diff options
Diffstat (limited to 'render/fx_renderer/gles2/shaders/quad_grad.frag')
-rw-r--r-- | render/fx_renderer/gles2/shaders/quad_grad.frag | 44 |
1 files changed, 1 insertions, 43 deletions
diff --git a/render/fx_renderer/gles2/shaders/quad_grad.frag b/render/fx_renderer/gles2/shaders/quad_grad.frag index 6f611ca..465da81 100644 --- a/render/fx_renderer/gles2/shaders/quad_grad.frag +++ b/render/fx_renderer/gles2/shaders/quad_grad.frag @@ -16,48 +16,6 @@ uniform bool linear; uniform bool blend; uniform int count; -vec4 gradient(){ - float step; - - vec2 normal = (gl_FragCoord.xy - grad_box)/size; - vec2 uv = normal - origin; - - float rad = radians(degree); - - if(linear){ - uv *= vec2(1.0)/vec2(abs(cos(rad)) + abs(sin(rad))); - - vec2 rotated = vec2(uv.x * cos(rad) - uv.y * sin(rad) + origin.x, - uv.x * sin(rad) + uv.y * cos(rad) + origin.y); - - step = rotated.x; - } else { - vec2 uv = normal - origin; - uv = vec2(uv.x * cos(rad) - uv.y * sin(rad), - uv.x * sin(rad) + uv.y * cos(rad)); - - uv = vec2(-atan(uv.y, uv.x)/3.14159265 * 0.5 + 0.5, 0.0); - step = uv.x; - } - - if(!blend){ - float smooth = 1.0/float(count); - int ind = int(step/smooth); - - return colors[ind]; - } - - float smooth = 1.0/float(count - 1); - int ind = int(step/smooth); - float at = float(ind)*smooth; - - vec4 color = colors[ind]; - if(ind > 0) color = mix(colors[ind - 1], color, smoothstep(at - smooth, at, step)); - if(ind <= count - 1) color = mix(color, colors[ind + 1], smoothstep(at, at + smooth, step)); - - return color; -} - void main(){ - gl_FragColor = gradient(); + gl_FragColor = gradient(colors, count, size, grad_box, origin, degree, linear, blend); } |