#ifndef SCENE_FX_RENDER_PASS_H #define SCENE_FX_RENDER_PASS_H #include #include #include #include "scenefx/types/fx/shadow_data.h" struct fx_gles_render_pass { struct wlr_render_pass base; struct fx_framebuffer *buffer; struct fx_effect_framebuffers *fx_effect_framebuffers; struct wlr_output *output; float projection_matrix[9]; struct fx_render_timer *timer; }; enum corner_location { TOP_LEFT, TOP_RIGHT, BOTTOM_RIGHT, BOTTOM_LEFT, ALL }; /** * Begin a new render pass with the supplied destination buffer. * * Callers must call wlr_render_pass_submit() once they are done with the * render pass. */ struct fx_gles_render_pass *fx_renderer_begin_buffer_pass(struct wlr_renderer *wlr_renderer, struct wlr_buffer *wlr_buffer, struct wlr_output *output, const struct wlr_buffer_pass_options *options); struct fx_gradient { float degree; /* The full area the gradient fit too, for borders use the window size */ struct wlr_box range; /* The center of the gradient, {0.5, 0.5} for normal*/ float origin[2]; /* 1 = Linear, 2 = Conic */ int linear; /* Whether or not to blend the colors */ int blend; int count; float *colors; }; struct fx_render_texture_options { struct wlr_render_texture_options base; const struct wlr_box *clip_box; // Used to clip csd. Ignored if NULL int corner_radius; bool has_titlebar; bool discard_transparent; float dim; struct wlr_render_color dim_color; }; struct fx_render_rect_options { struct wlr_render_rect_options base; // TODO: Add effects here in the future }; struct fx_render_rect_grad_options { struct wlr_render_rect_options base; struct fx_gradient gradient; }; struct fx_render_box_shadow_options { struct wlr_box shadow_box; struct wlr_box clip_box; /* Clip region, leave NULL to disable clipping */ const pixman_region32_t *clip; struct shadow_data *shadow_data; int corner_radius; }; struct fx_render_rounded_rect_options { struct wlr_render_rect_options base; int corner_radius; enum corner_location corner_location; }; struct fx_render_rounded_rect_grad_options { struct wlr_render_rect_options base; struct fx_gradient gradient; int corner_radius; enum corner_location corner_location; }; struct fx_render_rounded_border_corner_options { struct wlr_render_rect_options base; int corner_radius; int border_thickness; enum corner_location corner_location; }; struct fx_render_rounded_grad_border_corner_options { struct wlr_render_rect_options base; struct fx_gradient gradient; int corner_radius; int border_thickness; enum corner_location corner_location; }; struct fx_render_blur_pass_options { struct fx_render_texture_options tex_options; pixman_region32_t *opaque_region; struct fx_framebuffer *current_buffer; struct blur_data *blur_data; bool use_optimized_blur; bool ignore_transparent; }; /** * Render a fx texture. */ void fx_render_pass_add_texture(struct fx_gles_render_pass *render_pass, const struct fx_render_texture_options *options); /** * Render a rectangle. */ void fx_render_pass_add_rect(struct fx_gles_render_pass *render_pass, const struct fx_render_rect_options *options); /** * Render a rectangle with a gradient. */ void fx_render_pass_add_rect_grad(struct fx_gles_render_pass *render_pass, const struct fx_render_rect_grad_options *options); /** * Render a rounded rectangle. */ void fx_render_pass_add_rounded_rect(struct fx_gles_render_pass *render_pass, const struct fx_render_rounded_rect_options *options); /** * Render a border corner. */ void fx_render_pass_add_rounded_rect_grad(struct fx_gles_render_pass *render_pass, const struct fx_render_rounded_rect_grad_options *options); /** * Render a border corner. */ void fx_render_pass_add_rounded_border_corner(struct fx_gles_render_pass *render_pass, const struct fx_render_rounded_border_corner_options *options); /** * Render a border corner. */ void fx_render_pass_add_rounded_grad_border_corner(struct fx_gles_render_pass *render_pass, const struct fx_render_rounded_grad_border_corner_options *options); /** * Render a box shadow. */ void fx_render_pass_add_box_shadow(struct fx_gles_render_pass *pass, const struct fx_render_box_shadow_options *options); /** * Render blur. */ void fx_render_pass_add_blur(struct fx_gles_render_pass *pass, struct fx_render_blur_pass_options *fx_options); /** * Render optimized blur. */ void fx_render_pass_add_optimized_blur(struct fx_gles_render_pass *pass, struct fx_render_blur_pass_options *fx_options); /** * Render from one buffer to another */ void fx_renderer_read_to_buffer(struct fx_gles_render_pass *pass, pixman_region32_t *region, struct fx_framebuffer *dst_buffer, struct fx_framebuffer *src_buffer, bool transformed_region); #endif