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-rw-r--r--render/fx_renderer/fx_renderer.c994
1 files changed, 636 insertions, 358 deletions
diff --git a/render/fx_renderer/fx_renderer.c b/render/fx_renderer/fx_renderer.c
index 7bc0be1..9d3b763 100644
--- a/render/fx_renderer/fx_renderer.c
+++ b/render/fx_renderer/fx_renderer.c
@@ -3,28 +3,29 @@
https://gitlab.freedesktop.org/wlroots/wlroots/-/tree/master/render/gles2
*/
+#define _POSIX_C_SOURCE 199309L
#include <assert.h>
+#include <drm_fourcc.h>
#include <GLES2/gl2.h>
#include <stdio.h>
#include <stdlib.h>
+#include <time.h>
+#include <unistd.h>
#include <wlr/backend.h>
#include <wlr/render/allocator.h>
#include <wlr/render/egl.h>
-#include <wlr/render/gles2.h>
+#include <wlr/render/interface.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/util/box.h>
#include <wlr/util/log.h>
+#include "render/egl.h"
#include "render/fx_renderer/fx_renderer.h"
#include "render/fx_renderer/fx_stencilbuffer.h"
#include "render/fx_renderer/matrix.h"
-
-// shaders
-#include "common_vert_src.h"
-#include "quad_frag_src.h"
-#include "tex_frag_src.h"
-#include "stencil_mask_frag_src.h"
-#include "box_shadow_frag_src.h"
+#include "render/fx_renderer/util.h"
+#include "render/pixel_format.h"
+#include "util/time.h"
static const GLfloat verts[] = {
1, 0, // top right
@@ -33,319 +34,110 @@ static const GLfloat verts[] = {
0, 1, // bottom left
};
-static GLuint compile_shader(GLuint type, const GLchar *src) {
- GLuint shader = glCreateShader(type);
- glShaderSource(shader, 1, &src, NULL);
- glCompileShader(shader);
-
- GLint ok;
- glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
- if (ok == GL_FALSE) {
- wlr_log(WLR_ERROR, "Failed to compile shader");
- glDeleteShader(shader);
- shader = 0;
- }
+static const struct wlr_renderer_impl renderer_impl;
+static const struct wlr_render_timer_impl render_timer_impl;
- return shader;
+bool wlr_renderer_is_fx(struct wlr_renderer *wlr_renderer) {
+ return wlr_renderer->impl == &renderer_impl;
}
-static GLuint link_program(const GLchar *frag_src) {
- const GLchar *vert_src = common_vert_src;
- GLuint vert = compile_shader(GL_VERTEX_SHADER, vert_src);
- if (!vert) {
- goto error;
- }
-
- GLuint frag = compile_shader(GL_FRAGMENT_SHADER, frag_src);
- if (!frag) {
- glDeleteShader(vert);
- goto error;
- }
-
- GLuint prog = glCreateProgram();
- glAttachShader(prog, vert);
- glAttachShader(prog, frag);
- glLinkProgram(prog);
-
- glDetachShader(prog, vert);
- glDetachShader(prog, frag);
- glDeleteShader(vert);
- glDeleteShader(frag);
-
- GLint ok;
- glGetProgramiv(prog, GL_LINK_STATUS, &ok);
- if (ok == GL_FALSE) {
- wlr_log(WLR_ERROR, "Failed to link shader");
- glDeleteProgram(prog);
- goto error;
- }
-
- return prog;
-
-error:
- return 0;
+struct fx_renderer *fx_get_renderer(
+ struct wlr_renderer *wlr_renderer) {
+ assert(wlr_renderer_is_fx(wlr_renderer));
+ struct fx_renderer *renderer = wl_container_of(wlr_renderer, renderer, wlr_renderer);
+ return renderer;
}
-static bool link_quad_program(struct quad_shader *shader) {
- GLuint prog;
- shader->program = prog = link_program(quad_frag_src);
- if (!shader->program) {
- return false;
- }
-
- shader->proj = glGetUniformLocation(prog, "proj");
- shader->color = glGetUniformLocation(prog, "color");
- shader->pos_attrib = glGetAttribLocation(prog, "pos");
-
- return true;
+static struct fx_renderer *fx_get_renderer_in_context(
+ struct wlr_renderer *wlr_renderer) {
+ struct fx_renderer *renderer = fx_get_renderer(wlr_renderer);
+ assert(wlr_egl_is_current(renderer->egl));
+ assert(renderer->current_buffer != NULL);
+ return renderer;
}
-static bool link_tex_program(struct tex_shader *shader,
- enum fx_tex_shader_source source) {
- GLchar frag_src[2048];
- snprintf(frag_src, sizeof(frag_src),
- "#define SOURCE %d\n%s", source, tex_frag_src);
-
- GLuint prog;
- shader->program = prog = link_program(frag_src);
- if (!shader->program) {
- return false;
- }
-
- shader->proj = glGetUniformLocation(prog, "proj");
- shader->tex = glGetUniformLocation(prog, "tex");
- shader->alpha = glGetUniformLocation(prog, "alpha");
- shader->pos_attrib = glGetAttribLocation(prog, "pos");
- shader->tex_attrib = glGetAttribLocation(prog, "texcoord");
- shader->size = glGetUniformLocation(prog, "size");
- shader->position = glGetUniformLocation(prog, "position");
- shader->radius = glGetUniformLocation(prog, "radius");
-
- return true;
+bool wlr_render_timer_is_fx(struct wlr_render_timer *timer) {
+ return timer->impl == &render_timer_impl;
}
-static bool link_stencil_mask_program(struct stencil_mask_shader *shader) {
- GLuint prog;
- shader->program = prog = link_program(stencil_mask_frag_src);
- if (!shader->program) {
