/* The original wlr_renderer was heavily referenced in making this project https://gitlab.freedesktop.org/wlroots/wlroots/-/tree/master/render/gles2 */ #define _POSIX_C_SOURCE 199309L #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "render/egl.h" #include "render/fx_renderer/fx_renderer.h" #include "render/fx_renderer/matrix.h" #include "render/fx_renderer/util.h" #include "render/pixel_format.h" #include "util/time.h" static const GLfloat verts[] = { 1, 0, // top right 0, 0, // top left 1, 1, // bottom right 0, 1, // bottom left }; static const struct wlr_renderer_impl renderer_impl; static const struct wlr_render_timer_impl render_timer_impl; bool wlr_renderer_is_fx(struct wlr_renderer *wlr_renderer) { return wlr_renderer->impl == &renderer_impl; } struct fx_renderer *fx_get_renderer( struct wlr_renderer *wlr_renderer) { assert(wlr_renderer_is_fx(wlr_renderer)); struct fx_renderer *renderer = wl_container_of(wlr_renderer, renderer, wlr_renderer); return renderer; } static struct fx_renderer *fx_get_renderer_in_context( struct wlr_renderer *wlr_renderer) { struct fx_renderer *renderer = fx_get_renderer(wlr_renderer); assert(wlr_egl_is_current(renderer->egl)); assert(renderer->current_buffer != NULL); return renderer; } bool wlr_render_timer_is_fx(struct wlr_render_timer *timer) { return timer->impl == &render_timer_impl; } struct fx_render_timer *fx_get_render_timer(struct wlr_render_timer *wlr_timer) { assert(wlr_render_timer_is_fx(wlr_timer)); struct fx_render_timer *timer = wl_container_of(wlr_timer, timer, base); return timer; } static bool fx_bind_main_buffer(struct wlr_renderer *wlr_renderer, struct wlr_buffer *wlr_buffer) { struct fx_renderer *renderer = fx_get_renderer(wlr_renderer); if (renderer->current_buffer != NULL) { assert(wlr_egl_is_current(renderer->egl)); push_fx_debug(renderer); glFlush(); glBindFramebuffer(GL_FRAMEBUFFER, 0); pop_fx_debug(renderer); wlr_buffer_unlock(renderer->current_buffer->buffer); renderer->current_buffer = NULL; } if (wlr_buffer == NULL) { wlr_egl_unset_current(renderer->egl); return true; } wlr_egl_make_current(renderer->egl); struct fx_framebuffer *buffer = fx_framebuffer_get_or_create(renderer, wlr_buffer); if (buffer == NULL) { return false; } wlr_buffer_lock(wlr_buffer); renderer->current_buffer = buffer; push_fx_debug(renderer); glBindFramebuffer(GL_FRAMEBUFFER, renderer->current_buffer->fbo); pop_fx_debug(renderer); return true; } static const char *reset_status_str(GLenum status) { switch (status) { case GL_GUILTY_CONTEXT_RESET_KHR: return "guilty"; case GL_INNOCENT_CONTEXT_RESET_KHR: return "innocent"; case GL_UNKNOWN_CONTEXT_RESET_KHR: return "unknown"; default: return ""; } } static bool fx_renderer_begin(struct wlr_renderer *wlr_renderer, uint32_t width, uint32_t height) { struct fx_renderer *renderer = fx_get_renderer_in_context(wlr_renderer); push_fx_debug(renderer); if (renderer->procs.glGetGraphicsResetStatusKHR) { GLenum status = renderer->procs.glGetGraphicsResetStatusKHR(); if (status != GL_NO_ERROR) { wlr_log(WLR_ERROR, "GPU reset (%s)", reset_status_str(status)); wl_signal_emit_mutable(&wlr_renderer->events.lost, NULL); pop_fx_debug(renderer); return