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path: root/render/fx_renderer/fx_pass.c
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Diffstat (limited to 'render/fx_renderer/fx_pass.c')
-rw-r--r--render/fx_renderer/fx_pass.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/render/fx_renderer/fx_pass.c b/render/fx_renderer/fx_pass.c
index 5e6f25b..808d9f4 100644
--- a/render/fx_renderer/fx_pass.c
+++ b/render/fx_renderer/fx_pass.c
@@ -373,9 +373,9 @@ void fx_render_pass_add_rect_grad(struct fx_gles_render_pass *pass,
struct fx_renderer *renderer = pass->buffer->renderer;
- if(renderer->shaders.quad_grad.max_len <= fx_options->gradient.count){
+ if (renderer->shaders.quad_grad.max_len <= fx_options->gradient.count) {
glDeleteProgram(renderer->shaders.quad_grad.program);
- if(!link_quad_grad_program(&renderer->shaders.quad_grad, fx_options->gradient.count + 1)){
+ if (!link_quad_grad_program(&renderer->shaders.quad_grad, fx_options->gradient.count + 1)) {
wlr_log(WLR_ERROR, "Could not link quad shader after updating max_len to %d. Aborting renderer", fx_options->gradient.count + 1);
abort();
}
@@ -487,9 +487,9 @@ void fx_render_pass_add_rounded_rect_grad(struct fx_gles_render_pass *pass,
abort();
}
- if(shader->max_len <= fx_options->gradient.count){
+ if (shader->max_len <= fx_options->gradient.count) {
glDeleteProgram(shader->program);
- if(!link_quad_grad_round_program(shader, corner, fx_options->gradient.count + 1)){
+ if (!link_quad_grad_round_program(shader, corner, fx_options->gradient.count + 1)) {
wlr_log(WLR_ERROR, "Could not link quad shader after updating max_len to %d. Aborting renderer", fx_options->gradient.count + 1);
abort();
}
@@ -563,9 +563,9 @@ void fx_render_pass_add_rounded_grad_border_corner(struct fx_gles_render_pass *p
struct fx_renderer *renderer = pass->buffer->renderer;
- if(renderer->shaders.rounded_grad_border_corner.max_len <= fx_options->gradient.count){
+ if (renderer->shaders.rounded_grad_border_corner.max_len <= fx_options->gradient.count) {
glDeleteProgram(renderer->shaders.rounded_grad_border_corner.program);
- if(!link_rounded_grad_border_corner_program(&renderer->shaders.rounded_grad_border_corner, fx_options->gradient.count + 1)){
+ if (!link_rounded_grad_border_corner_program(&renderer->shaders.rounded_grad_border_corner, fx_options->gradient.count + 1)) {
wlr_log(WLR_ERROR, "Could not link quad shader after updating max_len to %d. Aborting renderer", fx_options->gradient.count + 1);
abort();
}