- return false;
- }
-
- shader->proj = glGetUniformLocation(prog, "proj");
- shader->color = glGetUniformLocation(prog, "color");
- shader->pos_attrib = glGetAttribLocation(prog, "pos");
- shader->position = glGetUniformLocation(prog, "position");
- shader->half_size = glGetUniformLocation(prog, "half_size");
- shader->radius = glGetUniformLocation(prog, "radius");
-
- return true;
+struct fx_render_timer *fx_get_render_timer(struct wlr_render_timer *wlr_timer) {
+ assert(wlr_render_timer_is_fx(wlr_timer));
+ struct fx_render_timer *timer = wl_container_of(wlr_timer, timer, base);
+ return timer;
}
-static bool link_box_shadow_program(struct box_shadow_shader *shader) {
- GLuint prog;
- shader->program = prog = link_program(box_shadow_frag_src);
- if (!shader->program) {
- return false;
- }
- shader->proj = glGetUniformLocation(prog, "proj");
- shader->color = glGetUniformLocation(prog, "color");
- shader->pos_attrib = glGetAttribLocation(prog, "pos");
- shader->position = glGetUniformLocation(prog, "position");
- shader->size = glGetUniformLocation(prog, "size");
- shader->blur_sigma = glGetUniformLocation(prog, "blur_sigma");
- shader->corner_radius = glGetUniformLocation(prog, "corner_radius");
+static bool fx_bind_main_buffer(struct wlr_renderer *wlr_renderer,
+ struct wlr_buffer *wlr_buffer) {
+ struct fx_renderer *renderer = fx_get_renderer(wlr_renderer);
- return true;
-}
+ if (renderer->current_buffer != NULL) {
+ assert(wlr_egl_is_current(renderer->egl));
-static bool check_gl_ext(const char *exts, const char *ext) {
- size_t extlen = strlen(ext);
- const char *end = exts + strlen(exts);
+ push_fx_debug(renderer);
+ glFlush();
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ pop_fx_debug(renderer);
- while (exts < end) {
- if (exts[0] == ' ') {
- exts++;
- continue;
- }
- size_t n = strcspn(exts, " ");
- if (n == extlen && strncmp(ext, exts, n) == 0) {
- return true;
- }
- exts += n;
+ wlr_buffer_unlock(renderer->current_buffer->buffer);
+ renderer->current_buffer = NULL;
}
- return false;
-}
-static void load_gl_proc(void *proc_ptr, const char *name) {
- void *proc = (void *)eglGetProcAddress(name);
- if (proc == NULL) {
- wlr_log(WLR_ERROR, "FX RENDERER: eglGetProcAddress(%s) failed", name);
- abort();
+ if (wlr_buffer == NULL) {
+ wlr_egl_unset_current(renderer->egl);
+ return true;
}
- *(void **)proc_ptr = proc;
-}
-static void fx_renderer_handle_destroy(struct wlr_addon *addon) {
- struct fx_renderer *renderer =
- wl_container_of(addon, renderer, addon);
-
- struct fx_framebuffer *fx_buffer, *fx_buffer_tmp;
- wl_list_for_each_safe(fx_buffer, fx_buffer_tmp, &renderer->buffers, link) {
- fx_framebuffer_release(fx_buffer);
- }
+ wlr_egl_make_current(renderer->egl);
- struct fx_texture *tex, *tex_tmp;
- wl_list_for_each_safe(tex, tex_tmp, &renderer->textures, link) {
- fx_texture_destroy(tex);
+ struct fx_framebuffer *buffer = fx_framebuffer_get_or_create(renderer, wlr_buffer);
+ if (buffer == NULL) {
+ return false;
}
- fx_stencilbuffer_release(&renderer->stencil_buffer);
+ wlr_buffer_lock(wlr_buffer);
+ renderer->current_buffer = buffer;
- free(renderer);
-}
-static const struct wlr_addon_interface fx_renderer_addon_impl = {
- .name = "fx_renderer",
- .destroy = fx_renderer_handle_destroy,
-};
+ push_fx_debug(renderer);
+ glBindFramebuffer(GL_FRAMEBUFFER, renderer->current_buffer->fbo);
+ pop_fx_debug(renderer);
-void fx_renderer_init_addon(struct wlr_egl *egl, struct wlr_output *output,
- struct wlr_addon_set *addons, const void * owner) {
- struct fx_renderer *renderer = fx_renderer_create(egl, output);
- if (!renderer) {
- wlr_log(WLR_ERROR, "Failed to create fx_renderer");
- abort();
- }
- wlr_addon_init(&renderer->addon, addons, owner, &fx_renderer_addon_impl);
+ return true;
}
-struct fx_renderer *fx_renderer_addon_find(struct wlr_addon_set *addons,
- const void * owner) {
- struct wlr_addon *addon =
- wlr_addon_find(addons, owner, &fx_renderer_addon_impl);
- if (addon == NULL) {
- return NULL;
+static const char *reset_status_str(GLenum status) {
+ switch (status) {
+ case GL_GUILTY_CONTEXT_RESET_KHR:
+ return "guilty";
+ case GL_INNOCENT_CONTEXT_RESET_KHR:
+ return "innocent";
+ case GL_UNKNOWN_CONTEXT_RESET_KHR:
+ return "unknown";
+ default:
+ return "<invalid>";
}
- struct fx_renderer *renderer = wl_container_of(addon, renderer, addon);
- return renderer;
}
-struct fx_renderer *fx_renderer_create(struct wlr_egl *egl,
- struct wlr_output *output) {
- struct fx_renderer *renderer = calloc(1, sizeof(struct fx_renderer));
- if (renderer == NULL) {
- return NULL;
- }
-
- wl_list_init(&renderer->buffers);
- wl_list_init(&renderer->textures);
-
- renderer->wlr_output = output;
- renderer->egl = egl;
-
