From 9eaa07a4b141bc80a46cb7ab2dc94048f126fa8c Mon Sep 17 00:00:00 2001 From: William McKinnon Date: Tue, 11 Jul 2023 00:44:26 -0400 Subject: added more scene dependencies, added tinywl --- src/wlr_scene.c | 1728 ------------------------------------------------------- 1 file changed, 1728 deletions(-) delete mode 100644 src/wlr_scene.c (limited to 'src/wlr_scene.c') diff --git a/src/wlr_scene.c b/src/wlr_scene.c deleted file mode 100644 index eb1ce3e..0000000 --- a/src/wlr_scene.c +++ /dev/null @@ -1,1728 +0,0 @@ -#define _POSIX_C_SOURCE 200809L -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include "types/wlr_buffer.h" -#include "types/wlr_scene.h" -#include "util/array.h" -#include "util/env.h" -#include "util/time.h" - -#define HIGHLIGHT_DAMAGE_FADEOUT_TIME 250 - -static struct wlr_scene_tree *scene_tree_from_node(struct wlr_scene_node *node) { - assert(node->type == WLR_SCENE_NODE_TREE); - struct wlr_scene_tree *tree = wl_container_of(node, tree, node); - return tree; -} - -static struct wlr_scene_rect *scene_rect_from_node( - struct wlr_scene_node *node) { - assert(node->type == WLR_SCENE_NODE_RECT); - struct wlr_scene_rect *rect = wl_container_of(node, rect, node); - return rect; -} - -struct wlr_scene_buffer *wlr_scene_buffer_from_node( - struct wlr_scene_node *node) { - assert(node->type == WLR_SCENE_NODE_BUFFER); - struct wlr_scene_buffer *buffer = wl_container_of(node, buffer, node); - return buffer; -} - -struct wlr_scene *scene_node_get_root(struct wlr_scene_node *node) { - struct wlr_scene_tree *tree; - if (node->type == WLR_SCENE_NODE_TREE) { - tree = scene_tree_from_node(node); - } else { - tree = node->parent; - } - - while (tree->node.parent != NULL) { - tree = tree->node.parent; - } - return (struct wlr_scene *)tree; -} - -static void scene_node_init(struct wlr_scene_node *node, - enum wlr_scene_node_type type, struct wlr_scene_tree *parent) { - memset(node, 0, sizeof(*node)); - node->type = type; - node->parent = parent; - node->enabled = true; - - wl_list_init(&node->link); - - wl_signal_init(&node->events.destroy); - pixman_region32_init(&node->visible); - - if (parent != NULL) { - wl_list_insert(parent->children.prev, &node->link); - } - - wlr_addon_set_init(&node->addons); -} - -struct highlight_region { - pixman_region32_t region; - struct timespec when; - struct wl_list link; -}; - -void wlr_scene_node_destroy(struct wlr_scene_node *node) { - if (node == NULL) { - return; - } - - // We want to call the destroy listeners before we do anything else - // in case the destroy signal would like to remove children before they - // are recursively destroyed. - wl_signal_emit_mutable(&node->events.destroy, NULL); - wlr_addon_set_finish(&node->addons); - - wlr_scene_node_set_enabled(node, false); - - struct wlr_scene *scene = scene_node_get_root(node); - if (node->type == WLR_SCENE_NODE_BUFFER) { - struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node); - - uint64_t active = scene_buffer->active_outputs; - if (active) { - struct wlr_scene_output *scene_output; - wl_list_for_each(scene_output, &scene->outputs, link) { - if (active & (1ull << scene_output->index)) { - wl_signal_emit_mutable(&scene_buffer->events.output_leave, - scene_output); - } - } - } - - wlr_texture_destroy(scene_buffer->texture); - wlr_buffer_unlock(scene_buffer->buffer); - pixman_region32_fini(&scene_buffer->opaque_region); - } else if (node->type == WLR_SCENE_NODE_TREE) { - struct wlr_scene_tree *scene_tree = scene_tree_from_node(node); - - if (scene_tree == &scene->tree) { - assert(!node->parent); - struct wlr_scene_output *scene_output, *scene_output_tmp; - wl_list_for_each_safe(scene_output, scene_output_tmp, &scene->outputs, link) { - wlr_scene_output_destroy(scene_output); - } - - wl_list_remove(&scene->presentation_destroy.link); - } else { - assert(node->parent); - } - - struct wlr_scene_node *child, *child_tmp; - wl_list_for_each_safe(child, child_tmp, - &scene_tree->children, link) { - wlr_scene_node_destroy(child); - } - } - - wl_list_remove(&node->link); - pixman_region32_fini(&node->visible); - free(node); -} - -static void scene_tree_init(struct wlr_scene_tree *tree, - struct wlr_scene_tree *parent) { - memset(tree, 0, sizeof(*tree)); - scene_node_init(&tree->node, WLR_SCENE_NODE_TREE, parent); - wl_list_init(&tree->children); -} - -struct wlr_scene *wlr_scene_create(void) { - struct wlr_scene *scene = calloc(1, sizeof(struct wlr_scene)); - if (scene == NULL) { - return NULL; - } - - scene_tree_init(&scene->tree, NULL); - - wl_list_init(&scene->outputs); - wl_list_init(&scene->presentation_destroy.link); - - const char *debug_damage_options[] = { - "none", - "rerender", - "highlight", - NULL - }; - - scene->debug_damage_option = env_parse_switch("WLR_SCENE_DEBUG_DAMAGE", debug_damage_options); - scene->direct_scanout = !env_parse_bool("WLR_SCENE_DISABLE_DIRECT_SCANOUT"); - scene->calculate_visibility = !env_parse_bool("WLR_SCENE_DISABLE_VISIBILITY"); - - return scene; -} - -struct wlr_scene_tree *wlr_scene_tree_create(struct wlr_scene_tree *parent) { - assert(parent); - - struct wlr_scene_tree *tree = calloc(1, sizeof(struct wlr_scene_tree)); - if (tree == NULL) { - return NULL; - } - - scene_tree_init(tree, parent); - return tree; -} - -static void scene_node_get_size(struct wlr_scene_node *node, int *lx, int *ly); - -typedef bool (*scene_node_box_iterator_func_t)(struct wlr_scene_node *node, - int sx, int sy, void *data); - -static bool _scene_nodes_in_box(struct wlr_scene_node *node, struct wlr_box *box, - scene_node_box_iterator_func_t iterator, void *user_data, int lx, int ly) { - if (!node->enabled) { - return false; - } - - switch (node->type) { - case WLR_SCENE_NODE_TREE:; - struct wlr_scene_tree *scene_tree = scene_tree_from_node(node); - struct wlr_scene_node *child; - wl_list_for_each_reverse(child, &scene_tree->children, link) { - if (_scene_nodes_in_box(child, box, iterator, user_data, lx + child->x, ly + child->y)) { - return true; - } - } - break; - case WLR_SCENE_NODE_RECT: - case WLR_SCENE_NODE_BUFFER:; - struct wlr_box node_box = { .x = lx, .y = ly }; - scene_node_get_size(node, &node_box.width, &node_box.height); - - if (wlr_box_intersection(&node_box, &node_box, box) && - iterator(node, lx, ly, user_data)) { - return true; - } - break; - } - - return false; -} - -static bool scene_nodes_in_box(struct wlr_scene_node *node, struct wlr_box *box, - scene_node_box_iterator_func_t iterator, void *user_data) { - int x, y; - wlr_scene_node_coords(node, &x, &y); - - return _scene_nodes_in_box(node, box, iterator, user_data, x, y); -} - -static void