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-rw-r--r--include/render/fx_renderer/fx_renderer.h230
-rw-r--r--include/render/fx_renderer/fx_stencilbuffer.h20
-rw-r--r--include/render/fx_renderer/matrix.h8
-rw-r--r--include/render/fx_renderer/shaders.h65
-rw-r--r--include/render/fx_renderer/util.h11
5 files changed, 232 insertions, 102 deletions
diff --git a/include/render/fx_renderer/fx_renderer.h b/include/render/fx_renderer/fx_renderer.h
index f569aa9..4d99866 100644
--- a/include/render/fx_renderer/fx_renderer.h
+++ b/include/render/fx_renderer/fx_renderer.h
@@ -4,72 +4,141 @@
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <stdbool.h>
+#include <time.h>
#include <wlr/render/egl.h>
+#include <wlr/render/interface.h>
#include <wlr/render/wlr_texture.h>
#include <wlr/util/addon.h>
#include <wlr/util/box.h>
-#include "render/fx_renderer/fx_stencilbuffer.h"
+
+#include "render/fx_renderer/shaders.h"
+#include "render/pass.h"
#include "types/fx/shadow_data.h"
-enum fx_tex_shader_source {
- SHADER_SOURCE_TEXTURE_RGBA = 1,
- SHADER_SOURCE_TEXTURE_RGBX = 2,
- SHADER_SOURCE_TEXTURE_EXTERNAL = 3,
+struct fx_pixel_format {
+ uint32_t drm_format;
+ // optional field, if empty then internalformat = format
+ GLint gl_internalformat;
+ GLint gl_format, gl_type;
+ bool has_alpha;
};
-struct quad_shader {
- GLuint program;
- GLint proj;
- GLint color;
- GLint pos_attrib;
-};
+bool is_fx_pixel_format_supported(const struct fx_renderer *renderer,
+ const struct fx_pixel_format *format);
+const struct fx_pixel_format *get_fx_format_from_drm(uint32_t fmt);
+const struct fx_pixel_format *get_fx_format_from_gl(
+ GLint gl_format, GLint gl_type, bool alpha);
+const uint32_t *get_fx_shm_formats(const struct fx_renderer *renderer,
+ size_t *len);
+
+///
+/// fx_framebuffer
+///
+
+struct fx_framebuffer {
+ struct wlr_buffer *buffer;
+ struct fx_renderer *renderer;
+ struct wl_list link; // fx_renderer.buffers
+
+ EGLImageKHR image;
+ GLuint rbo;
+ GLuint fbo;
+ GLuint sb; // Stencil
-struct tex_shader {
- GLuint program;
- GLint proj;
- GLint tex;
- GLint alpha;
- GLint pos_attrib;
- GLint tex_attrib;
- GLint size;
- GLint position;
- GLint radius;
+ struct wlr_addon addon;
};
-struct stencil_mask_shader {
- GLuint program;
- GLint proj;
- GLint color;
- GLint pos_attrib;
- GLint half_size;
- GLint position;
- GLint radius;
+struct fx_framebuffer *fx_framebuffer_get_or_create(struct fx_renderer *renderer,
+ struct wlr_buffer *wlr_buffer);
+
+void fx_framebuffer_bind(struct fx_framebuffer *buffer);
+
+void fx_framebuffer_bind_wlr_fbo(struct fx_renderer *renderer);
+
+void fx_framebuffer_destroy(struct fx_framebuffer *buffer);
+
+///
+/// fx_texture
+///
+
+struct fx_texture {
+ struct wlr_texture wlr_texture;
+ struct fx_renderer *fx_renderer;
+ struct wl_list link; // fx_renderer.textures
+
+ // Basically:
+ // GL_TEXTURE_2D == mutable
+ // GL_TEXTURE_EXTERNAL_OES == immutable
+ GLuint target;
+ GLuint tex;
+
+ EGLImageKHR image;
+
+ bool has_alpha;
+
+ // Only affects target == GL_TEXTURE_2D
+ uint32_t drm_format; // used to interpret upload data
+ // If imported from a wlr_buffer
+ struct wlr_buffer *buffer;
+ struct wlr_addon buffer_addon;
};
-struct box_shadow_shader {
- GLuint program;
- GLint proj;
- GLint color;
- GLint pos_attrib;
- GLint position;
- GLint size;
- GLint blur_sigma;
- GLint corner_radius;
+struct fx_texture_attribs {
+ GLenum target; /* either GL_TEXTURE_2D or GL_TEXTURE_EXTERNAL_OES */
+ GLuint tex;
+
+ bool has_alpha;
};
-struct fx_renderer {
- float projection[9];
+struct fx_texture *fx_get_texture(struct wlr_texture *wlr_texture);
- struct fx_stencilbuffer stencil_buffer;
+struct wlr_texture *fx_texture_from_buffer(struct wlr_renderer *wlr_renderer,
