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path: root/subsurface_tree.c
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2021-10-31scene/subsurface_tree: hide unmapped subsurfacestiosgz
2021-10-27scene: inline subsurface_tree_destroySimon Ser
This is only called from one function. To destroy the wlr_scene_subsurface_tree from elsewhere, callers can destroy the scene-graph node returned by wlr_scene_subsurface_tree_create instead (just like a compositor would do). subsurface_tree_handle_surface_destroy does exactly this. Inlining avoids calling subsurface_tree_destroy by mistake.
2021-09-21scene: add wlr_scene_subsurface_tree_createSimon Ser