#include "../lua.h" #include struct fletcher8_hash { uint8_t s1, s2; }; struct fletcher16_hash { uint16_t s1, s2; }; struct fletcher32_hash { uint32_t s1, s2; }; uint8_t fletcher8(uint8_t*,size_t); struct fletcher8_hash fletcher8_init(); void fletcher8_update(uint8_t*, size_t, struct fletcher8_hash*); uint8_t fletcher8_final(struct fletcher8_hash*); uint16_t fletcher16(uint8_t*,size_t); struct fletcher16_hash fletcher16_init(); void fletcher16_update(uint8_t*, size_t, struct fletcher16_hash*); uint16_t fletcher16_final(struct fletcher16_hash*); uint32_t fletcher32(uint8_t*,size_t); struct fletcher32_hash fletcher32_init(); void fletcher32_update(uint8_t*, size_t, struct fletcher32_hash*); uint32_t fletcher32_final(struct fletcher32_hash*); int l_fletcher32(lua_State*); int l_fletcher32_init(lua_State*); int l_fletcher32_update(lua_State*); int l_fletcher32_final(lua_State*); int l_fletcher16(lua_State*); int l_fletcher16_init(lua_State*); int l_fletcher16_update(lua_State*); int l_fletcher16_final(lua_State*); int l_fletcher8(lua_State*); int l_fletcher8_init(lua_State*); int l_fletcher8_update(lua_State*); int l_fletcher8_final(lua_State*);