#include #include #include #include "types/fx/shadow_data.h" #include "wlr/util/log.h" struct shadow_data shadow_data_get_default(void) { static float default_shadow_color[] = {0.0f, 0.0f, 0.0f, 0.5f}; return (struct shadow_data) { .blur_sigma = 20, .color = default_shadow_color, .enabled = false, }; } bool scene_buffer_has_shadow(struct shadow_data *data) { return data->enabled && data->blur_sigma > 0 && data->color[3] > 0.0; }