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-rw-r--r--include/sway/desktop/fx_renderer.h12
-rw-r--r--sway/desktop/fx_renderer.c21
-rw-r--r--sway/desktop/render.c213
3 files changed, 132 insertions, 114 deletions
diff --git a/include/sway/desktop/fx_renderer.h b/include/sway/desktop/fx_renderer.h
index d1fd9a3f..05b4458d 100644
--- a/include/sway/desktop/fx_renderer.h
+++ b/include/sway/desktop/fx_renderer.h
@@ -7,6 +7,13 @@
enum corner_location { ALL, TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT };
+struct decoration_data {
+ float alpha;
+ float saturation;
+ int corner_radius;
+ bool has_titlebar;
+};
+
struct gles2_tex_shader {
GLuint program;
GLint proj;
@@ -91,11 +98,10 @@ void fx_renderer_scissor(struct wlr_box *box);
bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct wlr_texture *wlr_texture,
const struct wlr_fbox *src_box, const struct wlr_box *dst_box, const float matrix[static 9],
- float alpha, int radius, float saturation, const bool has_titlebar);
+ struct decoration_data deco_data);
bool fx_render_texture_with_matrix(struct fx_renderer *renderer, struct wlr_texture *wlr_texture,
- const struct wlr_box *dst_box, const float matrix[static 9], float alpha, int radius, float saturation,
- const bool has_titlebar);
+ const struct wlr_box *dst_box, const float matrix[static 9], struct decoration_data deco_data);
void fx_render_rect(struct fx_renderer *renderer, const struct wlr_box *box,
const float color[static 4], const float projection[static 9]);
diff --git a/sway/desktop/fx_renderer.c b/sway/desktop/fx_renderer.c
index ebaa5669..a8dfa561 100644
--- a/sway/desktop/fx_renderer.c
+++ b/sway/desktop/fx_renderer.c
@@ -295,7 +295,7 @@ void fx_renderer_scissor(struct wlr_box *box) {
bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct wlr_texture *wlr_texture,
const struct wlr_fbox *src_box, const struct wlr_box *dst_box, const float matrix[static 9],
- float alpha, int radius, float saturation, const bool has_titlebar) {
+ struct decoration_data deco_data) {
assert(wlr_texture_is_gles2(wlr_texture));
struct wlr_gles2_texture_attribs texture_attrs;
wlr_gles2_texture_get_attribs(wlr_texture, &texture_attrs);
@@ -332,7 +332,7 @@ bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct wlr_t
wlr_matrix_transpose(gl_matrix, gl_matrix);
// if there's no opacity or rounded corners we don't need to blend
- if (!texture_attrs.has_alpha && alpha == 1.0 && !radius) {
+ if (!texture_attrs.has_alpha && deco_data.alpha == 1.0 && !deco_data.corner_radius) {
glDisable(GL_BLEND);
} else {
glEnable(GL_BLEND);
@@ -347,14 +347,12 @@ bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct wlr_t
glUniformMatrix3fv(shader->proj, 1, GL_FALSE, gl_matrix);
glUniform1i(shader->tex, 0);
- glUniform1f(shader->alpha, alpha);
- glUniform1f(shader->has_titlebar, has_titlebar);
- glUniform1f(shader->saturation, saturation);
-
- // rounded corners
glUniform2f(shader->size, dst_box->width, dst_box->height);
glUniform2f(shader->position, dst_box->x, dst_box->y);
- glUniform1f(shader->radius, radius);
+ glUniform1f(shader->alpha, deco_data.alpha);
+ glUniform1f(shader->has_titlebar, deco_data.has_titlebar);
+ glUniform1f(shader->saturation, deco_data.saturation);
+ glUniform1f(shader->radius, deco_data.corner_radius);
const GLfloat x1 = src_box->x / wlr_texture->width;
const GLfloat y1 = src_box->y / wlr_texture->height;
@@ -384,15 +382,16 @@ bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct wlr_t
}
bool fx_render_texture_with_matrix(struct fx_renderer *renderer, struct wlr_texture *wlr_texture,
