From c15af4a182314d8384fc6b28e7c3fc58c0352b83 Mon Sep 17 00:00:00 2001 From: Erik Reider <35975961+ErikReider@users.noreply.github.com> Date: Tue, 2 Jan 2024 01:19:48 +0100 Subject: Added back shadow effect --- include/render/pass.h | 15 +++++++++++++++ 1 file changed, 15 insertions(+) (limited to 'include/render/pass.h') diff --git a/include/render/pass.h b/include/render/pass.h index 9551f81..ec38a73 100644 --- a/include/render/pass.h +++ b/include/render/pass.h @@ -5,6 +5,7 @@ #include #include #include +#include "types/fx/shadow_data.h" struct fx_gles_render_pass { struct wlr_render_pass base; @@ -24,6 +25,7 @@ struct fx_gles_render_pass *fx_renderer_begin_buffer_pass(struct wlr_renderer *r struct fx_render_texture_options { struct wlr_render_texture_options base; + struct wlr_box *clip_box; // Used to clip csd. Ignored if NULL int corner_radius; }; @@ -49,4 +51,17 @@ void fx_render_pass_add_texture(struct fx_gles_render_pass *render_pass, void fx_render_pass_add_rect(struct fx_gles_render_pass *render_pass, const struct fx_render_rect_options *options); +/** + * Render a stencil mask. + */ +void fx_render_pass_add_stencil_mask(struct fx_gles_render_pass *pass, + const struct fx_render_rect_options *fx_options, int corner_radius); + +/** + * Render a box shadow. + */ +void fx_render_pass_add_box_shadow(struct fx_gles_render_pass *pass, + const struct fx_render_rect_options *fx_options, + int corner_radius, struct shadow_data *shadow_data); + #endif -- cgit v1.2.3