diff options
Diffstat (limited to 'types')
| -rw-r--r-- | types/fx/blur_data.c | 32 | ||||
| -rw-r--r-- | types/fx/meson.build | 3 | ||||
| -rw-r--r-- | types/scene/wlr_scene.c | 5 | 
3 files changed, 37 insertions, 3 deletions
| diff --git a/types/fx/blur_data.c b/types/fx/blur_data.c new file mode 100644 index 0000000..3aa618b --- /dev/null +++ b/types/fx/blur_data.c @@ -0,0 +1,32 @@ +#include "scenefx/types/fx/blur_data.h" + +struct blur_data blur_data_get_default(void) { +	return (struct blur_data) { +		.radius = 5, +		.num_passes = 3, +		.noise = 0.02, +		.brightness = 0.9, +		.contrast = 0.9, +		.saturation = 1.1, +	}; +} + +bool blur_data_should_parameters_blur_effects(struct blur_data *blur_data) { +	return blur_data->brightness != 1.0f +		|| blur_data->saturation != 1.0f +		|| blur_data->contrast != 1.0f +		|| blur_data->noise > 0.0f; +} + +bool blur_data_cmp(struct blur_data *a, struct blur_data *b) { +	return a->radius == b->radius && +		a->num_passes && b->num_passes && +		a->noise == b->noise && +		a->brightness == b->brightness && +		a->contrast == b->contrast && +		a->saturation == b->saturation; +} + +int blur_data_calc_size(struct blur_data *blur_data) { +	return pow(2, blur_data->num_passes + 1) * blur_data->radius; +} diff --git a/types/fx/meson.build b/types/fx/meson.build index b7f0207..2170f35 100644 --- a/types/fx/meson.build +++ b/types/fx/meson.build @@ -1,3 +1,4 @@  wlr_files += files( -	'shadow_data.c' +	'shadow_data.c', +	'blur_data.c',  ) diff --git a/types/scene/wlr_scene.c b/types/scene/wlr_scene.c index 266dc63..0545e70 100644 --- a/types/scene/wlr_scene.c +++ b/types/scene/wlr_scene.c @@ -1312,6 +1312,7 @@ static void scene_entry_render(struct render_list_entry *entry, const struct ren  			.clip_box = &xdg_box,  			.corner_radius = scene_buffer->corner_radius * data->scale,  		}; +  		fx_render_pass_add_texture(data->render_pass, &tex_options);  		struct wlr_scene_output_sample_event sample_event = { @@ -1919,8 +1920,8 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,  	}  	struct fx_gles_render_pass *render_pass = -		fx_renderer_begin_buffer_pass(output->renderer, buffer, -				&(struct wlr_buffer_pass_options){ +		fx_renderer_begin_buffer_pass(output->renderer, buffer, output, +				&(struct wlr_buffer_pass_options) {  					.timer = timer ? timer->render_timer : NULL,  				}  			); | 