scene_node_opaque_region(struct wlr_scene_node *node, int x, int y, - pixman_region32_t *opaque) { - if (node->type == WLR_SCENE_NODE_RECT) { - struct wlr_scene_rect *scene_rect = scene_rect_from_node(node); - if (scene_rect->color[3] != 1) { - return; - } - } else if (node->type == WLR_SCENE_NODE_BUFFER) { - struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node); - - if (!scene_buffer->buffer) { - return; - } - - if (!buffer_is_opaque(scene_buffer->buffer)) { - pixman_region32_copy(opaque, &scene_buffer->opaque_region); - pixman_region32_translate(opaque, x, y); - return; - } - } - - int width, height; - scene_node_get_size(node, &width, &height); - pixman_region32_fini(opaque); - pixman_region32_init_rect(opaque, x, y, width, height); -} - -struct scene_update_data { - pixman_region32_t *visible; - pixman_region32_t *update_region; - struct wl_list *outputs; - bool calculate_visibility; -}; - -static uint32_t region_area(pixman_region32_t *region) { - uint32_t area = 0; - - int nrects; - pixman_box32_t *rects = pixman_region32_rectangles(region, &nrects); - for (int i = 0; i < nrects; ++i) { - area += (rects[i].x2 - rects[i].x1) * (rects[i].y2 - rects[i].y1); - } - - return area; -} - -static void scale_output_damage(pixman_region32_t *damage, float scale) { - wlr_region_scale(damage, damage, scale); - - if (floor(scale) != scale) { - wlr_region_expand(damage, damage, 1); - } -} - -static void scene_damage_outputs(struct wlr_scene *scene, pixman_region32_t *damage) { - if (!pixman_region32_not_empty(damage)) { - return; - } - - struct wlr_scene_output *scene_output; - wl_list_for_each(scene_output, &scene->outputs, link) { - pixman_region32_t output_damage; - pixman_region32_init(&output_damage); - pixman_region32_copy(&output_damage, damage); - pixman_region32_translate(&output_damage, - -scene_output->x, -scene_output->y); - scale_output_damage(&output_damage, scene_output->output->scale); - if (wlr_damage_ring_add(&scene_output->damage_ring, &output_damage)) { - wlr_output_schedule_frame(scene_output->output); - } - pixman_region32_fini(&output_damage); - } -} - -static void update_node_update_outputs(struct wlr_scene_node *node, - struct wl_list *outputs, struct wlr_scene_output *ignore) { - if (node->type != WLR_SCENE_NODE_BUFFER) { - return; - } - - struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node); - - uint32_t largest_overlap = 0; - scene_buffer->primary_output = NULL; - - uint64_t active_outputs = 0; - - // let's update the outputs in two steps: - // - the primary outputs - // - the enter/leave signals - // This ensures that the enter/leave signals can rely on the primary output - // to have a reasonable value. Otherwise, they may get a value that's in - // the middle of a calculation. - struct wlr_scene_output *scene_output; - wl_list_for_each(scene_output, outputs, link) { - if (scene_output == ignore) { - continue; - } - - if (!scene_output->output->enabled) { - continue; - } - - struct wlr_box output_box = { - .x = scene_output->x, - .y = scene_output->y, - }; - wlr_output_effective_resolution(scene_output->output, - &output_box.width, &output_box.height); - - pixman_region32_t intersection; - pixman_region32_init(&intersection); - pixman_region32_intersect_rect(&intersection, &node->visible, - output_box.x, output_box.y, output_box.width, output_box.height); - - if (pixman_region32_not_empty(&intersection)) { - uint32_t overlap = region_area(&intersection); - if (overlap >= largest_overlap) { - largest_overlap = overlap; - scene_buffer->primary_output = scene_output; - } - - active_outputs |= 1ull << scene_output->index; - } - - pixman_region32_fini(&intersection); - } - - uint64_t old_active = scene_buffer->active_outputs; - scene_buffer->active_outputs = active_outputs; - - wl_list_for_each(scene_output, outputs, link) { - uint64_t mask = 1ull << scene_output->index; - bool intersects = active_outputs & mask; - bool intersects_before = old_active & mask; - - if (intersects && !intersects_before) { - wl_signal_emit_mutable(&scene_buffer->events.output_enter, scene_output); - } else if (!intersects && intersects_before) { - wl_signal_emit_mutable(&scene_buffer->events.output_leave, scene_output); - } - } - - // if there are active outputs on this node, we should always have a primary - // output - assert(!scene_buffer->active_outputs || scene_buffer->primary_output); -} - -static bool scene_node_update_iterator(struct wlr_scene_node *node, - int lx, int ly, void *_data) { - struct scene_update_data *data = _data; - - struct wlr_box box = { .x = lx, .y = ly }; - scene_node_get_size(node, &box.width, &box.height); - - pixman_region32_subtract(&node->visible, &node->visible, data->update_region); - pixman_region32_union(&node->visible, &node->visible, data->visible); - pixman_region32_intersect_rect(&node->visible, &node->visible, - lx, ly, box.width, box.height); - - if (data->calculate_visibility) { - pixman_region32_t opaque; - pixman_region32_init(&opaque); - scene_node_opaque_region(node, lx, ly, &opaque); - pixman_region32_subtract(data->visible, data->visible, &opaque); - pixman_region32_fini(&opaque); - } - - update_node_update_outputs(node, data->outputs, NULL); - - return false; -} - -static void scene_node_visibility(struct wlr_scene_node *node, - pixman_region32_t *visible) { - if (!node->enabled) { - return; - } - - if (node->type == WLR_SCENE_NODE_TREE) { - struct wlr_scene_tree *scene_tree = scene_tree_from_node(node); - struct wlr_scene_node *child; - wl_list_for_each(child, &scene_tree->children, link) { - scene_node_visibility(child, visible); - } - return; - } - - pixman_region32_union(visible, visible, &node->visible); -} - -static void scene_node_bounds(struct wlr_scene_node *node, - int x, int y, pixman_region32_t *visible) { - if (!node->enabled) { - return; - } - - if (node->type == WLR_SCENE_NODE_TREE) { - struct wlr_scene_tree *scene_tree = scene_tree_from_node(node); - struct wlr_scene_node *child; - wl_list_for_each(child, &scene_tree->children, link) { - scene_node_bounds(child, x + child->x, y + child->y, visible); - } - return; - } - - int width, height; - scene_node_get_size(node, &width, &height); - pixman_region32_union_rect(visible, visible, x, y, width, height); -} - -static void scene_update_region(struct wlr_scene *scene, - pixman_region32_t *update_region) { - pixman_region32_t visible; - pixman_region32_init(&visible); - pixman_region32_copy(&visible, update_region); - - struct scene_update_data data = { - .visible = &visible, - .update_region = update_region, - .outputs = &scene->outputs, - .calculate_visibility = scene->calculate_visibility, - }; - - struct pixman_box32 *region_box = pixman_region32_extents(update_region); - struct wlr_box box = { - .x = region_box->x1, - .y = region_box->y1, - .width = region_box->x2 - region_box->x1, - .height = region_box->y2 - region_box->y1, - }; - - // update node visibility and output enter/leave events - scene_nodes_in_box(&scene->tree.node, &box, scene_node_update_iterator, &data); - - pixman_region32_fini(&visible); -} - -static void scene_node_update(struct wlr_scene_node *node, - pixman_region32_t *damage) { - struct wlr_scene *scene = scene_node_get_root(node); - - int x, y; - if (!wlr_scene_node_coords(node, &x, &y)) { - if (damage) { - scene_update_region(scene, damage); - scene_damage_outputs(scene, damage); - pixman_region32_fini(damage); - } - - return; - } - - pixman_region32_t visible; - if (!damage) { - pixman_region32_init(&visible); - scene_node_visibility(node, &visible); - damage = &visible; - } - - pixman_region32_t update_region; - pixman_region32_init(&update_region); - pixman_region32_copy(&update_region, damage); - scene_node_bounds(node, x, y, &update_region); - - scene_update_region(scene, &update_region); - pixman_region32_fini(&update_region); - - scene_node_visibility(node, damage); - scene_damage_outputs(scene, damage); - pixman_region32_fini(damage); -} - -struct wlr_scene_rect *wlr_scene_rect_create(struct wlr_scene_tree *parent, - int width, int height, const float color[static 4]) { - struct wlr_scene_rect *scene_rect = - calloc(1, sizeof(struct wlr_scene_rect)); - if (scene_rect == NULL) { - return NULL; - } - assert(parent); - scene_node_init(&scene_rect->node, WLR_SCENE_NODE_RECT, parent); - - scene_rect->width = width; - scene_rect->height = height; - memcpy(scene_rect->color, color, sizeof(scene_rect->color)); - - scene_node_update(&scene_rect->node, NULL); - - return scene_rect; -} - -void wlr_scene_rect_set_size(struct wlr_scene_rect *rect, int width, int height) { - if (rect->width == width && rect->height == height) { - return; - } - - rect->width = width; - rect->height = height; - scene_node_update(&rect->node, NULL); -} - -void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[static 4]) { - if (memcmp(rect->color, color, sizeof(rect->color)) == 0) { - return; - } - - memcpy(rect->color, color, sizeof(rect->color)); - scene_node_update(&rect->node, NULL); -} - -struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_tree *parent, - struct wlr_buffer *buffer) { - struct wlr_scene_buffer *scene_buffer = calloc(1, sizeof(*scene_buffer)); - if (scene_buffer == NULL) { - return NULL; - } - assert(parent); - scene_node_init(&scene_buffer->node, WLR_SCENE_NODE_BUFFER, parent); - - if (buffer) { - scene_buffer->buffer = wlr_buffer_lock(buffer); - } - - wl_signal_init(&scene_buffer->events.output_enter); - wl_signal_init(&scene_buffer->events.output_leave); - wl_signal_init(&scene_buffer->events.output_present); - wl_signal_init(&scene_buffer->events.frame_done); - pixman_region32_init(&scene_buffer->opaque_region); - - scene_node_update(&scene_buffer->node, NULL); - - return scene_buffer; -} - -void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buffer, - struct wlr_buffer *buffer, pixman_region32_t *damage) { - // specifying a region for a NULL buffer doesn't make sense. We need to know - // about the buffer to scale the buffer local coordinates down to scene - // coordinates. - assert(buffer || !damage); - - bool update = false; - wlr_buffer_unlock(scene_buffer->buffer); - - wlr_texture_destroy(scene_buffer->texture); - scene_buffer->texture = NULL; - - if (buffer) { - // if this node used to not be mapped or its previous displayed - // buffer region will be different from what the new buffer would - // produce we need to update the node. - update = !scene_buffer->buffer || - (scene_buffer->dst_width == 0 && scene_buffer->dst_height == 0 && - (scene_buffer->buffer->width != buffer->width || - scene_buffer->buffer->height != buffer->height)); - - scene_buffer->buffer = wlr_buffer_lock(buffer); - } else { - update = true; - scene_buffer->buffer = NULL; - } - - if (update) { - scene_node_update(&scene_buffer->node, NULL); - // updating the node will already damage the whole node for us. Return - // early to not damage again - return; - } - - int lx, ly; - if (!wlr_scene_node_coords(&scene_buffer->node, &lx, &ly)) { - return; - } - - pixman_region32_t fallback_damage; - pixman_region32_init_rect(&fallback_damage, 0, 0, buffer->width, buffer->height); - if (!damage) { - damage = &fallback_damage; - } - - struct wlr_fbox box = scene_buffer->src_box; - if (wlr_fbox_empty(&box)) { - box.x = 0; - box.y = 0; - box.width = buffer->width; - box.height = buffer->height; - } - - wlr_fbox_transform(&box, &box, scene_buffer->transform, - buffer->width, buffer->height); - - float scale_x, scale_y; - if (scene_buffer->dst_width || scene_buffer->dst_height) { - scale_x = scene_buffer->dst_width / box.width; - scale_y = scene_buffer->dst_height / box.height; - } else { - scale_x = buffer->width / box.width; - scale_y = buffer->height / box.height; - } - - pixman_region32_t trans_damage; - pixman_region32_init(&trans_damage); - wlr_region_transform(&trans_damage, damage, - scene_buffer->transform, buffer->width, buffer->height); - pixman_region32_intersect_rect(&trans_damage, &trans_damage, - box.x, box.y, box.width, box.height); - pixman_region32_translate(&trans_damage, -box.x, -box.y); - - struct wlr_scene *scene = scene_node_get_root(&scene_buffer->node); - struct wlr_scene_output *scene_output; - wl_list_for_each(scene_output, &scene->outputs, link) { - float output_scale = scene_output->output->scale; - float output_scale_x = output_scale * scale_x; - float output_scale_y = output_scale * scale_y; - pixman_region32_t output_damage; - pixman_region32_init(&output_damage); - wlr_region_scale_xy(&output_damage, &trans_damage, - output_scale_x, output_scale_y); - - // One output pixel will match (buffer_scale_x)x(buffer_scale_y) buffer pixels. - // If the buffer is upscaled on the given axis (output_scale_* > 1.0, - // buffer_scale_* < 1.0), its contents will bleed into adjacent - // (ceil(output_scale_* / 2)) output pixels because of linear filtering. - // Additionally, if the buffer is downscaled (output_scale_* < 1.0, - // buffer_scale_* > 1.0), and one output pixel matches a non-integer number of - // buffer pixels, its contents will bleed into neighboring output pixels. - // Handle both cases by computing buffer_scale_{x,y} and checking if they are - // integer numbers; ceilf() is used to ensure