From 51c7078b9ec413ebd8316501f01ccf769a090f64 Mon Sep 17 00:00:00 2001 From: Erik Reider <35975961+ErikReider@users.noreply.github.com> Date: Sun, 31 Dec 2023 00:32:39 +0100 Subject: Converted fx_renderer to impl wlr_renderer Makes the fx_renderer the default renderer for everything, no wlr_gles2 rendering. This includes wlr_render_pass (fx_render_pass in our case) --- render/fx_renderer/gles2/shaders/common.vert | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) (limited to 'render/fx_renderer/gles2/shaders/common.vert') diff --git a/render/fx_renderer/gles2/shaders/common.vert b/render/fx_renderer/gles2/shaders/common.vert index 811e0f2..9e7b073 100644 --- a/render/fx_renderer/gles2/shaders/common.vert +++ b/render/fx_renderer/gles2/shaders/common.vert @@ -1,12 +1,13 @@ uniform mat3 proj; uniform vec4 color; +uniform mat3 tex_proj; attribute vec2 pos; -attribute vec2 texcoord; varying vec4 v_color; varying vec2 v_texcoord; void main() { - gl_Position = vec4(proj * vec3(pos, 1.0), 1.0); - v_color = color; - v_texcoord = texcoord; + vec3 pos3 = vec3(pos, 1.0); + gl_Position = vec4(pos3 * proj, 1.0); + v_color = color; + v_texcoord = (pos3 * tex_proj).xy; } -- cgit v1.2.3