- if (!eglMakeCurrent(wlr_egl_get_display(egl), EGL_NO_SURFACE, EGL_NO_SURFACE,
- wlr_egl_get_context(egl))) {
- wlr_log(WLR_ERROR, "FX RENDERER: Could not make EGL current");
- return NULL;
- }
-
- // Create the stencil buffer
- renderer->stencil_buffer = fx_stencilbuffer_create();
-
- // Create the FBOs
- renderer->wlr_main_buffer_fbo = -1;
-
- // get extensions
- const char *exts_str = (const char *)glGetString(GL_EXTENSIONS);
- if (exts_str == NULL) {
- wlr_log(WLR_ERROR, "FX RENDERER: Failed to get GL_EXTENSIONS");
- return NULL;
- }
-
- wlr_log(WLR_INFO, "Creating scenefx FX renderer");
- wlr_log(WLR_INFO, "Using %s", glGetString(GL_VERSION));
- wlr_log(WLR_INFO, "GL vendor: %s", glGetString(GL_VENDOR));
- wlr_log(WLR_INFO, "GL renderer: %s", glGetString(GL_RENDERER));
- wlr_log(WLR_INFO, "Supported FX extensions: %s", exts_str);
-
- // TODO: the rest of the gl checks
- if (check_gl_ext(exts_str, "GL_OES_EGL_image_external")) {
- renderer->exts.OES_egl_image_external = true;
- load_gl_proc(&renderer->procs.glEGLImageTargetTexture2DOES,
- "glEGLImageTargetTexture2DOES");
- }
-
- if (check_gl_ext(exts_str, "GL_OES_EGL_image")) {
- renderer->exts.OES_egl_image = true;
- load_gl_proc(&renderer->procs.glEGLImageTargetRenderbufferStorageOES,
- "glEGLImageTargetRenderbufferStorageOES");
- }
-
- // quad fragment shader
- if (!link_quad_program(&renderer->shaders.quad)) {
- goto error;
- }
- // fragment shaders
- if (!link_tex_program(&renderer->shaders.tex_rgba, SHADER_SOURCE_TEXTURE_RGBA)) {
- goto error;
- }
- if (!link_tex_program(&renderer->shaders.tex_rgbx, SHADER_SOURCE_TEXTURE_RGBX)) {
- goto error;
- }
- if (!link_tex_program(&renderer->shaders.tex_ext, SHADER_SOURCE_TEXTURE_EXTERNAL)) {
- goto error;
- }
-
- // stencil mask shader
- if (!link_stencil_mask_program(&renderer->shaders.stencil_mask)) {
- goto error;
- }
- // box shadow shader
- if (!link_box_shadow_program(&renderer->shaders.box_shadow)) {
- goto error;
- }
-
- if (!eglMakeCurrent(wlr_egl_get_display(egl),
- EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)) {
- wlr_log(WLR_ERROR, "FX RENDERER: Could not unset current EGL");
- goto error;
- }
-
- wlr_log(WLR_INFO, "FX RENDERER: Shaders Initialized Successfully");
- return renderer;
+static bool fx_renderer_begin(struct wlr_renderer *wlr_renderer, uint32_t width,
+ uint32_t height) {
+ struct fx_renderer *renderer =
+ fx_get_renderer_in_context(wlr_renderer);
-error:
- glDeleteProgram(renderer->shaders.quad.program);
- glDeleteProgram(renderer->shaders.tex_rgba.program);
- glDeleteProgram(renderer->shaders.tex_rgbx.program);
- glDeleteProgram(renderer->shaders.tex_ext.program);
- glDeleteProgram(renderer->shaders.stencil_mask.program);
- glDeleteProgram(renderer->shaders.box_shadow.program);
+ push_fx_debug(renderer);
- if (!eglMakeCurrent(wlr_egl_get_display(egl),
- EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)) {
- wlr_log(WLR_ERROR, "FX RENDERER: Could not unset current EGL");
+ if (renderer->procs.glGetGraphicsResetStatusKHR) {
+ GLenum status = renderer->procs.glGetGraphicsResetStatusKHR();
+ if (status != GL_NO_ERROR) {
+ wlr_log(WLR_ERROR, "GPU reset (%s)", reset_status_str(status));
+ wl_signal_emit_mutable(&wlr_renderer->events.lost, NULL);
+ pop_fx_debug(renderer);
+ return false;
+ }
}
- // TODO: more freeing?
- free(renderer);
-
- wlr_log(WLR_ERROR, "FX RENDERER: Error Initializing Shaders");
- return NULL;
-}
-
-void fx_renderer_begin(struct fx_renderer *renderer, int width, int height) {
glViewport(0, 0, width, height);
renderer->viewport_width = width;
renderer->viewport_height = height;
- // Store the wlr FBO
- renderer->wlr_main_buffer_fbo =
- wlr_gles2_renderer_get_current_fbo(renderer->wlr_output->renderer);
- // Get the fx_texture
- struct wlr_texture *wlr_texture = wlr_texture_from_buffer(
- renderer->wlr_output->renderer, renderer->wlr_output->back_buffer);
- wlr_gles2_texture_get_attribs(wlr_texture, &renderer->wlr_main_texture_attribs);
- wlr_texture_destroy(wlr_texture);
// Add the stencil to the wlr fbo
fx_stencilbuffer_init(&renderer->stencil_buffer, width, height);
@@ -357,24 +149,45 @@ void fx_renderer_begin(struct fx_renderer *renderer, int width, int height) {
WL_OUTPUT_TRANSFORM_FLIPPED_180);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+
+ // XXX: maybe we should save output projection and remove some of the need
+ // for users to sling matricies themselves
+
+ pop_fx_debug(renderer);
+
+ return true;
}
-void fx_renderer_end(struct fx_renderer *renderer) {
+static void fx_renderer_end(struct wlr_renderer *wlr_renderer) {
+ fx_get_renderer_in_context(wlr_renderer);
+ // no-op
}
-void fx_renderer_clear(const float color[static 4]) {
+static void fx_renderer_clear(struct wlr_renderer *wlr_renderer,