- const struct wlr_box *dst_box, const float matrix[static 9], float alpha, int radius,
- float saturation, const bool has_titlebar) {
+ const struct wlr_box *dst_box, const float matrix[static 9],
+ struct decoration_data deco_data) {
struct wlr_fbox src_box = {
.x = 0,
.y = 0,
.width = wlr_texture->width,
.height = wlr_texture->height,
};
- return fx_render_subtexture_with_matrix(renderer, wlr_texture, &src_box, dst_box, matrix, alpha, radius, saturation, has_titlebar);
+ return fx_render_subtexture_with_matrix(renderer, wlr_texture, &src_box,
+ dst_box, matrix, deco_data);
}
void fx_render_rect(struct fx_renderer *renderer, const struct wlr_box *box,
diff --git a/sway/desktop/render.c b/sway/desktop/render.c
index 076b02cd..d19ccd04 100644
--- a/sway/desktop/render.c
+++ b/sway/desktop/render.c
@@ -32,13 +32,19 @@
struct render_data {
pixman_region32_t *damage;
- float alpha;
- float saturation;
- int corner_radius;
- bool has_titlebar;
struct wlr_box *clip_box;
+ struct decoration_data deco_data;
};
+struct decoration_data get_undecorated_decoration_data() {
+ return (struct decoration_data) {
+ .alpha = 1.0f,
+ .corner_radius = 0,
+ .saturation = 1.0f,
+ .has_titlebar = false,
+ };
+}
+
/**
* Apply scale to a width or height.
*
@@ -105,7 +111,7 @@ static void set_scale_filter(struct wlr_output *wlr_output,
static void render_texture(struct wlr_output *wlr_output,
pixman_region32_t *output_damage, struct wlr_texture *texture,
const struct wlr_fbox *src_box, const struct wlr_box *dst_box,
- const float matrix[static 9], float alpha, int corner_radius, float saturation, bool has_titlebar) {
+ const float matrix[static 9], struct decoration_data deco_data) {
struct sway_output *output = wlr_output->data;
struct fx_renderer *renderer = output->server->renderer;
@@ -125,11 +131,10 @@ static void render_texture(struct wlr_output *wlr_output,
scissor_output(wlr_output, &rects[i]);
set_scale_filter(wlr_output, texture, output->scale_filter);
if (src_box != NULL) {
- fx_render_subtexture_with_matrix(renderer, texture, src_box, dst_box, matrix,
- alpha, corner_radius, saturation, has_titlebar);
+ fx_render_subtexture_with_matrix(renderer, texture, src_box, dst_box,
+ matrix, deco_data);
} else {
- fx_render_texture_with_matrix(renderer, texture, dst_box, matrix,
- alpha, corner_radius, saturation, has_titlebar);
+ fx_render_texture_with_matrix(renderer, texture, dst_box, matrix, deco_data);
}
}
@@ -143,10 +148,6 @@ static void render_surface_iterator(struct sway_output *output,
struct render_data *data = _data;
struct wlr_output *wlr_output = output->wlr_output;
pixman_region32_t *output_damage = data->damage;
- float alpha = data->alpha;
- float saturation = data->saturation;
- int corner_radius = data->corner_radius;
- bool has_titlebar = data->has_titlebar;
struct wlr_texture *texture = wlr_surface_get_texture(surface);
if (!texture) {
@@ -173,8 +174,9 @@ static void render_surface_iterator(struct sway_output *output,
}
scale_box(&dst_box, wlr_output->scale);
+ data->deco_data.corner_radius *= wlr_output->scale;
render_texture(wlr_output, output_damage, texture, &src_box, &dst_box,
- matrix, alpha, corner_radius * wlr_output->scale, saturation, has_titlebar);
+ matrix, data->deco_data);
wlr_presentation_surface_sampled_on_output(server.presentation, surface,
wlr_output);
@@ -184,10 +186,7 @@ static void render_layer_toplevel(struct sway_output *output,
pixman_region32_t *damage, struct wl_list *layer_surfaces) {
struct render_data data = {
.damage = damage,
- .alpha = 1.0f,
- .saturation = 1.0f,
- .corner_radius = 0,
- .has_titlebar = false,
