#ifndef FX_RENDER_PASS_H #define FX_RENDER_PASS_H #include #include #include #include #include "types/fx/shadow_data.h" struct fx_gles_render_pass { struct wlr_render_pass base; struct fx_framebuffer *buffer; float projection_matrix[9]; struct fx_render_timer *timer; }; /** * Begin a new render pass with the supplied destination buffer. * * Callers must call wlr_render_pass_submit() once they are done with the * render pass. */ struct fx_gles_render_pass *fx_renderer_begin_buffer_pass(struct wlr_renderer *renderer, struct wlr_buffer *buffer, const struct wlr_buffer_pass_options *options); struct fx_render_texture_options { struct wlr_render_texture_options base; float scale; struct wlr_box *clip_box; // Used to clip csd. Ignored if NULL int corner_radius; }; struct fx_render_texture_options fx_render_texture_options_default( const struct wlr_render_texture_options *base); struct fx_render_rect_options { struct wlr_render_rect_options base; float scale; }; struct fx_render_rect_options fx_render_rect_options_default( const struct wlr_render_rect_options *base); /** * Render a fx texture. */ void fx_render_pass_add_texture(struct fx_gles_render_pass *render_pass, const struct fx_render_texture_options *options); /** * Render a rectangle. */ void fx_render_pass_add_rect(struct fx_gles_render_pass *render_pass, const struct fx_render_rect_options *options); /** * Render a stencil mask. */ void fx_render_pass_add_stencil_mask(struct fx_gles_render_pass *pass, const struct fx_render_rect_options *fx_options, int corner_radius); /** * Render a box shadow. */ void fx_render_pass_add_box_shadow(struct fx_gles_render_pass *pass, const struct fx_render_rect_options *fx_options, int corner_radius, struct shadow_data *shadow_data); #endif