#include "../lua.h" #include "common.h" struct ws_frame_info { int fin; int rsv1; int rsv2; int rsv3; int opcode; int mask; int payload; }; int ws_read(struct net_data* data, struct ws_frame_info* frame_info); struct ws_frame_info ws_frame_decode(char* buffer); int l_websocket_upgrade(lua_State* L);