+ .deco_data = get_undecorated_decoration_data(),
};
output_layer_for_each_toplevel_surface(output, layer_surfaces,
render_surface_iterator, &data);
@@ -197,10 +196,7 @@ static void render_layer_popups(struct sway_output *output,
pixman_region32_t *damage, struct wl_list *layer_surfaces) {
struct render_data data = {
.damage = damage,
- .alpha = 1.0f,
- .saturation = 1.0f,
- .corner_radius = 0,
- .has_titlebar = false,
+ .deco_data = get_undecorated_decoration_data(),
};
output_layer_for_each_popup_surface(output, layer_surfaces,
render_surface_iterator, &data);
@@ -211,10 +207,7 @@ static void render_unmanaged(struct sway_output *output,
pixman_region32_t *damage, struct wl_list *unmanaged) {
struct render_data data = {
.damage = damage,
- .alpha = 1.0f,
- .saturation = 1.0f,
- .corner_radius = 0,
- .has_titlebar = false,
+ .deco_data = get_undecorated_decoration_data(),
};
output_unmanaged_for_each_surface(output, unmanaged,
render_surface_iterator, &data);
@@ -225,10 +218,7 @@ static void render_drag_icons(struct sway_output *output,
pixman_region32_t *damage, struct wl_list *drag_icons) {
struct render_data data = {
.damage = damage,
- .alpha = 1.0f,
- .saturation = 1.0f,
- .corner_radius = 0,
- .has_titlebar = false,
+ .deco_data = get_undecorated_decoration_data(),
};
output_drag_icons_for_each_surface(output, drag_icons,
render_surface_iterator, &data);
@@ -344,14 +334,10 @@ void premultiply_alpha(float color[4], float opacity) {
}
static void render_view_toplevels(struct sway_view *view, struct sway_output *output,
- pixman_region32_t *damage, float alpha, int corner_radius,
- float saturation, bool has_titlebar) {
+ pixman_region32_t *damage, struct decoration_data deco_data) {
struct render_data data = {
.damage = damage,
- .alpha = alpha,
- .saturation = saturation,
- .corner_radius = corner_radius,
- .has_titlebar = has_titlebar,
+ .deco_data = deco_data,
};
struct wlr_box clip_box;
if (!container_is_current_floating(view->container)) {
@@ -371,22 +357,17 @@ static void render_view_toplevels(struct sway_view *view, struct sway_output *ou
}
static void render_view_popups(struct sway_view *view, struct sway_output *output,
- pixman_region32_t *damage, float alpha, int corner_radius,
- float saturation, bool has_titlebar) {
+ pixman_region32_t *damage, struct decoration_data deco_data) {
struct render_data data = {
.damage = damage,
- .alpha = alpha,
- .saturation = saturation,
- .corner_radius = corner_radius,
- .has_titlebar = has_titlebar,
+ .deco_data = deco_data,
};
output_view_for_each_popup_surface(output, view,
render_surface_iterator, &data);
}
static void render_saved_view(struct sway_view *view, struct sway_output *output,
- pixman_region32_t *damage, float alpha, int corner_radius,
- float saturation, bool has_titlebar) {
+ pixman_region32_t *damage, struct decoration_data deco_data) {
struct wlr_output *wlr_output = output->wlr_output;
if (wl_list_empty(&view->saved_buffers)) {
@@ -437,9 +418,9 @@ static void render_saved_view(struct sway_view *view, struct sway_output *output
}
scale_box(&dst_box, wlr_output->scale);
+ deco_data.corner_radius *= wlr_output->scale;
render_texture(wlr_output, damage, saved_buf->buffer->texture,
- &saved_buf->source_box, &dst_box, matrix, alpha, corner_radius * wlr_output->scale,
- saturation, has_titlebar);
+ &saved_buf->source_box, &dst_box, matrix, deco_data);
}
// FIXME: we should set the surface that this saved buffer originates from
@@ -451,14 +432,13 @@ static void render_saved_view(struct sway_view *view, struct sway_output *output
* Render a view's surface and left/bottom/right borders.
