#include "scenefx/types/fx/blur_data.h" struct blur_data blur_data_get_default(void) { return (struct blur_data) { .radius = 5, .num_passes = 3, .noise = 0.02, .brightness = 0.9, .contrast = 0.9, .saturation = 1.1, }; } bool blur_data_should_parameters_blur_effects(struct blur_data *blur_data) { return blur_data->brightness != 1.0f || blur_data->saturation != 1.0f || blur_data->contrast != 1.0f || blur_data->noise > 0.0f; } bool blur_data_cmp(struct blur_data *a, struct blur_data *b) { return a->radius == b->radius && a->num_passes && b->num_passes && a->noise == b->noise && a->brightness == b->brightness && a->contrast == b->contrast && a->saturation == b->saturation; } int blur_data_calc_size(struct blur_data *blur_data) { return pow(2, blur_data->num_passes + 1) * blur_data->radius; }