+ const float color[static 4]) {
+ struct fx_renderer *renderer =
+ fx_get_renderer_in_context(wlr_renderer);
+
+ push_fx_debug(renderer);
glClearColor(color[0], color[1], color[2], color[3]);
glClearStencil(0);
glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ pop_fx_debug(renderer);
}
-void fx_renderer_scissor(struct wlr_box *box) {
- if (box) {
+static void fx_renderer_scissor(struct wlr_renderer *wlr_renderer,
+ struct wlr_box *box) {
+ struct fx_renderer *renderer =
+ fx_get_renderer_in_context(wlr_renderer);
+
+ push_fx_debug(renderer);
+ if (box != NULL) {
glScissor(box->x, box->y, box->width, box->height);
glEnable(GL_SCISSOR_TEST);
} else {
glDisable(GL_SCISSOR_TEST);
}
+ pop_fx_debug(renderer);
}
void fx_renderer_stencil_mask_init(void) {
@@ -414,40 +227,29 @@ void fx_renderer_stencil_disable(void) {
glDisable(GL_STENCIL_TEST);
}
-bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer,
- struct wlr_texture *wlr_texture, const struct wlr_fbox *src_box,
- const struct wlr_box *dst_box, const float matrix[static 9],
- float opacity, int corner_radius) {
-
- struct wlr_gles2_texture_attribs texture_attrs;
- if (wlr_texture_is_gles2(wlr_texture)) {
- wlr_gles2_texture_get_attribs(wlr_texture, &texture_attrs);
- } else if (wlr_texture_is_fx(wlr_texture)) {
- struct fx_texture *fx_texture = fx_get_texture(wlr_texture);
- wlr_gles2_texture_get_fx_attribs(fx_texture, &texture_attrs);
- } else {
- wlr_log(WLR_ERROR, "Texture not GLES2 or FX. Aborting...");
- abort();
- }
+static bool fx_render_subtexture_with_matrix(
+ struct wlr_renderer *wlr_renderer, struct wlr_texture *wlr_texture,
+ const struct wlr_fbox *box, const float matrix[static 9],
+ float alpha) {
+ struct fx_renderer *renderer = fx_get_renderer_in_context(wlr_renderer);
+ struct fx_texture *texture = fx_get_texture(wlr_texture);
+ assert(texture->fx_renderer == renderer);
struct tex_shader *shader = NULL;
- switch (texture_attrs.target) {
+ switch (texture->target) {
case GL_TEXTURE_2D:
- if (texture_attrs.has_alpha) {
+ if (texture->has_alpha) {
shader = &renderer->shaders.tex_rgba;
} else {
shader = &renderer->shaders.tex_rgbx;
}
break;
case GL_TEXTURE_EXTERNAL_OES:
+ // EGL_EXT_image_dma_buf_import_modifiers requires
+ // GL_OES_EGL_image_external
+ assert(renderer->exts.OES_egl_image_external);
shader = &renderer->shaders.tex_ext;
-
- if (!renderer->exts.OES_egl_image_external) {
- wlr_log(WLR_ERROR, "Failed to render texture: "
- "GL_TEXTURE_EXTERNAL_OES not supported");
- return false;
- }
break;
default:
wlr_log(WLR_ERROR, "Aborting render");
@@ -457,12 +259,9 @@ bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer,
float gl_matrix[9];
wlr_matrix_multiply(gl_matrix, renderer->projection, matrix);
- // OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
- // to GL_FALSE
- wlr_matrix_transpose(gl_matrix, gl_matrix);
+ push_fx_debug(renderer);
- // if there's no opacity or rounded corners we don't need to blend
- if (!texture_attrs.has_alpha && opacity == 1.0 && !corner_radius) {
+ if (!texture->has_alpha && alpha == 1.0) {
glDisable(GL_BLEND);
} else {
glEnable(GL_BLEND);
@@ -471,62 +270,49 @@ bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer,
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glActiveTexture(GL_TEXTURE0);
- glBindTexture(texture_attrs.target, texture_attrs.tex);
+ glBindTexture(texture->target, texture->tex);
- glTexParameteri(texture_attrs.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glUseProgram(shader->program);
glUniformMatrix3fv(shader->proj, 1, GL_FALSE, gl_matrix);
glUniform1i(shader->tex, 0);
- glUniform2f(shader->size, dst_box->width, dst_box->height);
- glUniform2f(shader->position, dst_box->x, dst_box->y);
- glUniform1f(shader->alpha, opacity);
- glUniform1f(shader->radius, corner_radius);
-
- const GLfloat x1 = src_box->x / wlr_texture->width;
- const GLfloat y1 = src_box->y / wlr_texture->height;
- const GLfloat x2 = (src_box->x + src_box->width) / wlr_texture->width;
- const GLfloat y2 = (src_box->y + src_box->height) / wlr_texture->height;
- const GLfloat texcoord[] = {
- x2, y1, // top right
- x1, y1, // top left
- x2, y2, // bottom right
- x1, y2, // bottom left
- };
+ glUniform1f(shader->alpha, alpha);
+ glUniform2f(shader->size, box->width, box->height);
+ glUniform2f(shader->position, box->x, box->y);
+ glUniform1f(shader->radius, 0);
+
+ float tex_matrix[9];
+ wlr_matrix_identity(tex_matrix);
+ wlr_matrix_translate(tex_matrix, box->x / texture->wlr_texture.width,
+ box->y / texture->wlr_texture.height);
+ wlr_matrix_scale(tex_matrix, box->width / texture->wlr_texture.width,
+ box->height / texture->wlr_texture.height);
+ glUniformMatrix3fv(shader->tex_proj, 1, GL_FALSE, tex_matrix);