*/
static void render_view(struct sway_output *output, pixman_region32_t *damage,
- struct sway_container *con, struct border_colors *colors, bool has_titlebar) {
+ struct sway_container *con, struct border_colors *colors,
+ struct decoration_data deco_data) {
struct sway_view *view = con->view;
if (!wl_list_empty(&view->saved_buffers)) {
- render_saved_view(view, output, damage, con->alpha, con->corner_radius,
- con->saturation, has_titlebar);
+ render_saved_view(view, output, damage, deco_data);
} else if (view->surface) {
- render_view_toplevels(view, output, damage, con->alpha, con->corner_radius,
- con->saturation, has_titlebar);
+ render_view_toplevels(view, output, damage, deco_data);
}
if (con->current.border == B_NONE || con->current.border == B_CSD) {
@@ -472,18 +452,18 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
if (state->border_left) {
memcpy(&color, colors->child_border, sizeof(float) * 4);
- premultiply_alpha(color, con->alpha);
+ premultiply_alpha(color, deco_data.alpha);
box.x = floor(state->x);
box.y = floor(state->content_y);
box.width = state->border_thickness;
box.height = state->content_height;
// adjust sizing for rounded border corners
- if (con->corner_radius) {
- if (!has_titlebar) {
- box.y += con->corner_radius;
- box.height -= 2 * con->corner_radius;
+ if (deco_data.corner_radius) {
+ if (!deco_data.has_titlebar) {
+ box.y += deco_data.corner_radius;
+ box.height -= 2 * deco_data.corner_radius;
} else {
- box.height -= con->corner_radius;
+ box.height -= deco_data.corner_radius;
}
}
scale_box(&box, output_scale);
@@ -500,18 +480,18 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
} else {
memcpy(&color, colors->child_border, sizeof(float) * 4);
}
- premultiply_alpha(color, con->alpha);
+ premultiply_alpha(color, deco_data.alpha);
box.x = floor(state->content_x + state->content_width);
box.y = floor(state->content_y);
box.width = state->border_thickness;
box.height = state->content_height;
// adjust sizing for rounded border corners
- if (con->corner_radius) {
- if (!has_titlebar) {
- box.y += con->corner_radius;
- box.height -= 2 * con->corner_radius;
+ if (deco_data.corner_radius) {
+ if (!deco_data.has_titlebar) {
+ box.y += deco_data.corner_radius;
+ box.height -= 2 * deco_data.corner_radius;
} else {
- box.height -= con->corner_radius;
+ box.height -= deco_data.corner_radius;
}
}
scale_box(&box, output_scale);
@@ -524,24 +504,24 @@ static void render_view(struct sway_output *output, pixman_region32_t *damage,
} else {
memcpy(&color, colors->child_border, sizeof(float) * 4);
}
- premultiply_alpha(color, con->alpha);
+ premultiply_alpha(color, deco_data.alpha);
box.x = floor(state->x);
box.y = floor(state->content_y + state->content_height);
box.width = state->width;
box.height = state->border_thickness;
// adjust sizing for rounded border corners
- if (con->corner_radius) {
- box.x += con->corner_radius;
- box.width -= 2 * con->corner_radius;
+ if (deco_data.corner_radius) {
+ box.x += deco_data.corner_radius;
+ box.width -= 2 * deco_data.corner_radius;
}
scale_box(&box, output_scale);
render_rect(output, damage, &box, color);
// rounded bottom left & bottom right border corners
- if (con->corner_radius) {
- int size = 2 * (con->corner_radius + state->border_thickness);
+ if (deco_data.corner_radius) {
+ int size = 2 * (deco_data.corner_radius + state->border_thickness);
int scaled_thickness = state->border_thickness * output_scale;
- int scaled_corner_radius = con->corner_radius * output_scale;
+ int scaled_corner_radius = deco_data.corner_radius * output_scale;
if (state->border_left) {
box.width = size;
box.height = size;
@@ -659,6 +639,10 @@ static void render_titlebar(struct sway_output *output,
(titlebar_v_padding - titlebar_border_thickness) * 2 +
config->font_height, bg_y, output_scale);
+ // title marks textures should have no eyecandy
+ struct decoration_data deco_data = get_undecorated_decoration_data();
+ deco_data.alpha = con->alpha;
+
// Marks
int ob_marks_x = 0; // output-buffer-local
int ob_marks_width = 0; // output-buffer-local
@@ -696,7 +680,7 @@ static void render_titlebar(struct sway_output *output,
texture_box.width = ob_inner_width;
}
render_texture(output->wlr_output, output_damage, marks_texture,
- NULL, &texture_box, matrix, con->alpha, 0, 1.0f, false);
+ NULL, &texture_box, matrix, deco_data);
// Padding above
memcpy(&color, colors->background, sizeof(float) * 4);
@@ -772,7 +756,7 @@ static void render_titlebar(struct sway_output *output,
}
render_texture(output->wlr_output, output_damage, title_texture,
- NULL, &texture_box, matrix, con->alpha, 0, 1.0f, false);
+ NULL, &texture_box, matrix, deco_data);
// Padding above
memcpy(&color, colors->background, sizeof(float) * 4);
@@ -863,9 +847,8 @@ static void render_titlebar(struct sway_output *output,
* Render the top border line for a view using "border pixel".
