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-rw-r--r--include/render/fx_renderer/fx_renderer.h93
-rw-r--r--include/render/fx_renderer/shaders.h41
-rw-r--r--include/render/pass.h86
-rw-r--r--include/scenefx/fx_renderer/fx_renderer.h9
-rw-r--r--include/scenefx/render/fx_renderer/fx_effect_framebuffers.h29
-rw-r--r--include/scenefx/render/fx_renderer/fx_renderer.h108
-rw-r--r--include/scenefx/render/pass.h126
-rw-r--r--include/scenefx/types/fx/shadow_data.h2
8 files changed, 313 insertions, 181 deletions
diff --git a/include/render/fx_renderer/fx_renderer.h b/include/render/fx_renderer/fx_renderer.h
index 83ac305..1028038 100644
--- a/include/render/fx_renderer/fx_renderer.h
+++ b/include/render/fx_renderer/fx_renderer.h
@@ -2,7 +2,7 @@
#define _FX_OPENGL_H
#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
+#include <scenefx/render/fx_renderer/fx_renderer.h>
#include <stdbool.h>
#include <time.h>
#include <wlr/render/egl.h>
@@ -11,9 +11,6 @@
#include <wlr/util/addon.h>
#include <wlr/util/box.h>
-#include "render/fx_renderer/shaders.h"
-#include "render/pass.h"
-
struct fx_pixel_format {
uint32_t drm_format;
// optional field, if empty then internalformat = format
@@ -84,102 +81,14 @@ struct fx_texture {
struct wlr_addon buffer_addon;
};
-struct fx_texture_attribs {
- GLenum target; /* either GL_TEXTURE_2D or GL_TEXTURE_EXTERNAL_OES */
- GLuint tex;
-
- bool has_alpha;
-};
-
struct fx_texture *fx_get_texture(struct wlr_texture *wlr_texture);
-struct wlr_texture *fx_texture_from_buffer(struct wlr_renderer *wlr_renderer,
- struct wlr_buffer *buffer);
-
void fx_texture_destroy(struct fx_texture *texture);
bool wlr_texture_is_fx(struct wlr_texture *wlr_texture);
-void fx_texture_get_attribs(struct wlr_texture *texture,
- struct fx_texture_attribs *attribs);
-
-///
-/// fx_renderer
-///
-
-struct fx_renderer {
- struct wlr_renderer wlr_renderer;
-
- float projection[9];
- struct wlr_egl *egl;
- int drm_fd;
-
- const char *exts_str;
- struct {
- bool EXT_read_format_bgra;
- bool KHR_debug;
- bool OES_egl_image_external;
- bool OES_egl_image;
- bool EXT_texture_type_2_10_10_10_REV;
- bool OES_texture_half_float_linear;
- bool EXT_texture_norm16;
- bool EXT_disjoint_timer_query;
- } exts;
-
- struct {
- PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
- PFNGLDEBUGMESSAGECALLBACKKHRPROC glDebugMessageCallbackKHR;
- PFNGLDEBUGMESSAGECONTROLKHRPROC glDebugMessageControlKHR;
- PFNGLPOPDEBUGGROUPKHRPROC glPopDebugGroupKHR;
- PFNGLPUSHDEBUGGROUPKHRPROC glPushDebugGroupKHR;
- PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glEGLImageTargetRenderbufferStorageOES;
- PFNGLGETGRAPHICSRESETSTATUSKHRPROC glGetGraphicsResetStatusKHR;
- PFNGLGENQUERIESEXTPROC glGenQueriesEXT;
- PFNGLDELETEQUERIESEXTPROC glDeleteQueriesEXT;
- PFNGLQUERYCOUNTEREXTPROC glQueryCounterEXT;
- PFNGLGETQUERYOBJECTIVEXTPROC glGetQueryObjectivEXT;
- PFNGLGETQUERYOBJECTUI64VEXTPROC glGetQueryObjectui64vEXT;
- PFNGLGETINTEGER64VEXTPROC glGetInteger64vEXT;
- } procs;
-
- struct {
- struct quad_shader quad;
- struct tex_shader tex_rgba;
- struct tex_shader tex_rgbx;
- struct tex_shader tex_ext;
- struct box_shadow_shader box_shadow;
- struct stencil_mask_shader stencil_mask;
- struct blur_shader blur1;
- struct blur_shader blur2;
- struct blur_effects_shader blur_effects;
- } shaders;
-
- struct wl_list buffers; // fx_framebuffer.link