+ struct wlr_buffer *buffer);
- struct wlr_addon addon;
+void fx_texture_destroy(struct fx_texture *texture);
+
+bool wlr_texture_is_fx(struct wlr_texture *wlr_texture);
+void fx_texture_get_attribs(struct wlr_texture *texture,
+ struct fx_texture_attribs *attribs);
+
+///
+/// fx_renderer
+///
+
+struct fx_renderer {
+ struct wlr_renderer wlr_renderer;
+
+ float projection[9];
+ struct wlr_egl *egl;
+ int drm_fd;
+
+ const char *exts_str;
struct {
+ bool EXT_read_format_bgra;
+ bool KHR_debug;
bool OES_egl_image_external;
+ bool OES_egl_image;
+ bool EXT_texture_type_2_10_10_10_REV;
+ bool OES_texture_half_float_linear;
+ bool EXT_texture_norm16;
+ bool EXT_disjoint_timer_query;
} exts;
struct {
PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
+ PFNGLDEBUGMESSAGECALLBACKKHRPROC glDebugMessageCallbackKHR;
+ PFNGLDEBUGMESSAGECONTROLKHRPROC glDebugMessageControlKHR;
+ PFNGLPOPDEBUGGROUPKHRPROC glPopDebugGroupKHR;
+ PFNGLPUSHDEBUGGROUPKHRPROC glPushDebugGroupKHR;
+ PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glEGLImageTargetRenderbufferStorageOES;
+ PFNGLGETGRAPHICSRESETSTATUSKHRPROC glGetGraphicsResetStatusKHR;
+ PFNGLGENQUERIESEXTPROC glGenQueriesEXT;
+ PFNGLDELETEQUERIESEXTPROC glDeleteQueriesEXT;
+ PFNGLQUERYCOUNTEREXTPROC glQueryCounterEXT;
+ PFNGLGETQUERYOBJECTIVEXTPROC glGetQueryObjectivEXT;
+ PFNGLGETQUERYOBJECTUI64VEXTPROC glGetQueryObjectui64vEXT;
+ PFNGLGETINTEGER64VEXTPROC glGetInteger64vEXT;
} procs;
struct {
@@ -80,48 +149,47 @@ struct fx_renderer {
struct box_shadow_shader box_shadow;
struct stencil_mask_shader stencil_mask;
} shaders;
-};
-
-void fx_renderer_init_addon(struct wlr_egl *egl, struct wlr_addon_set *addons,
- const void * owner);
-
-struct fx_renderer *fx_renderer_addon_find(struct wlr_addon_set *addons,
- const void * owner);
-
-struct fx_renderer *fx_renderer_create(struct wlr_egl *egl);
-void fx_renderer_fini(struct fx_renderer *renderer);
+ struct wl_list buffers; // fx_framebuffer.link
+ struct wl_list textures; // fx_texture.link
-void fx_renderer_begin(struct fx_renderer *renderer, int width, int height);
-
-void fx_renderer_clear(const float color[static 4]);
-
-void fx_renderer_scissor(struct wlr_box *box);
-
-// Initialize the stenciling work
-void fx_renderer_stencil_mask_init(void);
-
-// Close the mask
-void fx_renderer_stencil_mask_close(bool draw_inside_mask);
-
-// Finish stenciling and clear the buffer
-void fx_renderer_stencil_mask_fini(void);
-
-void fx_renderer_stencil_enable(void);
-
-void fx_renderer_stencil_disable(void);
-
-bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer,
- struct wlr_texture *wlr_texture, const struct wlr_fbox *src_box,
- const struct wlr_box *dst_box, const float matrix[static 9],
- float opacity, int corner_radius);
+ struct fx_framebuffer *current_buffer;
+ uint32_t viewport_width, viewport_height;
+};
-void fx_render_rect(struct fx_renderer *renderer, const struct wlr_box *box,
- const float color[static 4], const float projection[static 9]);
+bool wlr_renderer_is_fx(struct wlr_renderer *wlr_renderer);
+
+struct fx_renderer *fx_get_renderer(
+ struct wlr_renderer *wlr_renderer);
+struct fx_render_timer *fx_get_render_timer(
+ struct wlr_render_timer *timer);
+struct fx_texture *fx_get_texture(
+ struct wlr_texture *wlr_texture);
+
+struct wlr_renderer *fx_renderer_create_with_drm_fd(int drm_fd);
+struct wlr_renderer *fx_renderer_create(struct wlr_backend *backend);
+struct wlr_renderer *fx_renderer_create_egl(struct wlr_egl *egl);
+
+struct wlr_egl *wlr_fx_renderer_get_egl(struct wlr_renderer *renderer);
+
+void push_fx_debug_(struct fx_renderer *renderer,
+ const char *file, const char *func);