glVertexAttribPointer(shader->pos_attrib, 2, GL_FLOAT, GL_FALSE, 0, verts);
- glVertexAttribPointer(shader->tex_attrib, 2, GL_FLOAT, GL_FALSE, 0, texcoord);
glEnableVertexAttribArray(shader->pos_attrib);
- glEnableVertexAttribArray(shader->tex_attrib);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDisableVertexAttribArray(shader->pos_attrib);
- glDisableVertexAttribArray(shader->tex_attrib);
- glBindTexture(texture_attrs.target, 0);
+ glBindTexture(texture->target, 0);
+ pop_fx_debug(renderer);
return true;
}
-void fx_render_rect(struct fx_renderer *renderer, const struct wlr_box *box,
- const float color[static 4], const float projection[static 9]) {
- if (box->width == 0 || box->height == 0) {
- return;
- }
- assert(box->width > 0 && box->height > 0);
- float matrix[9];
- wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0, projection);
+static void fx_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
+ const float color[static 4], const float matrix[static 9]) {
+ struct fx_renderer *renderer = fx_get_renderer_in_context(wlr_renderer);
float gl_matrix[9];
wlr_matrix_multiply(gl_matrix, renderer->projection, matrix);
- // TODO: investigate why matrix is flipped prior to this cmd
- // wlr_matrix_multiply(gl_matrix, flip_180, gl_matrix);
-
- wlr_matrix_transpose(gl_matrix, gl_matrix);
+ push_fx_debug(renderer);
if (color[3] == 1.0) {
glDisable(GL_BLEND);
@@ -534,20 +320,21 @@ void fx_render_rect(struct fx_renderer *renderer, const struct wlr_box *box,
glEnable(GL_BLEND);
}
- struct quad_shader shader = renderer->shaders.quad;
- glUseProgram(shader.program);
+ glUseProgram(renderer->shaders.quad.program);
- glUniformMatrix3fv(shader.proj, 1, GL_FALSE, gl_matrix);
- glUniform4f(shader.color, color[0], color[1], color[2], color[3]);
+ glUniformMatrix3fv(renderer->shaders.quad.proj, 1, GL_FALSE, gl_matrix);
+ glUniform4f(renderer->shaders.quad.color, color[0], color[1], color[2], color[3]);
- glVertexAttribPointer(shader.pos_attrib, 2, GL_FLOAT, GL_FALSE,
+ glVertexAttribPointer(renderer->shaders.quad.pos_attrib, 2, GL_FLOAT, GL_FALSE,
0, verts);
- glEnableVertexAttribArray(shader.pos_attrib);
+ glEnableVertexAttribArray(renderer->shaders.quad.pos_attrib);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
- glDisableVertexAttribArray(shader.pos_attrib);
+ glDisableVertexAttribArray(renderer->shaders.quad.pos_attrib);
+
+ pop_fx_debug(renderer);
}
static void fx_render_stencil_mask(struct fx_renderer *renderer,
@@ -589,7 +376,7 @@ static void fx_render_stencil_mask(struct fx_renderer *renderer,
glDisableVertexAttribArray(shader.pos_attrib);
}
-void fx_render_box_shadow(struct fx_renderer *renderer,
+static void fx_render_box_shadow(struct fx_renderer *renderer,
const struct wlr_box *box, const struct wlr_box *stencil_box,
const float matrix[static 9], int corner_radius,
struct shadow_data *shadow_data) {
@@ -646,3 +433,494 @@ void fx_render_box_shadow(struct fx_renderer *renderer,
fx_renderer_stencil_mask_fini();
}
+
+static const uint32_t *fx_get_shm_texture_formats(
+ struct wlr_renderer *wlr_renderer, size_t *len) {
+ struct fx_renderer *renderer = fx_get_renderer(wlr_renderer);
+ return get_fx_shm_formats(renderer, len);
+}
+
+static const struct wlr_drm_format_set *fx_get_dmabuf_texture_formats(
+ struct wlr_renderer *wlr_renderer) {
+ struct fx_renderer *renderer = fx_get_renderer(wlr_renderer);
+ return wlr_egl_get_dmabuf_texture_formats(renderer->egl);
+}
+
+static const struct wlr_drm_format_set *fx_get_render_formats(
+ struct wlr_renderer *wlr_renderer) {
+ struct fx_renderer *renderer = fx_get_renderer(wlr_renderer);
+ return wlr_egl_get_dmabuf_render_formats(renderer->egl);
+}
+
+static uint32_t fx_preferred_read_format(
+ struct wlr_renderer *wlr_renderer) {
+ struct fx_renderer *renderer =
+ fx_get_renderer_in_context(wlr_renderer);
+
+ push_fx_debug(renderer);
+
+ GLint gl_format = -1, gl_type = -1, alpha_size = -1;
+ glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &gl_format);
+ glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &gl_type);
+ glGetIntegerv(GL_ALPHA_BITS, &alpha_size);
+
+ pop_fx_debug(renderer);
+
+ const struct fx_pixel_format *fmt =
+ get_fx_format_from_gl(gl_format, gl_type, alpha_size > 0);
+ if (fmt != NULL) {
+ return fmt->drm_format;
+ }
+
+ if (renderer->exts.EXT_read_format_bgra) {
+ return DRM_FORMAT_XRGB8888;
+ }
+ return DRM_FORMAT_XBGR8888;
+}
+
+static bool fx_read_pixels(struct wlr_renderer *wlr_renderer,
+ uint32_t drm_format, uint32_t stride,
+ uint32_t width, uint32_t height, uint32_t src_x, uint32_t src_y,
+ uint32_t dst_x, uint32_t dst_y, void *data) {
+ struct fx_renderer *renderer =
+ fx_get_renderer_in_context(wlr_renderer);
+
