From 7f0883b383b73af7bc68dcf8c2ee845c5eab5807 Mon Sep 17 00:00:00 2001 From: Erik Reider <35975961+ErikReider@users.noreply.github.com> Date: Tue, 27 Feb 2024 18:05:58 +0100 Subject: [FX Renderer] Add blur (#30) * Initial blur implementation * Added additional blur effects from SwayFX * Simplified blur pass functions to match the other pass functions * Minor fixes * Added support for optimized blur * tinywl: Don't set decoration values every frame * Updated public blur function docs * Simplified blur buffer management * Moved ignore transparent bool into a per buffer option * Clip the scene_buffer when blur is enabled * Added back corner and shadow checks in opaque_region function * Renamed fx_render_blur_options to fx_render_blur_pass_options * Fixed nits * Removed unused fx_framebuffer_bind_wlr_fbo function * Removed wlr_scene impl. Should be moved into future PR instead * Made blur impl independent of wlr_scene * Moved shader init back into fx_renderer.c * Renamed fx_framebuffer_get_or_create_bufferless to fx_framebuffer_get_or_create_custom --- types/fx/blur_data.c | 32 ++++++++++++++++++++++++++++++++ 1 file changed, 32 insertions(+) create mode 100644 types/fx/blur_data.c (limited to 'types/fx/blur_data.c') diff --git a/types/fx/blur_data.c b/types/fx/blur_data.c new file mode 100644 index 0000000..3aa618b --- /dev/null +++ b/types/fx/blur_data.c @@ -0,0 +1,32 @@ +#include "scenefx/types/fx/blur_data.h" + +struct blur_data blur_data_get_default(void) { + return (struct blur_data) { + .radius = 5, + .num_passes = 3, + .noise = 0.02, + .brightness = 0.9, + .contrast = 0.9, + .saturation = 1.1, + }; +} + +bool blur_data_should_parameters_blur_effects(struct blur_data *blur_data) { + return blur_data->brightness != 1.0f + || blur_data->saturation != 1.0f + || blur_data->contrast != 1.0f + || blur_data->noise > 0.0f; +} + +bool blur_data_cmp(struct blur_data *a, struct blur_data *b) { + return a->radius == b->radius && + a->num_passes && b->num_passes && + a->noise == b->noise && + a->brightness == b->brightness && + a->contrast == b->contrast && + a->saturation == b->saturation; +} + +int blur_data_calc_size(struct blur_data *blur_data) { + return pow(2, blur_data->num_passes + 1) * blur_data->radius; +} -- cgit v1.2.3