diff options
Diffstat (limited to 'src/layer_shell_v1.c')
-rw-r--r-- | src/layer_shell_v1.c | 186 |
1 files changed, 186 insertions, 0 deletions
diff --git a/src/layer_shell_v1.c b/src/layer_shell_v1.c new file mode 100644 index 0000000..3ed616a --- /dev/null +++ b/src/layer_shell_v1.c @@ -0,0 +1,186 @@ +#include <stdlib.h> +#include <wlr/types/wlr_scene.h> +#include <wlr/types/wlr_layer_shell_v1.h> + +static void scene_layer_surface_handle_tree_destroy( + struct wl_listener *listener, void *data) { + struct wlr_scene_layer_surface_v1 *scene_layer_surface = + wl_container_of(listener, scene_layer_surface, tree_destroy); + // tree and surface_node will be cleaned up by scene_node_finish + wl_list_remove(&scene_layer_surface->tree_destroy.link); + wl_list_remove(&scene_layer_surface->layer_surface_destroy.link); + wl_list_remove(&scene_layer_surface->layer_surface_map.link); + wl_list_remove(&scene_layer_surface->layer_surface_unmap.link); + free(scene_layer_surface); +} + +static void scene_layer_surface_handle_layer_surface_destroy( + struct wl_listener *listener, void *data) { + struct wlr_scene_layer_surface_v1 *scene_layer_surface = + wl_container_of(listener, scene_layer_surface, layer_surface_destroy); + wlr_scene_node_destroy(&scene_layer_surface->tree->node); +} + +static void scene_layer_surface_handle_layer_surface_map( + struct wl_listener *listener, void *data) { + struct wlr_scene_layer_surface_v1 *scene_layer_surface = + wl_container_of(listener, scene_layer_surface, layer_surface_map); + wlr_scene_node_set_enabled(&scene_layer_surface->tree->node, true); +} + +static void scene_layer_surface_handle_layer_surface_unmap( + struct wl_listener *listener, void *data) { + struct wlr_scene_layer_surface_v1 *scene_layer_surface = + wl_container_of(listener, scene_layer_surface, layer_surface_unmap); + wlr_scene_node_set_enabled(&scene_layer_surface->tree->node, false); +} + +static void layer_surface_exclusive_zone( + struct wlr_layer_surface_v1_state *state, + struct wlr_box *usable_area) { + switch (state->anchor) { + case ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP: + case (ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | + ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | + ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT): + // Anchor top + usable_area->y += state->exclusive_zone + state->margin.top; + usable_area->height -= state->exclusive_zone + state->margin.top; + break; + case ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM: + case (ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM | + ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | + ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT): + // Anchor bottom + usable_area->height -= state->exclusive_zone + state->margin.bottom; + break; + case ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT: + case (ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | + ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM | + ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT): + // Anchor left + usable_area->x += state->exclusive_zone + state->margin.left; + usable_area->width -= state->exclusive_zone + state->margin.left; + break; + case ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT: + case (ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | + ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM | + ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT): + // Anchor right + usable_area->width -= state->exclusive_zone + state->margin.right; + break; + } +} + +void wlr_scene_layer_surface_v1_configure( + struct wlr_scene_layer_surface_v1 *scene_layer_surface, + const struct wlr_box *full_area, struct wlr_box *usable_area) { + struct wlr_layer_surface_v1 *layer_surface = + scene_layer_surface->layer_surface; + struct wlr_layer_surface_v1_state *state = &layer_surface->current; + + // If the exclusive zone is set to -1, the layer surface will use the + // full area of the output, otherwise it is constrained to the + // remaining usable area. + struct wlr_box bounds; + if (state->exclusive_zone == -1) { + bounds = *full_area; + } else { + bounds = *usable_area; + } + + struct wlr_box box = { + .width = state->desired_width, + .height = state->desired_height, + }; + + // Horizontal positioning + if (box.width == 0) { + box.x = bounds.x + state->margin.left; + box.width = bounds.width - + (state->margin.left + state->margin.right); + } else if (state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT && + state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT) { + box.x = bounds.x + bounds.width/2 -box.width/2; + } else if (state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT) { + box.x = bounds.x + state->margin.left; + } else if (state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT) { + box.x = bounds.x + bounds.width - box.width - state->margin.right; + } else { + box.x = bounds.x + bounds.width/2 - box.width/2; + } + + // Vertical positioning + if (box.height == 0) { + box.y = bounds.y + state->margin.top; + box.height = bounds.height - + (state->margin.top + state->margin.bottom); + } else if (state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP && + state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM) { + box.y = bounds.y + bounds.height/2 - box.height/2; + } else if (state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP) { + box.y = bounds.y + state->margin.top; + } else if (state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM) { + box.y = bounds.y + bounds.height - box.height - state->margin.bottom; + } else { + box.y = bounds.y + bounds.height/2 - box.height/2; + } + + wlr_scene_node_set_position(&scene_layer_surface->tree->node, box.x, box.y); + wlr_layer_surface_v1_configure(layer_surface, box.width, box.height); + + if (layer_surface->mapped && state->exclusive_zone > 0) { + layer_surface_exclusive_zone(state, usable_area); + } +} + +struct wlr_scene_layer_surface_v1 *wlr_scene_layer_surface_v1_create( + struct wlr_scene_tree *parent, + struct wlr_layer_surface_v1 *layer_surface) { + struct wlr_scene_layer_surface_v1 *scene_layer_surface = + calloc(1, sizeof(*scene_layer_surface)); + if (scene_layer_surface == NULL) { + return NULL; + } + + scene_layer_surface->layer_surface = layer_surface; + + scene_layer_surface->tree = wlr_scene_tree_create(parent); + if (scene_layer_surface->tree == NULL) { + free(scene_layer_surface); + return NULL; + } + + struct wlr_scene_tree *surface_tree = wlr_scene_subsurface_tree_create( + scene_layer_surface->tree, layer_surface->surface); + if (surface_tree == NULL) { + wlr_scene_node_destroy(&scene_layer_surface->tree->node); + free(scene_layer_surface); + return NULL; + } + + scene_layer_surface->tree_destroy.notify = + scene_layer_surface_handle_tree_destroy; + wl_signal_add(&scene_layer_surface->tree->node.events.destroy, + &scene_layer_surface->tree_destroy); + + scene_layer_surface->layer_surface_destroy.notify = + scene_layer_surface_handle_layer_surface_destroy; + wl_signal_add(&layer_surface->events.destroy, + &scene_layer_surface->layer_surface_destroy); + + scene_layer_surface->layer_surface_map.notify = + scene_layer_surface_handle_layer_surface_map; + wl_signal_add(&layer_surface->events.map, + &scene_layer_surface->layer_surface_map); + + scene_layer_surface->layer_surface_unmap.notify = + scene_layer_surface_handle_layer_surface_unmap; + wl_signal_add(&layer_surface->events.unmap, + &scene_layer_surface->layer_surface_unmap); + + wlr_scene_node_set_enabled(&scene_layer_surface->tree->node, + layer_surface->mapped); + + return scene_layer_surface; +} |