#include "../lua.h"
#include "common.h"
struct ws_frame_info {
int fin;
int rsv1;
int rsv2;
int rsv3;
int opcode;
int mask;
int payload;
};
int ws_read(struct net_data* data, struct ws_frame_info* frame_info);
struct ws_frame_info ws_frame_decode(char* buffer);
int l_websocket_upgrade(lua_State* L);