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-rw-r--r--render/fx_renderer/fx_texture.c335
1 files changed, 335 insertions, 0 deletions
diff --git a/render/fx_renderer/fx_texture.c b/render/fx_renderer/fx_texture.c
new file mode 100644
index 0000000..a8977fa
--- /dev/null
+++ b/render/fx_renderer/fx_texture.c
@@ -0,0 +1,335 @@
+#include <assert.h>
+#include <stdlib.h>
+#include <wlr/render/interface.h>
+#include <wlr/render/gles2.h>
+#include <wlr/types/wlr_buffer.h>
+#include <wlr/util/log.h>
+#include <drm_fourcc.h>
+
+#include "render/fx_renderer/fx_renderer.h"
+#include "render/pixel_format.h"
+#include "render/egl.h"
+
+static const struct wlr_texture_impl texture_impl;
+
+bool wlr_texture_is_fx(struct wlr_texture *wlr_texture) {
+ return wlr_texture->impl == &texture_impl;
+}
+
+struct fx_texture *fx_get_texture(struct wlr_texture *wlr_texture) {
+ assert(wlr_texture_is_fx(wlr_texture));
+ return (struct fx_texture *) wlr_texture;
+}
+
+static bool fx_texture_update_from_buffer(struct wlr_texture *wlr_texture,
+ struct wlr_buffer *buffer, const pixman_region32_t *damage) {
+ struct fx_texture *texture = fx_get_texture(wlr_texture);
+
+ if (texture->target != GL_TEXTURE_2D || texture->image != EGL_NO_IMAGE_KHR) {
+ return false;
+ }
+
+ void *data;
+ uint32_t format;
+ size_t stride;
+ if (!wlr_buffer_begin_data_ptr_access(buffer,
+ WLR_BUFFER_DATA_PTR_ACCESS_READ, &data, &format, &stride)) {
+ return false;
+ }
+
+ if (format != texture->drm_format) {
+ wlr_buffer_end_data_ptr_access(buffer);
+ return false;
+ }
+
+ const struct wlr_pixel_format_info *drm_fmt =
+ drm_get_pixel_format_info(texture->drm_format);
+ assert(drm_fmt);
+ if (pixel_format_info_pixels_per_block(drm_fmt) != 1) {
+ wlr_buffer_end_data_ptr_access(buffer);
+ wlr_log(WLR_ERROR, "Cannot update texture: block formats are not supported");
+ return false;
+ }
+
+ if (!pixel_format_info_check_stride(drm_fmt, stride, buffer->width)) {
+ wlr_buffer_end_data_ptr_access(buffer);
+ return false;
+ }
+
+ struct wlr_egl_context prev_ctx;
+ wlr_egl_save_context(&prev_ctx);
+ wlr_egl_make_current(texture->fx_renderer->egl);
+
+ glBindTexture(GL_TEXTURE_2D, texture->tex);
+
+ int rects_len = 0;
+ pixman_box32_t *rects = pixman_region32_rectangles(damage, &rects_len);
+
+ for (int i = 0; i < rects_len; i++) {
+ pixman_box32_t rect = rects[i];
+
+ glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / drm_fmt->bytes_per_block);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, rect.x1);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, rect.y1);
+
+ int width = rect.x2 - rect.x1;
+ int height = rect.y2 - rect.y1;
+ glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x1, rect.y1, width, height,
+ GL_RGBA, GL_UNSIGNED_BYTE, data);
+ }
+
+ glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
+
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+ wlr_egl_restore_context(&prev_ctx);
+
+ wlr_buffer_end_data_ptr_access(buffer);
+
+ return true;
+}
+
+static bool fx_texture_invalidate(struct fx_texture *texture) {
+ if (texture->image == EGL_NO_IMAGE_KHR) {
+ return false;
+ }
+ if (texture->target == GL_TEXTURE_EXTERNAL_OES) {
+ // External changes are immediately made visible by the GL implementation
+ return true;
+ }
+
+ struct wlr_egl_context prev_ctx;
+ wlr_egl_save_context(&prev_ctx);
+ wlr_egl_make_current(texture->fx_renderer->egl);
+
+ glBindTexture(texture->target, texture->tex);
+ texture->fx_renderer->procs.glEGLImageTargetTexture2DOES(texture->target,
+ texture->image);
+ glBindTexture(texture->target, 0);
+
+ wlr_egl_restore_context(&prev_ctx);
+
+ return true;
+}
+
+void fx_texture_destroy(struct fx_texture *texture) {
+ wl_list_remove(&texture->link);
+ if (texture->buffer != NULL) {
+ wlr_addon_finish(&texture->buffer_addon);
+ }
+
+ struct wlr_egl_context prev_ctx;
+ wlr_egl_save_context(&prev_ctx);
+ wlr_egl_make_current(texture->fx_renderer->egl);
+
+ glDeleteTextures(1, &texture->tex);
+ wlr_egl_destroy_image(texture->fx_renderer->egl, texture->image);
+
+ wlr_egl_restore_context(&prev_ctx);
+
+ free(texture);
+}
+
+static void fx_texture_unref(struct wlr_texture *wlr_texture) {
+ struct fx_texture *texture = fx_get_texture(wlr_texture);
+ if (texture->buffer != NULL) {
+ // Keep the texture around, in case the buffer is re-used later. We're
+ // still listening to the buffer's destroy event.
+ wlr_buffer_unlock(texture->buffer);
+ } else {
+ fx_texture_destroy(texture);
+ }
+}
+
+static const struct wlr_texture_impl texture_impl = {
+ .update_from_buffer = fx_texture_update_from_buffer,
+ .destroy = fx_texture_unref,
+};
+
+static struct fx_texture *fx_texture_create(
+ struct fx_renderer *renderer, uint32_t width, uint32_t height) {
+ struct fx_texture *texture = calloc(1, sizeof(struct fx_texture));
+ if (texture == NULL) {
+ wlr_log_errno(WLR_ERROR, "Allocation failed");
+ return NULL;
+ }
+ wlr_texture_init(&texture->wlr_texture, renderer->wlr_output->renderer,
+ &texture_impl, width, height);
+ texture->fx_renderer = renderer;
+ wl_list_insert(&renderer->textures, &texture->link);
+ return texture;
+}
+
+static struct fx_texture *fx_texture_from_pixels(
+ struct fx_renderer *renderer,
+ uint32_t drm_format, uint32_t stride, uint32_t width,
+ uint32_t height, const void *data) {
+ const struct wlr_pixel_format_info *drm_fmt =
+ drm_get_pixel_format_info(drm_format);
+ assert(drm_fmt);
+
+ if (pixel_format_info_pixels_per_block(drm_fmt) != 1) {
+ wlr_log(WLR_ERROR, "Cannot upload texture: block formats are not supported");
+ return NULL;
+ }
+
+ if (!pixel_format_info_check_stride(drm_fmt, stride, width)) {
+ return NULL;
+ }
+
+ struct fx_texture *texture =
+ fx_texture_create(renderer, width, height);
+ if (texture == NULL) {
+ return NULL;
+ }
+ texture->target = GL_TEXTURE_2D;
+ texture->has_alpha = false;
+ texture->drm_format = DRM_FORMAT_XBGR8888;
+
+ struct wlr_egl_context prev_ctx;
+ wlr_egl_save_context(&prev_ctx);
+ wlr_egl_make_current(renderer->egl);
+
+ glGenTextures(1, &texture->tex);
+ glBindTexture(GL_TEXTURE_2D, texture->tex);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / drm_fmt->bytes_per_block);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, data);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
+
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+ wlr_egl_restore_context(&prev_ctx);
+
+ return texture;
+}
+
+static struct wlr_texture *fx_texture_from_dmabuf(
+ struct fx_renderer *renderer,
+ struct wlr_dmabuf_attributes *attribs) {
+
+ if (!renderer->procs.glEGLImageTargetTexture2DOES) {
+ return NULL;
+ }
+
+ struct fx_texture *texture =
+ fx_texture_create(renderer, attribs->width, attribs->height);
+ if (texture == NULL) {
+ return NULL;
+ }
+ texture->drm_format = DRM_FORMAT_INVALID; // texture can't be written anyways
+
+ const struct wlr_pixel_format_info *drm_fmt =
+ drm_get_pixel_format_info(attribs->format);
+ if (drm_fmt != NULL) {
+ texture->has_alpha = drm_fmt->has_alpha;
+ } else {
+ // We don't know, assume the texture has an alpha channel
+ texture->has_alpha = true;
+ }
+
+ struct wlr_egl_context prev_ctx;
+ wlr_egl_save_context(&prev_ctx);
+ wlr_egl_make_current(renderer->egl);
+
+ bool external_only;
+ texture->image =