that the distance is at least 1. - float buffer_scale_x = 1.0f / output_scale_x; - float buffer_scale_y = 1.0f / output_scale_y; - int dist_x = floor(buffer_scale_x) != buffer_scale_x ? - (int)ceilf(output_scale_x / 2.0f) : 0; - int dist_y = floor(buffer_scale_y) != buffer_scale_y ? - (int)ceilf(output_scale_y / 2.0f) : 0; - // TODO: expand with per-axis distances - wlr_region_expand(&output_damage, &output_damage, - dist_x >= dist_y ? dist_x : dist_y); - - pixman_region32_t cull_region; - pixman_region32_init(&cull_region); - pixman_region32_copy(&cull_region, &scene_buffer->node.visible); - scale_output_damage(&cull_region, output_scale); - pixman_region32_translate(&cull_region, -lx * output_scale, -ly * output_scale); - pixman_region32_intersect(&output_damage, &output_damage, &cull_region); - pixman_region32_fini(&cull_region); - - pixman_region32_translate(&output_damage, - (lx - scene_output->x) * output_scale, - (ly - scene_output->y) * output_scale); - if (wlr_damage_ring_add(&scene_output->damage_ring, &output_damage)) { - wlr_output_schedule_frame(scene_output->output); - } - pixman_region32_fini(&output_damage); - } - - pixman_region32_fini(&trans_damage); - pixman_region32_fini(&fallback_damage); -} - -void wlr_scene_buffer_set_buffer(struct wlr_scene_buffer *scene_buffer, - struct wlr_buffer *buffer) { - wlr_scene_buffer_set_buffer_with_damage(scene_buffer, buffer, NULL); -} - -void wlr_scene_buffer_set_opaque_region(struct wlr_scene_buffer *scene_buffer, - pixman_region32_t *region) { - if (pixman_region32_equal(&scene_buffer->opaque_region, region)) { - return; - } - - pixman_region32_copy(&scene_buffer->opaque_region, region); - scene_node_update(&scene_buffer->node, NULL); -} - -void wlr_scene_buffer_set_source_box(struct wlr_scene_buffer *scene_buffer, - const struct wlr_fbox *box) { - struct wlr_fbox *cur = &scene_buffer->src_box; - if ((wlr_fbox_empty(box) && wlr_fbox_empty(cur)) || - (box != NULL && wlr_fbox_equal(cur, box))) { - return; - } - - if (box != NULL) { - memcpy(cur, box, sizeof(*box)); - } else { - memset(cur, 0, sizeof(*cur)); - } - - scene_node_update(&scene_buffer->node, NULL); -} - -void wlr_scene_buffer_set_dest_size(struct wlr_scene_buffer *scene_buffer, - int width, int height) { - if (scene_buffer->dst_width == width && scene_buffer->dst_height == height) { - return; - } - - scene_buffer->dst_width = width; - scene_buffer->dst_height = height; - scene_node_update(&scene_buffer->node, NULL); -} - -void wlr_scene_buffer_set_transform(struct wlr_scene_buffer *scene_buffer, - enum wl_output_transform transform) { - if (scene_buffer->transform == transform) { - return; - } - - scene_buffer->transform = transform; - scene_node_update(&scene_buffer->node, NULL); -} - -void wlr_scene_buffer_send_frame_done(struct wlr_scene_buffer *scene_buffer, - struct timespec *now) { - if (pixman_region32_not_empty(&scene_buffer->node.visible)) { - wl_signal_emit_mutable(&scene_buffer->events.frame_done, now); - } -} - -static struct wlr_texture *scene_buffer_get_texture( - struct wlr_scene_buffer *scene_buffer, struct wlr_renderer *renderer) { - struct wlr_client_buffer *client_buffer = - wlr_client_buffer_get(scene_buffer->buffer); - if (client_buffer != NULL) { - return client_buffer->texture; - } - - if (scene_buffer->texture != NULL) { - return scene_buffer->texture; - } - - scene_buffer->texture = - wlr_texture_from_buffer(renderer, scene_buffer->buffer); - return scene_buffer->texture; -} - -static void scene_node_get_size(struct wlr_scene_node *node, - int *width, int *height) { - *width = 0; - *height = 0; - - switch (node->type) { - case WLR_SCENE_NODE_TREE: - return; - case WLR_SCENE_NODE_RECT:; - struct wlr_scene_rect *scene_rect = scene_rect_from_node(node); - *width = scene_rect->width; - *height = scene_rect->height; - break; - case WLR_SCENE_NODE_BUFFER:; - struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node); - if (scene_buffer->dst_width > 0 && scene_buffer->dst_height > 0) { - *width = scene_buffer->dst_width; - *height = scene_buffer->dst_height; - } else if (scene_buffer->buffer) { - if (scene_buffer->transform & WL_OUTPUT_TRANSFORM_90) { - *height = scene_buffer->buffer->width; - *width = scene_buffer->buffer->height; - } else { - *width = scene_buffer->buffer->width; - *height = scene_buffer->buffer->height; - } - } - break; - } -} - -static int scale_length(int length, int offset, float scale) { - return round((offset + length) * scale) - round(offset * scale); -} - -static void scale_box(struct wlr_box *box, float scale) { - box->width = scale_length(box->width, box->x, scale); - box->height = scale_length(box->height, box->y, scale); - box->x = round(box->x * scale); - box->y = round(box->y * scale); -} - -void wlr_scene_node_set_enabled(struct wlr_scene_node *node, bool enabled) { - if (node->enabled == enabled) { - return; - } - - int x, y; - pixman_region32_t visible; - pixman_region32_init(&visible); - if (wlr_scene_node_coords(node, &x, &y)) { - scene_node_visibility(node, &visible); - } - - node->enabled = enabled; - - scene_node_update(node, &visible); -} - -void wlr_scene_node_set_position(struct wlr_scene_node *node, int x, int y) { - if (node->x == x && node->y == y) { - return; - } - - node->x = x; - node->y = y; - scene_node_update(node, NULL); -} - -void wlr_scene_node_place_above(struct wlr_scene_node *node, - struct wlr_scene_node *sibling) { - assert(node != sibling); - assert(node->parent == sibling->parent); - - if (node->link.prev == &sibling->link) { - return; - } - - wl_list_remove(&node->link); - wl_list_insert(&sibling->link, &node->link); - scene_node_update(node, NULL); -} - -void wlr_scene_node_place_below(struct wlr_scene_node *node, - struct wlr_scene_node *sibling) { - assert(node != sibling); - assert(node->parent == sibling->parent); - - if (node->link.next == &sibling->link) { - return; - } - - wl_list_remove(&node->link); - wl_list_insert(sibling->link.prev, &node->link); - scene_node_update(node, NULL); -} - -void wlr_scene_node_raise_to_top(struct wlr_scene_node *node) { - struct wlr_scene_node *current_top = wl_container_of( - node->parent->children.prev, current_top, link); - if (node == current_top) { - return; - } - wlr_scene_node_place_above(node, current_top); -} - -void wlr_scene_node_lower_to_bottom(struct wlr_scene_node *node) { - struct wlr_scene_node *current_bottom = wl_container_of( - node->parent->children.next, current_bottom, link); - if (node == current_bottom) { - return; - } - wlr_scene_node_place_below(node, current_bottom); -} - -void wlr_scene_node_reparent(struct