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-rw-r--r--include/sway/desktop/fx_renderer.h3
-rw-r--r--include/sway/output.h7
-rw-r--r--sway/desktop/fx_renderer.c8
-rw-r--r--sway/desktop/shaders/meson.build1
-rw-r--r--sway/desktop/shaders/quad_round.frag15
-rw-r--r--sway/input/seatop_move_tiling.c3
6 files changed, 35 insertions, 2 deletions
diff --git a/include/sway/desktop/fx_renderer.h b/include/sway/desktop/fx_renderer.h
index 0bbfcec3..b461ba02 100644
--- a/include/sway/desktop/fx_renderer.h
+++ b/include/sway/desktop/fx_renderer.h
@@ -4,7 +4,7 @@
#include <GLES2/gl2.h>
#include <stdbool.h>
-enum corner_location { NONE, TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT };
+enum corner_location { ALL, TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT };
struct gles2_tex_shader {
GLuint program;
@@ -44,6 +44,7 @@ struct fx_renderer {
GLint pos_attrib;
} quad;
+ struct rounded_quad_shader rounded_quad;
struct rounded_quad_shader rounded_tl_quad;
struct rounded_quad_shader rounded_tr_quad;
diff --git a/include/sway/output.h b/include/sway/output.h
index 26b9709f..dc34686a 100644
--- a/include/sway/output.h
+++ b/include/sway/output.h
@@ -5,6 +5,7 @@
#include <wayland-server-core.h>
#include <wlr/types/wlr_output.h>
#include "config.h"
+#include "sway/desktop/fx_renderer.h"
#include "sway/tree/node.h"
#include "sway/tree/view.h"
@@ -162,6 +163,12 @@ void render_rect(struct sway_output *output,
pixman_region32_t *output_damage, const struct wlr_box *_box,
float color[static 4]);
+void render_rounded_rect(struct sway_output *output,
+ pixman_region32_t *output_damage, const struct wlr_box *_box,
+ float color[static 4], int corner_radius,
+ enum corner_location corner_location);
+
+
void premultiply_alpha(float color[4], float opacity);
void scale_box(struct wlr_box *box, float scale);
diff --git a/sway/desktop/fx_renderer.c b/sway/desktop/fx_renderer.c
index 8963f06e..970da9b3 100644
--- a/sway/desktop/fx_renderer.c
+++ b/sway/desktop/fx_renderer.c
@@ -20,6 +20,7 @@
// shaders
#include "quad_vert_src.h"
#include "quad_frag_src.h"
+#include "quad_round_frag_src.h"
#include "quad_round_tl_frag_src.h"
#include "quad_round_tr_frag_src.h"
#include "corner_frag_src.h"
@@ -163,6 +164,10 @@ struct fx_renderer *fx_renderer_create(struct wlr_egl *egl) {
renderer->shaders.quad.pos_attrib = glGetAttribLocation(prog, "pos");
// rounded quad fragment shaders
+ prog = link_program(quad_vert_src, quad_round_frag_src);
+ if (!init_rounded_quad_shader(&renderer->shaders.rounded_quad, prog)) {
+ goto error;
+ }
prog = link_program(quad_vert_src, quad_round_tl_frag_src);
if (!init_rounded_quad_shader(&renderer->shaders.rounded_tl_quad, prog)) {
goto error;
@@ -407,6 +412,9 @@ void fx_render_rounded_rect(struct fx_renderer *renderer, const struct wlr_box *
struct rounded_quad_shader *shader = NULL;
switch (corner_location) {
+ case ALL:
+ shader = &renderer->shaders.rounded_quad;
+ break;
case TOP_LEFT:
shader = &renderer->shaders.rounded_tl_quad;
break;
diff --git a/sway/desktop/shaders/meson.build b/sway/desktop/shaders/meson.build
index 661ccc35..069bb73f 100644
--- a/sway/desktop/shaders/meson.build
+++ b/sway/desktop/shaders/meson.build
@@ -3,6 +3,7 @@ embed = find_program('./embed.sh', native: true)
shaders = [
'quad.vert',
'quad.frag',
+ 'quad_round.frag',
'quad_round_tl.frag',
'quad_round_tr.frag',
'corner.frag',
diff --git a/sway/desktop/shaders/quad_round.frag b/sway/desktop/shaders/quad_round.frag
new file mode 100644
index 00000000..e347284b
--- /dev/null
+++ b/sway/desktop/shaders/quad_round.frag
@@ -0,0 +1,15 @@
+precision mediump float;
+varying vec4 v_color;
+varying vec2 v_texcoord;
+
+uniform vec2 size;
+uniform vec2 position;
+uniform float radius;
+
+void main() {
+ vec2 half_size = size / 2.0;
+ vec2 q = abs(gl_FragCoord.xy - position - half_size) - half_size + radius;
+ float distance = min(max(q.x,q.y),0.0) + length(max(q,0.0)) - radius;
+ float smoothedAlpha = 1.0 - smoothstep(-1.0, 1.0, distance);
+ gl_FragColor = mix(vec4(0), v_color, smoothedAlpha);
+}
diff --git a/sway/input/seatop_move_tiling.c b/sway/input/seatop_move_tiling.c
index 223c6c08..87e887ca 100644
--- a/sway/input/seatop_move_tiling.c
+++ b/sway/input/seatop_move_tiling.c
@@ -45,7 +45,8 @@ static void handle_render(struct sway_seat *seat,
struct wlr_box box;
memcpy(&box, &e->drop_box, sizeof(struct wlr_box));
scale_box(&box, output->wlr_output->scale);
- render_rect(output, damage, &box, color);
+ render_rounded_rect(output, damage, &box, color,
+ e->con->corner_radius * output->wlr_output->scale, ALL);
}
}