+#define push_fx_debug(renderer) push_fx_debug_(renderer, _WLR_FILENAME, __func__)
+void pop_fx_debug(struct fx_renderer *renderer);
+
+///
+/// Render Timer
+///
+
+struct fx_render_timer {
+ struct wlr_render_timer base;
+ struct fx_renderer *renderer;
+ struct timespec cpu_start;
+ struct timespec cpu_end;
+ GLuint id;
+ GLint64 gl_cpu_end;
+};
-void fx_render_box_shadow(struct fx_renderer *renderer,
- const struct wlr_box *box, const struct wlr_box *stencil_box,
- const float matrix[static 9], int corner_radius,
- struct shadow_data *shadow_data);
+bool wlr_render_timer_is_fx(struct wlr_render_timer *timer);
#endif
diff --git a/include/render/fx_renderer/fx_stencilbuffer.h b/include/render/fx_renderer/fx_stencilbuffer.h
deleted file mode 100644
index 6909f96..0000000
--- a/include/render/fx_renderer/fx_stencilbuffer.h
+++ /dev/null
@@ -1,20 +0,0 @@
-#ifndef FX_STENCILBUFFER_H
-#define FX_STENCILBUFFER_H
-
-#include <GLES2/gl2.h>
-#include <stdbool.h>
-#include <wlr/render/wlr_texture.h>
-
-struct fx_stencilbuffer {
- GLuint rb;
- int width;
- int height;
-};
-
-struct fx_stencilbuffer fx_stencilbuffer_create(void);
-
-void fx_stencilbuffer_init(struct fx_stencilbuffer *stencil_buffer, int width, int height);
-
-void fx_stencilbuffer_release(struct fx_stencilbuffer *stencil_buffer);
-
-#endif
diff --git a/include/render/fx_renderer/matrix.h b/include/render/fx_renderer/matrix.h
index 6931e8d..c3bae42 100644
--- a/include/render/fx_renderer/matrix.h
+++ b/include/render/fx_renderer/matrix.h
@@ -3,7 +3,13 @@
#include <wlr/types/wlr_output.h>
+/**
+ * Writes a 2D orthographic projection matrix to mat of (width, height) with a
+ * specified wl_output_transform.
+ *
+ * Equivalent to glOrtho(0, width, 0, height, 1, -1) with the transform applied.
+ */
void matrix_projection(float mat[static 9], int width, int height,
- enum wl_output_transform transform);
+ enum wl_output_transform transform);
#endif
diff --git a/include/render/fx_renderer/shaders.h b/include/render/fx_renderer/shaders.h
new file mode 100644
index 0000000..92a14d5
--- /dev/null
+++ b/include/render/fx_renderer/shaders.h
@@ -0,0 +1,65 @@
+#ifndef _FX_SHADERS_H
+#define _FX_SHADERS_H
+
+#include <GLES2/gl2.h>
+#include <stdbool.h>
+
+struct fx_renderer;
+
+GLuint compile_shader(GLuint type, const GLchar *src);
+
+GLuint link_program(const GLchar *frag_src);
+
+bool check_gl_ext(const char *exts, const char *ext);
+
+void load_gl_proc(void *proc_ptr, const char *name);
+
+enum fx_tex_shader_source {
+ SHADER_SOURCE_TEXTURE_RGBA = 1,
+ SHADER_SOURCE_TEXTURE_RGBX = 2,
+ SHADER_SOURCE_TEXTURE_EXTERNAL = 3,
+};
+
+struct quad_shader {
+ GLuint program;
+ GLint proj;
+ GLint color;
+ GLint pos_attrib;
+};
+
+struct tex_shader {
+ GLuint program;
+ GLint proj;
+ GLint tex_proj;
+ GLint tex;
+ GLint alpha;
+ GLint pos_attrib;
+ GLint size;
+ GLint position;
+ GLint radius;
+};
+
+struct stencil_mask_shader {
+ GLuint program;
+ GLint proj;
+ GLint color;
+ GLint pos_attrib;
+ GLint half_size;
+ GLint position;
+ GLint radius;
+};
+
+struct box_shadow_shader {
+ GLuint program;
+ GLint proj;
+ GLint color;
+ GLint pos_attrib;
+ GLint position;
+ GLint size;
+ GLint blur_sigma;
+ GLint corner_radius;
+};
+
+bool link_shaders(struct fx_renderer *renderer);
+
+#endif
diff --git a/include/render/fx_renderer/util.h b/include/render/fx_renderer/util.h
new file mode 100644
index 0000000..c0afc69
--- /dev/null
+++ b/include/render/fx_renderer/util.h
@@ -0,0 +1,11 @@
+#ifndef _FX_UTIL_H
+#define _FX_UTIL_H
+
+#include <stdbool.h>
+#include <stdlib.h>
+#include <wlr/backend/interface.h>
+
+bool open_preferred_drm_fd(struct wlr_backend *backend, int *drm_fd_ptr,
+ bool *own_drm_fd);
+
+#endif