wlr_scene_node *node, - struct wlr_scene_tree *new_parent) { - assert(new_parent != NULL); - - if (node->parent == new_parent) { - return; - } - - /* Ensure that a node cannot become its own ancestor */ - for (struct wlr_scene_tree *ancestor = new_parent; ancestor != NULL; - ancestor = ancestor->node.parent) { - assert(&ancestor->node != node); - } - - int x, y; - pixman_region32_t visible; - pixman_region32_init(&visible); - if (wlr_scene_node_coords(node, &x, &y)) { - scene_node_visibility(node, &visible); - } - - wl_list_remove(&node->link); - node->parent = new_parent; - wl_list_insert(new_parent->children.prev, &node->link); - scene_node_update(node, &visible); -} - -bool wlr_scene_node_coords(struct wlr_scene_node *node, - int *lx_ptr, int *ly_ptr) { - assert(node); - - int lx = 0, ly = 0; - bool enabled = true; - while (true) { - lx += node->x; - ly += node->y; - enabled = enabled && node->enabled; - if (node->parent == NULL) { - break; - } - - node = &node->parent->node; - } - - *lx_ptr = lx; - *ly_ptr = ly; - return enabled; -} - -static void scene_node_for_each_scene_buffer(struct wlr_scene_node *node, - int lx, int ly, wlr_scene_buffer_iterator_func_t user_iterator, - void *user_data) { - if (!node->enabled) { - return; - } - - lx += node->x; - ly += node->y; - - if (node->type == WLR_SCENE_NODE_BUFFER) { - struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node); - user_iterator(scene_buffer, lx, ly, user_data); - } else if (node->type == WLR_SCENE_NODE_TREE) { - struct wlr_scene_tree *scene_tree = scene_tree_from_node(node); - struct wlr_scene_node *child; - wl_list_for_each(child, &scene_tree->children, link) { - scene_node_for_each_scene_buffer(child, lx, ly, user_iterator, user_data); - } - } -} - -void wlr_scene_node_for_each_buffer(struct wlr_scene_node *node, - wlr_scene_buffer_iterator_func_t user_iterator, void *user_data) { - scene_node_for_each_scene_buffer(node, 0, 0, user_iterator, user_data); -} - -struct node_at_data { - double lx, ly; - double rx, ry; - struct wlr_scene_node *node; -}; - -static bool scene_node_at_iterator(struct wlr_scene_node *node, - int lx, int ly, void *data) { - struct node_at_data *at_data = data; - - double rx = at_data->lx - lx; - double ry = at_data->ly - ly; - - if (node->type == WLR_SCENE_NODE_BUFFER) { - struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node); - - if (scene_buffer->point_accepts_input && - !scene_buffer->point_accepts_input(scene_buffer, rx, ry)) { - return false; - } - } - - at_data->rx = rx; - at_data->ry = ry; - at_data->node = node; - return true; -} - -struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node, - double lx, double ly, double *nx, double *ny) { - struct wlr_box box = { - .x = floor(lx), - .y = floor(ly), - .width = 1, - .height = 1 - }; - - struct node_at_data data = { - .lx = lx, - .ly = ly - }; - - if (scene_nodes_in_box(node, &box, scene_node_at_iterator, &data)) { - if (nx) { - *nx = data.rx; - } - if (ny) { - *ny = data.ry; - } - return data.node; - } - - return NULL; -} - -static void scissor_output(struct wlr_output *output, pixman_box32_t *rect) { - struct wlr_renderer *renderer = output->renderer; - assert(renderer); - - struct wlr_box box = { - .x = rect->x1, - .y = rect->y1, - .width = rect->x2 - rect->x1, - .height = rect->y2 - rect->y1, - }; - - int ow, oh; - wlr_output_transformed_resolution(output, &ow, &oh); - - enum wl_output_transform transform = - wlr_output_transform_invert(output->transform); - wlr_box_transform(&box, &box, transform, ow, oh); - - wlr_renderer_scissor(renderer, &box); -} - -static void render_rect(struct wlr_output *output, - pixman_region32_t *damage, const float color[static 4], - const struct wlr_box *box, const float matrix[static 9]) { - struct wlr_renderer *renderer = output->renderer; - assert(renderer); - - int nrects; - pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects); - for (int i = 0; i < nrects; ++i) { - scissor_output(output, &rects[i]); - wlr_render_rect(renderer, box, color, matrix); - } -} - -static void render_texture(struct wlr_output *output, - pixman_region32_t *damage, struct wlr_texture *texture, - const struct wlr_fbox *src_box, const struct wlr_box *dst_box, - const float matrix[static 9]) { - struct wlr_renderer *renderer = output->renderer; - assert(renderer); - - struct wlr_fbox default_src_box = {0}; - if (wlr_fbox_empty(src_box)) { - default_src_box.width = texture->width; - default_src_box.height = texture->height; - src_box = &default_src_box; - } - - int nrects; - pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects); - for (int i = 0; i < nrects; ++i) { - scissor_output(output, &rects[i]); - wlr_render_subtexture_with_matrix(renderer, texture, src_box, matrix, 1.0); - } -} - -static void scene_node_render(struct wlr_scene_node *node, - struct wlr_scene_output *scene_output, pixman_region32_t *damage) { - int x, y; - wlr_scene_node_coords(node, &x, &y); - x -= scene_output->x; - y -= scene_output->y; - - struct wlr_output *output = scene_output->output; - - pixman_region32_t render_region; - pixman_region32_init(&render_region); - pixman_region32_copy(&render_region, &node->visible); - pixman_region32_translate(&render_region, -scene_output->x, -scene_output->y); - scale_output_damage(&render_region, output->scale); - pixman_region32_intersect(&render_region, &render_region, damage); - if (!pixman_region32_not_empty(&render_region)) { - pixman_region32_fini(&render_region); - return; - } - - struct wlr_box dst_box = { - .x = x, - .y = y, - }; - scene_node_get_size(node, &dst_box.width, &dst_box.height); - scale_box(&dst_box, output->scale); - - struct wlr_texture *texture; - float matrix[9]; - enum wl_output_transform transform; - switch (node->type) { - case WLR_SCENE_NODE_TREE: - assert(false); - break; - case WLR_SCENE_NODE_RECT:; - struct wlr_scene_rect *scene_rect = scene_rect_from_node(node); - - render_rect(output, &render_region, scene_rect->color, &dst_box, - output->transform_matrix); - break; - case WLR_SCENE_NODE_BUFFER:; - struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node); - assert(scene_buffer->buffer); - - struct wlr_renderer *renderer = output->renderer; - texture = scene_buffer_get_texture(scene_buffer, renderer); - if (texture == NULL) { - break; - } - - transform = wlr_output_transform_invert(scene_buffer->transform); - wlr_matrix_project_box(matrix, &dst_box, transform, 0.0, - output->transform_matrix); - - render_texture(output, &render_region, texture, &scene_buffer->src_box, - &dst_box, matrix); - - wl_signal_emit_mutable(&scene_buffer->events.output_present, scene_output); - break; - } - - pixman_region32_fini(&render_region); -} - -static