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-rw-r--r--include/render/fx_renderer/fx_renderer.h25
-rw-r--r--include/render/fx_renderer/shaders.h36
-rw-r--r--include/render/pass.h36
-rw-r--r--include/scenefx/types/fx/blur_data.h24
-rw-r--r--include/scenefx/types/wlr_scene.h1
5 files changed, 116 insertions, 6 deletions
diff --git a/include/render/fx_renderer/fx_renderer.h b/include/render/fx_renderer/fx_renderer.h
index 4a95634..83ac305 100644
--- a/include/render/fx_renderer/fx_renderer.h
+++ b/include/render/fx_renderer/fx_renderer.h
@@ -13,7 +13,6 @@
#include "render/fx_renderer/shaders.h"
#include "render/pass.h"
-#include "scenefx/types/fx/shadow_data.h"
struct fx_pixel_format {
uint32_t drm_format;
@@ -48,13 +47,15 @@ struct fx_framebuffer {
struct wlr_addon addon;
};
+/** Should only be used with custom fbs */
+void fx_framebuffer_get_or_create_custom(struct fx_renderer *fx_renderer,
+ struct wlr_output *output, struct fx_framebuffer **fx_buffer);
+
struct fx_framebuffer *fx_framebuffer_get_or_create(struct fx_renderer *renderer,
struct wlr_buffer *wlr_buffer);
void fx_framebuffer_bind(struct fx_framebuffer *buffer);
-void fx_framebuffer_bind_wlr_fbo(struct fx_renderer *renderer);
-
void fx_framebuffer_destroy(struct fx_framebuffer *buffer);
///
@@ -148,6 +149,9 @@ struct fx_renderer {
struct tex_shader tex_ext;
struct box_shadow_shader box_shadow;
struct stencil_mask_shader stencil_mask;
+ struct blur_shader blur1;
+ struct blur_shader blur2;
+ struct blur_effects_shader blur_effects;
} shaders;
struct wl_list buffers; // fx_framebuffer.link
@@ -155,6 +159,21 @@ struct fx_renderer {
struct fx_framebuffer *current_buffer;
uint32_t viewport_width, viewport_height;
+
+ // Contains the blurred background for tiled windows
+ struct fx_framebuffer *optimized_blur_buffer;
+ // Contains the original pixels to draw over the areas where artifact are visible
+ struct fx_framebuffer *blur_saved_pixels_buffer;
+ // Blur swaps between the two effects buffers everytime it scales the image
+ // Buffer used for effects
+ struct fx_framebuffer *effects_buffer;
+ // Swap buffer used for effects
+ struct fx_framebuffer *effects_buffer_swapped;
+
+ // The region where there's blur
+ pixman_region32_t blur_padding_region;
+
+ bool blur_buffer_dirty;
};
bool wlr_renderer_is_fx(struct wlr_renderer *wlr_renderer);
diff --git a/include/render/fx_renderer/shaders.h b/include/render/fx_renderer/shaders.h
index 92a14d5..226dd36 100644
--- a/include/render/fx_renderer/shaders.h
+++ b/include/render/fx_renderer/shaders.h
@@ -27,6 +27,8 @@ struct quad_shader {
GLint pos_attrib;
};
+bool link_quad_program(struct quad_shader *shader);
+
struct tex_shader {
GLuint program;
GLint proj;
@@ -37,8 +39,11 @@ struct tex_shader {
GLint size;
GLint position;
GLint radius;
+ GLint discard_transparent;
};
+bool link_tex_program(struct tex_shader *shader, enum fx_tex_shader_source source);
+
struct stencil_mask_shader {
GLuint program;
GLint proj;
@@ -49,6 +54,8 @@ struct stencil_mask_shader {
GLint radius;
};
+bool link_stencil_mask_program(struct stencil_mask_shader *shader);
+
struct box_shadow_shader {
GLuint program;
GLint proj;
@@ -60,6 +67,33 @@ struct box_shadow_shader {
GLint corner_radius;
};
-bool link_shaders(struct fx_renderer *renderer);
+bool link_box_shadow_program(struct box_shadow_shader *shader);
+
+struct blur_shader {
+ GLuint program;
+ GLint proj;
+ GLint tex_proj;
+ GLint tex;
+ GLint pos_attrib;
+ GLint radius;
+ GLint halfpixel;
+};
+
+bool link_blur1_program(struct blur_shader *shader);
+bool link_blur2_program(struct blur_shader *shader);
+
+struct blur_effects_shader {
+ GLuint program;
+ GLint proj;
+ GLint tex_proj;
+ GLint tex;
+ GLint pos_attrib;
+ GLfloat noise;
+ GLfloat brightness;
+ GLfloat contrast;
+ GLfloat saturation;
+};
+
+bool link_blur_effects_program(struct blur_effects_shader *shader);
#endif
diff --git a/include/render/pass.h b/include/render/pass.h
index 52666fe..db33ff6 100644
--- a/include/render/pass.h
+++ b/include/render/pass.h
@@ -20,14 +20,16 @@ struct fx_gles_render_pass {
* Callers must call wlr_render_pass_submit() once they are done with the
* render pass.
