From 51c7078b9ec413ebd8316501f01ccf769a090f64 Mon Sep 17 00:00:00 2001 From: Erik Reider <35975961+ErikReider@users.noreply.github.com> Date: Sun, 31 Dec 2023 00:32:39 +0100 Subject: Converted fx_renderer to impl wlr_renderer Makes the fx_renderer the default renderer for everything, no wlr_gles2 rendering. This includes wlr_render_pass (fx_render_pass in our case) --- render/fx_renderer/gles2/shaders/tex.frag | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'render/fx_renderer/gles2/shaders/tex.frag') diff --git a/render/fx_renderer/gles2/shaders/tex.frag b/render/fx_renderer/gles2/shaders/tex.frag index bd3c596..8c14373 100644 --- a/render/fx_renderer/gles2/shaders/tex.frag +++ b/render/fx_renderer/gles2/shaders/tex.frag @@ -10,7 +10,11 @@ #extension GL_OES_EGL_image_external : require #endif +#ifdef GL_FRAGMENT_PRECISION_HIGH +precision highp float; +#else precision mediump float; +#endif varying vec2 v_texcoord; @@ -21,6 +25,7 @@ uniform sampler2D tex; #endif uniform float alpha; + uniform vec2 size; uniform vec2 position; uniform float radius; -- cgit v1.2.3