- struct wl_list textures; // fx_texture.link
-
- struct fx_framebuffer *current_buffer;
- uint32_t viewport_width, viewport_height;
-
- // Contains the blurred background for tiled windows
- struct fx_framebuffer *optimized_blur_buffer;
- // Contains the original pixels to draw over the areas where artifact are visible
- struct fx_framebuffer *blur_saved_pixels_buffer;
- // Blur swaps between the two effects buffers everytime it scales the image
- // Buffer used for effects
- struct fx_framebuffer *effects_buffer;
- // Swap buffer used for effects
- struct fx_framebuffer *effects_buffer_swapped;
-
- // The region where there's blur
- pixman_region32_t blur_padding_region;
-
- bool blur_buffer_dirty;
-};
-
bool wlr_renderer_is_fx(struct wlr_renderer *wlr_renderer);
-struct fx_renderer *fx_get_renderer(
- struct wlr_renderer *wlr_renderer);
struct fx_render_timer *fx_get_render_timer(
struct wlr_render_timer *timer);
struct fx_texture *fx_get_texture(
diff --git a/include/render/fx_renderer/shaders.h b/include/render/fx_renderer/shaders.h
index 226dd36..94aa029 100644
--- a/include/render/fx_renderer/shaders.h
+++ b/include/render/fx_renderer/shaders.h
@@ -20,6 +20,14 @@ enum fx_tex_shader_source {
SHADER_SOURCE_TEXTURE_EXTERNAL = 3,
};
+enum fx_rounded_quad_shader_source {
+ SHADER_SOURCE_QUAD_ROUND = 1,
+ SHADER_SOURCE_QUAD_ROUND_TOP_LEFT = 2,
+ SHADER_SOURCE_QUAD_ROUND_TOP_RIGHT = 3,
+ SHADER_SOURCE_QUAD_ROUND_BOTTOM_RIGHT = 4,
+ SHADER_SOURCE_QUAD_ROUND_BOTTOM_LEFT = 5,
+};
+
struct quad_shader {
GLuint program;
GLint proj;
@@ -29,6 +37,18 @@ struct quad_shader {
bool link_quad_program(struct quad_shader *shader);
+struct quad_round_shader {
+ GLuint program;
+ GLint proj;
+ GLint color;
+ GLint pos_attrib;
+ GLint size;
+ GLint position;
+ GLint radius;
+};
+
+bool link_quad_round_program(struct quad_round_shader *shader, enum fx_rounded_quad_shader_source source);
+
struct tex_shader {
GLuint program;
GLint proj;
@@ -39,16 +59,35 @@ struct tex_shader {
GLint size;
GLint position;
GLint radius;
+ GLint has_titlebar;
GLint discard_transparent;
+ GLint dim;
+ GLint dim_color;
};
bool link_tex_program(struct tex_shader *shader, enum fx_tex_shader_source source);
-struct stencil_mask_shader {
+struct rounded_border_corner_shader {
GLuint program;
GLint proj;
GLint color;
GLint pos_attrib;
+ GLint is_top_left;
+ GLint is_top_right;
+ GLint is_bottom_left;
+ GLint is_bottom_right;
+ GLint position;
+ GLint radius;
+ GLint half_size;
+ GLint half_thickness;
+};
+
+bool link_rounded_border_corner_program(struct rounded_border_corner_shader *shader);
+
+struct stencil_mask_shader {
+ GLuint program;
+ GLint proj;
+ GLint pos_attrib;
GLint half_size;
GLint position;
GLint radius;
diff --git a/include/render/pass.h b/include/render/pass.h
index db33ff6..e7564fd 100644
--- a/include/render/pass.h
+++ b/include/render/pass.h
@@ -1,101 +1,29 @@
#ifndef FX_RENDER_PASS_H
#define FX_RENDER_PASS_H
+#include <scenefx/render/pass.h>
#include <stdbool.h>
#include <wlr/render/pass.h>
#include <wlr/util/box.h>
#include <wlr/render/interface.h>
-#include "scenefx/types/fx/shadow_data.h"
-
-struct fx_gles_render_pass {
- struct wlr_render_pass base;
- struct fx_framebuffer *buffer;
- float projection_matrix[9];
- struct fx_render_timer *timer;
-};
-
-/**
- * Begin a new render pass with the supplied destination buffer.