+ const struct fx_pixel_format *fmt =
+ get_fx_format_from_drm(drm_format);
+ if (fmt == NULL || !is_fx_pixel_format_supported(renderer, fmt)) {
+ wlr_log(WLR_ERROR, "Cannot read pixels: unsupported pixel format 0x%"PRIX32, drm_format);
+ return false;
+ }
+
+ if (fmt->gl_format == GL_BGRA_EXT && !renderer->exts.EXT_read_format_bgra) {
+ wlr_log(WLR_ERROR,
+ "Cannot read pixels: missing GL_EXT_read_format_bgra extension");
+ return false;
+ }
+
+ const struct wlr_pixel_format_info *drm_fmt =
+ drm_get_pixel_format_info(fmt->drm_format);
+ assert(drm_fmt);
+ if (pixel_format_info_pixels_per_block(drm_fmt) != 1) {
+ wlr_log(WLR_ERROR, "Cannot read pixels: block formats are not supported");
+ return false;
+ }
+
+ push_fx_debug(renderer);
+
+ // Make sure any pending drawing is finished before we try to read it
+ glFinish();
+
+ glGetError(); // Clear the error flag
+
+ unsigned char *p = (unsigned char *)data + dst_y * stride;
+ glPixelStorei(GL_PACK_ALIGNMENT, 1);
+ uint32_t pack_stride = pixel_format_info_min_stride(drm_fmt, width);
+ if (pack_stride == stride && dst_x == 0) {
+ // Under these particular conditions, we can read the pixels with only
+ // one glReadPixels call
+
+ glReadPixels(src_x, src_y, width, height, fmt->gl_format, fmt->gl_type, p);
+ } else {
+ // Unfortunately GLES2 doesn't support GL_PACK_ROW_LENGTH, so we have to read
+ // the lines out row by row
+ for (size_t i = 0; i < height; ++i) {
+ uint32_t y = src_y + i;
+ glReadPixels(src_x, y, width, 1, fmt->gl_format,
+ fmt->gl_type, p + i * stride + dst_x * drm_fmt->bytes_per_block);
+ }
+ }
+
+ pop_fx_debug(renderer);
+
+ return glGetError() == GL_NO_ERROR;
+}
+
+static int fx_get_drm_fd(struct wlr_renderer *wlr_renderer) {
+ struct fx_renderer *renderer =
+ fx_get_renderer(wlr_renderer);
+
+ if (renderer->drm_fd < 0) {
+ renderer->drm_fd = wlr_egl_dup_drm_fd(renderer->egl);
+ }
+
+ return renderer->drm_fd;
+}
+
+static uint32_t fx_get_render_buffer_caps(struct wlr_renderer *wlr_renderer) {
+ return WLR_BUFFER_CAP_DMABUF;
+}
+
+static void fx_renderer_destroy(struct wlr_renderer *wlr_renderer) {
+ struct fx_renderer *renderer = fx_get_renderer(wlr_renderer);
+
+ wlr_egl_make_current(renderer->egl);
+
+ struct fx_framebuffer *fx_buffer, *fx_buffer_tmp;
+ wl_list_for_each_safe(fx_buffer, fx_buffer_tmp, &renderer->buffers, link) {
+ fx_framebuffer_destroy(fx_buffer);
+ }
+
+ struct fx_texture *tex, *tex_tmp;
+ wl_list_for_each_safe(tex, tex_tmp, &renderer->textures, link) {
+ fx_texture_destroy(tex);
+ }
+
+ fx_stencilbuffer_release(&renderer->stencil_buffer);
+
+ push_fx_debug(renderer);
+ glDeleteProgram(renderer->shaders.quad.program);
+ glDeleteProgram(renderer->shaders.tex_rgba.program);
+ glDeleteProgram(renderer->shaders.tex_rgbx.program);
+ glDeleteProgram(renderer->shaders.tex_ext.program);
+ pop_fx_debug(renderer);
+
+ if (renderer->exts.KHR_debug) {
+ glDisable(GL_DEBUG_OUTPUT_KHR);
+ renderer->procs.glDebugMessageCallbackKHR(NULL, NULL);
+ }
+
+ wlr_egl_unset_current(renderer->egl);
+ wlr_egl_destroy(renderer->egl);
+
+ if (renderer->drm_fd >= 0) {
+ close(renderer->drm_fd);
+ }
+
+ free(renderer);
+}
+
+static struct wlr_render_pass *begin_buffer_pass(struct wlr_renderer *wlr_renderer,
+ struct wlr_buffer *wlr_buffer, const struct wlr_buffer_pass_options *options) {
+ struct fx_gles_render_pass *pass =
+ fx_renderer_begin_buffer_pass(wlr_renderer, wlr_buffer, options);
+ if (!pass) {
+ return NULL;
+ }
+ return &pass->base;
+}
+
+static struct wlr_render_timer *fx_render_timer_create(struct wlr_renderer *wlr_renderer) {
+ struct fx_renderer *renderer = fx_get_renderer(wlr_renderer);
+ if (!renderer->exts.EXT_disjoint_timer_query) {
+ wlr_log(WLR_ERROR, "can't create timer, EXT_disjoint_timer_query not available");
+ return NULL;
+ }
+
+ struct fx_render_timer *timer = calloc(1, sizeof(*timer));
+ if (!timer) {
+ return NULL;
+ }
+ timer->base.impl = &render_timer_impl;
+ timer->renderer = renderer;
+
+ struct wlr_egl_context prev_ctx;
+ wlr_egl_save_context(&prev_ctx);
+ wlr_egl_make_current(renderer->egl);
+ renderer->procs.glGenQueriesEXT(1, &timer->id);
+ wlr_egl_restore_context(&prev_ctx);
+
+ return &timer->base;
+}
+
+static int fx_get_render_time(struct wlr_render_timer *wlr_timer) {
+ struct fx_render_timer *timer = fx_get_render_timer(wlr_timer);
+ struct fx_renderer *renderer = timer->renderer;
+
+ struct wlr_egl_context prev_ctx;
+ wlr_egl_save_context(&prev_ctx);
+ wlr_egl_make_current(renderer->egl);
+
+ GLint64 disjoint;
+ renderer->procs.glGetInteger64vEXT(GL_GPU_DISJOINT_EXT, &disjoint);
+ if (disjoint) {
+ wlr_log(WLR_ERROR, "a disjoint operation occurred and the render timer is invalid");
+ wlr_egl_restore_context(&prev_ctx);