void scene_handle_presentation_destroy(struct wl_listener *listener, - void *data) { - struct wlr_scene *scene = - wl_container_of(listener, scene, presentation_destroy); - wl_list_remove(&scene->presentation_destroy.link); - wl_list_init(&scene->presentation_destroy.link); - scene->presentation = NULL; -} - -void wlr_scene_set_presentation(struct wlr_scene *scene, - struct wlr_presentation *presentation) { - assert(scene->presentation == NULL); - scene->presentation = presentation; - scene->presentation_destroy.notify = scene_handle_presentation_destroy; - wl_signal_add(&presentation->events.destroy, &scene->presentation_destroy); -} - -static void scene_output_handle_destroy(struct wlr_addon *addon) { - struct wlr_scene_output *scene_output = - wl_container_of(addon, scene_output, addon); - wlr_scene_output_destroy(scene_output); -} - -static const struct wlr_addon_interface output_addon_impl = { - .name = "wlr_scene_output", - .destroy = scene_output_handle_destroy, -}; - -static void scene_node_output_update(struct wlr_scene_node *node, - struct wl_list *outputs, struct wlr_scene_output *ignore) { - if (node->type == WLR_SCENE_NODE_TREE) { - struct wlr_scene_tree *scene_tree = scene_tree_from_node(node); - struct wlr_scene_node *child; - wl_list_for_each(child, &scene_tree->children, link) { - scene_node_output_update(child, outputs, ignore); - } - return; - } - - update_node_update_outputs(node, outputs, ignore); -} - -static void scene_output_update_geometry(struct wlr_scene_output *scene_output) { - int width, height; - wlr_output_transformed_resolution(scene_output->output, &width, &height); - wlr_damage_ring_set_bounds(&scene_output->damage_ring, width, height); - wlr_output_schedule_frame(scene_output->output); - - scene_node_output_update(&scene_output->scene->tree.node, - &scene_output->scene->outputs, NULL); -} - -static void scene_output_handle_commit(struct wl_listener *listener, void *data) { - struct wlr_scene_output *scene_output = wl_container_of(listener, - scene_output, output_commit); - struct wlr_output_event_commit *event = data; - - if (event->committed & (WLR_OUTPUT_STATE_MODE | - WLR_OUTPUT_STATE_TRANSFORM | - WLR_OUTPUT_STATE_SCALE | - WLR_OUTPUT_STATE_ENABLED)) { - scene_output_update_geometry(scene_output); - } -} - -static void scene_output_handle_mode(struct wl_listener *listener, void *data) { - struct wlr_scene_output *scene_output = wl_container_of(listener, - scene_output, output_mode); - scene_output_update_geometry(scene_output); -} - -static void scene_output_handle_damage(struct wl_listener *listener, void *data) { - struct wlr_scene_output *scene_output = wl_container_of(listener, - scene_output, output_damage); - struct wlr_output_event_damage *event = data; - if (wlr_damage_ring_add(&scene_output->damage_ring, event->damage)) { - wlr_output_schedule_frame(scene_output->output); - } -} - -static void scene_output_handle_needs_frame(struct wl_listener *listener, void *data) { - struct wlr_scene_output *scene_output = wl_container_of(listener, - scene_output, output_needs_frame); - wlr_output_schedule_frame(scene_output->output); -} - -struct wlr_scene_output *wlr_scene_output_create(struct wlr_scene *scene, - struct wlr_output *output) { - struct wlr_scene_output *scene_output = calloc(1, sizeof(*scene_output)); - if (scene_output == NULL) { - return NULL; - } - - scene_output->output = output; - scene_output->scene = scene; - wlr_addon_init(&scene_output->addon, &output->addons, scene, &output_addon_impl); - - wlr_damage_ring_init(&scene_output->damage_ring); - wl_list_init(&scene_output->damage_highlight_regions); - - int prev_output_index = -1; - struct wl_list *prev_output_link = &scene->outputs; - - struct wlr_scene_output *current_output; - wl_list_for_each(current_output, &scene->outputs, link) { - if (prev_output_index + 1 != current_output->index) { - break; - } - - prev_output_index = current_output->index; - prev_output_link = ¤t_output->link; - } - - scene_output->index = prev_output_index + 1; - assert(scene_output->index < 64); - wl_list_insert(prev_output_link, &scene_output->link); - - wl_signal_init(&scene_output->events.destroy); - - scene_output->output_commit.notify = scene_output_handle_commit; - wl_signal_add(&output->events.commit, &scene_output->output_commit); - - scene_output->output_mode.notify = scene_output_handle_mode; - wl_signal_add(&output->events.mode, &scene_output->output_mode); - - scene_output->output_damage.notify = scene_output_handle_damage; - wl_signal_add(&output->events.damage, &scene_output->output_damage); - - scene_output->output_needs_frame.notify = scene_output_handle_needs_frame; - wl_signal_add(&output->events.needs_frame, &scene_output->output_needs_frame); - - scene_output_update_geometry(scene_output); - - return scene_output; -} - -static void highlight_region_destroy(struct highlight_region *damage) { - wl_list_remove(&damage->link); - pixman_region32_fini(&damage->region); - free(damage); -} - -void wlr_scene_output_destroy(struct wlr_scene_output *scene_output) { - if (scene_output == NULL) { - return; - } - - wl_signal_emit_mutable(&scene_output->events.destroy, NULL); - - scene_node_output_update(&scene_output->scene->tree.node, - &scene_output->scene->outputs, scene_output); - - struct highlight_region *damage, *tmp_damage; - wl_list_for_each_safe(damage, tmp_damage, &scene_output->damage_highlight_regions, link) { - highlight_region_destroy(damage); - } - - wlr_addon_finish(&scene_output->addon); - wlr_damage_ring_finish(&scene_output->damage_ring); - wl_list_remove(&scene_output->link); - wl_list_remove(&scene_output->output_commit.link); - wl_list_remove(&scene_output->output_mode.link); - wl_list_remove(&scene_output->output_damage.link); - wl_list_remove(&scene_output->output_needs_frame.link); - - wl_array_release(&scene_output->render_list); - free(scene_output); -} - -struct wlr_scene_output *wlr_scene_get_scene_output(struct wlr_scene *scene, - struct wlr_output *output) { - struct wlr_addon *addon = - wlr_addon_find(&output->addons, scene, &output_addon_impl); - if (addon == NULL) { - return NULL; - } - struct wlr_scene_output *scene_output = - wl_container_of(addon, scene_output, addon); - return scene_output; -} - -void wlr_scene_output_set_position(struct wlr_scene_output *scene_output, - int lx, int ly) { - if (scene_output->x == lx && scene_output->y == ly) { - return; - } - - scene_output->x = lx; - scene_output->y = ly; - - scene_output_update_geometry(scene_output); -} - -static