- *
- * Callers must call wlr_render_pass_submit() once they are done with the
- * render pass.
- */
-struct fx_gles_render_pass *fx_renderer_begin_buffer_pass(struct wlr_renderer *wlr_renderer,
- struct wlr_buffer *wlr_buffer, struct wlr_output *output,
- const struct wlr_buffer_pass_options *options);
-
-struct fx_render_texture_options {
- struct wlr_render_texture_options base;
- float scale;
- struct wlr_box *clip_box; // Used to clip csd. Ignored if NULL
- int corner_radius;
- bool discard_transparent;
-};
struct fx_render_texture_options fx_render_texture_options_default(
const struct wlr_render_texture_options *base);
-struct fx_render_rect_options {
- struct wlr_render_rect_options base;
- float scale;
-};
-
struct fx_render_rect_options fx_render_rect_options_default(
const struct wlr_render_rect_options *base);
-struct fx_render_blur_pass_options {
- struct fx_render_texture_options tex_options;
- pixman_region32_t *opaque_region;
- struct wlr_output *output;
- struct wlr_box monitor_box;
- struct fx_framebuffer *current_buffer;
- struct blur_data *blur_data;
- bool use_optimized_blur;
- bool ignore_transparent;
+struct fx_render_stencil_box_options {
+ struct wlr_box box;
+ /* Clip region, leave NULL to disable clipping */
+ const pixman_region32_t *clip;
+ int corner_radius;
};
/**
- * Render a fx texture.
- */
-void fx_render_pass_add_texture(struct fx_gles_render_pass *render_pass,
- const struct fx_render_texture_options *options);
-
-/**
- * Render a rectangle.
- */
-void fx_render_pass_add_rect(struct fx_gles_render_pass *render_pass,
- const struct fx_render_rect_options *options);
-
-/**
* Render a stencil mask.
*/
void fx_render_pass_add_stencil_mask(struct fx_gles_render_pass *pass,
- const struct fx_render_rect_options *fx_options, int corner_radius);
-
-/**
- * Render a box shadow.
- */
-void fx_render_pass_add_box_shadow(struct fx_gles_render_pass *pass,
- const struct fx_render_rect_options *fx_options,
- int corner_radius, struct shadow_data *shadow_data);
-
-/**
- * Render blur.
- */
-void fx_render_pass_add_blur(struct fx_gles_render_pass *pass,
- struct fx_render_blur_pass_options *fx_options);
-
-/**
- * Render optimized blur.