*/
static void render_top_border(struct sway_output *output,
- pixman_region32_t *output_damage, struct sway_container *con,
- struct border_colors *colors) {
- struct sway_container_state *state = &con->current;
+ pixman_region32_t *output_damage, struct sway_container_state *state,
+ struct border_colors *colors, float alpha, int corner_radius) {
if (!state->border_top) {
return;
}
@@ -875,24 +858,24 @@ static void render_top_border(struct sway_output *output,
// Child border - top edge
memcpy(&color, colors->child_border, sizeof(float) * 4);
- premultiply_alpha(color, con->alpha);
+ premultiply_alpha(color, alpha);
box.x = floor(state->x);
box.y = floor(state->y);
box.width = state->width;
box.height = state->border_thickness;
// adjust sizing for rounded border corners
- if (con->corner_radius) {
- box.x += con->corner_radius;
- box.width -= 2 * con->corner_radius;
+ if (corner_radius) {
+ box.x += corner_radius;
+ box.width -= 2 * corner_radius;
}
scale_box(&box, output_scale);
render_rect(output, output_damage, &box, color);
// render rounded top corner borders if corner_radius is set > 0
- if (con->corner_radius) {
- int size = 2 * (con->corner_radius + state->border_thickness);
+ if (corner_radius) {
+ int size = 2 * (corner_radius + state->border_thickness);
int scaled_thickness = state->border_thickness * output_scale;
- int scaled_corner_radius = con->corner_radius * output_scale;
+ int scaled_corner_radius = corner_radius * output_scale;
// top left
if (state->border_left) {
@@ -965,13 +948,19 @@ static void render_containers_linear(struct sway_output *output,
}
bool has_titlebar = state->border == B_NORMAL;
- render_view(output, damage, child, colors, has_titlebar);
+ struct decoration_data deco_data = {
+ .alpha = child->alpha,
+ .corner_radius = child->corner_radius,
+ .saturation = child->saturation,
+ .has_titlebar = has_titlebar,
+ };
+ render_view(output, damage, child, colors, deco_data);
if (has_titlebar) {
render_titlebar(output, damage, child, floor(state->x),
floor(state->y), state->width, colors,
title_texture, marks_texture);
} else if (state->border == B_PIXEL) {
- render_top_border(output, damage, child, colors);
+ render_top_border(output, damage, state, colors, child->alpha, child->corner_radius);
}
} else {
render_container(output, damage, child,
@@ -1050,7 +1039,13 @@ static void render_containers_tabbed(struct sway_output *output,
// Render surface and left/right/bottom borders
if (current->view) {
- render_view(output, damage, current, current_colors, true);
+ struct decoration_data deco_data = {
+ .alpha = current->alpha,
+ .corner_radius = current->corner_radius,
+ .saturation = current->saturation,
+ .has_titlebar = true,
+ };
+ render_view(output, damage, current, current_colors, deco_data);
} else {
render_container(output, damage, current,
parent->focused || current->current.focused);
@@ -1113,7 +1108,13 @@ static void render_containers_stacked(struct sway_output *output,
// Render surface and left/right/bottom borders
if (current->view) {
- render_view(output, damage, current, current_colors, true);
+ struct decoration_data deco_data = {
+ .alpha = current->alpha,
+ .saturation = current->saturation,
+ .corner_radius = current->corner_radius,
+ .has_titlebar = true,
+ };
+ render_view(output, damage, current, current_colors, deco_data);
} else {