bool scene_node_invisible(struct wlr_scene_node *node) { - if (node->type == WLR_SCENE_NODE_TREE) { - return true; - } else if (node->type == WLR_SCENE_NODE_RECT) { - struct wlr_scene_rect *rect = scene_rect_from_node(node); - - return rect->color[3] == 0.f; - } else if (node->type == WLR_SCENE_NODE_BUFFER) { - struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node); - - return buffer->buffer == NULL; - } - - return false; -} - -struct render_list_constructor_data { - struct wlr_box box; - struct wl_array *render_list; - bool calculate_visibility; -}; - -static bool construct_render_list_iterator(struct wlr_scene_node *node, - int lx, int ly, void *_data) { - struct render_list_constructor_data *data = _data; - - if (scene_node_invisible(node)) { - return false; - } - - // while rendering, the background should always be black. - // If we see a black rect, we can ignore rendering everything under the rect - // and even the rect itself. - if (node->type == WLR_SCENE_NODE_RECT && data->calculate_visibility) { - struct wlr_scene_rect *rect = scene_rect_from_node(node); - float *black = (float[4]){ 0.f, 0.f, 0.f, 1.f }; - - if (memcmp(rect->color, black, sizeof(float) * 4) == 0) { - return false; - } - } - - pixman_region32_t intersection; - pixman_region32_init(&intersection); - pixman_region32_intersect_rect(&intersection, &node->visible, - data->box.x, data->box.y, - data->box.width, data->box.height); - if (!pixman_region32_not_empty(&intersection)) { - pixman_region32_fini(&intersection); - return false; - } - - pixman_region32_fini(&intersection); - - struct wlr_scene_node **entry = wl_array_add(data->render_list, - sizeof(struct wlr_scene_node *)); - if (entry) { - *entry = node; - } - return false; -} - -static bool scene_node_try_direct_scanout(struct wlr_scene_node *node, - struct wlr_scene_output *scene_output, struct wlr_box *box) { - if (!scene_output->scene->direct_scanout) { - return false; - } - - if (scene_output->scene->debug_damage_option == - WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT) { - // We don't want to enter direct scan out if we have highlight regions - // enabled. Otherwise, we won't be able to render the damage regions. - return false; - } - - if (node->type != WLR_SCENE_NODE_BUFFER) { - return false; - } - - struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node); - struct wlr_output *output = scene_output->output; - - struct wlr_fbox default_box = {0}; - if (buffer->transform & WL_OUTPUT_TRANSFORM_90) { - default_box.width = buffer->buffer->height; - default_box.height = buffer->buffer->width; - } else { - default_box.width = buffer->buffer->width; - default_box.height = buffer->buffer->height; - } - - if (!wlr_fbox_empty(&buffer->src_box) && - !wlr_fbox_equal(&buffer->src_box, &default_box)) { - return false; - } - - if (buffer->transform != output->transform) { - return false; - } - - struct wlr_box node_box; - wlr_scene_node_coords(node, &node_box.x, &node_box.y); - scene_node_get_size(node, &node_box.width, &node_box.height); - - if (!wlr_box_equal(box, &node_box)) { - return false; - } - - wlr_output_attach_buffer(output, buffer->buffer); - if (!wlr_output_test(output)) { - wlr_output_rollback(output); - return false; - } - - return wlr_output_commit(output); -} - -bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) { - struct wlr_output *output = scene_output->output; - enum wlr_scene_debug_damage_option debug_damage = - scene_output->scene->debug_damage_option; - - struct wlr_renderer *renderer = output->renderer; - assert(renderer != NULL); - - struct render_list_constructor_data list_con = { - .box = { .x = scene_output->x, .y = scene_output->y }, - .render_list = &scene_output->render_list, - .calculate_visibility = scene_output->scene->calculate_visibility, - }; - wlr_output_effective_resolution(output, - &list_con.box.width, &list_con.box.height); - - list_con.render_list->size = 0; - scene_nodes_in_box(&scene_output->scene->tree.node, &list_con.box, - construct_render_list_iterator, &list_con); - array_realloc(list_con.render_list, list_con.render_list->size); - - int list_len = list_con.render_list->size / sizeof(struct wlr_scene_node *); - struct wlr_scene_node **list_data = list_con.render_list->data; - - // if there is only one thing to render let's see if that thing can be - // directly scanned out - bool scanout = false; - if (list_len == 1) { - struct wlr_scene_node *node = list_data[0]; - scanout = scene_node_try_direct_scanout(node, scene_output, &list_con.box); - } - - if (scene_output->prev_scanout != scanout) { - scene_output->prev_scanout = scanout; - wlr_log(WLR_DEBUG, "Direct scan-out %s", - scanout ? "enabled" : "disabled"); - // When exiting direct scan-out, damage everything - wlr_damage_ring_add_whole(&scene_output->damage_ring); - } - - if (scanout) { - struct wlr_scene_node *node = list_data[0]; - - assert(node->type == WLR_SCENE_NODE_BUFFER); - struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node); - wl_signal_emit_mutable(&buffer->events.output_present, scene_output); - return true; - } - - if (debug_damage == WLR_SCENE_DEBUG_DAMAGE_RERENDER) { - wlr_damage_ring_add_whole(&scene_output->damage_ring); - } - - struct timespec now; - if (debug_damage == WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT) { - struct wl_list *regions = &scene_output->damage_highlight_regions; - clock_gettime(CLOCK_MONOTONIC, &now); - - // add the current frame's damage if there is damage - if (pixman_region32_not_empty(&scene_output->damage_ring.current)) { - struct highlight_region *current_damage = - calloc(1, sizeof(*current_damage)); - if (current_damage) { - pixman_region32_init(¤t_damage->region); - pixman_region32_copy(¤t_damage->region, - &scene_output->damage_ring.current); - current_damage->when = now; - wl_list_insert(regions, ¤t_damage->link); - } - } - - pixman_region32_t acc_damage; - pixman_region32_init(&acc_damage); - struct highlight_region *damage, *tmp_damage; - wl_list_for_each_safe(damage, tmp_damage, regions, link) { - // remove overlaping damage regions - pixman_region32_subtract(&damage->region, &damage->region, &acc_damage); - pixman_region32_union(&acc_damage, &acc_damage, &damage->region); - - // if this damage is too old or has nothing in it, get rid of it - struct timespec time_diff; - timespec_sub(&time_diff, &now, &damage->when); - if (timespec_to_msec(&time_diff) >= HIGHLIGHT_DAMAGE_FADEOUT_TIME || - !pixman_region32_not_empty(&damage->region)) { - highlight_region_destroy(damage); - } - } - - wlr_damage_ring_add(&scene_output->damage_ring, &acc_damage); - pixman_region32_fini(&acc_damage); - } - - int