- */
-void fx_render_pass_add_optimized_blur(struct fx_gles_render_pass *pass,
- struct fx_render_blur_pass_options *fx_options);
-
-/**
- * Render from one buffer to another
- */
-void fx_renderer_read_to_buffer(struct fx_gles_render_pass *pass,
- pixman_region32_t *region, struct fx_framebuffer *dst_buffer,
- struct fx_framebuffer *src_buffer);
+ const struct fx_render_stencil_box_options *options);
#endif
diff --git a/include/scenefx/fx_renderer/fx_renderer.h b/include/scenefx/fx_renderer/fx_renderer.h
deleted file mode 100644
index 2e64ffb..0000000
--- a/include/scenefx/fx_renderer/fx_renderer.h
+++ /dev/null
@@ -1,9 +0,0 @@
-#ifndef SCENEFX_FX_OPENGL_H
-#define SCENEFX_FX_OPENGL_H
-
-#include <wlr/backend.h>
-
-struct wlr_renderer *fx_renderer_create_with_drm_fd(int drm_fd);
-struct wlr_renderer *fx_renderer_create(struct wlr_backend *backend);
-
-#endif
diff --git a/include/scenefx/render/fx_renderer/fx_effect_framebuffers.h b/include/scenefx/render/fx_renderer/fx_effect_framebuffers.h
new file mode 100644
index 0000000..566884a
--- /dev/null
+++ b/include/scenefx/render/fx_renderer/fx_effect_framebuffers.h
@@ -0,0 +1,29 @@
+#ifndef _FX_EFFECT_FRAMEBUFFERS_H
+#define _FX_EFFECT_FRAMEBUFFERS_H
+
+#include <wlr/types/wlr_output.h>
+#include <wlr/util/addon.h>
+
+/**
+ * Used to add effect framebuffers per output instead of every output sharing
+ * them.
+ */
+struct fx_effect_framebuffers {
+ struct wlr_addon addon;
+
+ // Contains the blurred background for tiled windows
+ struct fx_framebuffer *optimized_blur_buffer;
+ // Contains the original pixels to draw over the areas where artifact are visible
+ struct fx_framebuffer *blur_saved_pixels_buffer;
+ // Blur swaps between the two effects buffers everytime it scales the image
+ // Buffer used for effects
+ struct fx_framebuffer *effects_buffer;
+ // Swap buffer used for effects
+ struct fx_framebuffer *effects_buffer_swapped;
+
+ bool blur_buffer_dirty;
+};
+
+struct fx_effect_framebuffers *fx_effect_framebuffers_try_get(struct wlr_output *output);
+
+#endif
diff --git a/include/scenefx/render/fx_renderer/fx_renderer.h b/include/scenefx/render/fx_renderer/fx_renderer.h
new file mode 100644
index 0000000..9c7839f
--- /dev/null
+++ b/include/scenefx/render/fx_renderer/fx_renderer.h
@@ -0,0 +1,108 @@
+#ifndef SCENEFX_FX_OPENGL_H
+#define SCENEFX_FX_OPENGL_H
+
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+#include <wlr/backend.h>
+#include <wlr/render/interface.h>
+#include <wlr/types/wlr_buffer.h>
+
+#include "render/fx_renderer/shaders.h"
+
+struct wlr_renderer *fx_renderer_create_with_drm_fd(int drm_fd);
+struct wlr_renderer *fx_renderer_create(struct wlr_backend *backend);
+
+struct fx_renderer *fx_get_renderer(
+ struct wlr_renderer *wlr_renderer);
+
+//
+// fx_texture
+//
+
+struct fx_texture_attribs {
+ GLenum target; /* either GL_TEXTURE_2D or GL_TEXTURE_EXTERNAL_OES */
+ GLuint tex;
+
+ bool has_alpha;
+};
+
+///
+/// fx_renderer
+///
+
+// TODO: make this private
+struct fx_renderer {
+ struct wlr_renderer wlr_renderer;
+
+ float projection[9];
+ struct wlr_egl *egl;
+ int drm_fd;
+
+ const char *exts_str;