render_container(output, damage, current,
parent->focused || current->current.focused);
@@ -1181,6 +1182,7 @@ static void render_workspace(struct sway_output *output,
static void render_floating_container(struct sway_output *soutput,
pixman_region32_t *damage, struct sway_container *con) {
+ struct sway_container_state *state = &con->current;
if (con->view) {
struct sway_view *view = con->view;
struct border_colors *colors;
@@ -1191,7 +1193,7 @@ static void render_floating_container(struct sway_output *soutput,
colors = &config->border_colors.urgent;
title_texture = con->title_urgent;
marks_texture = con->marks_urgent;
- } else if (con->current.focused) {
+ } else if (state->focused) {
colors = &config->border_colors.focused;
title_texture = con->title_focused;
marks_texture = con->marks_focused;
@@ -1201,17 +1203,23 @@ static void render_floating_container(struct sway_output *soutput,
marks_texture = con->marks_unfocused;
}
- bool has_titlebar = con->current.border == B_NORMAL;
- render_view(soutput, damage, con, colors, has_titlebar);
+ bool has_titlebar = state->border == B_NORMAL;
+ struct decoration_data deco_data = {
+ .alpha = con->alpha,
+ .saturation = con->saturation,
+ .corner_radius = con->corner_radius,
+ .has_titlebar = has_titlebar,
+ };
+ render_view(soutput, damage, con, colors, deco_data);
if (has_titlebar) {
- render_titlebar(soutput, damage, con, floor(con->current.x),
- floor(con->current.y), con->current.width, colors,
+ render_titlebar(soutput, damage, con, floor(state->x),
+ floor(state->y), state->width, colors,
title_texture, marks_texture);
- } else if (con->current.border == B_PIXEL) {
- render_top_border(soutput, damage, con, colors);
+ } else if (state->border == B_PIXEL) {
+ render_top_border(soutput, damage, state, colors, con->alpha, con->corner_radius);
}
} else {
- render_container(soutput, damage, con, con->current.focused);
+ render_container(soutput, damage, con, state->focused);
}
}
@@ -1290,12 +1298,12 @@ void output_render(struct sway_output *output, struct timespec *when,
}
if (fullscreen_con->view) {
+ struct decoration_data deco_data = get_undecorated_decoration_data();
+ deco_data.saturation = fullscreen_con->saturation;
if (!wl_list_empty(&fullscreen_con->view->saved_buffers)) {
- render_saved_view(fullscreen_con->view, output, damage, 1.0f, 0,
- fullscreen_con->saturation, false);
+ render_saved_view(fullscreen_con->view, output, damage, deco_data);
} else if (fullscreen_con->view->surface) {
- render_view_toplevels(fullscreen_con->view, output, damage, 1.0f, 0,
- fullscreen_con->saturation, false);
+ render_view_toplevels(fullscreen_con->view, output, damage, deco_data);
}
} else {
render_container(output, damage, fullscreen_con,
@@ -1348,8 +1356,13 @@ void output_render(struct sway_output *output, struct timespec *when,
struct sway_seat *seat = input_manager_current_seat();
struct sway_container *focus = seat_get_focused_container(seat);
if (focus && focus->view) {
- render_view_popups(focus->view, output, damage, focus->alpha,
- focus->corner_radius, focus->saturation, focus->current.border == B_NORMAL);
+ struct decoration_data deco_data = {
+ .alpha = focus->alpha,
+ .corner_radius = focus->corner_radius,
+ .saturation = focus->saturation,
+ .has_titlebar = focus->current.border == B_NORMAL,
+ };
+ render_view_popups(focus->view, output, damage, deco_data);
}
render_overlay: