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path: root/render/fx_renderer/fx_renderer.c
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Diffstat (limited to 'render/fx_renderer/fx_renderer.c')
-rw-r--r--render/fx_renderer/fx_renderer.c92
1 files changed, 71 insertions, 21 deletions
diff --git a/render/fx_renderer/fx_renderer.c b/render/fx_renderer/fx_renderer.c
index 730e314..7bc0be1 100644
--- a/render/fx_renderer/fx_renderer.c
+++ b/render/fx_renderer/fx_renderer.c
@@ -8,6 +8,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <wlr/backend.h>
+#include <wlr/render/allocator.h>
#include <wlr/render/egl.h>
#include <wlr/render/gles2.h>
#include <wlr/types/wlr_matrix.h>
@@ -178,7 +179,7 @@ static bool check_gl_ext(const char *exts, const char *ext) {
static void load_gl_proc(void *proc_ptr, const char *name) {
void *proc = (void *)eglGetProcAddress(name);
if (proc == NULL) {
- wlr_log(WLR_ERROR, "GLES2 RENDERER: eglGetProcAddress(%s) failed", name);
+ wlr_log(WLR_ERROR, "FX RENDERER: eglGetProcAddress(%s) failed", name);
abort();
}
*(void **)proc_ptr = proc;
@@ -187,7 +188,19 @@ static void load_gl_proc(void *proc_ptr, const char *name) {
static void fx_renderer_handle_destroy(struct wlr_addon *addon) {
struct fx_renderer *renderer =
wl_container_of(addon, renderer, addon);
- fx_renderer_fini(renderer);
+
+ struct fx_framebuffer *fx_buffer, *fx_buffer_tmp;
+ wl_list_for_each_safe(fx_buffer, fx_buffer_tmp, &renderer->buffers, link) {
+ fx_framebuffer_release(fx_buffer);
+ }
+
+ struct fx_texture *tex, *tex_tmp;
+ wl_list_for_each_safe(tex, tex_tmp, &renderer->textures, link) {
+ fx_texture_destroy(tex);
+ }
+
+ fx_stencilbuffer_release(&renderer->stencil_buffer);
+
free(renderer);
}
static const struct wlr_addon_interface fx_renderer_addon_impl = {
@@ -195,9 +208,9 @@ static const struct wlr_addon_interface fx_renderer_addon_impl = {
.destroy = fx_renderer_handle_destroy,
};
-void fx_renderer_init_addon(struct wlr_egl *egl, struct wlr_addon_set *addons,
- const void * owner) {
- struct fx_renderer *renderer = fx_renderer_create(egl);
+void fx_renderer_init_addon(struct wlr_egl *egl, struct wlr_output *output,
+ struct wlr_addon_set *addons, const void * owner) {
+ struct fx_renderer *renderer = fx_renderer_create(egl, output);
if (!renderer) {
wlr_log(WLR_ERROR, "Failed to create fx_renderer");
abort();
@@ -216,32 +229,43 @@ struct fx_renderer *fx_renderer_addon_find(struct wlr_addon_set *addons,
return renderer;
}
-struct fx_renderer *fx_renderer_create(struct wlr_egl *egl) {
+struct fx_renderer *fx_renderer_create(struct wlr_egl *egl,
+ struct wlr_output *output) {
struct fx_renderer *renderer = calloc(1, sizeof(struct fx_renderer));
if (renderer == NULL) {
return NULL;
}
+ wl_list_init(&renderer->buffers);
+ wl_list_init(&renderer->textures);
+
+ renderer->wlr_output = output;
+ renderer->egl = egl;
+
if (!eglMakeCurrent(wlr_egl_get_display(egl), EGL_NO_SURFACE, EGL_NO_SURFACE,
wlr_egl_get_context(egl))) {
- wlr_log(WLR_ERROR, "GLES2 RENDERER: Could not make EGL current");
+ wlr_log(WLR_ERROR, "FX RENDERER: Could not make EGL current");
return NULL;
}
+ // Create the stencil buffer
renderer->stencil_buffer = fx_stencilbuffer_create();
+ // Create the FBOs
+ renderer->wlr_main_buffer_fbo = -1;
+
// get extensions
const char *exts_str = (const char *)glGetString(GL_EXTENSIONS);
if (exts_str == NULL) {
- wlr_log(WLR_ERROR, "GLES2 RENDERER: Failed to get GL_EXTENSIONS");
+ wlr_log(WLR_ERROR, "FX RENDERER: Failed to get GL_EXTENSIONS");
return NULL;
}
- wlr_log(WLR_INFO, "Creating scenefx GLES2 renderer");
+ wlr_log(WLR_INFO, "Creating scenefx FX renderer");
wlr_log(WLR_INFO, "Using %s", glGetString(GL_VERSION));
wlr_log(WLR_INFO, "GL vendor: %s", glGetString(GL_VENDOR));
