diff options
Diffstat (limited to 'render/fx_renderer/gles2/shaders/quad_grad_round.frag')
-rw-r--r-- | render/fx_renderer/gles2/shaders/quad_grad_round.frag | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/render/fx_renderer/gles2/shaders/quad_grad_round.frag b/render/fx_renderer/gles2/shaders/quad_grad_round.frag new file mode 100644 index 0000000..60e5fcf --- /dev/null +++ b/render/fx_renderer/gles2/shaders/quad_grad_round.frag @@ -0,0 +1,49 @@ +#define SOURCE_QUAD_ROUND 1 +#define SOURCE_QUAD_ROUND_TOP_LEFT 2 +#define SOURCE_QUAD_ROUND_TOP_RIGHT 3 +#define SOURCE_QUAD_ROUND_BOTTOM_RIGHT 4 +#define SOURCE_QUAD_ROUND_BOTTOM_LEFT 5 + +#if !defined(SOURCE) +#error "Missing shader preamble" +#endif + +precision mediump float; +varying vec4 v_color; +varying vec2 v_texcoord; + +uniform vec2 size; +uniform vec2 position; +uniform float radius; + +uniform vec4 colors[LEN]; +uniform vec2 grad_size; +uniform float degree; +uniform vec2 grad_box; +uniform vec2 origin; +uniform bool linear; +uniform bool blend; +uniform int count; + +vec2 getCornerDist() { +#if SOURCE == SOURCE_QUAD_ROUND + vec2 half_size = size * 0.5; + return abs(gl_FragCoord.xy - position - half_size) - half_size + radius; +#elif SOURCE == SOURCE_QUAD_ROUND_TOP_LEFT + return abs(gl_FragCoord.xy - position - size) - size + radius; +#elif SOURCE == SOURCE_QUAD_ROUND_TOP_RIGHT + return abs(gl_FragCoord.xy - position - vec2(0, size.y)) - size + radius; +#elif SOURCE == SOURCE_QUAD_ROUND_BOTTOM_RIGHT + return abs(gl_FragCoord.xy - position) - size + radius; +#elif SOURCE == SOURCE_QUAD_ROUND_BOTTOM_LEFT + return abs(gl_FragCoord.xy - position - vec2(size.x, 0)) - size + radius; +#endif +} + +void main() { + vec2 q = getCornerDist(); + float dist = min(max(q.x,q.y), 0.0) + length(max(q, 0.0)) - radius; + float smoothedAlpha = 1.0 - smoothstep(-1.0, 0.5, dist); + + gl_FragColor = mix(vec4(0), gradient(colors, count, size, grad_box, origin, degree, linear, blend), smoothedAlpha); +} |