+ wlr_egl_create_image_from_dmabuf(renderer->egl, attribs, &external_only);
+ if (texture->image == EGL_NO_IMAGE_KHR) {
+ wlr_log(WLR_ERROR, "Failed to create EGL image from DMA-BUF");
+ wlr_egl_restore_context(&prev_ctx);
+ wl_list_remove(&texture->link);
+ free(texture);
+ return NULL;
+ }
+
+ texture->target = external_only ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D;
+
+ glGenTextures(1, &texture->tex);
+ glBindTexture(texture->target, texture->tex);
+ glTexParameteri(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ renderer->procs.glEGLImageTargetTexture2DOES(texture->target, texture->image);
+ glBindTexture(texture->target, 0);
+
+ wlr_egl_restore_context(&prev_ctx);
+
+ return &texture->wlr_texture;
+}
+
+static void texture_handle_buffer_destroy(struct wlr_addon *addon) {
+ struct fx_texture *texture =
+ wl_container_of(addon, texture, buffer_addon);
+ fx_texture_destroy(texture);
+}
+
+static const struct wlr_addon_interface texture_addon_impl = {
+ .name = "fx_texture",
+ .destroy = texture_handle_buffer_destroy,
+};
+
+static struct fx_texture *fx_texture_from_dmabuf_buffer(
+ struct fx_renderer *renderer, struct wlr_buffer *buffer,
+ struct wlr_dmabuf_attributes *dmabuf) {
+ struct wlr_addon *addon =
+ wlr_addon_find(&buffer->addons, renderer, &texture_addon_impl);
+ if (addon != NULL) {
+ struct fx_texture *texture =
+ wl_container_of(addon, texture, buffer_addon);
+ if (!fx_texture_invalidate(texture)) {
+ wlr_log(WLR_ERROR, "Failed to invalidate texture");
+ return false;
+ }
+ wlr_buffer_lock(texture->buffer);
+ return texture;
+ }
+
+ struct wlr_texture *wlr_texture =
+ fx_texture_from_dmabuf(renderer, dmabuf);
+ if (wlr_texture == NULL) {
+ return false;
+ }
+
+ struct fx_texture *texture = fx_get_texture(wlr_texture);
+ texture->buffer = wlr_buffer_lock(buffer);
+ wlr_addon_init(&texture->buffer_addon, &buffer->addons,
+ renderer, &texture_addon_impl);
+
+ return texture;
+}
+
+struct fx_texture *fx_texture_from_buffer(struct fx_renderer *renderer,
+ struct wlr_buffer *buffer) {
+ void *data;
+ uint32_t format;
+ size_t stride;
+ struct wlr_dmabuf_attributes dmabuf;
+ if (wlr_buffer_get_dmabuf(buffer, &dmabuf)) {
+ return fx_texture_from_dmabuf_buffer(renderer, buffer, &dmabuf);
+ } else if (wlr_buffer_begin_data_ptr_access(buffer,
+ WLR_BUFFER_DATA_PTR_ACCESS_READ, &data, &format, &stride)) {
+ struct fx_texture *tex = fx_texture_from_pixels(renderer,
+ format, stride, buffer->width, buffer->height, data);
+ wlr_buffer_end_data_ptr_access(buffer);
+ return tex;
+ } else {
+ return NULL;
+ }
+}
+
+void wlr_gles2_texture_get_fx_attribs(struct fx_texture *texture,
+ struct wlr_gles2_texture_attribs *attribs) {
+ memset(attribs, 0, sizeof(*attribs));
+ attribs->target = texture->target;
+ attribs->tex = texture->tex;
+ attribs->has_alpha = texture->has_alpha;
+}