wlr_log(WLR_INFO, "GL renderer: %s", glGetString(GL_RENDERER));
- wlr_log(WLR_INFO, "Supported GLES2 extensions: %s", exts_str);
+ wlr_log(WLR_INFO, "Supported FX extensions: %s", exts_str);
// TODO: the rest of the gl checks
if (check_gl_ext(exts_str, "GL_OES_EGL_image_external")) {
@@ -250,6 +274,12 @@ struct fx_renderer *fx_renderer_create(struct wlr_egl *egl) {
"glEGLImageTargetTexture2DOES");
}
+ if (check_gl_ext(exts_str, "GL_OES_EGL_image")) {
+ renderer->exts.OES_egl_image = true;
+ load_gl_proc(&renderer->procs.glEGLImageTargetRenderbufferStorageOES,
+ "glEGLImageTargetRenderbufferStorageOES");
+ }
+
// quad fragment shader
if (!link_quad_program(&renderer->shaders.quad)) {
goto error;
@@ -276,11 +306,11 @@ struct fx_renderer *fx_renderer_create(struct wlr_egl *egl) {
if (!eglMakeCurrent(wlr_egl_get_display(egl),
EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)) {
- wlr_log(WLR_ERROR, "GLES2 RENDERER: Could not unset current EGL");
+ wlr_log(WLR_ERROR, "FX RENDERER: Could not unset current EGL");
goto error;
}
- wlr_log(WLR_INFO, "GLES2 RENDERER: Shaders Initialized Successfully");
+ wlr_log(WLR_INFO, "FX RENDERER: Shaders Initialized Successfully");
return renderer;
error:
@@ -293,24 +323,34 @@ error:
if (!eglMakeCurrent(wlr_egl_get_display(egl),
EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)) {
- wlr_log(WLR_ERROR, "GLES2 RENDERER: Could not unset current EGL");
+ wlr_log(WLR_ERROR, "FX RENDERER: Could not unset current EGL");
}
// TODO: more freeing?
free(renderer);
- wlr_log(WLR_ERROR, "GLES2 RENDERER: Error Initializing Shaders");
+ wlr_log(WLR_ERROR, "FX RENDERER: Error Initializing Shaders");
return NULL;
}
-void fx_renderer_fini(struct fx_renderer *renderer) {
- fx_stencilbuffer_release(&renderer->stencil_buffer);
-}
-
void fx_renderer_begin(struct fx_renderer *renderer, int width, int height) {
+ glViewport(0, 0, width, height);
+ renderer->viewport_width = width;
+ renderer->viewport_height = height;
+
+ // Store the wlr FBO
+ renderer->wlr_main_buffer_fbo =
+ wlr_gles2_renderer_get_current_fbo(renderer->wlr_output->renderer);
+ // Get the fx_texture
+ struct wlr_texture *wlr_texture = wlr_texture_from_buffer(
+ renderer->wlr_output->renderer, renderer->wlr_output->back_buffer);
+ wlr_gles2_texture_get_attribs(wlr_texture, &renderer->wlr_main_texture_attribs);
+ wlr_texture_destroy(wlr_texture);
+ // Add the stencil to the wlr fbo
fx_stencilbuffer_init(&renderer->stencil_buffer, width, height);
- glViewport(0, 0, width, height);
+ // Finally bind the main wlr FBO
+ fx_framebuffer_bind_wlr_fbo(renderer);
// refresh projection matrix
matrix_projection(renderer->projection, width, height,
@@ -319,6 +359,9 @@ void fx_renderer_begin(struct fx_renderer *renderer, int width, int height) {
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
}
+void fx_renderer_end(struct fx_renderer *renderer) {
+}
+
void fx_renderer_clear(const float color[static 4]) {
glClearColor(color[0], color[1], color[2], color[3]);
glClearStencil(0);
@@ -376,9 +419,16 @@ bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer,
const struct wlr_box *dst_box, const float matrix[static 9],
float opacity, int corner_radius) {
- assert(wlr_texture_is_gles2(wlr_texture));
struct wlr_gles2_texture_attribs texture_attrs;
- wlr_gles2_texture_get_attribs(wlr_texture, &texture_attrs);
+ if (wlr_texture_is_gles2(wlr_texture)) {
+ wlr_gles2_texture_get_attribs(wlr_texture, &texture_attrs);
+ } else if (wlr_texture_is_fx(wlr_texture)) {
+ struct fx_texture *fx_texture = fx_get_texture(wlr_texture);
+ wlr_gles2_texture_get_fx_attribs(fx_texture, &texture_attrs);
+ } else {
+ wlr_log(WLR_ERROR, "Texture not GLES2 or FX. Aborting...");
+ abort();
+ }
struct tex_shader *shader = NULL;