+ struct {
+ bool EXT_read_format_bgra;
+ bool KHR_debug;
+ bool OES_egl_image_external;
+ bool OES_egl_image;
+ bool EXT_texture_type_2_10_10_10_REV;
+ bool OES_texture_half_float_linear;
+ bool EXT_texture_norm16;
+ bool EXT_disjoint_timer_query;
+ } exts;
+
+ struct {
+ PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
+ PFNGLDEBUGMESSAGECALLBACKKHRPROC glDebugMessageCallbackKHR;
+ PFNGLDEBUGMESSAGECONTROLKHRPROC glDebugMessageControlKHR;
+ PFNGLPOPDEBUGGROUPKHRPROC glPopDebugGroupKHR;
+ PFNGLPUSHDEBUGGROUPKHRPROC glPushDebugGroupKHR;
+ PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glEGLImageTargetRenderbufferStorageOES;
+ PFNGLGETGRAPHICSRESETSTATUSKHRPROC glGetGraphicsResetStatusKHR;
+ PFNGLGENQUERIESEXTPROC glGenQueriesEXT;
+ PFNGLDELETEQUERIESEXTPROC glDeleteQueriesEXT;
+ PFNGLQUERYCOUNTEREXTPROC glQueryCounterEXT;
+ PFNGLGETQUERYOBJECTIVEXTPROC glGetQueryObjectivEXT;
+ PFNGLGETQUERYOBJECTUI64VEXTPROC glGetQueryObjectui64vEXT;
+ PFNGLGETINTEGER64VEXTPROC glGetInteger64vEXT;
+ } procs;
+
+ struct {
+ struct quad_shader quad;
+ struct quad_round_shader quad_round;
+ struct quad_round_shader quad_round_tl;
+ struct quad_round_shader quad_round_tr;
+ struct quad_round_shader quad_round_bl;
+ struct quad_round_shader quad_round_br;
+ struct tex_shader tex_rgba;
+ struct tex_shader tex_rgbx;
+ struct tex_shader tex_ext;
+ struct box_shadow_shader box_shadow;
+ struct rounded_border_corner_shader rounded_border_corner;
+ struct stencil_mask_shader stencil_mask;
+ struct blur_shader blur1;
+ struct blur_shader blur2;
+ struct blur_effects_shader blur_effects;
+ } shaders;
+
+ struct wl_list buffers; // fx_framebuffer.link
+ struct wl_list textures; // fx_texture.link
+
+ struct fx_framebuffer *current_buffer;
+ uint32_t viewport_width, viewport_height;
+
+ // Set to true when 'wlr_renderer_begin_buffer_pass' is called instead of
+ // our custom 'fx_renderer_begin_buffer_pass' function
+ bool basic_renderer;
+
+ // The region where there's blur
+ pixman_region32_t blur_padding_region;
+};
+
+
+struct wlr_texture *fx_texture_from_buffer(struct wlr_renderer *wlr_renderer,
+ struct wlr_buffer *buffer);
+
+void fx_texture_get_attribs(struct wlr_texture *texture,
+ struct fx_texture_attribs *attribs);
+
+#endif
diff --git a/include/scenefx/render/pass.h b/include/scenefx/render/pass.h
new file mode 100644
index 0000000..d005c37
--- /dev/null
+++ b/include/scenefx/render/pass.h
@@ -0,0 +1,126 @@
+#ifndef SCENE_FX_RENDER_PASS_H
+#define SCENE_FX_RENDER_PASS_H
+
+#include <stdbool.h>
+#include <wlr/render/pass.h>
+#include <wlr/render/interface.h>
+#include "scenefx/types/fx/shadow_data.h"
+
+struct fx_gles_render_pass {
+ struct wlr_render_pass base;
+ struct fx_framebuffer *buffer;
+ struct fx_effect_framebuffers *fx_effect_framebuffers;
+ struct wlr_output *output;
+ float projection_matrix[9];
+ struct fx_render_timer *timer;
+};
+
+enum corner_location { TOP_LEFT, TOP_RIGHT, BOTTOM_RIGHT, BOTTOM_LEFT, ALL };
+
+/**
+ * Begin a new render pass with the supplied destination buffer.
+ *
+ * Callers must call wlr_render_pass_submit() once they are done with the
+ * render pass.