buffer_age; - if (!wlr_output_attach_render(output, &buffer_age)) { - return false; - } - - pixman_region32_t damage; - pixman_region32_init(&damage); - wlr_damage_ring_get_buffer_damage(&scene_output->damage_ring, - buffer_age, &damage); - if (!output->needs_frame && !pixman_region32_not_empty( - &scene_output->damage_ring.current)) { - pixman_region32_fini(&damage); - wlr_output_rollback(output); - return true; - } - - wlr_renderer_begin(renderer, output->width, output->height); - - pixman_region32_t background; - pixman_region32_init(&background); - pixman_region32_copy(&background, &damage); - - // Cull areas of the background that are occluded by opaque regions of - // scene nodes above. Those scene nodes will just render atop having us - // never see the background. - if (scene_output->scene->calculate_visibility) { - float output_scale = scene_output->output->scale; - - for (int i = list_len - 1; i >= 0; i--) { - struct wlr_scene_node *node = list_data[i]; - int x, y; - wlr_scene_node_coords(node, &x, &y); - - // We must only cull opaque regions that are visible by the node. - // The node's visibility will have the knowledge of a black rect - // that may have been omitted from the render list via the black - // rect optimization. In order to ensure we don't cull background - // rendering in that black rect region, consider the node's visibility. - pixman_region32_t opaque; - pixman_region32_init(&opaque); - scene_node_opaque_region(node, x, y, &opaque); - pixman_region32_intersect(&opaque, &opaque, &node->visible); - - pixman_region32_translate(&opaque, -scene_output->x, -scene_output->y); - wlr_region_scale(&opaque, &opaque, output_scale); - pixman_region32_subtract(&background, &background, &opaque); - pixman_region32_fini(&opaque); - } - - if (floor(output_scale) != output_scale) { - wlr_region_expand(&background, &background, 1); - - // reintersect with the damage because we never want to render - // outside of the damage region - pixman_region32_intersect(&background, &background, &damage); - } - } - - int nrects; - pixman_box32_t *rects = pixman_region32_rectangles(&background, &nrects); - for (int i = 0; i < nrects; ++i) { - scissor_output(output, &rects[i]); - wlr_renderer_clear(renderer, (float[4]){ 0.0, 0.0, 0.0, 1.0 }); - } - pixman_region32_fini(&background); - - for (int i = list_len - 1; i >= 0; i--) { - struct wlr_scene_node *node = list_data[i]; - scene_node_render(node, scene_output, &damage); - } - - wlr_renderer_scissor(renderer, NULL); - - if (debug_damage == WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT) { - struct highlight_region *damage; - wl_list_for_each(damage, &scene_output->damage_highlight_regions, link) { - struct timespec time_diff; - timespec_sub(&time_diff, &now, &damage->when); - int64_t time_diff_ms = timespec_to_msec(&time_diff); - float alpha = 1.0 - (double)time_diff_ms / HIGHLIGHT_DAMAGE_FADEOUT_TIME; - - int nrects; - pixman_box32_t *rects = pixman_region32_rectangles(&damage->region, &nrects); - for (int i = 0; i < nrects; ++i) { - struct wlr_box box = { - .x = rects[i].x1, - .y = rects[i].y1, - .width = rects[i].x2 - rects[i].x1, - .height = rects[i].y2 - rects[i].y1, - }; - - float color[4] = { alpha * .5, 0.0, 0.0, alpha * .5 }; - wlr_render_rect(renderer, &box, color, output->transform_matrix); - } - } - } - - wlr_output_render_software_cursors(output, &damage); - - wlr_renderer_end(renderer); - pixman_region32_fini(&damage); - - int tr_width, tr_height; - wlr_output_transformed_resolution(output, &tr_width, &tr_height); - - enum wl_output_transform transform = - wlr_output_transform_invert(output->transform); - - pixman_region32_t frame_damage; - pixman_region32_init(&frame_damage); - wlr_region_transform(&frame_damage, - &scene_output->damage_ring.current, - transform, tr_width, tr_height); - wlr_output_set_damage(output, &frame_damage); - pixman_region32_fini(&frame_damage); - - bool success = wlr_output_commit(output); - - if (success) { - wlr_damage_ring_rotate(&scene_output->damage_ring); - } - - if (debug_damage == WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT && - !wl_list_empty(&scene_output->damage_highlight_regions)) { - wlr_output_schedule_frame(scene_output->output); - } - - return success; -} - -static void scene_node_send_frame_done(struct wlr_scene_node *node, - struct wlr_scene_output *scene_output, struct timespec *now) { - if (!node->enabled) { - return; - } - - if (node->type == WLR_SCENE_NODE_BUFFER) { - struct wlr_scene_buffer *scene_buffer = - wlr_scene_buffer_from_node(node); - - if (scene_buffer->primary_output == scene_output) { - wlr_scene_buffer_send_frame_done(scene_buffer, now); - } - } else if (node->type == WLR_SCENE_NODE_TREE) { - struct wlr_scene_tree *scene_tree = scene_tree_from_node(node); - struct wlr_scene_node *child; - wl_list_for_each(child, &scene_tree->children, link) { - scene_node_send_frame_done(child, scene_output, now); - } - } -} - -void wlr_scene_output_send_frame_done(struct wlr_scene_output *scene_output, - struct timespec *now) { - scene_node_send_frame_done(&scene_output->scene->tree.node, - scene_output, now); -} - -static void scene_output_for_each_scene_buffer(const struct wlr_box *output_box, - struct wlr_scene_node *node, int lx, int ly, - wlr_scene_buffer_iterator_func_t user_iterator, void *user_data) { - if (!node->enabled) { - return; - } - - lx += node->x; - ly += node->y; - - if (node->type == WLR_SCENE_NODE_BUFFER) { - struct wlr_box node_box = { .x = lx, .y = ly }; - scene_node_get_size(node, &node_box.width, &node_box.height); - - struct wlr_box intersection; - if (wlr_box_intersection(&intersection, output_box, &node_box)) { - struct wlr_scene_buffer *scene_buffer = - wlr_scene_buffer_from_node(node); - user_iterator(scene_buffer, lx, ly, user_data); - } - } else if (node->type == WLR_SCENE_NODE_TREE) { - struct wlr_scene_tree *scene_tree = scene_tree_from_node(node); - struct wlr_scene_node *child; - wl_list_for_each(child, &scene_tree->children, link) { - scene_output_for_each_scene_buffer(output_box, child, lx, ly, - user_iterator, user_data); - } - } -} - -void wlr_scene_output_for_each_buffer(struct wlr_scene_output *scene_output, - wlr_scene_buffer_iterator_func_t iterator, void *user_data) { - struct wlr_box box = { .x = scene_output->x, .y = scene_output->y }; - wlr_output_effective_resolution(scene_output->output, - &box.width, &box.height); - scene_output_for_each_scene_buffer(&box, &scene_output->scene->tree.node, 0, 0, - iterator, user_data); -} -- cgit v1.2.3