false; } } glViewport(0, 0, width, height); renderer->viewport_width = width; renderer->viewport_height = height; // refresh projection matrix matrix_projection(renderer->projection, width, height, WL_OUTPUT_TRANSFORM_FLIPPED_180); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); // XXX: maybe we should save output projection and remove some of the need // for users to sling matricies themselves pop_fx_debug(renderer); return true; } static void fx_renderer_end(struct wlr_renderer *wlr_renderer) { fx_get_renderer_in_context(wlr_renderer); // no-op } static void fx_renderer_clear(struct wlr_renderer *wlr_renderer, const float color[static 4]) { struct fx_renderer *renderer = fx_get_renderer_in_context(wlr_renderer); push_fx_debug(renderer); glClearColor(color[0], color[1], color[2], color[3]); glClearStencil(0); glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); pop_fx_debug(renderer); } static void fx_renderer_scissor(struct wlr_renderer *wlr_renderer, struct wlr_box *box) { struct fx_renderer *renderer = fx_get_renderer_in_context(wlr_renderer); push_fx_debug(renderer); if (box != NULL) { glScissor(box->x, box->y, box->width, box->height); glEnable(GL_SCISSOR_TEST); } else { glDisable(GL_SCISSOR_TEST); } pop_fx_debug(renderer); } static bool fx_render_subtexture_with_matrix( struct wlr_renderer *wlr_renderer, struct wlr_texture *wlr_texture, const struct wlr_fbox *box, const float matrix[static 9], float alpha) { struct fx_renderer *renderer = fx_get_renderer_in_context(wlr_renderer); struct fx_texture *texture = fx_get_texture(wlr_texture); assert(texture->fx_renderer == renderer); struct tex_shader *shader = NULL; switch (texture->target) { case GL_TEXTURE_2D: if (texture->has_alpha) { shader = &renderer->shaders.tex_rgba; } else { shader = &renderer->shaders.tex_rgbx; } break; case GL_TEXTURE_EXTERNAL_OES: // EGL_EXT_image_dma_buf_import_modifiers requires // GL_OES_EGL_image_external assert(renderer->exts.OES_egl_image_external); shader = &renderer->shaders.tex_ext; break; default: wlr_log(WLR_ERROR, "Aborting render"); abort(); } float gl_matrix[9]; wlr_matrix_multiply(gl_matrix, renderer->projection, matrix); push_fx_debug(renderer); if (!texture->has_alpha && alpha == 1.0) { glDisable(GL_BLEND); } else { glEnable(GL_BLEND); } glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glActiveTexture(GL_TEXTURE0); glBindTexture(texture->target, texture->tex); glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glUseProgram(shader->program); glUniformMatrix3fv(shader->proj, 1, GL_FALSE, gl_matrix); glUniform1i(shader->tex, 0); glUniform1f(shader->alpha, alpha); glUniform2f(shader->size, box->width, box->height); glUniform2f(shader->position, box->x, box->y); glUniform1f(shader->radius, 0); float tex_matrix[9]; wlr_matrix_identity(tex_matrix); wlr_matrix_translate(tex_matrix, box->x / texture->wlr_texture.width, box->y / texture->wlr_texture.height); wlr_matrix_scale(tex_matrix, box->width / texture->wlr_texture.width, box->height / texture->wlr_texture.height); glUniformMatrix3fv(shader->tex_proj, 1, GL_FALSE, tex_matrix); glVertexAttribPointer(shader->pos_attrib, 2, GL_FLOAT, GL_FALSE, 