+ return -1;
+ }
+
+ GLint available;
+ renderer->procs.glGetQueryObjectivEXT(timer->id,
+ GL_QUERY_RESULT_AVAILABLE_EXT, &available);
+ if (!available) {
+ wlr_log(WLR_ERROR, "timer was read too early, gpu isn't done!");
+ wlr_egl_restore_context(&prev_ctx);
+ return -1;
+ }
+
+ GLuint64 gl_render_end;
+ renderer->procs.glGetQueryObjectui64vEXT(timer->id, GL_QUERY_RESULT_EXT,
+ &gl_render_end);
+
+ int64_t cpu_nsec_total = timespec_to_nsec(&timer->cpu_end) - timespec_to_nsec(&timer->cpu_start);
+
+ wlr_egl_restore_context(&prev_ctx);
+ return gl_render_end - timer->gl_cpu_end + cpu_nsec_total;
+}
+
+static void fx_render_timer_destroy(struct wlr_render_timer *wlr_timer) {
+ struct fx_render_timer *timer = wl_container_of(wlr_timer, timer, base);
+ struct fx_renderer *renderer = timer->renderer;
+
+ struct wlr_egl_context prev_ctx;
+ wlr_egl_save_context(&prev_ctx);
+ wlr_egl_make_current(renderer->egl);
+ renderer->procs.glDeleteQueriesEXT(1, &timer->id);
+ wlr_egl_restore_context(&prev_ctx);
+ free(timer);
+}
+
+static const struct wlr_renderer_impl renderer_impl = {
+ .destroy = fx_renderer_destroy,
+ .bind_buffer = fx_bind_main_buffer,
+ .begin = fx_renderer_begin,
+ .end = fx_renderer_end,
+ .clear = fx_renderer_clear,
+ .scissor = fx_renderer_scissor,
+ .render_subtexture_with_matrix = fx_render_subtexture_with_matrix,
+ .render_quad_with_matrix = fx_render_quad_with_matrix,
+ .get_shm_texture_formats = fx_get_shm_texture_formats,
+ .get_dmabuf_texture_formats = fx_get_dmabuf_texture_formats,
+ .get_render_formats = fx_get_render_formats,
+ .preferred_read_format = fx_preferred_read_format,
+ .read_pixels = fx_read_pixels,
+ .get_drm_fd = fx_get_drm_fd,
+ .get_render_buffer_caps = fx_get_render_buffer_caps,
+ .texture_from_buffer = fx_texture_from_buffer,
+ .begin_buffer_pass = begin_buffer_pass,
+ .render_timer_create = fx_render_timer_create,
+};
+
+static const struct wlr_render_timer_impl render_timer_impl = {
+ .get_duration_ns = fx_get_render_time,
+ .destroy = fx_render_timer_destroy,
+};
+
+void push_fx_debug_(struct fx_renderer *renderer,
+ const char *file, const char *func) {
+ if (!renderer->procs.glPushDebugGroupKHR) {
+ return;
+ }
+
+ int len = snprintf(NULL, 0, "%s:%s", file, func) + 1;
+ char str[len];
+ snprintf(str, len, "%s:%s", file, func);
+ renderer->procs.glPushDebugGroupKHR(GL_DEBUG_SOURCE_APPLICATION_KHR, 1, -1, str);
+}
+
+void pop_fx_debug(struct fx_renderer *renderer) {
+ if (renderer->procs.glPopDebugGroupKHR) {
+ renderer->procs.glPopDebugGroupKHR();
+ }
+}
+
+static enum wlr_log_importance fx_log_importance_to_wlr(GLenum type) {
+ switch (type) {
+ case GL_DEBUG_TYPE_ERROR_KHR: return WLR_ERROR;
+ case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR: return WLR_DEBUG;
+ case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR: return WLR_ERROR;
+ case GL_DEBUG_TYPE_PORTABILITY_KHR: return WLR_DEBUG;
+ case GL_DEBUG_TYPE_PERFORMANCE_KHR: return WLR_DEBUG;
+ case GL_DEBUG_TYPE_OTHER_KHR: return WLR_DEBUG;
+ case GL_DEBUG_TYPE_MARKER_KHR: return WLR_DEBUG;
+ case GL_DEBUG_TYPE_PUSH_GROUP_KHR: return WLR_DEBUG;
+ case GL_DEBUG_TYPE_POP_GROUP_KHR: return WLR_DEBUG;
+ default: return WLR_DEBUG;
+ }
+}
+
+static void fx_log(GLenum src, GLenum type, GLuint id, GLenum severity,
+ GLsizei len, const GLchar *msg, const void *user) {
+ _wlr_log(fx_log_importance_to_wlr(type), "[GLES2] %s", msg);
+}
+
+static struct wlr_renderer *renderer_autocreate(struct wlr_backend *backend, int drm_fd) {
+ bool own_drm_fd = false;
+ if (!open_preferred_drm_fd(backend, &drm_fd, &own_drm_fd)) {
+ wlr_log(WLR_ERROR, "Cannot create GLES2 renderer: no DRM FD available");
+ return NULL;
+ }
+
+ struct wlr_egl *egl = wlr_egl_create_with_drm_fd(drm_fd);
+ if (egl == NULL) {
+ wlr_log(WLR_ERROR, "Could not initialize EGL");
+ return NULL;
+ }
+
+ struct wlr_renderer *renderer = fx_renderer_create_egl(egl);
+ if (!renderer) {
+ wlr_log(WLR_ERROR, "Failed to create the FX renderer");
+ wlr_egl_destroy(egl);
+ return NULL;
+ }
+
+ if (own_drm_fd && drm_fd >= 0) {
+ close(drm_fd);
+ }
+
+ return renderer;
+}
+
+struct wlr_renderer *fx_renderer_create_with_drm_fd(int drm_fd) {
+ assert(drm_fd >= 0);
+
+ return renderer_autocreate(NULL, drm_fd);
+}
+
+struct wlr_renderer *fx_renderer_create(struct wlr_backend *backend) {
+ return renderer_autocreate(backend, -1);
+}
+
+struct wlr_renderer *fx_renderer_create_egl(struct wlr_egl *egl) {
+ if (!wlr_egl_make_current(egl)) {
+ return NULL;
+ }
+
+ const char *exts_str = (const char *)glGetString(GL_EXTENSIONS);
+ if (exts_str == NULL) {
+ wlr_log(WLR_ERROR, "Failed to get GL_EXTENSIONS");
+ return NULL;
+ }
+
+ struct fx_renderer *renderer = calloc(1, sizeof(struct fx_renderer));
