag
+++ /dev/null
@@ -1,37 +0,0 @@
-#define SOURCE_QUAD_ROUND 1
-#define SOURCE_QUAD_ROUND_TOP_LEFT 2
-#define SOURCE_QUAD_ROUND_TOP_RIGHT 3
-
-#if !defined(SOURCE)
-#error "Missing shader preamble"
-#endif
-
-precision mediump float;
-varying vec4 v_color;
-varying vec2 v_texcoord;
-
-uniform vec2 size;
-uniform vec2 position;
-uniform float radius;
-
-vec2 getCornerDist() {
-#if SOURCE == SOURCE_QUAD_ROUND
- vec2 half_size = size * 0.5;
- return abs(gl_FragCoord.xy - position - half_size) - half_size + radius;
-#elif SOURCE == SOURCE_QUAD_ROUND_TOP_LEFT
- return abs(gl_FragCoord.xy - position - size) - size + radius;
-#elif SOURCE == SOURCE_QUAD_ROUND_TOP_RIGHT
- return abs(gl_FragCoord.xy - position - vec2(0, size.y)) - size + radius;
-#endif
-}
-
-void main() {
- vec2 q = getCornerDist();
- float dist = min(max(q.x,q.y), 0.0) + length(max(q, 0.0)) - radius;
- float smoothedAlpha = 1.0 - smoothstep(-1.0, 0.5, dist);
- gl_FragColor = mix(vec4(0), v_color, smoothedAlpha);
-
- if (gl_FragColor.a == 0.0) {
- discard;
- }
-}