0, verts); glEnableVertexAttribArray(shader->pos_attrib); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisableVertexAttribArray(shader->pos_attrib); glBindTexture(texture->target, 0); pop_fx_debug(renderer); return true; } static void fx_render_quad_with_matrix(struct wlr_renderer *wlr_renderer, const float color[static 4], const float matrix[static 9]) { struct fx_renderer *renderer = fx_get_renderer_in_context(wlr_renderer); float gl_matrix[9]; wlr_matrix_multiply(gl_matrix, renderer->projection, matrix); push_fx_debug(renderer); if (color[3] == 1.0) { glDisable(GL_BLEND); } else { glEnable(GL_BLEND); } glUseProgram(renderer->shaders.quad.program); glUniformMatrix3fv(renderer->shaders.quad.proj, 1, GL_FALSE, gl_matrix); glUniform4f(renderer->shaders.quad.color, color[0], color[1], color[2], color[3]); glVertexAttribPointer(renderer->shaders.quad.pos_attrib, 2, GL_FLOAT, GL_FALSE, 0, verts); glEnableVertexAttribArray(renderer->shaders.quad.pos_attrib); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisableVertexAttribArray(renderer->shaders.quad.pos_attrib); pop_fx_debug(renderer); } static const uint32_t *fx_get_shm_texture_formats( struct wlr_renderer *wlr_renderer, size_t *len) { struct fx_renderer *renderer = fx_get_renderer(wlr_renderer); return get_fx_shm_formats(renderer, len); } static const struct wlr_drm_format_set *fx_get_dmabuf_texture_formats( struct wlr_renderer *wlr_renderer) { struct fx_renderer *renderer = fx_get_renderer(wlr_renderer); return wlr_egl_get_dmabuf_texture_formats(renderer->egl); } static const struct wlr_drm_format_set *fx_get_render_formats( struct wlr_renderer *wlr_renderer) { struct fx_renderer *renderer = fx_get_renderer(wlr_renderer); return wlr_egl_get_dmabuf_render_formats(renderer->egl); } static uint32_t fx_preferred_read_format( struct wlr_renderer *wlr_renderer) { struct fx_renderer *renderer = fx_get_renderer_in_context(wlr_renderer); push_fx_debug(renderer); GLint gl_format = -1, gl_type = -1, alpha_size = -1; glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &gl_format); glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &gl_type); glGetIntegerv(GL_ALPHA_BITS, &alpha_size); pop_fx_debug(renderer); const struct fx_pixel_format *fmt = get_fx_format_from_gl(gl_format, gl_type, alpha_size > 0); if (fmt != NULL) { return fmt->drm_format; } if (renderer->exts.EXT_read_format_bgra) { return DRM_FORMAT_XRGB8888; } return DRM_FORMAT_XBGR8888; } static bool fx_read_pixels(struct wlr_renderer *wlr_renderer, uint32_t drm_format, uint32_t stride, uint32_t width, uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y, void *data) { struct fx_renderer *renderer = fx_get_renderer_in_context(wlr_renderer); const struct fx_pixel_format *fmt = get_fx_format_from_drm(drm_format); if (fmt == NULL || !is_fx_pixel_format_supported(renderer, fmt)) { wlr_log(WLR_ERROR, "Cannot read pixels: unsupported pixel format 0x%"PRIX32, drm_format); return false; } if (fmt->gl_format == GL_BGRA_EXT && !renderer->exts.EXT_read_format_bgra) { wlr_log(WLR_ERROR, "Cannot read pixels: missing GL_EXT_read_format_bgra extension"); return false; } const struct wlr_pixel_format_info *drm_fmt = drm_get_pixel_format_info(fmt->drm_format); assert(drm_fmt); if (pixel_format_info_pixels_per_block(drm_fmt) != 1) { wlr_log(WLR_ERROR, "Cannot read pixels: block formats are not supported"); return false; } push_fx_debug(renderer); // Make sure any pending drawing is finished before we try to read it glFinish(); glGetError(); // Clear the error flag unsigned char *p = (unsigned char *)data + dst_y * stride; glPixelStorei(GL_PACK_ALIGNMENT, 1); uint32_t pack_stride = pixel_format_info_min_stride(drm_fmt, width); if (pack_stride == stride && dst_x == 0) { // Under these particular conditions, we can read the pixels with only // one glReadPixels call glReadPixels(src_x, src_y, width, height, fmt->gl_format, fmt->gl_type, p); } else { // Unfortunately GLES2 doesn't support GL_PACK_ROW_LENGTH, so we have to read // the lines out row by row for (size_t i = 0; i < height; ++i) { uint32_t y = src_y + i; glReadPixels(src_x, y, width, 1, fmt->gl_format, fmt->gl_type, p + i * stride + dst_x * drm_fmt->bytes_per_block); } } pop_fx_debug(renderer); return glGetError() == GL_NO_ERROR; } static int fx_get_drm_fd(struct wlr_renderer *wlr_renderer) { struct fx_renderer *renderer = fx_get_renderer(wlr_renderer); if (renderer->drm_fd < 0) { renderer->drm_fd = wlr_egl_dup_drm_fd(renderer->egl); } return renderer->drm_fd; } static uint32_t fx_get_render_buffer_caps(struct wlr_renderer *wlr_renderer) { return WLR_BUFFER_CAP_DMABUF; } static void fx_renderer_destroy(struct wlr_renderer *wlr_renderer) { struct fx_renderer *renderer = fx_get_renderer(wlr_renderer); wlr_egl_make_current(renderer->egl); struct fx_framebuffer *fx_buffer, *fx_buffer_tmp; wl_list_for_each_safe(fx_buffer, fx_buffer_tmp, &renderer->buffers, link) { fx_framebuffer_destroy(fx_buffer); } struct fx_texture *tex, *tex_tmp; wl_list_for_each_safe(tex, tex_tmp, &renderer->textures, link) { fx_texture_destroy(tex); } push_fx_debug(renderer); glDeleteProgram(renderer->shaders.quad.program); glDeleteProgram(renderer->shaders.tex_rgba.program); glDeleteProgram(renderer->shaders.tex_rgbx.program); glDeleteProgram(renderer->shaders.tex_ext.program); pop_fx_debug(renderer); if (renderer->exts.KHR_debug) { glDisable(GL_DEBUG_OUTPUT_KHR); renderer->procs.glDebugMessageCallbackKHR(NULL, NULL); } wlr_egl_unset_current(renderer->egl); wlr_egl_destroy(renderer->egl); if (renderer->drm_fd >= 0) { close(renderer->drm_fd); } free(renderer); } static struct wlr_render_pass *begin_buffer_pass(struct wlr_renderer *wlr_renderer, struct wlr_buffer *wlr_buffer, const struct wlr_buffer_pass_options *options) { struct fx_gles_render_pass *pass = fx_renderer_begin_buffer_pass(wlr_renderer, wlr_buffer, options); if (!pass) { return NULL; } return &pass->base; } static struct wlr_render_timer *fx_render_timer_create(struct wlr_renderer *wlr_renderer) { struct fx_renderer *renderer = fx_get_renderer(wlr_renderer); if (!renderer->exts.EXT_disjoint_timer_query) { wlr_log(WLR_ERROR, "can't create timer, EXT_disjoint_timer_query not available"); return NULL; } struct fx_render_timer *timer = calloc(1, sizeof(*timer)); if (!timer) { return NULL; } timer->base.impl = &render_timer_impl; timer->renderer = renderer; struct wlr_egl_context prev_ctx; wlr_egl_save_context(&prev_ctx); wlr_egl_make_current(renderer->egl); renderer->procs.glGenQueriesEXT(1, &timer->id); wlr_egl_restore_context(&prev_ctx); return &timer->base; } static int fx_get_render_time(struct wlr_render_timer *wlr_timer) { struct fx_render_timer *timer = fx_get_render_timer(wlr_timer); struct fx_renderer *renderer = timer->renderer; struct wlr_egl_context prev_ctx; wlr_egl_save_context(&prev_ctx); wlr_egl_make_current(renderer->egl); GLint64 disjoint; renderer->procs.glGetInteger64vEXT(GL_GPU_DISJOINT_EXT, &disjoint); if (disjoint) { wlr_log(WLR_ERROR, "a disjoint operation occurred and the render timer is invalid"); wlr_egl_restore_context(&prev_ctx); return -1; } GLint available; renderer->procs.glGetQueryObjectivEXT(timer->id, GL_QUERY_RESULT_AVAILABLE_EXT, &available); if (!available) { wlr_log(WLR_ERROR, "timer was read too early, gpu isn't done!"); wlr_egl_restore_context(&prev_ctx); return -1; } GLuint64 gl_render_end; renderer->procs.glGetQueryObjectui64vEXT(timer->id, GL_QUERY_RESULT_EXT, &gl_render_end); int64_t cpu_nsec_total = timespec_to_nsec(&timer->cpu_end) - timespec_to_nsec(&timer->cpu_start); wlr_egl_restore_context(&prev_ctx); return gl_render_end - timer->gl_cpu_end + cpu_nsec_total; } static void fx_render_timer_destroy(struct wlr_render_timer *wlr_timer) { struct fx_render_timer *timer = wl_container_of(wlr_timer, timer, base); struct fx_renderer *renderer = timer->renderer; struct wlr_egl_context prev_ctx; wlr_egl_save_context(&prev_ctx); wlr_egl_make_current(renderer->egl); renderer->procs.glDeleteQueriesEXT(1, &timer->id); wlr_egl_restore_context(&prev_ctx); free(timer); } static const struct wlr_renderer_impl renderer_impl = { .destroy = fx_renderer_destroy, .bind_buffer = fx_bind_main_buffer, .begin = fx_renderer_begin, .end = fx_renderer_end, .clear = fx_renderer_clear, .scissor = fx_renderer_scissor, .render_subtexture_with_matrix = fx_render_subtexture_with_matrix, .render_quad_with_matrix = fx_render_quad_with_matrix, .get_shm_texture_formats = fx_get_shm_texture_formats, .get_dmabuf_texture_formats = fx_get_dmabuf_texture_formats, .get_render_formats = fx_get_render_formats, .preferred_read_format = fx_preferred_read_format, .read_pixels = fx_read_pixels, .get_drm_fd = fx_get_drm_fd, .get_render_buffer_caps = fx_get_render_buffer_caps, .texture_from_buffer = fx_texture_from_buffer, .begin_buffer_pass = begin_buffer_pass, .render_timer_create = fx_render_timer_create, }; static const struct wlr_render_timer_impl render_timer_impl = { .get_duration_ns = fx_get_render_time, .destroy = fx_render_timer_destroy, }; void push_fx_debug_(struct fx_renderer *renderer, const char *file, const char *func) { if (!renderer->procs.glPushDebugGroupKHR) { return; } int len = snprintf(NULL, 0, "%s:%s", file, func) + 1; char str[len]; snprintf(str, len, "%s:%s", file, func); renderer->procs.glPushDebugGroupKHR(GL_DEBUG_SOURCE_APPLICATION_KHR, 1, -1, str); } void pop_fx_debug(struct fx_renderer *renderer) { if (renderer->procs.glPopDebugGroupKHR) { renderer->procs.glPopDebugGroupKHR(); } } static enum wlr_log_importance fx_log_importance_to_wlr(GLenum