+ if (renderer == NULL) {
+ return NULL;
+ }
+ wlr_renderer_init(&renderer->wlr_renderer, &renderer_impl);
+
+ wl_list_init(&renderer->buffers);
+ wl_list_init(&renderer->textures);
+
+ renderer->egl = egl;
+ renderer->exts_str = exts_str;
+ renderer->drm_fd = -1;
+
+ // Create the stencil buffer
+ renderer->stencil_buffer = fx_stencilbuffer_create();
+
+ wlr_log(WLR_INFO, "Creating scenefx FX renderer");
+ wlr_log(WLR_INFO, "Using %s", glGetString(GL_VERSION));
+ wlr_log(WLR_INFO, "GL vendor: %s", glGetString(GL_VENDOR));
+ wlr_log(WLR_INFO, "GL renderer: %s", glGetString(GL_RENDERER));
+ wlr_log(WLR_INFO, "Supported FX extensions: %s", exts_str);
+
+ if (!renderer->egl->exts.EXT_image_dma_buf_import) {
+ wlr_log(WLR_ERROR, "EGL_EXT_image_dma_buf_import not supported");
+ free(renderer);
+ return NULL;
+ }
+ if (!check_gl_ext(exts_str, "GL_EXT_texture_format_BGRA8888")) {
+ wlr_log(WLR_ERROR, "BGRA8888 format not supported by GLES2");
+ free(renderer);
+ return NULL;
+ }
+ if (!check_gl_ext(exts_str, "GL_EXT_unpack_subimage")) {
+ wlr_log(WLR_ERROR, "GL_EXT_unpack_subimage not supported");
+ free(renderer);
+ return NULL;
+ }
+
+ renderer->exts.EXT_read_format_bgra =
+ check_gl_ext(exts_str, "GL_EXT_read_format_bgra");
+
+ renderer->exts.EXT_texture_type_2_10_10_10_REV =
+ check_gl_ext(exts_str, "GL_EXT_texture_type_2_10_10_10_REV");
+
+ renderer->exts.OES_texture_half_float_linear =
+ check_gl_ext(exts_str, "GL_OES_texture_half_float_linear");
+
+ renderer->exts.EXT_texture_norm16 =
+ check_gl_ext(exts_str, "GL_EXT_texture_norm16");
+
+ if (check_gl_ext(exts_str, "GL_KHR_debug")) {
+ renderer->exts.KHR_debug = true;
+ load_gl_proc(&renderer->procs.glDebugMessageCallbackKHR,
+ "glDebugMessageCallbackKHR");
+ load_gl_proc(&renderer->procs.glDebugMessageControlKHR,
+ "glDebugMessageControlKHR");
+ }
+
+ // TODO: the rest of the gl checks
+ if (check_gl_ext(exts_str, "GL_OES_EGL_image_external")) {
+ renderer->exts.OES_egl_image_external = true;
+ load_gl_proc(&renderer->procs.glEGLImageTargetTexture2DOES,
+ "glEGLImageTargetTexture2DOES");
+ }
+
+ if (check_gl_ext(exts_str, "GL_OES_EGL_image")) {
+ renderer->exts.OES_egl_image = true;
+ load_gl_proc(&renderer->procs.glEGLImageTargetRenderbufferStorageOES,
+ "glEGLImageTargetRenderbufferStorageOES");
+ }
+
+ if (check_gl_ext(exts_str, "GL_KHR_robustness")) {
+ GLint notif_strategy = 0;
+ glGetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_KHR, &notif_strategy);
+ switch (notif_strategy) {
+ case GL_LOSE_CONTEXT_ON_RESET_KHR:
+ wlr_log(WLR_DEBUG, "GPU reset notifications are enabled");
+ load_gl_proc(&renderer->procs.glGetGraphicsResetStatusKHR,
+ "glGetGraphicsResetStatusKHR");
+ break;
+ case GL_NO_RESET_NOTIFICATION_KHR:
+ wlr_log(WLR_DEBUG, "GPU reset notifications are disabled");
+ break;
+ }
+ }
+
+ if (check_gl_ext(exts_str, "GL_EXT_disjoint_timer_query")) {
+ renderer->exts.EXT_disjoint_timer_query = true;
+ load_gl_proc(&renderer->procs.glGenQueriesEXT, "glGenQueriesEXT");
+ load_gl_proc(&renderer->procs.glDeleteQueriesEXT, "glDeleteQueriesEXT");
+ load_gl_proc(&renderer->procs.glQueryCounterEXT, "glQueryCounterEXT");
+ load_gl_proc(&renderer->procs.glGetQueryObjectivEXT, "glGetQueryObjectivEXT");
+ load_gl_proc(&renderer->procs.glGetQueryObjectui64vEXT, "glGetQueryObjectui64vEXT");
+ load_gl_proc(&renderer->procs.glGetInteger64vEXT, "glGetInteger64vEXT");
+ }
+
+ if (renderer->exts.KHR_debug) {
+ glEnable(GL_DEBUG_OUTPUT_KHR);
+ glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR);
+ renderer->procs.glDebugMessageCallbackKHR(fx_log, NULL);
+
+ // Silence unwanted message types
+ renderer->procs.glDebugMessageControlKHR(GL_DONT_CARE,
+ GL_DEBUG_TYPE_POP_GROUP_KHR, GL_DONT_CARE, 0, NULL, GL_FALSE);
+ renderer->procs.glDebugMessageControlKHR(GL_DONT_CARE,
+ GL_DEBUG_TYPE_PUSH_GROUP_KHR, GL_DONT_CARE, 0, NULL, GL_FALSE);
+ }
+
+ push_fx_debug(renderer);
+
+ // Link all shaders
+ if (!link_shaders(renderer)) {
+ goto error;
+ }
+ pop_fx_debug(renderer);
+
+ wlr_log(WLR_INFO, "FX RENDERER: Shaders Initialized Successfully");
+
+ wlr_egl_unset_current(renderer->egl);
+
+ return &renderer->wlr_renderer;
+
+error:
+ glDeleteProgram(renderer->shaders.quad.program);
+ glDeleteProgram(renderer->shaders.tex_rgba.program);
+ glDeleteProgram(renderer->shaders.tex_rgbx.program);
+ glDeleteProgram(renderer->shaders.tex_ext.program);
+ glDeleteProgram(renderer->shaders.stencil_mask.program);
+ glDeleteProgram(renderer->shaders.box_shadow.program);
+
+ pop_fx_debug(renderer);
+
+ if (renderer->exts.KHR_debug) {
+ glDisable(GL_DEBUG_OUTPUT_KHR);
+ renderer->procs.glDebugMessageCallbackKHR(NULL, NULL);
+ }
+
+ wlr_egl_unset_current(renderer->egl);
+
+ free(renderer);
+ return NULL;
+}