+ */
+struct fx_gles_render_pass *fx_renderer_begin_buffer_pass(struct wlr_renderer *wlr_renderer,
+ struct wlr_buffer *wlr_buffer, struct wlr_output *output,
+ const struct wlr_buffer_pass_options *options);
+
+struct fx_render_texture_options {
+ struct wlr_render_texture_options base;
+ const struct wlr_box *clip_box; // Used to clip csd. Ignored if NULL
+ int corner_radius;
+ bool has_titlebar;
+ bool discard_transparent;
+ float dim;
+ struct wlr_render_color dim_color;
+};
+
+struct fx_render_rect_options {
+ struct wlr_render_rect_options base;
+ // TODO: Add effects here in the future
+};
+
+struct fx_render_box_shadow_options {
+ struct wlr_box shadow_box;
+ struct wlr_box clip_box;
+ /* Clip region, leave NULL to disable clipping */
+ const pixman_region32_t *clip;
+
+ struct shadow_data *shadow_data;
+ int corner_radius;
+};
+
+struct fx_render_rounded_rect_options {
+ struct wlr_render_rect_options base;
+ int corner_radius;
+ enum corner_location corner_location;
+};
+
+struct fx_render_rounded_border_corner_options {
+ struct wlr_render_rect_options base;
+ int corner_radius;
+ int border_thickness;
+ enum corner_location corner_location;
+};
+
+struct fx_render_blur_pass_options {
+ struct fx_render_texture_options tex_options;
+ pixman_region32_t *opaque_region;
+ struct fx_framebuffer *current_buffer;
+ struct blur_data *blur_data;
+ bool use_optimized_blur;
+ bool ignore_transparent;
+};
+
+/**
+ * Render a fx texture.
+ */
+void fx_render_pass_add_texture(struct fx_gles_render_pass *render_pass,
+ const struct fx_render_texture_options *options);
+
+/**
+ * Render a rectangle.
+ */
+void fx_render_pass_add_rect(struct fx_gles_render_pass *render_pass,
+ const struct fx_render_rect_options *options);
+
+/**
+ * Render a rounded rectangle.
+ */
+void fx_render_pass_add_rounded_rect(struct fx_gles_render_pass *render_pass,
+ const struct fx_render_rounded_rect_options *options);
+
+/**
+ * Render a border corner.
+ */
+void fx_render_pass_add_rounded_border_corner(struct fx_gles_render_pass *render_pass,
+ const struct fx_render_rounded_border_corner_options *options);
+
+/**
+ * Render a box shadow.
+ */
+void fx_render_pass_add_box_shadow(struct fx_gles_render_pass *pass,
+ const struct fx_render_box_shadow_options *options);
+
+/**
+ * Render blur.
+ */
+void fx_render_pass_add_blur(struct fx_gles_render_pass *pass,
+ struct fx_render_blur_pass_options *fx_options);
+
+/**
+ * Render optimized blur.
+ */
+void fx_render_pass_add_optimized_blur(struct fx_gles_render_pass *pass,
+ struct fx_render_blur_pass_options *fx_options);
+
+/**
+ * Render from one buffer to another
+ */
+void fx_renderer_read_to_buffer(struct fx_gles_render_pass *pass,
+ pixman_region32_t *region, struct fx_framebuffer *dst_buffer,
+ struct fx_framebuffer *src_buffer, bool transformed_region);
+
+#endif
diff --git a/include/scenefx/types/fx/shadow_data.h b/include/scenefx/types/fx/shadow_data.h
index d96a084..c307871 100644
--- a/include/scenefx/types/fx/shadow_data.h
+++ b/include/scenefx/types/fx/shadow_data.h
@@ -9,6 +9,8 @@ struct shadow_data {
bool enabled;
struct wlr_render_color color;
float blur_sigma;
+ float offset_x;
+ float offset_y;
};
struct shadow_data shadow_data_get_default(void);