type) { switch (type) { case GL_DEBUG_TYPE_ERROR_KHR: return WLR_ERROR; case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR: return WLR_DEBUG; case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR: return WLR_ERROR; case GL_DEBUG_TYPE_PORTABILITY_KHR: return WLR_DEBUG; case GL_DEBUG_TYPE_PERFORMANCE_KHR: return WLR_DEBUG; case GL_DEBUG_TYPE_OTHER_KHR: return WLR_DEBUG; case GL_DEBUG_TYPE_MARKER_KHR: return WLR_DEBUG; case GL_DEBUG_TYPE_PUSH_GROUP_KHR: return WLR_DEBUG; case GL_DEBUG_TYPE_POP_GROUP_KHR: return WLR_DEBUG; default: return WLR_DEBUG; } } static void fx_log(GLenum src, GLenum type, GLuint id, GLenum severity, GLsizei len, const GLchar *msg, const void *user) { _wlr_log(fx_log_importance_to_wlr(type), "[GLES2] %s", msg); } static struct wlr_renderer *renderer_autocreate(struct wlr_backend *backend, int drm_fd) { bool own_drm_fd = false; if (!open_preferred_drm_fd(backend, &drm_fd, &own_drm_fd)) { wlr_log(WLR_ERROR, "Cannot create GLES2 renderer: no DRM FD available"); return NULL; } struct wlr_egl *egl = wlr_egl_create_with_drm_fd(drm_fd); if (egl == NULL) { wlr_log(WLR_ERROR, "Could not initialize EGL"); return NULL; } struct wlr_renderer *renderer = fx_renderer_create_egl(egl); if (!renderer) { wlr_log(WLR_ERROR, "Failed to create the FX renderer"); wlr_egl_destroy(egl); return NULL; } if (own_drm_fd && drm_fd >= 0) { close(drm_fd); } return renderer; } struct wlr_renderer *fx_renderer_create_with_drm_fd(int drm_fd) { assert(drm_fd >= 0); return renderer_autocreate(NULL, drm_fd); } struct wlr_renderer *fx_renderer_create(struct wlr_backend *backend) { return renderer_autocreate(backend, -1); } struct wlr_renderer *fx_renderer_create_egl(struct wlr_egl *egl) { if (!wlr_egl_make_current(egl)) { return NULL; } const char *exts_str = (const char *)glGetString(GL_EXTENSIONS); if (exts_str == NULL) { wlr_log(WLR_ERROR, "Failed to get GL_EXTENSIONS"); return NULL; } struct fx_renderer *renderer = calloc(1, sizeof(struct fx_renderer)); if (renderer == NULL) { return NULL; } wlr_renderer_init(&renderer->wlr_renderer, &renderer_impl); wl_list_init(&renderer->buffers); wl_list_init(&renderer->textures); renderer->egl = egl; renderer->exts_str = exts_str; renderer->drm_fd = -1; wlr_log(WLR_INFO, "Creating scenefx FX renderer"); wlr_log(WLR_INFO, "Using %s", glGetString(GL_VERSION)); wlr_log(WLR_INFO, "GL vendor: %s", glGetString(GL_VENDOR)); wlr_log(WLR_INFO, "GL renderer: %s", glGetString(GL_RENDERER)); wlr_log(WLR_INFO, "Supported FX extensions: %s", exts_str); if (!renderer->egl->exts.EXT_image_dma_buf_import) { wlr_log(WLR_ERROR, "EGL_EXT_image_dma_buf_import not supported"); free(renderer); return NULL; } if (!check_gl_ext(exts_str, "GL_EXT_texture_format_BGRA8888")) { wlr_log(WLR_ERROR, "BGRA8888 format not supported by GLES2"); free(renderer); return NULL; } if (!check_gl_ext(exts_str, "GL_EXT_unpack_subimage")) { wlr_log(WLR_ERROR, "GL_EXT_unpack_subimage not supported"); free(renderer); return NULL; } renderer->exts.EXT_read_format_bgra = check_gl_ext(exts_str, "GL_EXT_read_format_bgra"); renderer->exts.EXT_texture_type_2_10_10_10_REV = check_gl_ext(exts_str, "GL_EXT_texture_type_2_10_10_10_REV"); renderer->exts.OES_texture_half_float_linear = check_gl_ext(exts_str, "GL_OES_texture_half_float_linear"); renderer->exts.EXT_texture_norm16 = check_gl_ext(exts_str, "GL_EXT_texture_norm16"); if (check_gl_ext(exts_str, "GL_KHR_debug")) { renderer->exts.KHR_debug = true; load_gl_proc(&renderer->procs.glDebugMessageCallbackKHR, "glDebugMessageCallbackKHR"); load_gl_proc(&renderer->procs.glDebugMessageControlKHR, "glDebugMessageControlKHR"); } // TODO: the rest of the gl checks if (check_gl_ext(exts_str, "GL_OES_EGL_image_external")) { renderer->exts.OES_egl_image_external = true; load_gl_proc(&renderer->procs.glEGLImageTargetTexture2DOES, "glEGLImageTargetTexture2DOES"); } if (check_gl_ext(exts_str, "GL_OES_EGL_image")) { renderer->exts.OES_egl_image = true; load_gl_proc(&renderer->procs.glEGLImageTargetRenderbufferStorageOES, "glEGLImageTargetRenderbufferStorageOES"); } if (check_gl_ext(exts_str, "GL_KHR_robustness")) { GLint notif_strategy = 0; glGetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_KHR, ¬if_strategy); switch (notif_strategy) { case GL_LOSE_CONTEXT_ON_RESET_KHR: wlr_log(WLR_DEBUG, "GPU reset notifications are enabled"); load_gl_proc(&renderer->procs.glGetGraphicsResetStatusKHR, "glGetGraphicsResetStatusKHR"); break; case GL_NO_RESET_NOTIFICATION_KHR: wlr_log(WLR_DEBUG, "GPU reset notifications are disabled"); break; } } if (check_gl_ext(exts_str, "GL_EXT_disjoint_timer_query")) { renderer->exts.EXT_disjoint_timer_query = true; load_gl_proc(&renderer->procs.glGenQueriesEXT, "glGenQueriesEXT"); load_gl_proc(&renderer->procs.glDeleteQueriesEXT, "glDeleteQueriesEXT"); load_gl_proc(&renderer->procs.glQueryCounterEXT, "glQueryCounterEXT"); load_gl_proc(&renderer->procs.glGetQueryObjectivEXT, "glGetQueryObjectivEXT"); load_gl_proc(&renderer->procs.glGetQueryObjectui64vEXT, "glGetQueryObjectui64vEXT"); load_gl_proc(&renderer->procs.glGetInteger64vEXT, "glGetInteger64vEXT"); } if (renderer->exts.KHR_debug) { glEnable(GL_DEBUG_OUTPUT_KHR); glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR); renderer->procs.glDebugMessageCallbackKHR(fx_log, NULL); // Silence unwanted message types renderer->procs.glDebugMessageControlKHR(GL_DONT_CARE, GL_DEBUG_TYPE_POP_GROUP_KHR, GL_DONT_CARE, 0, NULL, GL_FALSE); renderer->procs.glDebugMessageControlKHR(GL_DONT_CARE, GL_DEBUG_TYPE_PUSH_GROUP_KHR, GL_DONT_CARE, 0, NULL, GL_FALSE); } push_fx_debug(renderer); // Link all shaders if (!link_shaders(renderer)) { goto error; } pop_fx_debug(renderer); wlr_log(WLR_INFO, "FX RENDERER: Shaders Initialized Successfully"); wlr_egl_unset_current(renderer->egl); return &renderer->wlr_renderer; error: glDeleteProgram(renderer->shaders.quad.program); glDeleteProgram(renderer->shaders.tex_rgba.program); glDeleteProgram(renderer->shaders.tex_rgbx.program); glDeleteProgram(renderer->shaders.tex_ext.program); glDeleteProgram(renderer->shaders.stencil_mask.program); glDeleteProgram(renderer->shaders.box_shadow.program); pop_fx_debug(renderer); if (renderer->exts.KHR_debug) { glDisable(GL_DEBUG_OUTPUT_KHR); renderer->procs.glDebugMessageCallbackKHR(NULL, NULL); } wlr_egl_unset_current(renderer->egl); free(renderer); return NULL; }