*/
-struct fx_gles_render_pass *fx_renderer_begin_buffer_pass(struct wlr_renderer *renderer,
- struct wlr_buffer *buffer, const struct wlr_buffer_pass_options *options);
+struct fx_gles_render_pass *fx_renderer_begin_buffer_pass(struct wlr_renderer *wlr_renderer,
+ struct wlr_buffer *wlr_buffer, struct wlr_output *output,
+ const struct wlr_buffer_pass_options *options);
struct fx_render_texture_options {
struct wlr_render_texture_options base;
float scale;
struct wlr_box *clip_box; // Used to clip csd. Ignored if NULL
int corner_radius;
+ bool discard_transparent;
};
struct fx_render_texture_options fx_render_texture_options_default(
@@ -41,6 +43,17 @@ struct fx_render_rect_options {
struct fx_render_rect_options fx_render_rect_options_default(
const struct wlr_render_rect_options *base);
+struct fx_render_blur_pass_options {
+ struct fx_render_texture_options tex_options;
+ pixman_region32_t *opaque_region;
+ struct wlr_output *output;
+ struct wlr_box monitor_box;
+ struct fx_framebuffer *current_buffer;
+ struct blur_data *blur_data;
+ bool use_optimized_blur;
+ bool ignore_transparent;
+};
+
/**
* Render a fx texture.
*/
@@ -66,4 +79,23 @@ void fx_render_pass_add_box_shadow(struct fx_gles_render_pass *pass,
const struct fx_render_rect_options *fx_options,
int corner_radius, struct shadow_data *shadow_data);
+/**
+ * Render blur.
+ */
+void fx_render_pass_add_blur(struct fx_gles_render_pass *pass,
+ struct fx_render_blur_pass_options *fx_options);
+
+/**
+ * Render optimized blur.
+ */
+void fx_render_pass_add_optimized_blur(struct fx_gles_render_pass *pass,
+ struct fx_render_blur_pass_options *fx_options);
+
+/**
+ * Render from one buffer to another
+ */
+void fx_renderer_read_to_buffer(struct fx_gles_render_pass *pass,
+ pixman_region32_t *region, struct fx_framebuffer *dst_buffer,
+ struct fx_framebuffer *src_buffer);
+
#endif
diff --git a/include/scenefx/types/fx/blur_data.h b/include/scenefx/types/fx/blur_data.h
new file mode 100644
index 0000000..e6a7c29
--- /dev/null
+++ b/include/scenefx/types/fx/blur_data.h
@@ -0,0 +1,24 @@
+#ifndef TYPES_FX_BLUR_DATA_H
+#define TYPES_FX_BLUR_DATA_H
+
+#include <stdbool.h>
+#include <wlr/util/addon.h>
+
+struct blur_data {
+ int num_passes;
+ int radius;
+ float noise;
+ float brightness;
+ float contrast;
+ float saturation;
+};
+
+struct blur_data blur_data_get_default(void);
+
+bool blur_data_should_parameters_blur_effects(struct blur_data *blur_data);
+
+bool blur_data_cmp(struct blur_data *a, struct blur_data *b);
+
+int blur_data_calc_size(struct blur_data *blur_data);
+
+#endif
diff --git a/include/scenefx/types/wlr_scene.h b/include/scenefx/types/wlr_scene.h
index 21558d8..5925931 100644
--- a/include/scenefx/types/wlr_scene.h
+++ b/include/scenefx/types/wlr_scene.h
@@ -179,6 +179,7 @@ struct wlr_scene_buffer {
float opacity;
int corner_radius;
struct shadow_data shadow_data;
+
enum wlr_scale_filter_mode filter_mode;
struct wlr_fbox src_box;
int dst_width, dst_height;